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Showing content with the highest reputation on 11/14/2021 in all areas
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Listen here, kid. You will respect my opinion, which is at the very least as valid as yours and that's enough reason, and moreover you will chill your entitled art, because not everybody is a hardcore 2D game grinding kid, some people work real jobs and, some people, to your utter surprise, have STANDARDS in the industry. But moreover you will chill your flaping attitude because I helped to develop what you're enjoying with your 2 wasted human eyes, and my opinion often influenced what you're enjoying now not only graphics wise. My opinion isn't almighty, you're not expected to agree with it, but what is this highschool playground threatening? I don't care what you do in game, enjoy pvp as intended by the devs then.. It's funny you talk about improvise, adapt and overcome, you're talking about this game as if it were your life, ironically seems like you're trapped in your room taking this game so seriously because you cannot do any of those things in real life. Have respect whilst giving a shit opinion, if I had the power to do so and I saw you talk trash like that here about anyone, you're banned minimum 1 month, to teach your art to chill. The worst and best part is you didn't even critisize my suggestion, you just tried to attack me, I hope so there's moderation here and they do their job.3 points
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Unfortunately when @Uedacommitted a mass ban and made many specific usable items untradeable, among those items were something every player needs; blanks. By making blanks untradeable, almost the entire player base suffers. Players can no longer farm blanks in order to make them tradeable thus the market took a heavy hit. The entire player base should not be punished for a crime we didn't commit. With this being said, I propose a solution on the players ends. Look. I know that since Rory banned most of the players that doing CBK/WW/BH missions are hard, but you need to read me. Having a high bounty doesn't matter unless you're trying to sell it. Nobody cares about you having 1,000 Ryo on your head. Hunting is fun but players have zerged like crazy. In exchange for this proposition I am about to make I am willing to give free kills to as many people who need it. My proposition is that as players, in order to see the market prosper we leave those who are farming the following maps alone. - Dragonflies - Spiders - Dark Spiders - Coyotes - Foxes - Scorpions - Stingers If a player is farming these maps they are either low level or they are farming blanks. Let's treat these maps full of blank farmers and lowbies with the same passiveness we give each other at Toad Village until blanks become tradeable again. The sealed manuals are still tradeable. Droppable anyway.2 points
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My idea is to abandon the limit of 3 missions per day, with a simultaneous reduction of experience for missions (about 30% experience from current missions). Currently, on a lower level, you have to complete ~ 3 missions per level, after the change, it would be ~ 9 missions. What would that do? -Increasing the activity of players throughout the day. -For people who spend a lot of time, they have the ability to hit levels faster. -Greater activity will make it easier to do missions such as cbk / ww. Additionally, you need to add a cooldown for abandoning a mission, 1 abandonment / 1h (so you won't be able to choose the mission you want) What are your thoughts about this?1 point
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Lets not get further off track and let this thread descend into anarchy. That said, agree completely with the suggestion, please make it so. Save a Quips today.1 point
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I'll let you know I'm steadily levelling 4 levels per week, I am in no rush, I'm trying to experience the game and the community, the game lacks repeatable time-worthy content (XP/RYO worthy) to help get closer to endgame early on, there could be many more jutsu too, there's a lot of npc's who don't do anything in this game, a village friendship points by talking to all npcs would be fun, specially with all the funny dialogues the game has. I think it's a mistake not having a main storyline that steadily levels you up to level 15 and then you're let on your own to farm quests and other content/mobs. I'm having fun however as a Tai user, not yet so much involved into the game's mechanics and barely managing to perform nice combos yet in PvE, not even ready for PvP besides spamming attacks. As I discover the game, I see things I consider could be better, why the hate? Explain it at least, cause I'm doing my grind, but I'm not a hardcore grinding neet, I'm sorry if that upsets you. I'll let you know it's also fun to just be online not grinding for me right now, talking to people and learning how things work around here, not just an endless grind, although, I'm in heavy need of Ryo as of right now (increase drop rate of trash itemz pls [X Chance for double or triple drop ;).1 point
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Jinsain's been here all of 2 months and he's already learned to belittle lowbies like a true Nin autist.1 point
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The results are in... The winners of the Spooky Furniture Pixel Art contest are... 1st Place receives a NINTENDO SWITCH HAC-001(-01) (Worth $299.00) @Adarya Congratulations! 2nd Place receives a RAZER HUNTSMAN ELITE GAMING KEYBOARD (Worth $199.00) @Galodar Nice try! 3rd Place Receives a RAZER MAMBA ELITE (Worth $89.99) @Fuze Awesome job, thanks for participating! We'll contact you shortly via forum private messages to arrange your prizes.1 point
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The results are in... The winners of the Best Halloween Haunted House contest are... 1st Place receives a NINTENDO SWITCH LITE @Tekkey Hinode You are soon to be the owner of a brand new Nintendo Switch Lite! We'll arrange shipping the prize to you through forum personal messages. 2nd Place receives RAZER CYNOSA CHROMA GAMING KEYBOARD @Slifer We hope this keyboard will serve you well in battle. 3rd Place receives 20 NINJA CREDITS @Suzuki Your prize will be added to your account soon!1 point
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Congratulations to our winners for the Halloween 2021 Best Dressed Ninja Contest! 1st Place Winner receives a RAZER KRAKEN X ULTRALIGHT GAMING HEADSET Congratulations @Himiko Your magician outfit stood out with originality, using the adamantine staff as a wand was brilliant! We'll contact you about your prize through personal messages on the forum! 2nd Place receives 20 NINJA CREDITS Congratulations @Oneshot We loved that curves in your character design, the dark iron scythes go well with the horn! Your prize will be added into your account soon. We hope you use those ninja credits to make your character even cooler! (he already is) 3rd Place receives 15 NINJA CREDITS Congratulations @Tekkey Hinode We thought the use of the anniversary robe and yellow hair along with the JiangShi hat gave the character a very consistent and accurate depiction of this signature zombie design. And the commitment to it, making your skin pale, wow! Your prize will be added into your account soon.1 point
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Wolf is off today, but I'm working the weekend because I'm going to be away for 2 weeks for military reserve training starting Monday... so I want to leave some goodies before I go. Chat Bubble & Emoticon Improvements Chat Bubbles, Emoticons and Names never overlap anymore. Eg. If the name is being rendered, it will push the chat bubble and emoticon up. Chat Bubbles are colored if you are a Gold Ninja or higher rank! GMs and Admins get bigger text so we can stand out during events. Map Item Improvements Fancy new animation when items are dropped! Hold CTRL to reveal item names, also helps to locate items behind walls/trees etc. Fixed something to do with lighting indoors... again.1 point
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Collecting Titles When you get a title now, it'll save in your title manager panel (accessible through Ninja/Character window). Added a way to get back "Hero of the Toad" and "Beast Slayer" titles, just revisit those NPCs. Also, added "None." option that allows you to turn off your title to display. (Admin only) New map list panel for GMs & admins Neatly lists active instances and normal maps separately & built in new UI system. No more winforms. Fix for point light minimum intensity being too bright in day time (This should be the last problem with the lighting engine) Adjusted clone names to match players (Hopefully we can add clones back in soon) Removed hardcoding of Cloak of Invisibility breaking on next hit. Now shares a universal "NextHit" property in our editors. We can add NextHit to any kind of buff now.1 point
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Added special map mode where maps can be set to always Day or Always Night. Useful in special cases. For example, for Chunin Exam arenas, we don't want them to be night time in the arena map as it'll be too dark for spectating and in videos. Players transformed into objects are no longer targeted by target key or clicking Can use transformation into objects to really hide. Right-click menu still works, otherwise players can transform into objects to avoid getting reported. Players and NPCs target boxes expanded to include their heads (Before & After) Will still prioritize the player standing on the hovered tile so that people can't be blocked. Display Player Title over name Show off your titles or turn them off when you want with the new title manager (as of next server update) Different titles come in different colors! Also increased name size on hover and target. Transformation Technique cast time increased from 2s -> 5s Transformation Technique cooldown increased from 30s -> 60s Transformation Technique Experimental Change Transformation technique now works as a substitution when the player is hit. It teleports the user behind the attacker but also reveals his true identity. (Admin Only) Fixed event references being wrong when an event is deleted. This is the reason why so often there are NPCs with the wrong names in the dialogue boxes. Hotfix for bug where when you tried to trade a player, sometimes it would say you can't because they had a pending team invite. Fixed Critical Damage still being 1.5x towards mobs and in some cases. Fixed events/npcs giving Titles but removing previous ones. We'll add a way for players to collect the ones they deserve in-game soon. (Hopefully) Fixed the bug where some players were getting negative buff durations that lasted forever. Eg. Infinite Battle Injuries (Hopefully) Fixed missing furniture bug Fixed error cause lights in day time to be too bright in last few versions Fixed title menu error when no titles available1 point
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Wolf came back after all, so we worked on some stuff together! We got more done, but those require server restart, so we'll do it tomorrow. Title Selection A long and much requested feature, the ability to choose between different titles you've earned or been assigned. They also display a description when selecting them! (I'm still thinking of them) Added Mouse Scroll Wheel functionality to New GUI system windows like Corp Panel and Housing Panel. Typing in New GUI System input boxes should ignore other input now. Fixed visual error with minimum light intensity for Rect lights. Improved visuals for Blood Tonfa, shines brighter red now.1 point
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It's still just me today. Wolf's having more health & family health issues and will be back soon. Lighting System now works indoors too We can add lights to stuff like the candles in Abandoned Lair, lamps etc. Maybe for furniture in the future as well. Camera focus in dialogue Camera moves to focus on Events/NPCs you are in conversation with. Rebalancing of Critical Damage Reduced Critical Damage from 1.5x to 1.25x This applies to both NPCs and Players. No changes to critical chance. I don't think this needs too much explaining, but it never felt good to randomly get so much damage in caused by randomness. It's important that when you take a large chunk of damage from both NPCs and players, it feels deserved. While we still want some element of randomness, 1.5x is too much and in some cases with bosses would mean the difference between getting 1-shot to death. Fixed Ghost Hits on weapons caused by AGI Stat Self-explanatory, hits that weren't registering would happen for weapon users with higher than normal Agility stat. Fixed Visual Events/NPCs bug where they moved when you entered the map Visually, NPCs would appear to move 1 tile, most commonly downwards, the first second you entered the map. Fixed Events/NPCs bug where each dialogue you clicked would technically exit you from the event. This was mostly a system level error, but could have caused other issues. Slowed down pulsing God Ray effect It was a little too fast.1 point
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Glowing God Rays Effect Note: This is not actual speed, this is x10 the actual speed of the effect. Subtle effect, previously static god rays from the sky now fade in and out and move a little each time to simulate clouds moving in the sky. Improved Clarity of Night Effect As much as we like the idea of vision being obscured at night, we hear you. We reduced the darkness and fogginess of night. (Hopefully) Fixed a common crash that has been happening over the past few days linked to Corp Chat. Side note Also, the pace of updates the past few 2 days have been slower due to Wolf being ill. So it's just been me fixing stuff I can. Hopefully he'll be back soon! (Probably tomorrow)1 point
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Fixed adding friends Give error message when trying to equip item when you are not in the right corporation Locked Pushballs to only be usable on Pushball map Fixed manually resizing game window / screen size causing weird graphical glitch (holes between tiles) Improved lighting color at dawn Added lighting minimum opacity for lights that can be visible in day time Server now restarts monthly instead of weekly We've been reviewing server performance over time with new metrics, we've fixed all issues as far as we can tell causing any decline in performance over time. Weekly automated restarts are no longer necessary. Our next goal is to review the performance over a month (however, we manually restart the server way too often because we push updates almost daily) Fixed dynamic shadows being off when login even when set on1 point
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hello i made this animation of hat for Ukiyo clan, wich is part of Leaf village . i am right now one of Three Pillars (something like council but in clan) , we decided show you our idea for Ukiyo clan hat , we want ask you if you can add it. i know you tell one frame isnt everything so i made all animation of avaible frames what i find. we will really happy if you add it to Ukiyo shop in clan house1 point
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I agree, but we don't need a random rogue to remind us. Know your place fool.0 points
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