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Showing content with the highest reputation on 11/11/2021 in all areas

  1. My idea is to abandon the limit of 3 missions per day, with a simultaneous reduction of experience for missions (about 30% experience from current missions). Currently, on a lower level, you have to complete ~ 3 missions per level, after the change, it would be ~ 9 missions. What would that do? -Increasing the activity of players throughout the day. -For people who spend a lot of time, they have the ability to hit levels faster. -Greater activity will make it easier to do missions such as cbk / ww. Additionally, you need to add a cooldown for abandoning a mission, 1 abandonment / 1h (so you won't be able to choose the mission you want) What are your thoughts about this?
    2 points
  2. Let the Video and the Music speak for me. I'm just the messenger!!
    2 points
  3. Something I've noticed the past couple of days of playing is that raids are kind of weird. You are punished for having an inactive village so less people would want to join your village. At the end of the day you make populating a village harder because leveling will take longer. I also feel like a lot of raids are done by 2 or 3 people instead of an all out scale war like they are intended. That's why I want to propose this suggestion. I feel like each tower should give a set amount of exp to the attackers in the map. Of course if two villages are fighting for a single point, it would go to the village of the person who last hit it. I believe that this method would promote raid squads but also promote large fights for village points. This would also give people something more beneficial to do every 2 hours instead of waiting for missions.
    2 points
  4. This was requested about 10 years ago. Rory sais genjutsu would be over used. Hes right.
    2 points
  5. Hi! A certain idea for an interesting diversification of the game was born in my head, which could complement the three fighting styles ninjutsu, taijutsu and at the moment completely omitted genjutsu. My suggestion is that you could introduce one skill to affect your opponent's mind, and it would work in a fairly simple way of reversing his movement keying for a while. A second skill, on the other hand, might be to disperse the genjutsu that teammate could cast on person who was already in a controlled effect to completely cancel. To all this, one could introduce a small effect changing the screen of the person in genjutsu to slightly red or foggy.
    1 point
  6. Personally, all things considered and, from a newbie's point of view, the fact that skills are levelled through usage but levelling is a harduous task really kills the game. I've been stuck on level 10-20 for years, out of feeling totally uninterested to play despite liking the game from the beginning, there's no automated in game events, no dynamic and auto-randomly generated quests, early game mobs are too strong for their level and species, game overall makes no sense, the amount of actual human mobs for me is non existing (Fighting NPCs, with skills, stats, and putting up a better fight than a scorpion, then again, Scorpions are OP too). The game has greatly improved visually, but the feeling overall is as if it has completely given up on gathering more players, not even the ones that would be in for how the game is designed, they can't be attracted because honestly, playing this kind of difficulty for a game like this from early game, is the most unattractive thing for a gamer no matter who it is, I bet there's more than 1 veteran around here that just has their Nin open and simply takes out the phone to play some gacha game instead. My meant-to-be humble and honest opinion as an easy patch: - Remove mission limit, generate quests constantly, idk if this is implemented, but the more low rank quests you clear, you should be able to access higher rank ones, and not necessarily harder, for example: Kill 30 Scorpions, D rank, reward 1200xp+25Ryo/ Kill 300 Scorpions and Bring 60 Tails A rank, 12000xp+250Ryo. - Need mods for in game events. - Revised Exp curve, I think an easy start and a harder end game is basic for any game, it should not take someone more than a few 3 hours to reach level 20 of relaxed grinding between quests, mob xp and whatnot. - Attendance rewards, seriously, reward players for logging in, this is standards nowadays, shouldn't be suggested at all. - Battle Pass, separate from Gold/Silver, monthly, the game has been neglected so, there's barely any combination of rewards that would be meaningful, there's no crafting system to my knowledge, there's no weapon enchantment, there's nothing at all to bring in to the table for this, I personally think everything needs to change within Nin regarding Resources/Items, how they're obtained, the uses they can be given and whatnot, and on top of it, a Free/Paid Battle Pass allowing players to seasonally get some rewards through sheer effort. - Karma System and Villages being a Safe Zone mandatorily, Leaf, Sand, Mist/etc Karma is accumulated/rewarded through killing other village members or by completing quests, this means that if someone only wants to quest in Leaf being from Sand and not do any fighting, their Karmic value can go from 0 to any positive amount and that will make them safe at that village, but having a negative one will automatically make them able to be attacked and targetted by npcs too - Equipment stats, seriously, need sum standards in this game for real lul. How can you wear armor or use weaponry that doesn't give you an advantage just by wearing it, at least use real life logic smh. Start by adding Damage Reduction, Evasion rate, Critical Chance/DMG and Weapon Damage. too lazy to write any more, there's too much I could say, but its already fruitless to suggest this much since it seems like Nin is heading towards a monotony+boring game plan since a long time ago.
    1 point
  7. Daizo, the future kazekage has arrived! I'm new here and have really been enjoying the game! I hope to become Kazekage in the future and would appreciate your support in my endeavors!
    1 point
  8. I haven't seen a new Sandie this dedicated since young Brocoli. Welcome to the game champ, feel free to ask if you need anything and remember to join the village Discord if you haven't already.
    1 point
  9. For context: Today I logged on to do my dailies. I got two danger dangos that I abandoned, and one scroll quest that I did. I spent a total of three minutes online. We need alot more quests and ways to level up, easy solution is to remove daily limit and let the players level at their own phase.
    1 point
  10. ImagineThatHit.mp4 ImagineThatHit.mp4 Bro like, look at this. That's the frame where it hit. Please Im not Yamikami but I am on all fours begging for this tile to HIT BRO
    1 point
  11. The results are in... The winners of the Spooky Furniture Pixel Art contest are... 1st Place receives a NINTENDO SWITCH HAC-001(-01) (Worth $299.00) @Adarya Congratulations! 2nd Place receives a RAZER HUNTSMAN ELITE GAMING KEYBOARD (Worth $199.00) @Galodar Nice try! 3rd Place Receives a RAZER MAMBA ELITE (Worth $89.99) @Fuze Awesome job, thanks for participating! We'll contact you shortly via forum private messages to arrange your prizes.
    1 point
  12. Hello! This post is about economy and MONEY! I have been watching the Halloween event, with the new items, and I could stop but wonder about how great an in game marketplace would be. So I decided to write a post about it I suggest that an in-game marketplace where you can sell and buy items (nothing more complicated like orders and stuff like that) should be added as soon as possible. ( I have an older post about it but it's not this detailed). I think that the Halloween event, with its new items, is a perfect example why a regulated system where Ryo can flow in an economic manner should be a priority. As more and more tradeable items are going to be added to the game the need for an in game marketplace grows. My arguments are: 1. It'd fantastic for the new players. Right now, being new is incredibly hard and confusing. Let's say that you manage to get a mask and you'd like to sell it, where do you go? You should join the Nin discord server, maybe ask for the price, post in on trade, then wait for someone to DM you, meet up with him, it's a big hassle for a new level 10 that just wants 3k for some twin blades. A marketplace solves it all, the new player just has to list the item and wait for a buyer, he can see the prices there, and he doesn't need to go through the trouble of going on another platform and negotiate in DMs. Also, yes, you can go and /v, but in my opinion it's not the best solution . /v depends on the players online and active in your village at that specific moment, so this is not the way to go. 2. It'd be a lot better for the economy. We all know that good MMOs have good economies. It's a must for any good MMO to take care of its economy. The problems of Nin economy are: Ryo is being poured in the economy by farmers selling items at shops, that's how Ryo is created, there is no real way to get the Ryo out of the economy at the levels that it's being created, this means Ryo value decreases drastically over time, this is a big problem, this phenomenon is called inflation, much more Ryo is created than it's used right now. At the moment, there is only a pseudo-economy where Ryo flows by trades between players. Prices are not set economically, it's more about how much struggle you are willing to go through in order to get an item for a specific price, that's because there is no organized way of finding buyers and sellers, as the discord channel is chaotic and filled with lots of offers and items in no specific categories. A marketplace will make Ryo flow in an economic manner, meaning that prices will be set by supply and demand. Also, this system opens up the possibility for taxes and regulation in order to keep a stable value for Ryo as more items are added. Conclusion: Given the fact that Nin is updated and expending month by month with new items, a marketplace is a must for the quality of life of new players, as well as old players, given the facts that Ryo transactions can be regulated in order to have a stable economy, it will be easy for everyone to trade and prices will be set by the law of supply and demand. A good economy will keep players playing, make the game more appealing and will make Nin become the great Naruto MMO we all want it to be! I believe the marketplace is a top priority for the future of Nin. Thank you for reading!
    1 point
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