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Showing content with the highest reputation on 10/30/2021 in all areas
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Wolf is off today, but I'm working the weekend because I'm going to be away for 2 weeks for military reserve training starting Monday... so I want to leave some goodies before I go. Chat Bubble & Emoticon Improvements Chat Bubbles, Emoticons and Names never overlap anymore. Eg. If the name is being rendered, it will push the chat bubble and emoticon up. Chat Bubbles are colored if you are a Gold Ninja or higher rank! GMs and Admins get bigger text so we can stand out during events. Map Item Improvements Fancy new animation when items are dropped! Hold CTRL to reveal item names, also helps to locate items behind walls/trees etc. Fixed something to do with lighting indoors... again.6 points
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Greetings, Just thought this could be a benefit for being silver for a long time and a way to thank/remember some popular old players who helped the game in one way or another. + there's still some npcs that are just random boxes Ive got some suggestions ready . There is plenty spots especially in clan houses and random npcs roaming the villages for popular silver players. If this gets approved ill definitely go on a quest to find how these players typically looked like and help implement them. Obviously its not limited to whatever n whoever i suggested there these are just people i could think real quickly and it could this could even be done For Past kages who stayed full term and GMs who did a good job @Erox . This could be a way of reward tell me what u guys think. Please sign the petition by upvoting so rory can see it.5 points
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Collecting Titles When you get a title now, it'll save in your title manager panel (accessible through Ninja/Character window). Added a way to get back "Hero of the Toad" and "Beast Slayer" titles, just revisit those NPCs. Also, added "None." option that allows you to turn off your title to display. (Admin only) New map list panel for GMs & admins Neatly lists active instances and normal maps separately & built in new UI system. No more winforms. Fix for point light minimum intensity being too bright in day time (This should be the last problem with the lighting engine) Adjusted clone names to match players (Hopefully we can add clones back in soon) Removed hardcoding of Cloak of Invisibility breaking on next hit. Now shares a universal "NextHit" property in our editors. We can add NextHit to any kind of buff now.5 points
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Good idea. However, as I'm sure you agree, some silver ninja do not deserve their silver ninja ranking. In my opinion, there are some respectable ones who got it through their hard efforts whereas others were just given it, despite not exactly being "role models" for the community, which is what the silver ninja role is supposed to symbolize, as far as I recall. Overall though, pretty cool.4 points
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HINODE HEADREADQUARTERS Anyone familiar with the usual layout of the Hinode clanhouse will notice that during Haloween every room becomes slightly twisted... grim... and even spooky, all while retaining their original function. 1. Starting at the bottom left - the bedroom, the place where we wake up for yet another day of ninja service and meet at the small table for a quick breakfast consisting of premade food (no point of cooking with all the food stalls around Leaf). Yet on the day of Haloween white pillows disapear, replaced by chains and plan wooden planks of the torture racks. Samurai are prisoners of their duties after all. 2. Top left room is the meeting hall - the place where the clan sits together to discuss matters at hand. Of course the voting is more of a "voting", as it only serves the current Branch Leader as an advise. During Haloween a carved pumking appears in the dark corner, behind the leader's seat, acting as a jester and mocking each and every decision he may make. Noticeable presence of an organ/piano serves to add additional musical drama to the Hinode meetings. 3. Middle left room is the gallery, from which the visitors not associated with clan may observe the proceedings of the meetings (while being observed in turn by the unwavering stone gaze of a Shinigami statue). Of course some guests stay here for a bit longer than they expected, as is indicated by the presence of a iron cage. 4. Central room is the shrine, where Hinode usually worship the memory of their ancestor Hamerashi and the samurai code he wrote for his followers. On the day of Haloween the scroll with a code is replaced by the bloody mark of the Hidden Leaf Village, and the altar itself is sprayed by the blood spilled by the clan in the endless ninja wars, following the order of the Fire Daimyo. 5. The vestibule next to the entrance door is separated from the shrine by the wooden counter and a stone tablet containing the names of the fallen Hinode (Important house rule - no shoes inside, beyond this point! It's a proper samurai household after all!). 6. The living room on the top right is the place where clansmen gather to sit by the chimney or on the benches, talk and relax. Hovewer lately mostly spiders spend their time here, weaving their nets wherever possible (if you look closely you can even see one hanging in front of the picture). Due to being the biggest open area of the home, whenever big summoning ritual is performed it is here where the tags of the sealing formulas are placed. 7. The sick bay at the bottom right is a place where Hinode, renowned far and wide for their medical prowess on pair with their swordsmanship, study books, prepare medicines and conduct research on the subject on the human anatomy (inhuman as well, as is proven by the skull of the infamous Paintails that once invaded hidden Leaf), without the fear of being shunned by the narrow minds. The left head on the display is actually the greatest mind known to Hinode - their very own founder's Hamerashi's skull, carefully preserved for the later generations. https://cdn.discordapp.com/attachments/432244433409540106/904132793724981298/unknown.png https://cdn.discordapp.com/attachments/432244433409540106/904132731238252584/unknown.png https://cdn.discordapp.com/attachments/432244433409540106/904132700728877076/unknown.png3 points
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Added special map mode where maps can be set to always Day or Always Night. Useful in special cases. For example, for Chunin Exam arenas, we don't want them to be night time in the arena map as it'll be too dark for spectating and in videos. Players transformed into objects are no longer targeted by target key or clicking Can use transformation into objects to really hide. Right-click menu still works, otherwise players can transform into objects to avoid getting reported. Players and NPCs target boxes expanded to include their heads (Before & After) Will still prioritize the player standing on the hovered tile so that people can't be blocked. Display Player Title over name Show off your titles or turn them off when you want with the new title manager (as of next server update) Different titles come in different colors! Also increased name size on hover and target. Transformation Technique cast time increased from 2s -> 5s Transformation Technique cooldown increased from 30s -> 60s Transformation Technique Experimental Change Transformation technique now works as a substitution when the player is hit. It teleports the user behind the attacker but also reveals his true identity. (Admin Only) Fixed event references being wrong when an event is deleted. This is the reason why so often there are NPCs with the wrong names in the dialogue boxes. Hotfix for bug where when you tried to trade a player, sometimes it would say you can't because they had a pending team invite. Fixed Critical Damage still being 1.5x towards mobs and in some cases. Fixed events/npcs giving Titles but removing previous ones. We'll add a way for players to collect the ones they deserve in-game soon. (Hopefully) Fixed the bug where some players were getting negative buff durations that lasted forever. Eg. Infinite Battle Injuries (Hopefully) Fixed missing furniture bug Fixed error cause lights in day time to be too bright in last few versions Fixed title menu error when no titles available3 points
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There has been a lot of Quality of Life (QoL) features added to the game and I previously suggested one. Well here is another 1 I'm putting on the table. This suggestion is for the the ability to right click jutsus in the Jutsu Window panel to find out information about the jutsu(s). This informative panel for jutsus could tell how many uses you have of the jutsu, the actual exp amount ( 1234/5000), its current level, and its max. For Example Earth Prison 573 Uses 3250/5000 Experience Current Level: 2 Max level: 3 Evolves to Greater Earth Prison after level 3 Great Earth Prison 1 Use 100/5000 Experience Current Level: 1 Max Level: 3 This would help not only older players but new ones as well find information about the jutsus they use in game but also a glimpse at the max level it has and the amount of training/exp they have invested into it towards leveling.2 points
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A lot of players have been wanting a bubble buff but instead of a buff how about a level 30 jutsu? Currently bubble revolves around being a support mastery that allows the user to provide support but snaring opponents in bubbles constantly which stops them in their tracks. My suggestion is to introduce a jutsu that supports his teammates as well as himself known as: Bubble Dome A Jutsu that allows the user to cast a bubble dome on himself(Alt+hotkey) or allies (target them) that blocks ( or lowers the damage of) 5 consecutive hits or until it runs out in 8 seconds. Level 30 Level 1 > Level 2 > level 3 35 CP Cost > 30 CP Cost > 28 CP Cost 20 second cooldown>19 second cooldown> 18 second cooldown2 points
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2 points
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1 point
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Key bind for revealing item names You can set a different key (default is still CTRL) to use as the key to hold down to reveal item names on the map. You can set it from the Options menu in-game. Chakra Charging now glows with our new lighting system Adds some ease in spotting enemies at night at strategic timing, and also visually cool. Further improved drop animation Moves out towards it's final location from the center, and has a shadow now. This also helps separate items visually from the ground so they don't look like part of the background. The shadow also helps make it clear where the item's final tile position is. NPCs/Mobs fade in when they spawn It looked weird when creatures popped in out of nowhere. Although it's still weird, it's a lot less jarring. NPC Bodies fade out when they disappear Same as creatures popping into existence, disappearing instantly was a little odd. Better positioning of chat bubble text when text size is increased (for admins at the moment) Fixed issue where if you position your cursor right you can have the hover image render over two players1 point
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The duration each message shows in Chat Bubbles depends on it's length Short chat messages like "Oh" have short Chat Bubble times compared to long chat messages now. Transformation Technique now lasts infinite duration, but breaks when you are attacked or attack. Transformation Technique no longer works as a substitution technique. Transformation Technique cast time reduced to 4 seconds. Transformation Technique cooldown reduced to 40 seconds.1 point
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Agreed with @Rumaki idea in general. Agree with @Niticomment too, there are some silvers that don't stand out at all. @Ueda has already considered this which is great. Its something that should be evaluated very carefully by the team I think. To me @Shiroubeats me in "achievements" or such as he was Kage and Akatsuki member before my time and spend a long time in these positions. Regardless of me being chunin before him. 1st Jonin in the World, 5th Kazekage, Chunin during Beta. These are my humble achievements in Nin-Online. Those titles can't be ever achieved by anyone else again. I've been part of the akatsuki, puppet brigade, ANBU in one point as well. The titles I have achieved are great, but times were alot different back then. It is extremely tall task to compare who deserves NPCs and who doesn't. I wish for the developer team to reach out to their players and ask what are their achievements, take an average out of their achievements and decide based on that which npc they deserve or if they do at all. For example I'd say I'm not cut for an Akatsuki NPC just because I happened to be a member after the first roster.1 point
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Dear Ninja, We've recently cracked down on a syndicate of cheaters who exploited a vulnerability in the game to cause irreversible damage to the game's economy. However, with the help of vigilant players and @Erox, we've managed to reverse the bulk of the damage caused. This involved millions of ryo of cheating, and 65 banned accounts. Some extremely imbalanced trades, items selling way above market prices have also been reversed. So if you notice Ryo has disappeared from your account. Don't panic, you'll see that the items you sold have been added to your account. More of such reversals may happen in the coming days. If you are involved directly in cheating, you may come forward with information on other cheaters or exploits in return for lenient punishments. We will also accept appeals, but for the most part, these 65 accounts have too much damning evidence to consider reversing them. Regards, Ueda1 point
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Wolf came back after all, so we worked on some stuff together! We got more done, but those require server restart, so we'll do it tomorrow. Title Selection A long and much requested feature, the ability to choose between different titles you've earned or been assigned. They also display a description when selecting them! (I'm still thinking of them) Added Mouse Scroll Wheel functionality to New GUI system windows like Corp Panel and Housing Panel. Typing in New GUI System input boxes should ignore other input now. Fixed visual error with minimum light intensity for Rect lights. Improved visuals for Blood Tonfa, shines brighter red now.1 point
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It's still just me today. Wolf's having more health & family health issues and will be back soon. Lighting System now works indoors too We can add lights to stuff like the candles in Abandoned Lair, lamps etc. Maybe for furniture in the future as well. Camera focus in dialogue Camera moves to focus on Events/NPCs you are in conversation with. Rebalancing of Critical Damage Reduced Critical Damage from 1.5x to 1.25x This applies to both NPCs and Players. No changes to critical chance. I don't think this needs too much explaining, but it never felt good to randomly get so much damage in caused by randomness. It's important that when you take a large chunk of damage from both NPCs and players, it feels deserved. While we still want some element of randomness, 1.5x is too much and in some cases with bosses would mean the difference between getting 1-shot to death. Fixed Ghost Hits on weapons caused by AGI Stat Self-explanatory, hits that weren't registering would happen for weapon users with higher than normal Agility stat. Fixed Visual Events/NPCs bug where they moved when you entered the map Visually, NPCs would appear to move 1 tile, most commonly downwards, the first second you entered the map. Fixed Events/NPCs bug where each dialogue you clicked would technically exit you from the event. This was mostly a system level error, but could have caused other issues. Slowed down pulsing God Ray effect It was a little too fast.1 point
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Glowing God Rays Effect Note: This is not actual speed, this is x10 the actual speed of the effect. Subtle effect, previously static god rays from the sky now fade in and out and move a little each time to simulate clouds moving in the sky. Improved Clarity of Night Effect As much as we like the idea of vision being obscured at night, we hear you. We reduced the darkness and fogginess of night. (Hopefully) Fixed a common crash that has been happening over the past few days linked to Corp Chat. Side note Also, the pace of updates the past few 2 days have been slower due to Wolf being ill. So it's just been me fixing stuff I can. Hopefully he'll be back soon! (Probably tomorrow)1 point
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Fixed adding friends Give error message when trying to equip item when you are not in the right corporation Locked Pushballs to only be usable on Pushball map Fixed manually resizing game window / screen size causing weird graphical glitch (holes between tiles) Improved lighting color at dawn Added lighting minimum opacity for lights that can be visible in day time Server now restarts monthly instead of weekly We've been reviewing server performance over time with new metrics, we've fixed all issues as far as we can tell causing any decline in performance over time. Weekly automated restarts are no longer necessary. Our next goal is to review the performance over a month (however, we manually restart the server way too often because we push updates almost daily) Fixed dynamic shadows being off when login even when set on1 point
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New Dynamic Shadow System An advanced 2D shadow system that works together with our Advanced Lighting System to create cool subtractive rendered shadows. Added options for Advanced Lighting System & Dynamic Shadows While it may be tempting to stick to what you are used to, and while it may have some performance impact. We have optimized our advanced lighting system (not so much the dynamic shadows yet) to the point where most computers should be able to run it with very little performance impact. Generally, if your client is already running at hundreds of FPS, eg. 500fps, and you have a 144hz monitor, you get the same experience playing at 144fps or 500fps. So even if it feels good to reduce effects to get arbitrary numbers above your monitor's refresh rate, I highly advise against it. Enjoy the improved visual fidelity! Optimized Lighting System with Sparse Quadtree Grid Should see up to 20% more FPS on lighting heavy maps. We generate something known as a Sparse Quadtree Grid to optimize what needs to be rendered by the game. Basically, this very simple automatically generated grid contains the information the engine needs to tell what lighting effects it needs to render and what it doesn't. Super advanced coding magic by @TheWolf Increased Max Lighting Size for Spotlights in our Advanced Lighting System Fixed Samurai Hairstyle visual glitches Fixed Sound Issue that started in latest versions (regression) Fixed Transformation Technique (regression) Improved Day/Night Clock Would show PM at 12AM, this is fixed. Improved Day/Night Overlays Longer days, shorter dawn and dusks. Improved light intensity at dawn Glowing/Pulsing/Flickering Lights now pulse at different timings1 point
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1 point
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Fixed server crash if we typed something wrong in the server console Improved timer system Will affect Battle Injuries timer Will fix server delay over time Edit to explain what happened with the server having a delay: In yesterday's patch notes we announced that we had "Added debug information for us to more accurately evaluate server performance over time". Basically, our previous method of evaluating server performance was bound to our timer system. By adding this new more accurate method yesterday, we were able to ascertain that the issue was the timer system. Because the timer system was both the cause and the method in which we evaluate how to server was performing, our metrics to evaluate the server's performance was also being calculated slower, giving us the same result as if the server's performance was optimal. Hence, it's easy in hindsight to see that the only place that could've been causing this issue was the timer system because there was no metric being affected, but performance was degrading. Because the timer was going slower over time, things were being "delayed". This malfunctioning timer system was part of the major updates around a month ago to resolve projectile/cast consistency. While it did do that, it was not reliable over time. Today we pushed a fix that replaces that method of calculating time (timer) to a new method, and are evaluating it's performance based on this more accurate method. So we should have a better picture of server performance even if the timer system is faulty in the future.1 point
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Moved Halloween Event Trick-Or-Treat Buckets back to village squares Halloween Event Trick-Or-Treat Buckets now fill up as many candy as required to fill the bucket automatically at once. Combined Event Information NPC with the Trick-Or-Treat bucket. Fixed an NPC dialogue bug where certain dialogue choices that are supposed to end with going back to the choice selection after, wasn't working. Eg. Scribe -> Information -> Back to choices was just Eg. Scribe - Information -> Exit Fixed Rent Paid message Spelling error and it now displays time as 60 days 2 hours instead of 60.12 days. Added debug information for us to more accurately evaluate server performance over time Added some double checks on death and imprison events Not sure why, but sometimes it's unreliable and sends players to the wrong hospital or jail. Added some fail safes which hopefully will band-aid the issue for now.1 point
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