Leaderboard
Popular Content
Showing content with the highest reputation on 10/28/2021 in all areas
-
4 points
-
horrible no tener en cualquier momento de el juego el sello maldito sin necesidad de ser médico propongo que no sea exclusivo de la clase médica y sea para cualquier clase ninja. horrible not to have at any time in the game the cursed seal without being a doctor I propose that it is not exclusive to the medical class and is for any ninja class.2 points
-
I may not reply to every suggestion post. But I'm not sleeping. We have years of backlog of features and ideas to implement. We finished this today. Tada. First suggested in 2013.2 points
-
Wolf came back after all, so we worked on some stuff together! We got more done, but those require server restart, so we'll do it tomorrow. Title Selection A long and much requested feature, the ability to choose between different titles you've earned or been assigned. They also display a description when selecting them! (I'm still thinking of them) Added Mouse Scroll Wheel functionality to New GUI system windows like Corp Panel and Housing Panel. Typing in New GUI System input boxes should ignore other input now. Fixed visual error with minimum light intensity for Rect lights. Improved visuals for Blood Tonfa, shines brighter red now.2 points
-
It's still just me today. Wolf's having more health & family health issues and will be back soon. Lighting System now works indoors too We can add lights to stuff like the candles in Abandoned Lair, lamps etc. Maybe for furniture in the future as well. Camera focus in dialogue Camera moves to focus on Events/NPCs you are in conversation with. Rebalancing of Critical Damage Reduced Critical Damage from 1.5x to 1.25x This applies to both NPCs and Players. No changes to critical chance. I don't think this needs too much explaining, but it never felt good to randomly get so much damage in caused by randomness. It's important that when you take a large chunk of damage from both NPCs and players, it feels deserved. While we still want some element of randomness, 1.5x is too much and in some cases with bosses would mean the difference between getting 1-shot to death. Fixed Ghost Hits on weapons caused by AGI Stat Self-explanatory, hits that weren't registering would happen for weapon users with higher than normal Agility stat. Fixed Visual Events/NPCs bug where they moved when you entered the map Visually, NPCs would appear to move 1 tile, most commonly downwards, the first second you entered the map. Fixed Events/NPCs bug where each dialogue you clicked would technically exit you from the event. This was mostly a system level error, but could have caused other issues. Slowed down pulsing God Ray effect It was a little too fast.2 points
-
Hello! This post is about economy and MONEY! I have been watching the Halloween event, with the new items, and I could stop but wonder about how great an in game marketplace would be. So I decided to write a post about it I suggest that an in-game marketplace where you can sell and buy items (nothing more complicated like orders and stuff like that) should be added as soon as possible. ( I have an older post about it but it's not this detailed). I think that the Halloween event, with its new items, is a perfect example why a regulated system where Ryo can flow in an economic manner should be a priority. As more and more tradeable items are going to be added to the game the need for an in game marketplace grows. My arguments are: 1. It'd fantastic for the new players. Right now, being new is incredibly hard and confusing. Let's say that you manage to get a mask and you'd like to sell it, where do you go? You should join the Nin discord server, maybe ask for the price, post in on trade, then wait for someone to DM you, meet up with him, it's a big hassle for a new level 10 that just wants 3k for some twin blades. A marketplace solves it all, the new player just has to list the item and wait for a buyer, he can see the prices there, and he doesn't need to go through the trouble of going on another platform and negotiate in DMs. Also, yes, you can go and /v, but in my opinion it's not the best solution . /v depends on the players online and active in your village at that specific moment, so this is not the way to go. 2. It'd be a lot better for the economy. We all know that good MMOs have good economies. It's a must for any good MMO to take care of its economy. The problems of Nin economy are: Ryo is being poured in the economy by farmers selling items at shops, that's how Ryo is created, there is no real way to get the Ryo out of the economy at the levels that it's being created, this means Ryo value decreases drastically over time, this is a big problem, this phenomenon is called inflation, much more Ryo is created than it's used right now. At the moment, there is only a pseudo-economy where Ryo flows by trades between players. Prices are not set economically, it's more about how much struggle you are willing to go through in order to get an item for a specific price, that's because there is no organized way of finding buyers and sellers, as the discord channel is chaotic and filled with lots of offers and items in no specific categories. A marketplace will make Ryo flow in an economic manner, meaning that prices will be set by supply and demand. Also, this system opens up the possibility for taxes and regulation in order to keep a stable value for Ryo as more items are added. Conclusion: Given the fact that Nin is updated and expending month by month with new items, a marketplace is a must for the quality of life of new players, as well as old players, given the facts that Ryo transactions can be regulated in order to have a stable economy, it will be easy for everyone to trade and prices will be set by the law of supply and demand. A good economy will keep players playing, make the game more appealing and will make Nin become the great Naruto MMO we all want it to be! I believe the marketplace is a top priority for the future of Nin. Thank you for reading!1 point
-
This missions as we all know is very time consuming since DZ activity is pretty much non existent even with the halloween event going on atm players rather farm in safezone then go out in the wild. Please make kills count in Safezones if players are over lvl 10 - 15 and just deal with it. It literally takes HOURS to an WW or CBK mission unless you buy kills and that's not how it was intended to be done in the first place. Now GMs usually say ''you aren't meant to do it this fast and ''it's supposed to take time'' ok so you go do a WW alone or in a tiny group, enjoy the zerg.1 point
-
as usual, someone will write a good suggestion, admins are ignore, missions ww / cbk they are too hard to do because you can't meet people in danger zone aesthetics don't write such nonsense1 point
-
A master reset scroll has been talked about for over 2 years by the community with the cancellation of advance jutsus i truly belive we should get a yearly chance to change our second mastery. As everyone who plays nin knows lvling is painful, grinding is painful we cant choose anything in the game but our mastery everything else is RNG is its really frustrating when player choose a second mastery and it gets nerfed, revamped, etc and get no compensation for it thus leaving alot of people even more frustrated by implenting a yearly mastery reset players can at least pick another mastery and enjoy the game and experiment. This will also reduce the influx of 'alts' that plague this game. Please take this into deep consideration i guarantee us the players will deeply appreciate this change.1 point
-
There are a lot of flaws in the PVP aspect of the game which should be one of the top priorities. Melee Registration People farm months for weapons like Demon Claws and end up having ghost hits like crazy, melee registration is the main source of damage for melee masteries and having ghost hits really effects spar outcomes a lot. Projectile Update The projectile update is one of the best updates however it messed up the hitboxes visually, U get hit by things that miss in your screen. Auto-Aim This feature is really noob-friendly for PVP, before it actually took skill to sub-punish and only a handful of players could do it. Zoom-Mode Recently we got zoom mode changed and it is really bad quality, Zoom mode used to be an option in old client and got many people using on it. Removing this option forced zoom-users to play on something they are not fimiliar with. BI-Warrior This speaks for itself. Ofcourse there have been great updates for PVP and im not bashing anything, see this more of a list of things that need to be done.1 point
-
1 point
-
We'll fix this as soon as we can. It's not that we don't want to. It's just hard. We fixed this when we fixed the timers. If it is still happening to you, help us by making an issue on the issue tracker with a video demonstrating it so we can pin point your issue. This is not a new thing. We haven't changed this since 2013. The only thing we changed is that the client side visual shows the players rotate to what it has always been rotating to. It was a bug that it didn't, and was the reason why sometimes people would be facing down but their jutsu came out to the left/right for example. As long as you play on a resolution where the height is less than 1440p at the moment, you can play without forced zoom. The reason is because we have to draw the line somewhere on how much unfair advantage you can get by having large monitors. Because Nin's maps are largely vertical, we take into consideration vertical height at the moment. We have updates planned for BI, but this might not make it better. There's really not much we can do without severely making the game just extremely punishing when you faint in combat, Glad you see it. More in the works.1 point
-
back then the game took more skill to pvp overall but since new players have came since last year people cry for changes and reworks on certain things and thus pvp has been diminished to its current state of nerfs/buffs. Also hate to say this but Nin wasn't mean to be a heavily PVP game but took a turn none the less down that route. It's hard to make the game noob friendly and require skill to win in terms of pvp so thats why there is so many homings but IMO the main thing making this game so auto aim carried is the fact u can flicker combo with almost any instant cast skill and due to this its making majority of the pbase to go certain masteries just for this. A rework around flicker needs to be done to change the pace of PVP but we won't see it even if the players want it.1 point
-
mastery /fps/ping >>>>>>>>>>>>>>>>>>>anything called skill in nin no update an fix that ez .First fix the ping and fps cap of the game then balance the masteries as much as possible then comes flicker and sub rework then the rest. Until then nin pvp is to unbalanced an barely any good.1 point
-
Would also love to finally have some PvP content ex. new Jutsus, necessary reworks, fixes that have been long overdue. Feels like the greatest aspect of the game has been in the backseat for a very long time.1 point
-
Exactly the changes which the devs do massively impact our masteries just look at wind and wm. The devs changed them and gave us players who play them 0 compensation a yearly mastery reset can fix this because no one wants to grind all the way to 50 just for them to get another change to what ever mastery they pick. We need this mastery reset scroll i swear we do this aint right at all man and you know what to when we do get a mastery reset we still gotta lvl up jutsus which some take a long time to even max... buy the jutsus with blanks that fail ..... like i dont see the problem with this man1 point
-
some of you in this thread are assuming that people that would get a mastery reset would chase the meta but in fact a good portion of the community wants to try different and new combinations. Also it would be better to put it at level 60 for 3 reasons. 1. The level cap is 60 and won't be going to 70 no time soon 2. Gives motivation after 50 to keep leveling 3. Changes/fixes occur that hinder masteries. Ie. Drilling Air losing its triple hit...at first it was ok then when fixed it was listed as a bug.1 point
-
Just some ideas I think would probably be cool to be added Flicker warp pads consume 10 chakra (I can see why people wouldnt want this, but imagine chasing an enemy that keeps warping on pads to run away.) The option to fully disable weather and not just keep it me (static, please laugh at my joke) Currently, you can do /weather which stops the animation but still gives players (not all) fps drops. Many players do not use/like the feature, I think they should be given the option to remove it entirely in settings or something. Adding a dojo to toad map similar to the one on the BR server Many players go to toad to spar and have to use the cramped map at the bottom to spar. We have been asking for one for a long time to properly pvp. Hair dye color selector Not really needed but would be convenient to click hair dye then select the color from a box instead of clicking through it Venom Oil Basically an item you use and its active for x seconds which laces all tools (shuriken, Senbon, Kunai) with poison. Would be cool to see, throw tool then theyre poisoned for 10 seconds. Could be small dots but its RP. Bounty Reset How about an option to go to bounty house or something be able to give up all your bounty to be at 0 again or choose to be a hermit. Time consuming to let someone kill you in DZ 10 times just so you can be a hermit. House Respawn Point If we being honest, housing in the game is not finished and has no real use. I think it would be good to be able to spawn in a house you're already paying for. So instead of just hospital, you go straight home. New Cash Shop Preview System The ones we have right now are outdated in the clothing store. Maybe a new system altogether would help so lets say John wants to try this hairstyle with this new shirt that are both from the cash shop. It would help reduce the risk of refunds and increase buying confidence. Boss/Mob Timer This sounds weird, but this is for specific mobs/bosses such as guren,gafuki,glacier bear or any other mob thats commonly farmed or needed for a mission. How this works is, a countdown timer will be where the mob will spawn. I imagine that when bandit questline comes out, people will kill bandits to complete their missions. Also for players who need the glacier bear, it would help to know when the mobs will be back instead of guessing/waiting 30 minutes to complete a mission or farm.1 point
-
Idk if you know this but technically we got 10 hotbars. If you press Ctrl + 0-9 keys you can switch between them. The default hotbar is Ctrl + 0. I use Ctrl 1 as my jutsu bar, Ctrl 2 for Pills, hairstyles, etc.1 point
-
Include for clan houses too pls ^^^^^ that way people can't trap up the hospital and villages stand more of a fighting chance.1 point
-
I think the venom oil suggestion would be cooler if you could like, take certain ingredients to an npc and have him craft a set of poisoned tools. Like 100x venom + 100x shuriken = 100 poisoned shurikens. Maybe could be something we do ourselves if we ever get a crafting update. I'm against weather being disabled because it makes the world have different effects on everyone involved. For example when its raining it kind of messes with the vision of everyone in the map even if only slightly. Bounty reset you should have to pay the Bounty NPC double the bounty you have. Killing other ninjas is meant to be a crime and it doesn't make sense to remove your wanted status for free. Rest of the ideas are cool.1 point
-
1 point
-
1 point
-
I mean tbh allowing kills to count in safezones is cooked considering you would literally have to always be in hosp if you wanted to afk in your own village lmao I think the proper solution for such missions would be to have dz events like gm hosted FFA in a dz event or something to actually give people a free chance at racking some kills up considering how dead dz are and prob will be for the remainder of the month ;-;0 points
This leaderboard is set to Toronto/GMT-05:00