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Showing content with the highest reputation on 10/26/2021 in all areas

  1. New Dynamic Shadow System An advanced 2D shadow system that works together with our Advanced Lighting System to create cool subtractive rendered shadows. Added options for Advanced Lighting System & Dynamic Shadows While it may be tempting to stick to what you are used to, and while it may have some performance impact. We have optimized our advanced lighting system (not so much the dynamic shadows yet) to the point where most computers should be able to run it with very little performance impact. Generally, if your client is already running at hundreds of FPS, eg. 500fps, and you have a 144hz monitor, you get the same experience playing at 144fps or 500fps. So even if it feels good to reduce effects to get arbitrary numbers above your monitor's refresh rate, I highly advise against it. Enjoy the improved visual fidelity! Optimized Lighting System with Sparse Quadtree Grid Should see up to 20% more FPS on lighting heavy maps. We generate something known as a Sparse Quadtree Grid to optimize what needs to be rendered by the game. Basically, this very simple automatically generated grid contains the information the engine needs to tell what lighting effects it needs to render and what it doesn't. Super advanced coding magic by @TheWolf Increased Max Lighting Size for Spotlights in our Advanced Lighting System Fixed Samurai Hairstyle visual glitches Fixed Sound Issue that started in latest versions (regression) Fixed Transformation Technique (regression) Improved Day/Night Clock Would show PM at 12AM, this is fixed. Improved Day/Night Overlays Longer days, shorter dawn and dusks. Improved light intensity at dawn Glowing/Pulsing/Flickering Lights now pulse at different timings
    2 points
  2. Since tai damage got nerfed to the ground why not give burn 2 or burn 3 to this jutsu. It just makes sense giving it burn effect.
    1 point
  3. Fixed adding friends Give error message when trying to equip item when you are not in the right corporation Locked Pushballs to only be usable on Pushball map Fixed manually resizing game window / screen size causing weird graphical glitch (holes between tiles) Improved lighting color at dawn Added lighting minimum opacity for lights that can be visible in day time Server now restarts monthly instead of weekly We've been reviewing server performance over time with new metrics, we've fixed all issues as far as we can tell causing any decline in performance over time. Weekly automated restarts are no longer necessary. Our next goal is to review the performance over a month (however, we manually restart the server way too often because we push updates almost daily) Fixed dynamic shadows being off when login even when set on
    1 point
  4. I beaten you with bi 1v1 spar, what are you talking about. Because YOU cant perform good on whatever account doesnt mean YOUR ping is automatically the reason ur not performing good.
    1 point
  5. We have here a nice place to host guests of Suna in the main room, and any enemies of sand get taken to the dungeon and locked for all eternity. Side note, I'm hiring a cleaning service. There are some stains I can't seem to get out.
    1 point
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