New Dynamic Shadow System
An advanced 2D shadow system that works together with our Advanced Lighting System to create cool subtractive rendered shadows.
Added options for Advanced Lighting System & Dynamic Shadows
While it may be tempting to stick to what you are used to, and while it may have some performance impact. We have optimized our advanced lighting system (not so much the dynamic shadows yet) to the point where most computers should be able to run it with very little performance impact. Generally, if your client is already running at hundreds of FPS, eg. 500fps, and you have a 144hz monitor, you get the same experience playing at 144fps or 500fps. So even if it feels good to reduce effects to get arbitrary numbers above your monitor's refresh rate, I highly advise against it. Enjoy the improved visual fidelity!
Optimized Lighting System with Sparse Quadtree Grid
Should see up to 20% more FPS on lighting heavy maps. We generate something known as a Sparse Quadtree Grid to optimize what needs to be rendered by the game.
Basically, this very simple automatically generated grid contains the information the engine needs to tell what lighting effects it needs to render and what it doesn't. Super advanced coding magic by @TheWolf
Increased Max Lighting Size for Spotlights in our Advanced Lighting System
Fixed Samurai Hairstyle visual glitches
Fixed Sound Issue that started in latest versions (regression)
Fixed Transformation Technique (regression)
Improved Day/Night Clock
Would show PM at 12AM, this is fixed. Improved Day/Night Overlays
Longer days, shorter dawn and dusks.
Improved light intensity at dawn Glowing/Pulsing/Flickering Lights now pulse at different timings