Leaderboard

Popular Content

Showing content with the highest reputation on 10/25/2021 in all areas

  1. New Dynamic Shadow System An advanced 2D shadow system that works together with our Advanced Lighting System to create cool subtractive rendered shadows. Added options for Advanced Lighting System & Dynamic Shadows While it may be tempting to stick to what you are used to, and while it may have some performance impact. We have optimized our advanced lighting system (not so much the dynamic shadows yet) to the point where most computers should be able to run it with very little performance impact. Generally, if your client is already running at hundreds of FPS, eg. 500fps, and you have a 144hz monitor, you get the same experience playing at 144fps or 500fps. So even if it feels good to reduce effects to get arbitrary numbers above your monitor's refresh rate, I highly advise against it. Enjoy the improved visual fidelity! Optimized Lighting System with Sparse Quadtree Grid Should see up to 20% more FPS on lighting heavy maps. We generate something known as a Sparse Quadtree Grid to optimize what needs to be rendered by the game. Basically, this very simple automatically generated grid contains the information the engine needs to tell what lighting effects it needs to render and what it doesn't. Super advanced coding magic by @TheWolf Increased Max Lighting Size for Spotlights in our Advanced Lighting System Fixed Samurai Hairstyle visual glitches Fixed Sound Issue that started in latest versions (regression) Fixed Transformation Technique (regression) Improved Day/Night Clock Would show PM at 12AM, this is fixed. Improved Day/Night Overlays Longer days, shorter dawn and dusks. Improved light intensity at dawn Glowing/Pulsing/Flickering Lights now pulse at different timings
    4 points
  2. Bueno creo que hace falta el modo sabio si ya esta la aldea de los sapos porque no el modo sabio . modo sabio sería diferente dependiendo de tu invocación. serpiente : la agilidad aumento en 10.Y jutsus de veneno y un aumento de 10 de chakra. sapo: aumento en 10 de fuerza y chakra mejora la absorsion de chakra. ocho puertas: aumentan en 10 la primera todas las características y reduce la resistencia. La octava puerta aumenta en 50 el chakra pero reduce la vida en un 50%.
    1 point
  3. Since tai damage got nerfed to the ground why not give burn 2 or burn 3 to this jutsu. It just makes sense giving it burn effect.
    1 point
  4. There are a lot of flaws in the PVP aspect of the game which should be one of the top priorities. Melee Registration People farm months for weapons like Demon Claws and end up having ghost hits like crazy, melee registration is the main source of damage for melee masteries and having ghost hits really effects spar outcomes a lot. Projectile Update The projectile update is one of the best updates however it messed up the hitboxes visually, U get hit by things that miss in your screen. Auto-Aim This feature is really noob-friendly for PVP, before it actually took skill to sub-punish and only a handful of players could do it. Zoom-Mode Recently we got zoom mode changed and it is really bad quality, Zoom mode used to be an option in old client and got many people using on it. Removing this option forced zoom-users to play on something they are not fimiliar with. BI-Warrior This speaks for itself. Ofcourse there have been great updates for PVP and im not bashing anything, see this more of a list of things that need to be done.
    1 point
  5. Desde hace tiempo que estoy queriendo doujutsus los cuales podrían funcionar asi: "Sharingan ": puede hacer ilusiones y copiar técnicas gasta chakra su activación y aumenta la agilidad. "Biakugan": exploración espionaje y aumento del tai jutsu más bloquear chakra de los rivales. "Rinnegan ": hace sellos y absorve chakra manipulación de bijuus. "Ketsuryugan ": manipulación de sangre y deja paralizado al oponente control mejorado de armas. Bijuus. Podrían generarse en lugares remotos lejos de las aldeas y su tasa de aparición sea de acorde a las colas entre mas colas menos probable sea encontrar uno. Y habilidades especiales. Protección de jinchuriki. Y algún otro keken genkai
    1 point
  6. Again all of these were made in ms paint, and im sure you'll recognize these lovely ppl. If you want one made let me know beforehand. I usually take 1-4 days to finish one because of my studies, but i hope that wont stop you from wanting one. I've gotten reasonably better compared to my last post. All of these pfp's are 1k (anything higher than that would rly make my day and i will work a bit more harder on it) @Ryujin All of this wouldn't be possible if you never requested to have a pfp made, and as such i took my time to remake yours! I'm thankful!
    1 point
  7. Lovely art, I might have to come to you for 2 pfp's soon
    1 point
  8. Time/Day/Night related changes Game time now takes place over the span of 24 in-game hours. Previously the game's clock would go from 0-12 and then restart. This was a little weird. The game's world now has 24 hours, but moves 4 times as fast as real hours. Meaning 6 hours per day cycle. This should help players who play short periods of time a day at fixed time being subject to only ever seeing one time of day. Added clock at the bottom right of the HUD. We intend to next, sync the time system with the server's time and set raids and world events to happen at fixed in-game world time. For example, raids might happen every (game) day at 12pm. In the future with automated tournaments and such, we could make it happen every 4pm game time, as another example. This should make things a lot clearer. Fixed day/night sometimes turning black for a moment when GMs adjust time.
    1 point
  9. We'll fix this as soon as we can. It's not that we don't want to. It's just hard. We fixed this when we fixed the timers. If it is still happening to you, help us by making an issue on the issue tracker with a video demonstrating it so we can pin point your issue. This is not a new thing. We haven't changed this since 2013. The only thing we changed is that the client side visual shows the players rotate to what it has always been rotating to. It was a bug that it didn't, and was the reason why sometimes people would be facing down but their jutsu came out to the left/right for example. As long as you play on a resolution where the height is less than 1440p at the moment, you can play without forced zoom. The reason is because we have to draw the line somewhere on how much unfair advantage you can get by having large monitors. Because Nin's maps are largely vertical, we take into consideration vertical height at the moment. We have updates planned for BI, but this might not make it better. There's really not much we can do without severely making the game just extremely punishing when you faint in combat, Glad you see it. More in the works.
    1 point
  10. The balance team should be made off croations like ana primal and yamikami, just look at them.
    1 point
  11. Tai doesn't need a dot to further maplock people or do even more dps when the reason the tai jutsu dmg got nerfed to the ground is cause you guys already hold z to literally melt people and the jutsu are just to assist in that endeavor. the now tai main wants tai buffed so I'll rest my case on any further suggestions if its just straight positive gains on things that don't need buffs.
    1 point
This leaderboard is set to Toronto/GMT-05:00