Baked Player Rendering
Player characters and all their paperdolls (Skin, Eyes, Hair, Weapon, Accessory, Shirt, Vest, Pants, Shoes, Buffs) are now baked to a single render texture, should increase performance on maps with large numbers of players drastically. This also allows us to apply shaders to the player character like the outline shader.
Look behind feature
You can now see your own player, and your vicinity behind walls.
You can now see your target and it's vicinity behind walls.
Outline targeted players
Player targets are now outlined, like mobs have been.
When zooming, smooth maps texture
Previously when zooming, the map would stay "nearest neighbor" style rendering, which didn't work well with non-integer scaling. This wasn't obvious, but now we smooth it with the same bi-linear filtering we had on the player for non-integer zooms. The transition should be slightly more seamless now when zooming.
Corp chat (/c)
Type /c <msg> to speak to everyone in your corporation
Targeting tracking is now available on any zoom level, not just when zoomed in
You can still disable it in settings if you don't like it, meant to help track action.
Fixed Corp UI flickering bug