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Showing content with the highest reputation on 10/08/2021 in all areas

  1. Stat Adding Confirmation Quality of Life feature. People have complained about accidentally adding stats quite a bit.
    5 points
  2. After the changes that made the LoI bosses aggro, there is simply no way to finish the questline. The final boss in the tower is in an insanely small room and it melees for 1452 damage at very high speed. That's enough to one shot pretty much everyone and when you die the boss will just proceed to one shot everyone who tries to do anything about it. This questline is an insanely long grind so it is very discouraging that when you come to the end where the bosses are you are simply not able to kill them. This is mostly content for WM since the bosses drop a lot of swords but I don't see how a WM is supposed to try and kill these bosses even if they had a full team. The mobs before these bosses have very small aggro range so they are all doable alone even as a WM which is what I liked about the questline but once you come to the bosses you are helpless to do anything and can't finish the questline. There has been so much talk about WM being a mastery that is supposed to go around and hunt for weapons, but I don't see how you are supposed to hunt for a weapon when the boss that drops it is literally not possible for you to kill as a WM. Even for other masteries these bosses are rediculous to actually try and do even with a team, especially since hardly anyone other than WM has any reason to try and go kill the bosses so the number of people that have those bosses unlocked is very small making it hard to actually find people to do the bosses with you. I understand the fact it's in a small room since that makes it harder to move around and do the actual boss, but the bosses hitting for 929 and 1452 damage is simply rediculous. I hope these bosses will get rebalanced in a way that you can actually go and hunt for the weapons and finish the questline that you had to grind so much for beforehand. Cause right now, doing all the grinding for the questline that takes an insanely long amount of time and commitment only to come inside the boss room and die in one hit feels like a big slap to the face. @Ueda@Erox
    2 points
  3. The item that brought the most fear in the Naruto world, the Edo Tensei coffin.
    2 points
  4. In NIN online, one thing is inevitable. Death. And now you can pay homage to your cold dark friend by setting up a statue in your very own home! This is my final entry, Happy Halloween everybody! Big Preview: Grid: Icon:
    2 points
  5. Bed furniture now works as beds (buggy visuals at the moment) Weapon swinging sounds added Players now get pardon cooldown even if they leave the village voluntarily through prisons. Fixed login screen visual bug It would display the Hitspark logo as the login screen background if you resized the game window while in-game and then returned to menu. Admins now get Windows notifications when players report them (was introduced earlier, but didn't work at all) Fixed typo "recieved mail" Added Error Furniture Image Incase player has missing graphics for furniture, it will continue to load the rest, rendering the missing graphic one as a placeholder.
    2 points
  6. There's a bunch of new cash shop item released. First off, Hashi Set. An outfit with Demon Slayer inspiration, the design is based on classic male Japanese school uniforms. Wear it just as a school uniform, or throw an overcoat over it to make get that definitive Hashira look. This is the first cash shop item that I've done the art for since Face Bandages in 2019. All my time since then has been dedicated to working on programming and adding free in-game content, so please give me your support! The second cash shop items released are the first Furniture Cash Item (Scroll Pillars). We're open to feedback about pricing on these. This current pricing was decided based on feedback from players. We understand that a lot of players want to have more reason to own a house, as right now it is purely a novelty. We know this, and we intend to add plenty of functionality with houses in the future, including using it as a Spawn Point and having Stashes/Storages. We'll talk about this more when the time comes! https://www.ninonline.org/forum/store/category/11-furniture/
    1 point
  7. New animated login screen background Pardon/Exile Cooldown Players can now only be pardoned after 7 days of being exiled. They can still be exiled immediately after being pardoned. (Admin only) Windows notifications are now sent to Admin/GM when a player is reported This will help let GMs keep Nin Online running in the background and wait for reports (Admin Only) /expirehouse command for Admins to make a house immediately expire. For testing, and forced evictions. Added notification when you received mail (while you're online) Improved server performance We noticed a flaw in server performance that potentially made server loops (where things are processed and calculated) get skipped in the event of lag. This could potentially cause issues like projectiles being farther behind than they should be and item effects to not be processed. We're not sure if this will solve those particular issues, but it potentially caused them. Also did some general optimizations that shaved off around 5-10ms off some of the server processes by cleaning up "for loops" that looped over empty maps/players etc. Fixed players getting knocked back into walls This was happening with jutsu with more than 1 tile knockback. Fixed furniture not returning to players through mail when they didn't have a mailbox at the time the landlords tried to send the furniture back Also, fixed global mail, allowing us to send mail to all players Misc. Changes Improved positioning of Nin Online logo on login screen Fixed background on login screen being black on odd resolutions Fixed background on login showing hitspark logo instead of background when returning to main menu sometimes Fixed client crashing with mailbox items Potential fix to players getting stuck on login (connected with instanced maps/houses)
    1 point
  8. New Maps - North of Leaf (12G Map) - South of Sand - East of Mist
    1 point
  9. This patch note is a list of the updates I've pushed but couldn't post on the forums until now 9/13/21 - Added the Medical Corps - Added the Hermit Corp - Added one new role to 12 Guardians - Added new titles Kage can assign to players 9/21/21 - Added an option to buy 10 charms at a time 9/24/21 - Locked Medical Corp Items to the Medical Corps - Added an NPC in every Hospital near the Medical Corp entrance's 9/21/21 - Added an experimental change to Corps, each corp has a member cooldown of 3 days (This is subject to change)
    1 point
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