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Showing content with the highest reputation on 10/06/2021 in all areas
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4 points
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This is my idea for an improved version of the Village Entrance Guard Duty mission. It would be a high level mission that you get on lvl 50. Just like the previous version of the mission it would require you to guard a certain map, the difference being is that this one would require you to guard a Danger Zone. You'd need to guard it for 30 minutes without fainting just like in the previous version (could make it 45 minutes to make it harder). The maps that you would need to guard are these: Leaf (Water Crossing): Sand (Desert Road): Mist (By The River): The reward for these missions would be 1k ryo and a good amount of experience (100-150k). I think that by giving it a good ryo/exp reward would make people want to do it and it would also be a good way to make people go out in the DZ and stay there.2 points
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There's a bunch of new cash shop item released. First off, Hashi Set. An outfit with Demon Slayer inspiration, the design is based on classic male Japanese school uniforms. Wear it just as a school uniform, or throw an overcoat over it to make get that definitive Hashira look. This is the first cash shop item that I've done the art for since Face Bandages in 2019. All my time since then has been dedicated to working on programming and adding free in-game content, so please give me your support! The second cash shop items released are the first Furniture Cash Item (Scroll Pillars). We're open to feedback about pricing on these. This current pricing was decided based on feedback from players. We understand that a lot of players want to have more reason to own a house, as right now it is purely a novelty. We know this, and we intend to add plenty of functionality with houses in the future, including using it as a Spawn Point and having Stashes/Storages. We'll talk about this more when the time comes! https://www.ninonline.org/forum/store/category/11-furniture/2 points
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2 points
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Hey guys, Im here to discuss about unpopular opinions related to in game PVP and masteries. This is a pretty big post so if you are not willing to read it, please do not answer. First of all, lets talk about the medical ninja's, 60% of the current player base. I cannot seem to ''get good'' and have the upper hand against them. Why? Because they truly have the best of both world. The mastery itself has no down side. You can heal your allies, enemies and even yourself. You can also resurect fallen allies and enemies. Both of these abilities are unique to the medical mastery which make of it one of the most valuable ''class'' in any kind of fights. Until now I dont have much problem with this. Those are normal abilites for any kind of HEALERS. Every games has a support role meant to heal and revive. Those rarely can do something else. Some will have CC's so their interaction has more meaning than only heals without leaving the supportive role it was designed to be. Some wont have any heals BUT will have the ability to tank lots of damage and CC their enemies so their allies can attack targets easier. Support means support and it should mean support. There are games where classes that can support also has the opportunity to go for an offensive path like in World of Warcraft. A priest can chose holy or shadow. One heals, the other attacks. Both cannot use the abilities of the other and both are locked to their choice. You cannot do a dungeon or win a battleground without a HEALERS or DPS. Both are usefull. Both have their job. Now come the problem Nin Online has with its only supportive role . The mastery is both the holy priest and the shadow priest at the same time. They provide heals, they revive, they cc, they damage, and they dot. The best of both world. We need to remember that Chakra medic scales with chakra which is needed to do anything. Its a free stat scaling that complement perfectly with its sub path but also with ANY other mastery. (You need chakra to do jutsu's and the more chakra you get, the better your jutsus and capacity to spam them become.) I see no downside to it. A tai wants to go medic second? Well his chakra points invested to make sure he can use his taijutsu abilities will also grant him new abilities. Same goes for any masteries. Because every masteries need chakra. You go for the intelect based medical path? You also get the chakra path for free. Both medical path are very strong on their own when we concider the fact that everyone gets a second mastery anyways. You chose the int medic because you are not interested in healing others. Or you chose chakra medic because you want a supportive role. Having both at the same time doesnt feel balanced for me at all. Same goes for any other masteries that has a sup path and this post will expose every of those. A big exemple of what I mean : NerdyHeal42 uses Flicker + poison scalpel+ a whole fire combo including dragon. Make a ton of damage.(As much as a full damage mastery.) Then proceeds to heal an allied with with bandages to end up healing himself with his self heal.... Get it? I am sure many agree with me. So how can we fix the problem? By simply locking sub path masteries. When you get to chose what you want, you chose either the chakra or intelect path. You want both? Well you cant. I know that this seems like a VERYYY huge change/nerf, but it really isnt. Its all about fixing roles and what they should be able to do. Second mastery stat reset could be needed for those who would suffer from this ''rework''. Ajustments should occurs if this happens. Taijutsu is my second concern! For me, Taijutsu is a really easy mastery. (much like Weapon Master) They have a low damage but it is really required because they have an amazing kit. All of their attack abilities CC, most of them are instant or have a really low cooldown.(None has slow run cast) They have an extra sub and their melee attacks are fast and deals the exact perfect damage it should do. So what is the problem? 1 : Taijutsu weapons. The problem with it is that the whole mastery was designed around the fact that the user is the weapon. It was balanced over the fact they didnt need weapons. The damage dealt by a Tai was designed around the fact that they have fast attacks that CC with low CD. Them having a low damage feels balanced. Now Taijutsu has weapons and the whole idea behind the mastery is ''ruined''..You are no longer the weapon and become a sort of weapon master. Since those weapons boost the melee attacks damage, the mastery feels very unbalanced because it truly wasnt meant to be. Taijutsu users had great attacks but low damage while Weapon masters had less effective attacks but a good damage. Tai became the best of both world between Tai and WM. 2 : The sub path. Its the same problem as medics. A taijutsu user shouldnt have access to its other skill tree. If someone goes Gentle fist, He shouldnt have access to the tai sub. Both masteries should be locked once you chose one. How to fix the problem? There arent many ways to fix the first problem. Nerfing tai weapons damage to the ground and have them being more of an esthetic item or make their attacks very slow like Weapon masters. Either way taijutsu users shouldnt be Weapon masters. For the second problem, like medic, locking the other mastery sub path once you chose one fixes everything. Ajustments should occurs if this happens. Weapon Masters!! My problem with it is that there are swords way off the chart. (in my opinion.) Ex: The bone sword. The weapons feels like an ''end game content'' and people other than weapon masters have to fight it without their own "end game content''. 1 : For my part I think that no matter the rarity, it shouldnt be a thing if every masteries doesnt have a way to cap that. A sword that has a very high damage, heals and has the best attack speed. Sounds broken, feels broken. 2 : About the mastery lock, It feels only natural to lock one if you chose the other. Its the same mentality as every sub path in this post. Ajustments should occurs if this happens. Fan and Bubble. As I dont know much about them, I wont go into it. The only thing I can say is that it should follow the same mastery lock idea. You are a wind elemental user? You shouldnt know how to use the art of the fan. Imagine a shaman in WoW going for both elemental + enhancement. Why are there sub path if you can just play both at the same time? Ajustments should occurs if this happens. My reasoning behind mastery being locked. Having to chose between them and having the other locked makes the sub path even more important and unique. Right now, medic uses their character as battle warriors with heals in additions. Weapon masters uses the kenjutsu + tool path to make up for its lack of ranged abilities. Fans users combine fan techniques plus the whole wind mastery. All of them have the best of both world without paying a real cost. There is the sub paths sharing CD's but the utility of the techniques arent syncronized with the good ones.(I hope that it makes sense to you xD) Exemple : When I was WM, risky shared CDs with a trap jutsu that no one uses if hes mainly Kenjutsu. When i would shadow shuriken, it would share CDs with a useless kenjutsu spell. Explosive kunai would share CDs with shockwaves which is the worst spell of the game. The idea of sharing CDs was brilliant but each masteries have their own Shining level peaks and their sub path a different one. It is not as present as it should be. Village Weapons. This one is tricky because everyone coming from the leaf says they are broken and every one coming from sand and mist says they are bad but will use it in every fights. 60% of the sand players have a fan without being a fan user, and about 99% of mist has a pipe without being a bubble user. The reality is that they give a blatant advantage to anyone who carry's it. They provide instant CCs and are more usefull than other weapons like swords in term of utility. They create free plays that other village doesnt ahve access to. Why do I think it should be mastery locked? Its simple. to make diversity. Right now you are wasting potential if you dont have a pipe. Every mist has one. But none of them plays the mastery that require a pipe. It is so good and free that there is no reasons not to use it. Maybe its me, but we saw a very few fan users in naruto and only one person who had a pipe. You have those tools when you have mastered the art of the fighting style. You shouldnt be able to create a bubble that roots your enemy without having learned to master the bubble mastery. Same for the fan. Those arent like sword that anyone can wield with the required strenght. They dont just slash and cut. They have effect DIRECTLY related to thier destined masteries. If you read everything until the end, make sure to like, dislike and comment your opinion about it! Thanks for reading!1 point
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Welcome to the monthly lightning cutter suggestion olympia, this time presented to you by yours truly. First of all I would like to thank everyone, and especially Rory, for giving me this rare opportunity of hosting this months lightning cutter suggestion olympia. Its an honour to be standing here in front of you all. Wihtout further adoo, I hereby solemly open the games. So pretty sure running chidori has been suggested before but how about running chidori combined with the tele cutter? Basically you charge standing for 0.5-1 sec. Once its done cutter stays active in yo hand for 1-1.5 sec. In that time youre able to move around with it at x1.5 speed. And now the twist. While your target is inside a certain area to the front of you, you can press the macro key again and you will insta tele and dmg/stun them for 1 sec (and silence yourself for 0.5 sec). You could actually have it do different dmg / stun depending on the which position the enemy is in the hit-area too, so a frontal dead center hit could do more dmg and stun than a hit on the outskirts of the hit-area.1 point
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This doesn't meet our pixel art standards, and the template is not utilized correctly! But thank you for the submission, you have 3 remaining days to submit another entry or improved entry. This doesn't meet our pixel art standards, and the template is not utilized correctly! But thank you for the submission, you have 3 remaining days to submit another entry or improved entry. This is missing an item icon in the right template, they are usually 45 degrees. Ideally, environmental objects like this don't have black outlines. Thank you for the submission, you have 3 remaining days to submit another entry or improved entry. This is missing an item icon in the right template. Ideally, environmental objects like this don't have black outlines. Please submit with the item templates in 4 directions and retaining the size and format of the template. Refer to my example above, for more details. Thank you for the submission, you have 3 remaining days to submit another entry or improved entry. This is missing an item icon. Ideally, environmental objects like this don't have black outlines. Thank you for the submission, you have 3 remaining days to submit another entry or improved entry. This is missing an item icon in the right format. Ideally, environmental objects like this don't have black outlines. Thank you for the submission, you have 3 remaining days to submit another entry or improved entry. The only thing I would improve is the item icon. Thank you for the submission, you have 3 remaining days to submit another entry or improved entry. These are missing item icons. Ideally, environmental objects like this don't have black outlines. Thank you for the submission, you have 3 remaining days to submit another entry or improved entry. Great idea, but this doesn't meet our pixel art standards, and the template is not utilized correctly! But thank you for the submission, you have 3 remaining days to submit another entry or improved entry.1 point
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Not typing a comprehensive response to this, but just know all of this is already being considered with the exception of Taijutsu weapons. The downside of Tai weapons is the fact you lose all your attack speed scaling which all your AGI gives you, the trade off becomes bigger as your AGI stat increases because you're losing out on all that attack speed. Medical Ninja just needs balancing. Others are things being worked on.1 point
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Why would we incentivize playing on weekends when weekends are the most active already. Also, there'll never be a point in Nin where we do 2.5x/3x EXP. That's a private server. That's also a very common and disgraceful method used to gain activity from new players. Why it's disgraceful is, people train hard for months or years to get something, and devs decide to make it 3x easier later. Basically, everyone's time before this was worthless and meant nothing. Here newbies, take all the stuff that everyone has worked hard for ez, cheap and free.1 point
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It has to be pixel art! Sorry! Also, tip: For furniture, in Nin Online, we don't use black outlines, we use darker shades!1 point
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