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Showing content with the highest reputation on 09/22/2021 in all areas

  1. Its been a few times lately where i got a Spy/Doc mission , successfully did it and returned to the village but since i am now waiting for bless to turn it in i find myself waiting in hospital ( so i wont die and need to do the mission again ) hours on hours unable to play. when i could've go hunting grind or do other stuff meanwhile. i understand the blessing mechanism and the reason behind getting to your village without dying and im not against it, i just think an NPC to return the doc/ spy mission to before turning in the mission ( like with Med supply/samurai drink for example ) can help with that. assuming i came back alive with docs to the village there is no need for me to carry the doc till there is bless, same goes for spy. thanks in for hearing me out :3
    4 points
  2. Functional TVs Currently testing it on live server, but should be available for players soon. You'll be able to showcase any YouTube video through a TV by copying the URL of the YouTube video in your Clipboard and then interacting with a TV. Before the barrage of people complaining about how there's so many issues with this and that and we're here working on TVs, let me explain. Kenock suggested it as a funny idea one day, I brought it up to Wolf mostly jokingly but said we had more important things to work on at the moment. So Wolf spent his off days working on it. There was no equivalent exchange between getting this or some bug fix because Wolf just really wanted to experiment and add this in his spare time. Also, this was one of the most complex features to add because it's unprecedented in any game using the technology we're using, so it's actually pretty crazy that he made it work. Added (Ctrl+v) Pasting Clipboard in Chatbox Fixed crash when trying to open browser for some (will display error instead) Fixed two separate potential rollback issues Creates mailbox (on database) for player when they login if they don't have one (to receive global mail) Fixed IP grabbing client side script causing MacOS build to be broken Fixed a memory leak when logging in through browser Fixed support for Latin characters (Admin Only) Fixed our Jutsu Editor Copy+Paste (Admin Only) Allow us to /fakelogin people multiple times
    3 points
  3. The Leaf village council elections have ended! Thank you to to the 275 Ninja who voted. The elected council will be.. @Vinsmoke @Sky Walker @certainly not Bogdan They will have 1 week to decide who the next Hokage will be. Decision Process 1. Discuss as a council whom to ask to be Hokage. If two people can agree on one person, move to step 2. 2. Approach the ninja chosen and ask if he is willing to commit to becoming Hokage for the next 6 months. 3. If he accepts, send me his name, else, repeat step 1.
    2 points
  4. Earlier this year when the new client was being worked on, a patch came out that fixed ghost hits and made most melee hits register near 100% of the time like this: Old Ghost Hit Fix.mp4 But sometime in the past few months led the current patch to look like this for agility weapons: Current Patch.mp4 The hits registering on only half the animations was a solved issued for all weapons: swords, fans, pipes, tonfas, demon claws But it seems that while the other weapons have retained this ghost hit fix, agility weapons have regressed to where they were on the old client. Please let me know if this is intended.
    1 point
  5. Hey all, I was actually a part of this forum way back in the early stages around 2008 when i was 16, and when i first tried my hand at pixel art. I am very excited to be back and to see how far Rory and Robin have come. I also look forward to meeting the new community and getting involved.
    1 point
  6. Welcome to today's daily proposal: to improve Beheading. DAY: 1 @Ueda @Erox @TheWolf Rework Hitbox. Remove slow cast. LOWER CHA COST! (how is using current version of beheading worth 50 cha points) Sync animation with player cast direction.
    1 point
  7. Lmao better things to fix than a never dying one shot mechanic. Suuure.
    1 point
  8. Hi @Ueda, You've probably gotten a lot of backlash for the recent changes affecting Strength Weapon Masters. I'm not here to rant about your changes as it honestly did need a nerf, however I've come with a suggestion to soften the blow. Right now Risky Blade Dance doesn't cancel and self-stuns. My suggestion is that it should either cancel but still self-stun you, or not cancel but remove the self-stun. Risky is literally the easiest punishable ability in the game, the only thing you need to get right is the timing and you can punish someone for half their hp if they use Risky Blade Dance on you. Now that it self-stuns it gives players the ability to punish someone using Risky Blade Dance even harder since even if your punish timing is off, you still have the self-stun time to punish them. That's why I lean more towards remove the self-stun from Risky Blade Dance. Not being able to cancel is enough of a nerf for this ability. Most of us Weapon Masters prefer not to use the level 30 ability, since it's quite jarring to get right and easily predictable as well. We prefer using Risky Blade Dance to set up combo's for a more flashy and fast playstyle. If you understand our weeps, bring Risky Blade Dance some justice. Cheers.
    1 point
  9. So today I wana talk about Crescent Beheading - first things first: @Ueda @Erox @TheWolf (thank you for reading this) Pros: The jutsu animation and sound is so amazing and satisfyingly to watch - props to Rory for implementing it. The jutsu is an AOE! THE MORE THE BETTER! KNOCK BACK BABY! That's about it xD Cons: The jutsu seems to be one of the most "unused" jutsus in the game, based on its very limited and negative effects on the user and in my opinion it has SO MUCH potential. For 1 - The animation does not match the hit box. 2 - The slow run cast makes hitting the jutsu very difficult with reason 1 in mind. 3 - The cooldown and cha cost are ridiculous considering the low impact this jutsu has, to add fire to the flame, the damage scaling is also terrible (but understandable since this is an AOE). Cast Direction bug in general. Possible fix: (Think of the lvl 30 Tai justu) Keep the end - selfstun (obviously) Remove the slow run cast. (increase to 1.5 cast time if needed to remove slow) Lower the CHA cost to 40-45 points. FIX the hitbox to match the animation so 3x3 infront of user. FIX the animation : enable the cast animation move the way the player is facing/looking. PLEASE comment if I missed something and thanks for reading!
    1 point
  10. certainly not Bogdan I need to mention that I promoted in the JCE that took place on 18th. I'm currently waiting to get my rank ingame, asked GMs and they said it is ok to register. EDIT: I just got my rank ingame aswell and also I want to publicly request a name swap between "certainly not Bogdan" and "Bogdan" for the sake of this village and whoever is trying to type my amazingly long name. This is my new main and i would be very thankful if I'll receive this name swap.
    1 point
  11. Gentle Fist Balance Changes Mountain Crusher Technique now has a 0.5s End Cast time on all ranks. Revolving Heavens Technique End Cast time reduced from 1.0s to 0.5s on all ranks.
    1 point
  12. Gentle Fist Balance Changes Palm Bottom Technique Knockback increased from 1 tile to 2 tiles. Palm Bottom Technique no longer stuns. Palm Bottom Technique now silences enemies for 0.5s. Palm Bottom Technique Cooldown Increased from 9/9/8 to 11/11/10. Palm Bottom Technique damage reduced from 20/24/28 to 22/23/23. Vacuum Palm Technique Base Damage increased from 24/24/26 to 28/28/29. Vacuum Palm Technique Speed Increased by 20% (150 to 125). Vacuum Palm Technique Range Increased from 5 tiles to 6 tiles. Mountain Crusher Technique Knockback Increased from 2 tiles to 4 tiles. Mountain Crusher Technique Range increased from 2 tiles to 3 tiles. Mountain Crusher Technique now silences enemy for 0.5s. Mountain Crusher Technique damage reduced from 35/37/37 to 32/33/33. Revolving Heavens Technique damage increased from 14/14/15 to 21/21/22. Weapon Master (Sword) Balance Changes Risky Blade Dance no longer interrupt casts. Risky Blade Dance Technique now has a 0.5s end cast time. Crescent Moon Beheading Technique cast time reduced from 2s to 1s. Crescent Moon Beheading Technique damage reduced from 41/41/42 to 29/29/30. Blade Piercing Technique damage reduced from 32/32/33 to 29/29/30. Risky Blade Dance Technique damage increased from 28/28/29 to 32/32/33. Wild Slashes Range increased from 3 tiles to 4 tiles. Shockwave Slash Technique Speed Increased 20% (100 to 80). Shockwave Slash Technique Cooldown reduced from 16/16/16 to 15/15/15. Medical Ninja Balance Changes Increased Poison Scalpel Technique Cooldown from 6/6/5 to 8/8/7. Reduced Poison Cloud Technique Cooldown from 20/20/18 to 16/16/15. Antibodies Activation End Cast reduced from 4/4/3s to 2/2/2s. Antibodies Activation Fortitude buff changed from 15/20/25 to 18/20/22. Antibodies Activation duration increased from 25/25/30 to 40/40/45. Taijutsu Balance Changes Seismic Dash Technique damage reduced from 18/18/20 to 18/18/19. Breaking Kick Technique damage reduced from 25/25/27 to 22/22/23. Youthful Spring Technique Agility Buff changed from 25/30/35% to 26/28/30%. Youthful Spring Technique Movement Bonus changed from 50/100/150 to 100/110/120. Youthful Spring Technique no longer boosts weapon speed. Morning Peacock Technique damage reduced from 44/44/45 to 40/40/41. Whirlwind Kick Technique reduced damage from 43/45/45 to 34/35/35.
    1 point
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