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Showing content with the highest reputation on 09/20/2021 in all areas

  1. certainly not Bogdan I need to mention that I promoted in the JCE that took place on 18th. I'm currently waiting to get my rank ingame, asked GMs and they said it is ok to register. EDIT: I just got my rank ingame aswell and also I want to publicly request a name swap between "certainly not Bogdan" and "Bogdan" for the sake of this village and whoever is trying to type my amazingly long name. This is my new main and i would be very thankful if I'll receive this name swap.
    24 points
  2. September 2021 Promotions Leaf Village Jonin: @Vinsmoke@Korra Chunin: @certainly not Bogdan @Kyreno Sand Village Jonin: @SandMaster Chunin: @Imhotep Mist Village Jonin: @Ninjutsu Chunin: @Sakatsu
    4 points
  3. So today I wana talk about Crescent Beheading - first things first: @Ueda @Erox @TheWolf (thank you for reading this) Pros: The jutsu animation and sound is so amazing and satisfyingly to watch - props to Rory for implementing it. The jutsu is an AOE! THE MORE THE BETTER! KNOCK BACK BABY! That's about it xD Cons: The jutsu seems to be one of the most "unused" jutsus in the game, based on its very limited and negative effects on the user and in my opinion it has SO MUCH potential. For 1 - The animation does not match the hit box. 2 - The slow run cast makes hitting the jutsu very difficult with reason 1 in mind. 3 - The cooldown and cha cost are ridiculous considering the low impact this jutsu has, to add fire to the flame, the damage scaling is also terrible (but understandable since this is an AOE). Cast Direction bug in general. Possible fix: (Think of the lvl 30 Tai justu) Keep the end - selfstun (obviously) Remove the slow run cast. (increase to 1.5 cast time if needed to remove slow) Lower the CHA cost to 40-45 points. FIX the hitbox to match the animation so 3x3 infront of user. FIX the animation : enable the cast animation move the way the player is facing/looking. PLEASE comment if I missed something and thanks for reading!
    2 points
  4. Considering how the animation of this jutsu is, I think it would look and work much better if instead of doing damage around the user it would slash in the direction you are facing. Something like this (ignore the noob editing):
    1 point
  5. Since around the time the housing update was dropped and new features were added in the server has had this creep of delay. Day 1 : Slight delay no one really notices Day 2: Increased delay but people think it's their internet Day 3 : Delay is definitely here, skipping tiles, jutsu's not coming out Day 4: Server turns into old server where using 2 jutsus in conjunction of each other will make u snare Day 5 : Unplayable. So it's been like this for the past...3 weeks. Now yes we know that we need to survive through it so the dev team can find the source of the problem but for a temporary solution a server restart every 5 days is needed. The game becomes playable for 4 days after the restart and then the above^ starts to happen. Please, we made the move to the new server and all that hard work over 9 months to what? suffer through this horrible delay? I ask that we are atleast kept up to date about what's going on to fix the issue + server restarts to accomodate. Thank you for reading
    1 point
  6. I agree, the performance of the server before the google logging/old client removal was the peak performance for me by far.
    1 point
  7. Leaf best village Leaf best village
    1 point
  8. Hello! I'll keep it short, I do not play Nin or will further play as Mist even if I play again, I have retired and any official matters regarding Imperial Academy will be handled by @Zabuza Momochiand @Krem, so any new players who join Mist village can PM/DM them over the forums or on their official discords. Thank you and have a fun time playing the game! If someone wishes to join in on my gaming community or catch up, do give me a DM over discord!
    1 point
  9. Here's a picture I've put together to put your concerns at ease
    1 point
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