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Showing content with the highest reputation on 09/19/2021 in all areas

  1. Hi @Ueda, You've probably gotten a lot of backlash for the recent changes affecting Strength Weapon Masters. I'm not here to rant about your changes as it honestly did need a nerf, however I've come with a suggestion to soften the blow. Right now Risky Blade Dance doesn't cancel and self-stuns. My suggestion is that it should either cancel but still self-stun you, or not cancel but remove the self-stun. Risky is literally the easiest punishable ability in the game, the only thing you need to get right is the timing and you can punish someone for half their hp if they use Risky Blade Dance on you. Now that it self-stuns it gives players the ability to punish someone using Risky Blade Dance even harder since even if your punish timing is off, you still have the self-stun time to punish them. That's why I lean more towards remove the self-stun from Risky Blade Dance. Not being able to cancel is enough of a nerf for this ability. Most of us Weapon Masters prefer not to use the level 30 ability, since it's quite jarring to get right and easily predictable as well. We prefer using Risky Blade Dance to set up combo's for a more flashy and fast playstyle. If you understand our weeps, bring Risky Blade Dance some justice. Cheers.
    3 points
  2. In the latest balance update it was said that weapon speed is no longer affected by Youthful Spring, but it is no longer affected by agility whatsoever. I don't know if this is intended or not but it seems weird since agility was made to scale weapon speed since otherwise there is a desync between weapon animations and hits which causes weapons to ghost hit. I think it shouldn't have been reverted since ghost hits are a big problem for every mastery that has a melee weapon.
    2 points
  3. Hey guys, I was thinking of achievements system that can add some post lv 60 game play and can work really good with mechanics that are already implanted such as titles and housing, and as far as inserting it to the game shouldn't be too hard since they are just counters of predetermined events. completing achievements will rank up your prestige Rank, this will not give any advantage besides swag but hey we know how much swag is important in NIn. the prestige rank could be visible around the village image for example: (ofc this is just a suggestion) and also while being targeted and unmasked Completing some achievements or ranks will unlocks stuff like titles, furniture, or cosmetic items for example: killing 1000 bears could award u with a bear rug for your house so that when u have visitors they can see your brave grindings! using 500 red pills could award u the title "The Addict" Visiting Every single map ( that is not org related ) could award you an "Explorer Hat" cosmetic and so on... I believe this could really give some more mid-endgame content for all of us grinders and completionists, and also another way to reward players for great achievements. Ranks will also be a way of making your character out stand near others. Adding a list of achievements i thought of: Achievements: kill Leaf players 10, 50, 100, 200 kill Sand players 10, 50, 100, 200 kill Mist players 10, 50, 100, 200 kill Rogue players 10, 50, 100, 200 kill enemies 10, 100, 1000 kill boss X 1, 5, 10, 50 daily missions completed 10, 100, 1000 mission Completed % complete daily Mission X 1, 5, 10, 50 spend X ryo in shops Own a House Own furnitures 1,5,10,20 Die X 10, 50, 100 ,1000 Maps visited % Get your horoscope Get Summon 1 ,2 ,3 ,4 Achieve lv 10, 20, 30, 40, 50, 55, 60 Max jutsus 1, 3, 6, 12, 17 Have bounty 100, 200, 500, 1000, 2000 Colect Bounty 50, 100, 500, 1000 Win 777 1,2,3,5 Get into an Organization run x distance run x distance on water Mold x chakra recover x hp use X tools 100, 200, 500, 1000, 2000 use X blood pills 10, 50, 100, 200 use X chakra pills 10, 50, 100, 200
    1 point
  4. PSA: I highly encourage you to reset out of your current crappy village if you're under level 30 and reset right into the Sand Village, because you can hit level 30 in a day if you really try in the Sand Village compared to the ridiculous amount of time wasted trying to level in other villages. After you reset, you should aim for Medic as a Mastery because the Sand Medical Corps is recruiting today. Be apart of a unique canon Organization dedicated to aiding the main benefactors of the Sand Village such as Puppet Brigade, Sand Assassins, the and the Sand Military Police Force. Be apart of a growing Organization dedicated to player activity and teaching new players on how to play properly as a Medical Shinobi. There are only two requirements required for you to join. You have to be level 20 You must know Mystical Palm We can help you get both level 20 and Mystical Palm, because they are not hard at all to get. Goal of the Sand Medical Corps The goal of the leaders of the Sand Medical Corps is to ensure that Medical Ninja are fully functional from level 20+ so that way they can start aiding their allies. We have fun events such as 1v1s, 2v2s, 3v3s, 4v4s... yeah right that would take forever LMAO But yeah we have fun events like teaching new players how to catch heals in a dangerous amount of time, the importance of time and resurrection, how to cloak away and heal, stats, best mastery combos, pros and cons of everything and so much more. RESET SAND TODAY BE SAND MEDICAL CORPS TODAY
    1 point
  5. Leaf village Council Elections RegistrationIf you want to be a candidate for the council, please reply to this post with the account you want to register with.The account has to contain atleast 10,000 ryo and will be deducted as payment for registration.Must be a Leaf ninja of atleast Chunin rank.The registration will end on 20th September 12PM EST. Voting will end on 22nd September 12PM EST. Do not attempt to register if you do not meet the requirements or you will be punished.
    1 point
  6. I will refer to this post as a baseline for the changes I suggest for this mastery. To be more exact, this quote from it: "Poison Attack Medics are supposed to be less viable in combat than a typical class in terms of pure damage output, but relies on poisons to get an upper hand in extended fights, where you tire out the opponent. As of now, this and full support medics are a little far from its original design." Medic is mostly picked for it's ability to instantly stun the opponent with Poison Scalpel, which in combination with another mastery leads to very easy and powerful combos (especially combined with Flicker). This is far from it's design of not having "pure damage output". My suggestion is to replace the 0.5 second stun of Poison Scalpel with a 0.5 silence and to rebalance the Poison DoTs to be able to stack instead of refreshing themselves. Poison Senbon - 4/6/8 DoT replaced with a 2/4/6 DoT Poison Scalpel - 4/6/8 DoT replaced with a 3/5/7 DoT Poison Cloud - the DoT stays the same (4/6/8) These changes will shift Medic from a mastery that simply spams instant stuns and bursts into them into a mastery that stacks poison DoT on their opponent and as the post says, gets the upper hand the more the fight lasts.
    1 point
  7. That's not what inner circle means and that's not what hageshi was referring to. Faulty or innocent this situation was held very poorly from Freezehud. This is something the SMPF should be handling not the kage as for starters its their job and secondly Freezehud has yet again shown he isn't capable of handling these situations as he should.
    1 point
  8. Hey random Nin players who follow me, I won't be writing anymore on my forum bio. I will go do some stuff on my forum alts and just enjoy the game as much as I can. Have a nice day/evening/night and gl on the JCE that's happening ~Hageshi, Sage of Wind.
    1 point
  9. I love this! I've never considered the "prestige" thing and displaying it on the UI. That's really cool. We have a lot to work on at the moment, but we'll definitely consider this in the future.
    1 point
  10. Good idea. I'd suggest a second accessory slot too. All the coolest items are accessories, sucks that we can only equip one at a time
    1 point
  11. So are we just going to forget all the times Sand trapped up their gates to the brim and camped the entrance? The main reason Leaf or any other village does not want to push Sand's gate is because by the time you mapswitch and/or sub the traps you're dead meat due to the barrage of jutsu coming from the inside. If you're not certain of the traps / numbers Sand has while defending their village entrance it would take a complete madman to push that without considering the option of just heading home. Situations like these would be a whole different story if the villages would have multiple entrances as Leaf does. Hence Leaf is one of the easiest villages to push if we happen to hold gates, because people who did seals and unlocked the door to sewers just waltz on by and come popping out above us which is mostly a fight we can't win. Of course we could hold both sewers and the gate, but that also means splitting our numbers which usually ends up badly in case of a whole army raiding. Anyhow, bottom line is: Sand and Mist should have a second entrance in order to avoid situations like this and provide for more interesting gameplay.
    1 point
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