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Showing content with the highest reputation on 09/15/2021 in all areas

  1. Hey guys, I was thinking of achievements system that can add some post lv 60 game play and can work really good with mechanics that are already implanted such as titles and housing, and as far as inserting it to the game shouldn't be too hard since they are just counters of predetermined events. completing achievements will rank up your prestige Rank, this will not give any advantage besides swag but hey we know how much swag is important in NIn. the prestige rank could be visible around the village image for example: (ofc this is just a suggestion) and also while being targeted and unmasked Completing some achievements or ranks will unlocks stuff like titles, furniture, or cosmetic items for example: killing 1000 bears could award u with a bear rug for your house so that when u have visitors they can see your brave grindings! using 500 red pills could award u the title "The Addict" Visiting Every single map ( that is not org related ) could award you an "Explorer Hat" cosmetic and so on... I believe this could really give some more mid-endgame content for all of us grinders and completionists, and also another way to reward players for great achievements. Ranks will also be a way of making your character out stand near others. Adding a list of achievements i thought of: Achievements: kill Leaf players 10, 50, 100, 200 kill Sand players 10, 50, 100, 200 kill Mist players 10, 50, 100, 200 kill Rogue players 10, 50, 100, 200 kill enemies 10, 100, 1000 kill boss X 1, 5, 10, 50 daily missions completed 10, 100, 1000 mission Completed % complete daily Mission X 1, 5, 10, 50 spend X ryo in shops Own a House Own furnitures 1,5,10,20 Die X 10, 50, 100 ,1000 Maps visited % Get your horoscope Get Summon 1 ,2 ,3 ,4 Achieve lv 10, 20, 30, 40, 50, 55, 60 Max jutsus 1, 3, 6, 12, 17 Have bounty 100, 200, 500, 1000, 2000 Colect Bounty 50, 100, 500, 1000 Win 777 1,2,3,5 Get into an Organization run x distance run x distance on water Mold x chakra recover x hp use X tools 100, 200, 500, 1000, 2000 use X blood pills 10, 50, 100, 200 use X chakra pills 10, 50, 100, 200
    12 points
  2. This is something Nin definitely lacks, and I'll support it any time someone brings it up. It's by far the simplest way to pump content into the game without the struggles of making 'actual', full-fledged maps, abilities, mobs etc. Plus it's meaningful because the rewards are limited by the time investment, which brings exclusivity. It'll also create more attachment to people's mains beyond being whichever account you're best at PvP on. Alongside new jutsus (clan, masteries, etc.), I think this is the change that'll increase player interaction with the game the most post-50. The developer to-do list is long enough as it is, but I'm hoping this is up there for the next 'major gameplay' updates.
    2 points
  3. Considering how the animation of this jutsu is, I think it would look and work much better if instead of doing damage around the user it would slash in the direction you are facing. Something like this (ignore the noob editing):
    1 point
  4. I might be remembering this incorrectly, but if I recall the point of having a limited number of jutsu slots was so people would have to think about which jutsu they actually needed in their arsenal, more so when advanced was going to release. Those with advanced combinations would have less slots for forbidden jutsu than those who were solo with a combination that didn't have advanced. (Or something like that?) Which in turn would have led to the diversity of jutsu (Or just people grabbing the best/meta choices) that you were hoping for.
    1 point
  5. 1 point
  6. Best achievement suggestion I've seen so far.
    1 point
  7. Why do i get notified whenever you do something on forums, what is this curse?! Me a leaf trying to get the "kill x leaf achievement"
    1 point
  8. It's "okay" as it is, it just needs more than 2 buttons. Watch most people play wind and it's 90% playing around claw and homing. It used to be that landing drilling consistently would separate the strong from the weak but that isn't the case anymore. A simple change like increasing the projectile speed on wind scythe by 20-30% would make it usable and be enough of a buff to wind, I think. It already has good base and a bleeding effect, it just isn't viable to use because it moves so slow.
    1 point
  9. The current organization system is only meant to facilitate official organizations that will have stuff like unique equipment, unique jutsu. In the future, we will be working on a guild system that lets players control every aspect of it, and anyone can make one. Players will be able to level up the guild and unlock more things like guild emblem, guild size, guild storages etc.
    1 point
  10. You guys want to nerf everything and cry to @Ueda because you can't win against anything so "everything" needs a nerf, but none of you in this community wants to talk about how int wms are tied down to 200 tools per session, yet everyone thinks they're so "genius and woke" that nobody wants to do the actual math. Let's talk about why int wm is the most **BROKEN** and no I don't mean OP. For an int wm you need 200 explosive tags 200 shuriken 200 kunai The only thing you don't use as an int wm is senbon unless you're a medic. HYPOTHETICALLY The average player that uses int wm is a miserable player, but let's say the average int wm player is in Takumi and uses all of his/her tools in a day per day for a straight 31 day month. In Takumi, tools are cheaper as they cost 260 per whole set of each tool. 260 for shuriken, 260 for paper bombs, 260 for kunai. In a 1v1, you spam shuriken and you can flicker > shadow shuriken for a cancel/easy combo so obviously the shuriken are going to go out fast. Exploding Ball uses a paper bomb and Triple Explosive Tag obviously uses 3, and Explosive Kunai levels up as a jutsu and takes forever so obviously you're going to be spamming that, especially since the sound is pretty much ASMR. 260 x 3 = 780 x 31 = 24,180 ryo spent per month on tools if you're a rogue. If you're in a village, it's a lot worse and then everyone wonders why nobody has trappers and if you piss the trapper off you done flapped up. 400 x 3 = 1200 x 31 = 37,200 ryo per month spent on tools. This needs to be changed. I REPEAT. THIS NEEDS TO BE CHANGED! NO MORE INT WM OPPRESSION NO MORE INT WM OPPRESSION NO MORE INT WM OPPRESSION NO MORE INT WM OPPRESSION NO MORE INT WM OPPRESSION
    1 point
  11. I believe tools should be cheaper if you are int wm, along with some equipment. And int wm corps same as med corps would be good, they could make the utility pouch and utility vest only available to them and increase the max tool carry amount. They could also make it so they can purchase tools for super cheap at the int wm corps shop and make it so the tools they buy are untradeable to prevent exploitation. Maybe utility pouch give +100 capacity and vest give +200 capacity.
    1 point
  12. GF IS NOT OKAY IN IM TIRED OF PEOPLE ACTING LIKE IT IS Here's what the main problem is To keep it short GF users have an unpredictable, undodgeable, unpunishable, unavoidable, 100%hit rate, flawless combo, the wet dream of all wind users. the very basic combo flicker + bottom palm + mountain crusher + kunai most of the combo will hit even if you have sub Now because you're left unable to move after the basic gf combo, people can unload whatever instant cast they have on you Fire Water c7f97dff2ed6387f1da010c4d135f743.mp4 This works with lightning, wind, medic , int wm and str wm Medic being the strongest combo with it because you can equip a sword and smack your opponent right after the combo just like this 1690b69b1d08ad30227f5363d23b59e0.mp4 There is no counter to this combo, you can't see it coming and after it happened you cant do anything about what just happened to you. The best thing to do after getting flicker smacked like that is hoping your opponent ran out of chakra and won't pull out a bone sword. There is nothing wrong with a mastery having a combo but one that is completely flawless is not okay but just nerfing it wont do the power gotta be shifted away either by slighly buffing gf's other jutsus or whatever just pls, for the love of God all ive been seeing today are gf flicker demons n i cant stand it anymore i cant sleep at night i have nightmares of yami flicker comboing me, pls rory. Here's my take on a powershift/mini rework to drive the mastery's power away rom using swords and the unavoidable flicker cheese. 1---- First of all Reduce the base damage on all GF jutsus significantly buff Pressure point into -> When activated also increase you strength significantly alongside with making your melees sale with strength. This change is necessary into making pressure point useful to the class while preventing plays to just equip a sword that wasn't meant for their mastery while aslo have their's mastery's full damage output. 2--- As people already suggested in the comments, make mountain crusher a run cast and increase the range by 1 3--- Reduce self stun on rotation to .5 so the user can take advantage of it 4--- make vaccum instant with .5sec selfstun or instant knockback with .5sec selfstun The selfstun is necessary so the combo dnt juts become flicker palm vaccum, we'd be back into square one
    1 point
  13. It would be nice if we had a visual indicator similar to a buff/debuff that told us our maplock length. It gets a little old running back and forth into the exit to see if you can leave yet,
    1 point
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