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Showing content with the highest reputation on 09/13/2021 in all areas
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4 points
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Good morning to all ninonline. I would like to put this post to ask that an organization be put in missing to be able to play in conditions. We have been about 1 month since it was removed, we do not know what to do, we are a very large organization of approximately 34 - 37 members of which more than 20 players are active daily. We are only looking for an organization to be able to play all together, you cannot imagine how complicated it has been to play this month for us, we have had to emigrate to the villages of which x players have gone to each village waiting for the organizations to arrive one day. . We only ask for an organization as if it is put in one of the houses that we have bought, we do not care, we just want to play together. I am going to leave you some images and videos of who we are. here I leave a video of what Diablo is, what represents us here i let some photos to us: This photo was from a few days ago we are many more but right now for not having org they are playing in the other villages until we have it: with only 4 members we were able to get to the mizukage office : this was from when we started together: we even made a name on the BR server : today we fight leaf this is the result: This organization comes from the Hispanic community although lately we have been letting in anyone we know is trustworthy. We are an organization that grows every day and I believe that we would have to have an organization in order not to lose what we have built with effort. please let us play together! I beg you! @Ueda@Erox3 points
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PUPPETS As an avid lover of this fellow down there, I come to the community and hopefully maybe the devs if they are listening about possible additions to the puppet summon. So as a puppet user I've noticed something, they are only really good once you get multiple of them to swap between and utilize their different abilities and such BUT for the average ninja to utilize even more than 1 of these puppets they most likely have to sacrifice a jutsu with the current slots and if they want all 6 they have to basically sacrifice an entire mastery worth of jutsu slots. I come to propose 3 different ideas for the puppet to give incentive for people to get multiple of them or even for them to be decent on their own. Concept 1: Blood Puppet Upgrades. So this is inspired by the Blood Puppets and Blood Weapons (Blood Tonfa/Blood Katana). In essence if this was added you talk to Mugen in the Old Komori Village map located west of the sand village and have him enhance your puppet. I had thought of 3 levels since anything higher seemed like overkill in farming since all 3 levels would require certain parts to be traded to enhance your puppet summon. Level 1- your regular old base puppet, nothing special. Level 2- in exchange for some items your puppet would get a small melee dmg increase of around 5 extra making it hit 40 instead of 35. Level 3- exchanging even more items to Mugen gets you level 3 and a moderate increase of 50hp to your puppets health pool. Level 4/Max- in your final exchange you would gain the Old Blood Puppets "Metal Chain Technique" and/or a small reduction to chakra cost or cooldown. (Possible Bonus- once maxed your puppet gains the Blood Aura shown below and/or the strings of the puppet turn into a red blood concentrated chakra instead of blue like they started) Concept Item Requirements. Lvl 2- Limbs and Iron Pieces Lvl 3- Strings, Heads, and Blood Vials Lvl 4- Engines, Iron Pieces, and Blood Vials. Concept 2: "Advanced" level up system for this one the idea is less about making the individual puppet more useful and giving more incentive for puppet users to obtain multiple puppets. the idea is that as you gain more puppets they would slowly rank up to a max of 6 for the obvious reason of their only being six puppet summons. Each addition to your puppet crew would enhance them all as you slowly become a puppet master (all reductions and boosts are completely filler and subject to change if any of this is actually considered) 1 Puppet: Nothing but a cool summon 2 Puppets: 5 second cooldown reduction and 1 more melee dmg 3 Puppets: 5 point reduction to the chakra cost and an additional 1 melee dmg 4 Puppets: Another 5 second cooldown reduction and 1 more melee dmg 5 puppets: another 5 point reduction to chakra cost and an additional 1 melee dmg 6 puppets: your now the owner of 6 puppets and clearly a master at controlling them giving you a 10 second cooldown reduction and an additional 1 melee dmg By the time you have mastered the art of puppeteering your puppets will be much more useful then they were before and will incentivize people to gain more than just one if they decide to get one at all. Concept 3: Basic level up system This concept is simply to just give the puppet summons actual levels or at the very least a single level to add possibly a 3rd jutsu,a cooldown reduction or even a chakra cost reduction. Nothing special here like the other two just figured it would be nice to have atleast some tiny bonus to utilizing your puppets alot. Thank you all for your time and I hope you have a wonderful evening!!~ #Puppet Gang3 points
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The current organization system is only meant to facilitate official organizations that will have stuff like unique equipment, unique jutsu. In the future, we will be working on a guild system that lets players control every aspect of it, and anyone can make one. Players will be able to level up the guild and unlock more things like guild emblem, guild size, guild storages etc.3 points
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Event prizes (big events) 1) Rare cosmetics/skins (Zetsu great example) I don't know if rory has more but that's one thing. 2) With the addition of houses, event prizes could be "1st place TV, 2nd place Round table, 3rd place chair" (just an example, it would be better if it's a piece of furniture not available to the player base) 3) Reskins of weapons, with the addition of the reskin for kraken hammer that nefarious got, possible reskins of weapons that SHOULD be tradeable, sort of like a shiny alternative too for example (Shiny pipe, shiny iron scythe, black version of Yamazaru) re-colour u know? It would be cool and harmless (Pink fan already exists so precedent is set) 4) This one would be pretty cool prize for a big scale event like Corps vs Corps - Prize to the winner could be additional exclusive arena to their village with tools to buy in that area - The losers village is a DZ/WZ for x amount of time (a weekend should be good) - New cosmetics added for that village (sort of like war armor but something good) 5) Winner of the 1v1 tournament could get a 5% boost of drop rates for the day ps- Can I please...PLEASE GET SOME ABS WHAT IS THIS!?1 point
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The selfstun on the jutsu made the jutsu Risky like the name says, but I think that a slight change should be made to it to make it less predictable. Instead of only teleporting to the front of your opponent, the jutsu should teleport to a random tile around your target. It would kinda fit the name "Dance" of the jutsu where you would be "dancing" around your opponent rather than always appearing exactly in front of them. The same change could be done to the jutsu Dance of the Crescent Moon.1 point
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Man, my father told me about these honored warriors when he was part of them in 1997. They once chopped an akat arm and kept it as trophy. Absolutely stunning, Diablo no perdona.1 point
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Gentle Fist Balance Changes Palm Bottom Technique Knockback increased from 1 tile to 2 tiles. Palm Bottom Technique no longer stuns. Palm Bottom Technique now silences enemies for 0.5s. Palm Bottom Technique Cooldown Increased from 9/9/8 to 11/11/10. Palm Bottom Technique damage reduced from 20/24/28 to 22/23/23. Vacuum Palm Technique Base Damage increased from 24/24/26 to 28/28/29. Vacuum Palm Technique Speed Increased by 20% (150 to 125). Vacuum Palm Technique Range Increased from 5 tiles to 6 tiles. Mountain Crusher Technique Knockback Increased from 2 tiles to 4 tiles. Mountain Crusher Technique Range increased from 2 tiles to 3 tiles. Mountain Crusher Technique now silences enemy for 0.5s. Mountain Crusher Technique damage reduced from 35/37/37 to 32/33/33. Revolving Heavens Technique damage increased from 14/14/15 to 21/21/22. Weapon Master (Sword) Balance Changes Risky Blade Dance no longer interrupt casts. Risky Blade Dance Technique now has a 0.5s end cast time. Crescent Moon Beheading Technique cast time reduced from 2s to 1s. Crescent Moon Beheading Technique damage reduced from 41/41/42 to 29/29/30. Blade Piercing Technique damage reduced from 32/32/33 to 29/29/30. Risky Blade Dance Technique damage increased from 28/28/29 to 32/32/33. Wild Slashes Range increased from 3 tiles to 4 tiles. Shockwave Slash Technique Speed Increased 20% (100 to 80). Shockwave Slash Technique Cooldown reduced from 16/16/16 to 15/15/15. Medical Ninja Balance Changes Increased Poison Scalpel Technique Cooldown from 6/6/5 to 8/8/7. Reduced Poison Cloud Technique Cooldown from 20/20/18 to 16/16/15. Antibodies Activation End Cast reduced from 4/4/3s to 2/2/2s. Antibodies Activation Fortitude buff changed from 15/20/25 to 18/20/22. Antibodies Activation duration increased from 25/25/30 to 40/40/45. Taijutsu Balance Changes Seismic Dash Technique damage reduced from 18/18/20 to 18/18/19. Breaking Kick Technique damage reduced from 25/25/27 to 22/22/23. Youthful Spring Technique Agility Buff changed from 25/30/35% to 26/28/30%. Youthful Spring Technique Movement Bonus changed from 50/100/150 to 100/110/120. Youthful Spring Technique no longer boosts weapon speed. Morning Peacock Technique damage reduced from 44/44/45 to 40/40/41. Whirlwind Kick Technique reduced damage from 43/45/45 to 34/35/35.1 point
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As some of you MAY KNOW, the Boss enemy, Dark Weasel, uses 2 techniques: Dark Wind Scythe - Dark Slicing Wind - What I would like to suggest is, Bosses that can cast jutsus should drop a scroll that can re-skin a specific jutsu to the dark version of it. The scroll would be one time use and tradeable. Examples: Dark Weasel skins: Dark Slicing Wind Re-Skin Scroll Dark Wind Scythe Re-Skin Scroll Kiemon skins: Dark Phoenix Fireball Re-Skin Scroll Dark Great Fireball Re-Skin Scroll Reain skins: Dark Wind Barrage Re-Skin Scroll Dark Slashing Tornadoes Re-Skin Scroll These are only a couple of examples, but my idea is for every Boss that can cast jutsus, there could be these skin drops. Please leave feedback down below C: -Thanks for readin1 point
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