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Showing content with the highest reputation on 09/08/2021 in all areas

  1. https://discord.gg/QKaWnRbt
    4 points
  2. Currently the only way to get the bald hairstyle is to register a character with it. I think it would be cool to add this hairstyle either as a cash shop option similar to the other default styles, or maybe as an event coupon item. One other option would be to make hairstyles more like a toggle. Clicking once puts the style on but if you click again it takes the style away leaving your character bald.
    3 points
  3. Imagine a genjutsu that removes you and the target, placing them in a genjutsu (instanced of the current map) thus forcing a 1v1 and removing numbers.
    3 points
  4. @Boruto Truth be told, i've been leveling up. LOL. I've been so caught in this game that I forgot I made this thread. Kawaki looks pretty badass so this one was really fun to do. I REALLY like his scarf, I hope you do too!
    2 points
  5. Hidden mastery weapons need to get nerfed. The fact that you can get a melee with CC for only 20 STR is silly and needs to be taken off the meta. What should be done: 20 STR Fans - remove the knockback 20 STR Pipe - remove the snare A new pipe should be added to the basic Pipe shop. It would require you to be lvl 25 and have 50 STR. This pipe would snare the opponent for 1.2 seconds. For people who are leveling this will not make a big difference, Fans attack with projectiles from distance and the Pipe places traps so even without the CC you can still level just fine.
    1 point
  6. Bald is especially important for people that don't want their hair showing through a hat. I'm not sure why we can't have nice things.
    1 point
  7. So for the past many years, it's seemed that jutsu follow the same path leading to a repetitive loop that does not leave much room for fresh combat. Flicker, damage, snare, stun, knockback, sometimes silence. We have AoE's, projectiles, a slight form of sensory, basic healing, DOT's. There's a list of effects and different jutsu types and abilities that, while being a longer list, gets stale as it does not always effect the style of gameplay. I have a few suggestions on different jutsu/types of techniques that could be added to the game. 1) Team Jutsu- Jutsu that have to be cast with more than 1 person. This could work by the initial caster beginning the technique, which would then place markers at specific places that the other users have to stand at to cast. One example of this from Naruto is the "Barrier 4 Man Formation"(Pictured Below). This would add a new form of trapping to the game aside from generic stuns/snares. Actually limiting the battlefield, adding an interesting addition to raids/team fights. There are a multitude of jutsu that can be used this way. Earth wall, Water Sharks, they all have the ability to be streamlined together in a team setting. 2) Genjutsu- Now that instanced mapping is in the game, I believe Genjutsu has become more possible than ever before. One idea would be Tsukiyomi(pictured below). As this is a well known jutsu, i wont specify what it could do. Rather understanding the limitless possibilities of Genjutsu would be sufficient as it revolves around perception of senses. These are just a few ideas I've had. Cheers
    1 point
  8. So are we just going to forget all the times Sand trapped up their gates to the brim and camped the entrance? The main reason Leaf or any other village does not want to push Sand's gate is because by the time you mapswitch and/or sub the traps you're dead meat due to the barrage of jutsu coming from the inside. If you're not certain of the traps / numbers Sand has while defending their village entrance it would take a complete madman to push that without considering the option of just heading home. Situations like these would be a whole different story if the villages would have multiple entrances as Leaf does. Hence Leaf is one of the easiest villages to push if we happen to hold gates, because people who did seals and unlocked the door to sewers just waltz on by and come popping out above us which is mostly a fight we can't win. Of course we could hold both sewers and the gate, but that also means splitting our numbers which usually ends up badly in case of a whole army raiding. Anyhow, bottom line is: Sand and Mist should have a second entrance in order to avoid situations like this and provide for more interesting gameplay.
    1 point
  9. I already posted this comment on another thread regarding this but I think it might give some insight here aswell: Sure, Fan and Pipe are essential when it comes to Hidden Masteries but I think many are missing the point when there's talk of a Leaf exclusive weapon. The issue doesn't lie in Leaf being in need of a village-only weapon (although it would be nice to have Chakra Blades, and I believe @Spooks already made a post regarding this topic with some Leaf villagers doing pixel art for the Blades), but rather that Fan and Pipe are available to all in their respective villages and the very fact that they can be used by everyone does not only break RP (e.g. how can ninja who didn't master Wind / Water release wield a fan or use a pipe?) but also puts Leaf shinobi at a disadvantage when fighting Sand or Mist (e.g. cancel ability of Fans / Mist elementals relying on bubble-snare combos) which makes fighting these villages frustrating to say the least due to the abundance of Fan / Pipe users. If one were to even the field, they'd have to (and this has been stated and ignored countless times before) lock Fan and Pipe to their Hidden Masteries. This would not only balance PvP but also restore RP as it would decrease the number of people using hidden weapons without the proper chakra nature and prevent the abuse of Fan / Pipe perks in combat.
    1 point
  10. Why would Leaf get a weapon? You guys are asking this as if other villages gets a weapon just for fun. Sand and Mist got hidden weapons because they are needed to use jutsus from their respective hidden mastery. You can’t just give a leaf exclusive weapon for fun. If anything, adding another 20str weapon with CC that’s village exclusive will make it worst. Seeing int medics with weapons that are not related to their mastery is tickling and against the balance.
    1 point
  11. Fixed AoE Weapon Hitboxes (eg. Adamantine Staff) Fixed some spelling server mistakes. Melee Attacks are no longer hardcoded and then fixed regression in non-weapon melee hitbox caused by this change. Fixed Great Bubble Shark Technique visuals and hitbox (Admin Only) Added in-game shutdown command.
    1 point
  12. Added Clamshell Robe for Mist (& Mist Missing) Ninja, now selling in Mist Village Clothing shop. Art by @Fuze thank you! Fixed bug with Blue Furred Armor giving +1 Strength and having wrong description. Renamed "Mist Clothing Shop" to "Mist Village Clothing Shop".
    1 point
  13. Mailbox System This isn't activated for player use yet, but we've added a new mailbox feature where we can send items to players when their inventory is full, for events etc. An example of usage for this will be that when players house rent ends, we'll collect their furniture and mail it to them. Other uses would be for debugging players or distributing items for events (eg. Free stat reset day~) This will come a bit later, but we also intend to let players send items to each other for a Ryo (in-game currency) fee/tax. Knockback System Rework Can no longer control knockback directions by changing own direction for projectiles Slight knockback animations so players can track targets better visually. Also optimized and cleaned up the code a lot. I understand that this will rustle some feathers. Although it's a bug fix, players have built a meta game around this bug and fixing it was a decision that I had to take serious consideration about. It was a bug that introduced some level of complexity to combat, but it was also very hard to balance around. We'll have to make some balance changes in the coming days, and we're open to feedback. Added warning when dropping an item in an instanced map Players were thinking they could transfer items in instanced maps. Added new feature to our universal control prompts (Esc to cancel). Added text wrapping to new UI system, used for improving text rendering on confirmation prompts for now. (Admin only) Dummy logged in players now can be attacked (Admin only) Added command for us to broadcast messages to specific villages Fixed Projectile Max Range rendering (they were disappearing too late). Fixed players being unable to Right click -> Report concealed ninja. Fixed world maps in village displaying general world map rather than village specific maps. Fixed players getting stuck when using a buff (eg. Substitution Technique) right after changing maps. Fixed 2 misc. obscure client crashes due to null values. Fixed players being able to get knocked back into player house walls and solid furniture.
    1 point
  14. Certain players have mental issues and will never forgive. KoS, whisper to others to attack for them, lie about you etc. This thread was pointless as the community does not have a say in your pardon @Aesthetic. Only the Kage's who want to profit off of you do. And as this game is not realistic and does not like to cater to as many people as possible, they will remain in power. Can only hope Ueda will one day change his mind. ?
    1 point
  15. Hello! I'll keep it short, I do not play Nin or will further play as Mist even if I play again, I have retired and any official matters regarding Imperial Academy will be handled by @Zabuza Momochiand @Krem, so any new players who join Mist village can PM/DM them over the forums or on their official discords. Thank you and have a fun time playing the game! If someone wishes to join in on my gaming community or catch up, do give me a DM over discord!
    0 points
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