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Showing content with the highest reputation on 09/07/2021 in all areas
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I am tired of getting Daimyo Express after 45ish level and missions like snow wolf hunt and hosts. I suggest to lower the chances of getting missions like them or just make a mission level cap. The other thing that i suggest is to buff the EXP that we are getting from the missions.4 points
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There are a lot of clothing items that look like they should give the concealment buff, that don't. I just think, well, they should. Items such as the Kaku Protector and the wanderer scarves, for example, look like they should conceal you. There are probably others that I can't think of as well. This would only benefit the entire player base with zero downsides. We all get more mask options available to us, and will be able to customize our ninjas more without having to sacrifice another slot for a mask if we want concealment. There are a few outfits I enjoy that I have to sacrifice one part in order to be masked, even though there is already a part in the outfit that looks like it should clearly mask my identity. I'm sure many other players have experienced this, albeit small, dilemma. I know this isn't a dire issue, but it would be an appreciated update giving us all more mask options and more customizable outfits while masked, without having to really add anything (I assume at least. idk much about game development, this just appears like an easy thing to work on).4 points
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So are we just going to forget all the times Sand trapped up their gates to the brim and camped the entrance? The main reason Leaf or any other village does not want to push Sand's gate is because by the time you mapswitch and/or sub the traps you're dead meat due to the barrage of jutsu coming from the inside. If you're not certain of the traps / numbers Sand has while defending their village entrance it would take a complete madman to push that without considering the option of just heading home. Situations like these would be a whole different story if the villages would have multiple entrances as Leaf does. Hence Leaf is one of the easiest villages to push if we happen to hold gates, because people who did seals and unlocked the door to sewers just waltz on by and come popping out above us which is mostly a fight we can't win. Of course we could hold both sewers and the gate, but that also means splitting our numbers which usually ends up badly in case of a whole army raiding. Anyhow, bottom line is: Sand and Mist should have a second entrance in order to avoid situations like this and provide for more interesting gameplay.3 points
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Imagine a genjutsu that removes you and the target, placing them in a genjutsu (instanced of the current map) thus forcing a 1v1 and removing numbers.3 points
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Brand new out here, did some research. and coming out of a history with plenty of MMOs definitely looking forward to this one. I was hoping for starting out as a Fire user, anything I need to know?2 points
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I have always wondered why summons are not allowed to be used in tournaments, and are generally frowned upon in every 1v1 situation in spars and even in danger zones. Here are a few reasons I've heard why they aren't allowed. - They are too strong - They offer an unfair advantage over players that don't have one - They are not easy to obtain These three reasons can be used to describe other things that ARE allowed in tournaments. Those being the end game weapons. Mainly the swords from Land of Iron and the hammer from Kraken. These are very strong, offer an unfair advantage over players that don't have them, and are not easy to obtain. In fact, I'd say they are exponentially more difficult to obtain than a summon. They obviously should NOT be banned from tournaments, just like summons. Players should be able to use the jutsu or weapons they are able to work so hard to learn or obtain. Now, there is one reason that I think may be the only one that makes sense. Not all villages have the same summons available, so it's not fair in that regard. Well, there's a glaring similarity with another thing in regards to that criticism. Hidden masteries. Leaf is the only village that can have gentle fist, does that make it unfair to use in tournaments? Mist ninja have access to a bubble pipe, which is arguably the best support tool for every single mastery. Should they be banned from tournaments? Of course not! The uniqueness of each village should be embraced, not discouraged. This goes with masteries, weapons, and should go with summons as well. I haven't heard any other arguments really besides these. I'd gladly discuss any other reason the GMs or players have for not wanting summons in tournaments. Thanks.2 points
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Hidden mastery weapons need to get nerfed. The fact that you can get a melee with CC for only 20 STR is silly and needs to be taken off the meta. What should be done: 20 STR Fans - remove the knockback 20 STR Pipe - remove the snare A new pipe should be added to the basic Pipe shop. It would require you to be lvl 25 and have 50 STR. This pipe would snare the opponent for 1.2 seconds. For people who are leveling this will not make a big difference, Fans attack with projectiles from distance and the Pipe places traps so even without the CC you can still level just fine.2 points
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This one I could actually see getting implemented into Nin as a set of cosmetics! Amazing work, hope we get to see more of it soon!2 points
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Why would Leaf get a weapon? You guys are asking this as if other villages gets a weapon just for fun. Sand and Mist got hidden weapons because they are needed to use jutsus from their respective hidden mastery. You can’t just give a leaf exclusive weapon for fun. If anything, adding another 20str weapon with CC that’s village exclusive will make it worst. Seeing int medics with weapons that are not related to their mastery is tickling and against the balance.2 points
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It would only be an elemental nerf if only and all elemental users could use it. Since Leaf has nothing and uses elemental masteries without it, it should not be considered as such. Hidden weapons are just busted weapons that give an unfair advantage to a whole village and not to the whole group of elementals. They should be mastery locked or have their weapon effects removed. It is unfair for a whole village to use a basic to stop charged attacks while another cannot. I.e. someone (esp a Leafie) uses LC, but it is useless because someone just throws and ez bubble/fan knockback on them.2 points
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I was waiting for someone to request some "relatable" stuff. I LOVE the sprite work for this game and it would be awesome if I could possibly try and add a few pieces of my own some day! Hopefully this can showcase my ability a little bit. ANYWAY, I am definitely gunna try Kawaki! That scarf is SIKKK.2 points
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Hello guys. I know most prices are already established in the game amongst the higher-level players, however, I feel like the low-level's deserve a fair chance too. As such, I'm posting a list with the market prices of each item. If they do not sell on the market, I will just insert their value when sold in any village store. (If anything is wrong with the list, notify me by PMing me on discord or just correct me on this post itself.) You should, naturally, feel free to add in on all the things that I have personally forgotten the prices of, such as the Tunneler's tongues. I mean, come on... They only thing I farm nowadays is wolf fur, lol. Thank you! Without further ado, here are the lists: Items with no market price: Cocoon (14-09-2020) 1 ryo each Spider Eggs (14-09-2020) 2 ryo each Scorpion Tail (14-09-2020) 2 ryo each Ant Feelers (14-09-2020) 2 ryo each Dragonfly Wings (14-09-2020) 2 ryo each Canine Fang (14-09-2020) 3 ryo each Honey Comb (14-09-2020) 3 ryo each Fox Fur (14-09-2020) 3 ryo each Tiger Fur (14-09-2020) 4 ryo each Scarab Shells (14-09-2020) 4 ryo each Rat Tails (14-09-2020) 5 ryo each Tunneler's Tongue (14-09-2020) 5 ryo each Big Scarab Shells (14-09-2020) 5 ryo each Insect Wing (14-09-2020) 5 ryo each Undead Charm (14-09-2020) 5 ryo each Bear Paw (14-09-2020) 6 ryo each Grey Bear Paw (14-09-2020) 7 ryo each Hawk Talon (14-09-2020) 7 ryo each Items with market prices: Snake Venom (14-09-2020) 15-20 ryo each DNA Sample (14-09-2020) 55-75 ryo each Wolf Fur (14-09-2020) 50-100 ryo each Racoon Tails (14-09-2020) 80-100 ryo each Hawk Feather (14-09-2020) 250-350 ryo each Blank Scroll (14-09-2020) 250-300 ryo each Tier I scroll (14-09-2020) 500 ryo each Tier II scroll (14-09-2020) 1,000 ryo each Tier III scroll (14-09-2020) 1,500-2,000 ryo each Rare drops (market prices): Cigarette (14-09-2020) 1,000-2,000 ryo each Gas Mask (14-09-2020) 1,500-2,000 ryo each Seji no Hani (14-09-2020) 2,000-2,500 ryo each Poison-Laced Kunai (14-09-2020) 2,500-3,500 ryo each Twin fangs (14-09-2020) 3,000-4,000 ryo each Religious Katana (14-09-2020) 3,000-4,000 ryo each Black fan (14-09-2020) 3,000-6,000 ryo each Snake Rope Belt (14-09-2020) 4,000-6,000 ryo each Veiled Sakkat (14-09-2020) 4,500-7,500 ryo each Red Scarf (14-09-2020) 7,000-15,000 ryo each Great Grandfather's Muramasa (Usually just sold to the shop for 7,500 ryo) (14-09-2020) 8,000-9,000 ryo each Arms Bandages (14-09-2020) 20,000-30,000 ryo each Gloves Knuckle (14-09-2020) 20,000-40,000 ryo each Shirokata (14-09-2020) 40,000+ ryo each Dark Bandit Blade (14-09-2020) 50,000+ ryo each Ragged Bandit Pants (14-09-2020) 60,000+ ryo each Oriental Fan (14-09-2020) 80,000+ ryo each Tonfa (14-09-2020) 90,000-120,000 ryo each Blood Katana (14-09-2020) Picture: TBA 120,000-150,000 ryo each Kotsuzui Tanto (14-09-2020) 200,000+ ryo each Blood Tonfa (14-09-2020) 250,000-350,000 ryo each Festival Items: Black Dragon Festival Mask Price: TBA Red Dragon Festival Mask Price: TBA Event HQ Items: Stylish Sword (14-09-2020) 6,000-10,000 ryo each (Un)Hooded Robes (Various Colors) (14-09-2020) 6,000-10,000 ryo each Hermit Forehead Protector (14-09-2020) 6,000-10,000 ryo each Sashed Kimono (Various Colors) (14-09-2020) / 15,000-20,000 ryo each Limited-Time Tradable Cash Stop Items: Purple War Armor (14-09-2020) 4,000-6,000 ryo each Gold Furred Armor (14-09-2020) 5,000-10,000 ryo each White Hermit Cape (14-09-2020) 8,000-12,000 ryo each Ceramic War Armor (14-09-2020) 50,000-60,000 ryo each Date and time notation is written in European Format: "DD-MM-YYYY"1 point
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Alright alright guys, I know this may come of as a surprise, but Iron Tower IS NOT SOLOABLE AS IT IS. No, I am not talking about bosses. I am talking about the 400 Elite Samurai Kills you need to go through as you unlock it. Where do you kill them? In these; I am not saying it's impossible, but it's way too much. SOLUTION: 1- Decrease heavily the amount of Elite Samurai that spawn in the 3 small rooms. You need to kill 200 of each but it's unnecessary to have this many around, no one will be doing multiple at once. 2- Make them passive (don't agro players unless attacked), this is unlikely but will help greatly with moving around, their short agro is unpredictable and doesn't help much. Please make Iron Tower solo-friendly1 point
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So for the past many years, it's seemed that jutsu follow the same path leading to a repetitive loop that does not leave much room for fresh combat. Flicker, damage, snare, stun, knockback, sometimes silence. We have AoE's, projectiles, a slight form of sensory, basic healing, DOT's. There's a list of effects and different jutsu types and abilities that, while being a longer list, gets stale as it does not always effect the style of gameplay. I have a few suggestions on different jutsu/types of techniques that could be added to the game. 1) Team Jutsu- Jutsu that have to be cast with more than 1 person. This could work by the initial caster beginning the technique, which would then place markers at specific places that the other users have to stand at to cast. One example of this from Naruto is the "Barrier 4 Man Formation"(Pictured Below). This would add a new form of trapping to the game aside from generic stuns/snares. Actually limiting the battlefield, adding an interesting addition to raids/team fights. There are a multitude of jutsu that can be used this way. Earth wall, Water Sharks, they all have the ability to be streamlined together in a team setting. 2) Genjutsu- Now that instanced mapping is in the game, I believe Genjutsu has become more possible than ever before. One idea would be Tsukiyomi(pictured below). As this is a well known jutsu, i wont specify what it could do. Rather understanding the limitless possibilities of Genjutsu would be sufficient as it revolves around perception of senses. These are just a few ideas I've had. Cheers1 point
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I really like the 4 man barrier formation, with the only suggestion being that those trapped in it should be able to counter the jutsu in some way as getting caught in one of these by a 4 man squad out hunting would mean instant death. If it were something like the Four Violet Flames formation the people caught in it could all be dealt a certain amount of damage and burn but the jutsu would disappear right after and would have a bigger cooldown to prevent people abusing it. A more advanced version of this would be the Four Red Yang Formation which would take 4 people who previously held or actively hold the title of Kage. As for the genjutsu I really like the idea of teleporting someone away to fight them, but I'd start off small with let's say the Racoon bandit's genjutsu being a lv. 1 jutsu while gradually moving up towards "Tsukuyomi" as the top tier genjutsu. Albeit I'm kind of conflicted here as Tsukuyomi is supposed to be a Mangekyo Sharingan dojutsu, which means it would only be available for members of a certain clan (and I'd go with Muteki here as they are basically based on the Uchiha) and one would have to spend A LOT of time to awaken the eyes to kind of balance it out. I'd suggest the teleportation genjutsu be available to all while Tsukuyomi would maybe render the target immobile for as long as the caster is not damaged in any way and it would also have a massive cooldown and require a lot of chakra. But these are just my takes on the suggestion. I really hope at least one of these get added into the game, would be better if we could have both in the future.1 point
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are you sure your killing the right samurai??? Cause it doesn't take more than 100-200kills to drop a key if your farming horned samurai which are the mob that drop the key. (not sure if its true but it feels like its impossible to drop a key on acc that has already completed the mission. I farmed 100s after getting the key and turning in the mission and didn't drop another key, logged onto my tai/med and dropped one within the first like 10 kills. Might have just been rng or something but its nin, the grind is all you can do)1 point
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Transform jutsu Hello ! Today i want to suggest Transform jutsu is nice jutsu and can make difference in gameplay but now that jutsu have big problem Problem is if use Transform jutsu to transform to anything like ( tree or grass or something ) for hide in hunter or kill some one if he pass x you will be target for him , my suggest : 1 - i think if no one can target you are object (tree or grass or something ) only if move or do any something that will make big difference in gameplay , 2 - if use Transform jutsu to transform to object Time 600 sec is more mybe if will be 250 to 200 that good 3 - if use Transform jutsu to transform to object ( NPC Or Bot ) Dont attack you for make you hide in piece and other player dont see you 4 - if use Transform jutsu to transform to player get you fake name but cant use in chat that will be good in spy mission and hunt and kill thank you for read my suggest if want see my other suggest Forbidden zone1 point
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Hello! I am writing this cause I personally find a huge lack of content in Nin that keeps the game from growing. This is a To Do list for the developers, so one day we will have a real & complete MMO. These are just my ideas, I am waiting for feedback on any of them. I am not here to criticize the developers, I know it's a hard job and they're working really hard. This topic is just must do stuff that we should get in order to keep the game alive and grow it further. I am open to discussion and I'd like seeing your ideas, let's help the devs as a community. 1. Main Storyline and Side Quests The game needs to focus on new players as they are the potential new source of revenue. When you start the academy the tutorial teaches you the basics of the game, but that's not enough. Right now, you can only get Daily Quests, which is fun and all, but it's not enough for a MMO. MMOs should be all about players, teaching them how to play and giving them stuff to do so they don't get bored is the key to retain players and get new ones, that's why almost all big MMOs have a story and quests related to that story. Big Problem: There's no way to learn how to properly farm high level mobs or PVP in game. The only way you can learn PVP and how to farm efficiently is by a lot of trial and error (which means a lot of BI, and let's be honest, it's boring), or by asking the community and finding people to literally stay and teach you, which is horrible for new players. Nin should have a main story with main quests which will take you from level 0 to level 60, forcing you to learn how to farm and how to PVP, there should be tips spread along missions which will take players from 0 knowledge to getting a good grasp on how efficient farming and basics of PVP works. Also, side quests should be spread around the main line story for the players that like playing a lot and want stuff other than PVP or farming. There is nothing to do from low levels up to level 40, or 50+ other than mindlessly farming or dailies, that's a huge problem, players will come, get the dailies done and log out, this becomes boring quickly, as it's so repetitive. Main and Side quests should get harder and harder as you level up, exponentially. There's so many examples of MMOs that do this extremely well, almost every big MMO will have Main/Side quests, so you'll always have stuff to do. 2. Marketplace All MMOs have marketplaces. By marketplace I mean an in-game way to list items and either instantly buy or sell them (look at other MMOs). Why is this a must? For new players and old players, there should be another way to sell items or buy them other than going on discord and trying to find buyers and sellers by DMing lots and lots of people until you get an agreement on price, that's boring and will get people tired pretty quickly. A marketplace where people sell/buy items for ryo would make wonders for the economy and would make everyone lives a lot easier. Also, am I the only one that, as a new player on a MMO, would look at the best most expensive items on the marketplace just to get a grasp on what I should strive for and how great the end game content is? Marketplace is a must, almost all MMOs have one, and because there's a economy in Nin where people sell and buy items for ryo, there should be a in game marketplace. 3. Better PVE content At the moment, the PVE in the game is there, but it lacks a lot. Most mobs drop their specific drop, blanks, and maybe some special item that's worth farming for. New players will get bored of just going near mobs, and pressing z, then doing it all again, and again, for hours. I will just say that low level content regarding PVE is so low and not well made at all, PVE gets better as you level up, most high level mobs forcing you to actually know how to stun them and kite their attacks, but the transition from dumb low level mobs to flickering and stunning hostile mobs is not well made at all. The mobs AI should actually force the new players to use jutsus and use flickers and subs to kite their attacks, this way people will actually play and have fun while farming, and they will teach themselves on using jutsus, which will later help them in PVP and high level PVE. Also, most bosses have an insanely low chance of dropping something good, which brings in the need to do the exact same thing for weeks until you get something good, which is horrible for mentaining players entertained, how can you have fun when you're doing the same thing again and again for literal weeks or months? How bad it is when you go farming for 2 daily hours and you get literally nothing for weeks. In summary, in my opinion, to get a better PVE experience, this game needs: more low level mobs (this means a bigger map, more variety for quests), better low level mobs AI (so new players will actually learn the game while leveling up), more variety in drops (so people don't strive for that 0.1% drop for weeks until they get bored) more bosses that are hard to beat and use flashy jutsus that affect the whole party that's attacking 4. Better PVP content I like the PVP content right now, it's clear that the game is focusing on it a lot. The PVP in nin is incredibly good, but there's content that needs to be refined. In my opinion, orgs make their own content, which is a big big problem. The game should provide content for orgs, other than cosmetics, there should be: in game made (not player organized) tournaments for orgs, common missions for orgs (missions that each member will contribute to, which will benefit the org, members getting rewards for how much they contributed to the mission) More org related content, regarding PVP and PVE Org wars (I can reference to some games that do this well), All of this needs to be in game, not organized by people on discord. I'd like seeing more infiltration, maybe kidnapping missions, there's so much you can do. Nin PVP is so versatile and great and it's really what keeps people playing, that's why it's important to take care of it and develop it further. 5. More content... I know I repeated my self with content, but damn this game really lacks it. I will just make a list of what I think there should be in the future. (once again, that's not to hate on devs or something, it's just constructive criticism on the current state of the game) A functional map (that's so needed for new players, it took me so much time and my friends hated when I used to ask 3 times where some place is, it's a must for the future) More weapons and tools. There's a lack of items in the game, elementals need more variety in the toolset they could use, also, more weapons and tools mean more drops for mobs, which brings me to: More mobs. There are really, in every village, larvas, then a little higher level mob like scorpions, then the little bit higher level like coyotes, then straight up hostile mobs which are hard to beat, the transition to them being hard for new players. There should be more leveling options, that's where main and side quests + dailies would be really useful, adding mobs will allow the addition of more and more quests and more and more ways to get drops (which new players could sell on the marketplace maybe ) More jutsus. I won't even get into it, devs know and the whole community knows. Org jutsus, kage jutsus, chuunin jounin advanced jutsus, all of this would be great. Maybe dungeons? It would be incredible teaming up with your org and go attempt a dungeon, look at the game that do dungeons the best, you know how nice it feels when you finally finish up a dungeon. Maybe a party finder for them. (that's just an idea for the far future content) More bosses with more flashy jutsus and combat, and more drops ofc, for all levels. To wrap it up This topic was all about my opinions and all I'd like to see in the future. I hope I'll at least open up the discussion for some of there features. I think everyone cares about the good of the game and as a community the least we can do it give devs our feedback and help them in a constructive way. I am waiting for your feedback on this topic!1 point
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As long as the genjutsu in question had a decent stat requirement and cooldown so it isn't abused by 1v1 masteries (GF, agi tai, WM etc) that would be fun, even if admittedly it does sound cool to randomly find yourself in a barren genjutsu staring down someone holding a large scythe. It would be cool to see jutsu with more utility, or status's outside the status quo. A random suggestion I had for Crescent Moon Beheading Technique was for the jutsu to actually execute the enemy if it was the finisher, as in they can't be revived, the jutsu is still dog tier overall, but it would be interesting to see. Or bubble's level 30 jutsu putting the user in a bubble, slightly increased movement speed with the added bonus of floating over tags/bear traps etc. (Not an actual suggestion for the jutsu, just a random thought to share regarding jutsu outside the norm...Although it would be nice to actually be able to catch up to people and map lock them lmao, god knows if someone runs from a bubble user they've got no jutsu or options outside of kunais to lock them...Or spit, but you'd really have to stretch for that)1 point
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you choose the best mastery to level with and one of the best teamfight ones aswell. gl on your journey young one. besides doing ur 3 dailies and figuring the other side quests i dont think u need anymore advice as this game is very easy. dont eb discouraged with the slow leveling. it usually takes 3 weeks- 1 month for an experienced to reach lvl 50 which is were the real game begins but you will probably take 2-3 months. make friends and people u can play with swo your experience is better cause this game has a decent rp focus. gl1 point
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Pick up every mob drop. There's an NPC called LevelUp! You can talk to to start a tutorial questline. After that, kill larvae/other low end mobs until you can hit lvl 10 and get your jutsu spec. Fire has good damage, so make sure to spec into int. Fort will be your HP, and chakra is obvious. Don't touch str/agi until you know what you're doing. Join your villages discord and ask any questions you have. Edit: Also when you can spare 80 ryo, buy a kunai from the sword shop.1 point
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Fire is good for farming mobs. It's fairly tough to use solo against other players, but if you practice a lot it will get easier. Don't let people's inevitable trash talk get you down.1 point
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Pink war armor: Exclusive to Riley (An old player) Pink fan: Event exclusive Kunoichi gear (Found in sand): Publicly available. Three items that I can think of. You might be on to something here.1 point
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I agree, Rouges from what I understand should have higher risk = higher reward missions but at this point we are just having worse mission pool than villagers.1 point
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> Topic created to nerf tools. > Someone brings up to create more tools. How does this happen? Also about the non-elementals pummeling everything in their path. Maybe you should finally think about scalings and how some weapons works with buffs? But maybe not.1 point
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They are already getting beat by 1v1 masteries. I invite you to look at any of the recent 1v1 events. The top WMs (and Tais if they bothered to participate) wipe the floor with any elements. Pipe, Fan or otherwise. It extends to 2v2s, 3v3s and so on. By the time you get to the point where elements are objectively better, we're talking about larger group/team fights. Then we wonder why no one leaves the SZ without a group. All things being equal, WM/Tai should come out ahead of the others. But just because a class has the edge in 1v1s doesn't mean it should be nearly impossible to beat. To add to that, the gap is only widening with every new super-charged weapon that drops. It's not like elements are simultaneously getting better at team fights either; one playstyle is surging ahead of the others. I agree instant cast CC has an excessive impact on the PvP meta, but you're looking at this in a vacuum. One change can't come before the other without making existing imbalances even worse. We can't even argue that Advanced will roll up to save the day anymore so if and until WM/Tai/Med get a rework, elementals don't need to have even fewer options. Better to give Leaf something of their own.1 point
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I recall Ueda saying that eventually the transformation will give you the name of the character you transformed into. So that part is coming soon probably. As for not being targetable when you transform into objects, I can almost get behind this. The only issue is that this can be heavily abused behind buildings or underneath trees. You will essentially be invisible. You will be unable to be seen, AND unable to be targeted. This is a little much in my opinion. I would suggest perhaps making your name go away entirely, both the health bar where it would show up top when targeted, and the ??? above your head when targeted, but leave the marker that is on you when targeted. In other words, the ONLY thing that would show up is the reticle, until the player moves or is hit by something. This will still be easy to spot, but will also fool some players occasionally as well. I think a lot of people would just casually not notice their reticle showing up on something 15 tiles away that is under a tree. I think this is the best solution, for it would make transforming into objects a fairly decent way to disguise yourself, while not being an unintentional pure invisibility.1 point
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There's definitely 2 paths that can be taken, nerfing like this post suggests and nerfing elements ability to compete with melee masteries. The other option is presenting a weapon to leaf that can be used similarly to bring elements up to par with the rest of the game. Honestly both are fine imo but WM doesnt seem like its going to be changed any time soon, so giving leaf a cc weapon is probably the best chance.1 point
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If they can be used in the regular game-play, it should be allowed in the tournaments. How can it be fair in one and not the other. And honestly it takes up a jutsu slot for something else you could have got. If something is broken it should be fixed. Need to keep everything consistent, not just apply rules/advantages/disadvantages for one village/mastery.1 point
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I've personally never understood it either, the reasoning for it seems pretty irrelevant when you consider that super rare end game items are allowed. Also, summons are locked behind a 2 second cast that can quite easily be interrupted.1 point
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If you're a mistie, you have an unfair advantage over anyone else because you have a pipe. Summons aren't consistent, correct. They can be very very useless for the person that summoned them. A risk you have to calculate if you want to use it or not. Some combos are broken with just 1 player. This isn't an argument. If a lightning earth user with a pipe hits with lightning cutter, the opponent can be stunned for life. Summons do not take away any skill involved any more than any other things take away skill. OP swords dealing 100 per melee don't take anything away, undodgable flicker combos don't take anything away, ungodly long stuns don't take anything away, running around waiting for subs to come back up doesn't take anything away. You have to be able to fight against many changing conditions in every fight, this just adds another one.1 point
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I killed so many of those samurai, I could not even get the key man. Grats on making it inside.1 point
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Okay I've changed my mind, I'm on board with this now1 point
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WORK IN PROGRESS - any suggestion/constructive criticism is welcome! Hello, my name is Origami Heart. As someone who looks up guides before starting a game, I had to use outdated ones for Nin, like Satsurie's. With more and more new players starting to play every day, I decided to make a more up-to-date one. I will use some Satsurei's guide as a base to work on. Also, make sure to join the game's discord server, to either ask questions, make friends or just chat with other players. Now, without further ado, I will get right into it. PART I. GENERAL INFORMATION Controls are the foundation of the entire game and make just about everything come together, they are keybinded macros which allow you to do various things with your character and other elements of the GUI. Keybindings can be changed to the user needs in the Client, by clicking settings, along with the resolution of the client/game. Navigation controls: You move your character by pressing the Arrow keys. You can move diagonally by pressing 2 arrows at the same time. You can toggle Running on and off by pressing Shift. You pick items by pressing C and speak to NPCs by pressing Z. You can also hide the UI by pressing the F1 key. Combat controls: You can set your jutsus on the Hotbar (shown in the UI legend at the beginning of the guide). It uses the keys from 1-0 and you can swap between hotbars by pressing the combination of Control + the keys from 1-9. Alt allows you to self-cast, it is extremely useful for medics. You target enemies by either clicking on them with your mouse or pressing X. Z is the default attacking key. You charge chakra by holding C. Shortcuts: You can open every menu in the game by just pressing the corresponding key. I - inventory M - Missions N - Ninja (character info) B - Bounty book F - Friendslist You can type in chat by either clicking on the chat bar or pressing Enter. ------------------ Using chat: You can toggle between chats by pressing on them. *General chat shows every message from every chat (except for Damage log). *Map chat shows the messages of everyone in the map you are currently at. *You can speak in Village chat by typing /V in the small bar on the left, it is seen only seen by people from your village and is used to communicate with them when they are far from you, or when you want the whole village to hear it. *Damage log shows the damage you've dealt to monsters or players, and the damage they've dealt to you. *You can send Private messages by typing the receiver's name in the small box. You can respond to messages quickly by typing /r there. I will show you more chat commands in the RP section of the guide. ------------------ You can change the hotkeys by going to Settings after opening the client. You change a key by pressing on it with the LMB and then pressing the key you want. You can also change the resolution and choose between fullscreen and windowed mode. ------------------ A way to open more than one client at the same time is by copying the .bin file from the main game directory and pasting it somewhere else. Then you rename Client.exe (e.g. client2). Before doing so, you shoulda familiarize yourself with the TOS and the Rules. I do not condone any rule breaking, use this at your own risk. ------------------ You can reduce your ping in-game by using a TCP Optimizer or one of the 2 approved 3rd party tunneling softwares: NoPing or PingZapper. PingZapper reduces my latency from 500-600 to a stable 200. It has a 7-day trial that you get by making a PingZapper account and then connecting it to a Steam account. To set it up, your settings should follow these steps: In the end, your settings should look like this: ------------------- Firstly, after downloading and installing the game, you will create your character. In the character creation, you get to choose the village you will spawn in and work for, aswell as the way your character will look (it can be changed afterwards, mostly with in-game clothing and Cash shop items - note that the game is absolutely free-to-play and the Cash shop is almost purely for cosmetics, I will talk about it more a bit later.). The isn't a whole lot of difference between the two villages. There are different mobs (usually with same exp and HP, but different drops and numbers), different clothes, etc., but there is nothing game changing and you will not regret picking either village. As I've only played on Leaf side, the guide will be from the POV of a Leaf ninja (may add Sand in the future) After creating your character, you will get a few (skippable) cutscenes. After finishing them, you will spawn in a classroom. Talking to Yori will give start to the tutorial. After the dialogue is over, exit the classroom and you will appear in a long hallway with 4 doors. Each door is a different part of the tutorial. -The first one will teach you the basics of each mastery and the stats (I will get to them later). -The second door will show you how to charge your chakra and use a jutsu. You will also learn your first jutsu - body flicker. -In the 3rd door, you will be able to practice using tools, like shurikens and kunais. They disappear after the tutorial, so just use them to practice for a bit. -The last challenge is combat. The first time you try, you will inevitably die, but don't worry, it is part of the training. It is to show you that after fainting in combat, you get the "Battle Injuries" effect. It reduces your HP, Chakra and damage with about 50% (I will correct the percentage when I'm sure about it). After completing all 4 challenges in the tutorial, you will have to take an exam in the form of test. It consists of 20 questions split in half. After failing to give the correct answer, you have to start from the beginning. After answering the first 10 questions correctly, you get a new "safe point". The questions cover most of the stuff you learned from the tutorial and is knowledge you will actually need. After passing the exam, you have to find Yori and talk to her again. She will give you the option to choose your bandana (which you can change afterwards if you want) and with that, you become a Genin. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ PART II. LEVELING GUIDE AND PICKING YOUR MASTERIES 1. LEAF GUIDE I got @Rory's permission to use the minimaps that will soon be added to the game. You can use it to navigate in the village. After choosing your bandana, you are ready to start your Ninja training. [1] Academy - you graduate there and can change bandana [2] Hokage building - taking missions, resetting account, Hokage residence. [3] Bridge that splits the village in South and North parts. [4] Village square - all shops but one, gathered in the same place. You can find the Weapons (swords) shop to the left of the bridge [6]. [5] Village gates - entering and leaving the village. [7] Hospital - you respawn there after fainting in battle [8] Hotsprings - for low level mission I also made a simplistic map of Konoha, so you can navigate through it easily. Each square shows the most important places in the village that you will be visiting quite often, in relation to others. For example, the Academy [1] is located on the North-west part of the village. The Shopping area [4] (also called Square) is between the Hospital [7] and the Hotsprings [8], right above the village gates [5]. At first, you will only need the Hokage building and the Gates. After becoming Genin, you have to head over to the Hokage building and accept your first mission. You can take 3 missions a day and they get better with levels. Your first mission is most likely going to be to hunt Larvas. These are the weakest mobs in the game and you will be there for a while. Leveling from 1-10 is probably the most tedious part. It takes even experienced players hours to get there. *Map of the first few areas in Leaf village. Will add a full World Map, provided by @Definitely Not Luffy, further down in the guide. As I said, leveling from 1 to 10 takes a while and is pretty boring. It is going to change in the (hopefully) near future when the new engine is released and there is an actual questline, but for now, the best you can do is start by killing larvas. I'd suggest picking all the cocoons they drop and selling them. Elemental masteries can buy a kunai from the Weapons shop for 80 ryo (1 cocoon = 1 ryo), which makes leveling for them easier. Melee masteries get to 10 faster, since their basic attacks deal more damage and they can equip swords. As leveling differs for different masteries and to a point depends on personal preferences and experience, I'll try to give my recommendations for training spots. They may not be the most optimal, but hopefully it will give you an idea of what you have to be doing. From level 1 to 5 you should stick to killing larvas and picking up all cocoons and if lucky - blank scrolls, you will need a lot of them for Jutsus. You should know what blank scrolls do by now (from the tutorial), but just in case.. blank scrolls drop from monsters, they have a low drop rate which makes them very valuable. You can take your blank scrolls to the Scroll shop in the village and Enchant them into Sealable Scrolls (it consumes the scroll and has a set chance to succeed/fail). Different level jutsus require a different level blank scroll. For example: Level 1-19 jutsus require a Sealable Scroll I, which has 50% chance to succeed from a blank scroll. Level 20-29 jutsus require a Sealable Scroll II, with 30% chance. Level 30-35 jutsus require a Sealable Scroll III, with 10% success rate. Since January 17th 2018, there's now a limit to how many jutsus you can have. So you have to be careful which jutsus you pick. My advise is to check this page. It has all masteries and most of their jutsus, so you can choose for yourself which jutsus you will need. You should also plan ahead for your second mastery and all the jutsus that will come in the future. 1 - Max 5 Jutsus 5 - Max 6 Jutsus 10 - Max 7 Jutsus 15 - Max 8 Jutsus 30 - Max 11 Jutsus 50 - Max 15 Jutsus I decided to use @Satsurie's table of jutsus. It shows you the levels needed for each jutsu of each mastery. It may be incomplete, since it's an old table, so I will revise it eventually. If your Enchanting is successful, you can trade it for a jutsu scroll. You won't be using the blank scrolls until level 15 (or lv16 for Lightning mastery), so just save them. You get a free jutsu at level 10, which is the level you get to pick your first mastery (I will get to it shortly). Anyway, as I was saying, you stay at Larvas from 1-5 (you can stay there until 10 if you'd like, it will just take a lot of time). It's recommended to try and find other people to team up with. The teaming system in Nin isn't the greatest, but it helps early on and making new friends can make the grind a lot less tedious. After 5, when you have a weapon bought, you can go to Spiders. Again, don't forget to use your missions. I'd recommend staying there until level 10. After hours and hours of grinding (hopefully atleast a bit enjoyable), you get to pick your first mastery. As of right now, there are 8 masteries in the game - 5 elemental and 3 non-elemental masteries. Fire Elemental Mastery allows the ninja to learn Fire techniques that allow ninjas to dish out large amounts of damage to multiple ninjas. Wind Elemental Mastery allows the ninja to learn Wind techniques that are sharp, fast and deadly. Lightning Elemental Mastery allows the ninja to learn Lightning techniques that are high in damage and immobilizing. Earth Elemental Mastery allows the ninja to learn Earth techniques that have large area of effect and effectively control crowds. Water Elemental Mastery allows the ninja to learn Water techniques. Water is a very balanced nature and as such can be useful in many situations. Medical Mastery allows the ninja to learn Medical techniques such as healing and reviving fainted ninjas, as well as harness the deadliness of poisons and toxins in combat. Weapon Mastery gives the ninja strong control over tools and blades, making them able to use things like Shurikens, Kunais, Swords in extraordinary ways. Taijutsu Mastery allows the ninja to master hand-to-hand combat and learn Taijutsu techniques, taking physical limitations to a new level. I will not go in detail for each mastery, I've instead linked the wiki articles to the names of each mastery. You can find everything about them there - jutsus, strenghts, weaknesses, etc. Elemental masteries' damage scales with intelligence, Wind making the one exception. Non-elemental masteries' builds however, are mostly up to preference. Medical ninjas can go for either Chakra or Int, or the combination of the two. Weapon masters can use Strenght for weapons or Int for tools/traps. Taijutsu masters can choose to go either Agility Tai or Leaf's special - Gentle fist. The former uses Agility for damage. The latter uses Strength. After a patch from the 25th January 2018, stat requirements were implemented, making hybrid builds not (as?) viable. In my opinion, Best PvE masteries (for leveling up) are Fire, Earth and Water, due to their AoE jutsus. Best PvP masteries are Water, GF, Earth; Water, Earth and Fire excel in teamfights. A generic elemental build (and my own, as a Water user) would be, ~100 int, ~1000 HP and ~250 chakra . This is just an example, as there are many combinations you could use, depending on how you want to play your game. HP has higher value than damage, since 1 point in Fortitude increases your Hit points by 10, while 1 point in Agi, Str or Int increases your damage by a lot less. For example, Water jutsus gain about 4 damage per 5 points (the amount you get from leveling up) in Int. 5 points in HP would increase your HP by 50. For more detailed information on masteries and builds, I'd suggest checking @Jun's guide here; and @Daishin's guide here. They will help you find the build that fits your own playstyle. If you feel like the mastery you've chosen isn't the right one for you, you can reset your progress in the Account Manager on the first floor of the Hokage building. Be careful with it, because you will lose everything, except for most Cash Shop items. Your levels, your items, your jutsus, your ryo, everything will be lost and you will start again from level 1. Be careful with your stat distribution aswell. Stats can only be reset by resetting your whole character, or by purchasing a Stat Reset Scroll from the Cash Shop. At level 10, you get to pick your first mater. A window will appear as you level up and you just have to choose the mastery you want. This is when you get your first mastery jutsu. You get a free scroll from the Scroll shop, for you to get your lv10 jutsu. After trading the scroll, it will appear in your inventory. You can learn the jutsu by using the scroll (double LMB click or right-click + use). The jutsu will then appear in your jutsus menu [J]. You then drag it onto your hotbar on the bottom of the screen. After level 10, You should try and do the Seals missions in both Leaf and Sand village (it will be hard to do them in Sand, because the two villages are in war). You start getting better Daily missions after this point, aswell. For monsters at this level, I'd recommend Wolves. They have 72 HP and deal 25 damage (so it's advised to invest a few points in fortitude). On kill, they reward 67 exp points. World blessing helps a lot here and will be quite helpful for the rest of your leveling. It is a Cash shop item that boosts the experience gain for all the players in the server by 1.5x (50%) for 1 hour. @Itachi Uchiha reminded me of something I had forgotten to mention. The Blessings work on missions aswell as farming. Some of the daily missions, especially the ones in the higher levels that give hundreds of thousands of exp, are better done in Blessing. For example a level 30 mission, called Docs for short, gives about 200k base experience, with World Blessing buff, the exp goes up to 300k. It is up to preference if you would like to wait for a blessing when turning a mission in. On the other hand, for the special missions (like Venoms mission, Seals, Toad missions, Bandit mission, etc.), waiting for a Blessing is a must. They can only be done once and some of them give you a whole level if you do them in Blessing. The one thing you need to know about Blessings is, you don't ask for one. If somebody wants to buy one and use it, good. Again, as Larvas (and same goes for Spiders), try and pick up everything that drops. I've had a lot of luck with Blank scrolls at Wolves, so now may be a good time to collect some scrolls. I'd stay at Wolves until level 15 ish, which is when you get your 2nd jutsu (unless you're lightning). After Wolves, you should head to Tigers. If you are a melee mastery, I'd stay at Wolves longer, since basic attacks stop being as efficient at this point and elemental masteries start leveling a lot faster than melees, due to their high damage ranged attacks. I have a very limited knowledge about melee masteries' leveling methods, so I will continue with just the Elemental masteries. Tigers are the first aggressive mobs that you will encounter. They will try to attack you when you go close to them, and they will actually chase you down. A team is recommended, since they have quite a bit of HP (104 for the normal tigers and 146 for White tigers). Their attacks hurt a lot more, too, so you will need to have atleast 200 HP by this point. On kill they give 97 and 127 exp points respectively for normal and White tigers. You'll stay at tigers until level 20 ish. An important thing I have to mention is, you stop getting experience from monsters when you reach a level 10 levels higher than theirs. For example, if the normal tigers are level 13, you stop getting exp from them at level 23. So you could technically stay there until then. Afterwards, you can try to go to the Sewers in village. It's where the Rats dwell. They are aggressive, just like Tigers, have 193 HP and damage you for 53 damage. They give 172 experience points on kill and have a chance to drop a rare item - a sword called Twin Fangs (ADD A SCREENSHOT!) and is worth quite a bit of Ryo. You should be able to get to level 25 quite easily here. Just walk around, aggro all Rats and try to kill them with AoE jutsus (if you have any). It is also a good time to do the Venoms mission. It takes 100 Snake venoms and as Snakes are too strong for you at this level, you have to try and get the Ryo to buy them. Right now, 1 venom costs 15-20 ryo, so 100 venoms would cost between 1.5 and 2k ryo. It really depends on the mastery and your knowledge of the game. A lucky drop of Twin Fangs (considering you won't be using it) can make you more than enough Ryo to afford it, as it sells for roughly 5k ryo. You should also try and find a high level player to help you with defeating Guren, a boss in Takumi - the village of the missing ninjas. That is right, there is a 3rd Village. You can become a missing Ninja by betraying your village or a Hermit, by asking the Kage of your village to exile you, so you don't have to be sided with either of the original Villages. It is not recommended to become missing, especially if you are new, since they are enemies to everyone and are being hunted. After lv 25, you should try and go to the Snakes' lair, which is filled with Snakes (duh..). There's a lot of snakes and they hurt a lot, so a team is recommended. You can make a lot of ryo here, since their Venoms are very sought after. If they are too hard for you or you don't have a team, I'd REAAAAALLY recommend going to Big Scarabs in the Sand Village. This is literally the best map in the game for grinding. Trust me, if you are an elemental mastery and deal enough damage, you won't want to ever leave that map. There's a big map in which you can aggro 10+ mobs and kill them with AoE jutsus. They have the same stats as rats and drop another rare item - Seji no Hani (also known as Double Fan). Only downside to this map is the close proximity to Sand Village and the risk of being found and killed. You should also not forget to do your missions. Guard Duty aswell as Parcel Delivery give a very nice exp and should be done as much as possible. Until a while ago, missions were sharable, so they could be done daily, even a few times a day, but now you can only get missions from the Missions desk. At level 30, a new NPC appears in the Missions room. By talking to Hitsutomo, you can start the missions leading to the newly released Toad Village. I will not get in details about it, but it is kind of hard. If you do manage to do them, aswell as the missions in the Toad Village, you will get quite a bit of exp and levels. After level 30, there aren't many options. Leveling becomes slow, grinding feels unnecessary and pointless, so you mostly do daily missions. At this point you start getting missions that give you 2-3 hours worth of grind experience, which are your main source of exp. You can always go and grind monsters for some extra exp, but it just doesn't feel very rewarding. You can use this time to level up your jutsus. You'd probably realise it by this point, but your jutsus level up when you use them on monsters (or players). Each level makes the jutsu slightly better (extra damage, lower cooldown, bigger range, etc.). Levels 30-50 (which is the level cap) take a lot of time and patience. Just do your dailies everyday. You can grind mobs solo up until level 46 (Bears being level 36 and higher leveled mobs being too hard for soloing). After the long (I'd say about month and a half to 2 months) and mostly boring grind, you hit 50 and it is time to choose your 2nd mastery. Again, it's only a recommendation, not the optimal way to train, and it'd probably be a lot different for elements and melee users, as I haven't really played the latter, but to summerize the Leveling part of the guide: Level 1-5 - Larva Level 5-10 - Spiders Level 10-15 - Wolves Level 15-20 - Tigers Level 20 - 25 - Rats (Path to Sewers opens after doing Leaf Seal mission) Level 25 - 30 - Snakes or Big scarabs Level 30-35 - Toad Village Missions, Bears and the high level Missions like Docs, WW, etc. Level 35-46 - Bears and Daily missions Level 46-50 - Daily missions ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 1. SAND GUIDE Both Sand and Leaf villages are a good place to be. You will not gain any particular advantage by choosing any of the two. The main difference between the two is the mobs, the clothing, the exclusive masteries (Gentle fist for Leaf, Fan style for Sand). After creating your character in Sand, you will appear in a big training room. The first thing you need to do is speak to Saita. He will guide you through what you have to do. After finishing the dialogue, arrows will appear and you have to go to the right. You will then head to the rooms in the north side of the room. Just like in Leaf, you will have to complete all 4 parts of the tutorial and they will give you the basics you need to start your adventure. The first room will introduce you to masteries, stats and different types of zones (PvP wise). In the second room you will learn your first jutsu - Cloak of Invisibility. Speak to the scroll on the table, after the dialogue, open your Inventory (I) and double click on the scroll. Then open your Jutsus menu (J) and drag the jutsu on your hotbar (by hovering over it and dragging it down, while holding your LMB). To cast jutsus you need Chakra. It appears on the bottom of the screen in blue colour (right of HP bar [red]). You charge chakra by holding C. When you charge your chakra, press the hotkey on which you put the cloak (or just double click on it in your Jutsus menu), and pass the scorpions. You have to be invisible to make it through, they will kill you otherwise. Then speak to Tama. The third room is target practice. You will learn how to use tools. Break the boxes on the right by hitting them (Z), then pick up the tools by pressing C once. Assign them to your hotbar by dragging them from your inventory. PSA: The tools will disappear after you leave the room, so you shouldn't be picking more than 5. In the last room, you will be introduced to combat. After speaking to the NPC, activate the scroll on the left. A few scorpions will spawn and you will have to hit them. You will inevitably die and respawn on a bed. It is to teach you of Battle injuries. Go to the right and back in the room, interact with the scroll and it will spawn a different type of mobs - ducklings. They are easy to kill and you only need to kill one. Then talk to the NPC again and your tutorial is over. Leave the room and an arrow will appear. Follow it and you will enter a room with scorpions in it. You have to kill 10 scorpions and collect their tails to be able to proceed. After you have them, talk to the NPC, then to the wall circled in red in the screenshot below. After interacting with it, you should be able to enter and interact with the scroll on the table. A 20 questions exam will begin. It is split in 2 parts with 10 questions and you have to answer all questions correctly. After completing the exam, you will speak to the mentor and recieve your first rank - genin, and a headband. Here begins your real journey. After becoming a Genin, you will want to head north and leave the village, the map you will enter is called GD (from a mission called Guard Duty), I will use it for a reference point. Then go north-west until you reach your first mobs - larvas. You want to stay at larvas until you reach level 5. Pick all the cocoons and sell them in the shops in village. You have a chance to get blank scrolls, aswell. Keep those! After hitting level 4 (for int masteries) or 5 (for str masteries), if you have enough money or if you can find someone to give it to you, you can equip a weapon. Check leaf part of the guide for the weapons you need, aswell as the village map for the location of the shops. After this, you should head of the GD map. This is where scorpions are. You will be staying here until level 7. Again, pick everything they drop, you can even sell their drops to players, since they are needed for a mission. From level 7 to level 9, you will be killing stingers. You want to head to the map to the left of larvas. They drop the same item as scorpions, so you should keep those and sell to players, or you can sell in the shops again if you need the ryo fast. You then want to go to the left of the stingers map, where coyotes are. You will stay there from level 9 to level 13. At Level 10 you can pick your first mastery, so you can stay at stingers until you get to it. If you are unsure of what mastery you want or how it works, check the leaf part of the guide and/or the masteries wiki page. It is also a good time to do Seals missions in both Sand, and with some help, Leaf villages. It is important to do them during a blessing (explained in the Leaf part). From levels 13-17, you should go to Scarabs. They are located above the stingers map. They are the first aggressive mobs you will face, and they are many, so you should be extremely careful and if possible, find a team. After level 17, you should go to the Tunnelers. There are 2 maps where you can find them. One of them is left of Coyotes. The other is a bit further away, but it's easier, since there is more space to run around and kite. Go right of the scorpions map, then go all the way up. You will find them there. You should stay there until around level 23. From 23 to around 25, you should go to Big Scarabs cave, located on the north side of the Scarabs map. You need to have completeled the Sand seals mission for it to open. After that you can go to Snakes (use the world map below to navigate) until you no longer get exp from them and then to Bears until level 46. After level 30, your main source of exp are missions, but you should still grind monsters for extra exp. At level 30 you can start the Toad Village questline by speaking to the Frog in the missions room. Completing the whole questline will give you a lot of exp. To summerize: 1 - 5 Larva 5 - 7 Scorps 7 - 9 Stingers 9 - 13 Coyotes 13 - 17 Scarabs 17 - 23 Tunnelers 23 - 25 Big scarabs 25+ - Snakes * - 46 - Bears I'm not at all experienced or knowledgable with leveling in sand, so I had to use @Hotaru's help for it. I'd advise reading the Leaf part of the guide, since it has more information for each level. In conclusion, the most important thing in leveling and for playing the game in general, is to try and make friends. Be nice to people, join an organization or a clan (I will talk about them later), be a part of something big. Or find a goal (Being a Hokage, in the ANBU, etc.) to work for. The grind feels a lot more fun and rewarding. *Underneath is the full World Map with all the current areas and maps (except for Toad, as it's a different instance). Big thanks to @Definitely Not Luffy for showing it to me. The map will be very useful for you and I will be using it to pinpoint locations in the guide. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ PART III. GAME KNOWLEDGE. 1. Roleplay The game is very RP oriented, we create our own organizations and clans. We have Akatsuki, ANBU, Village Leaders, Chunins, et cetera. It is very important to be able to stay in character. If you are new to Roleplaying, I'd suggest checking Saku's guide. A big part of roleplaying is using the chat correctly. You can use "/e" in chat to express emotions or describe an action. For example "/e is sleeping" would appear as Origami Heart is sleeping. Other chat commands that can be used in RP are: /y - /r - /n - /<3 - /go - /... - /! - /? - /huh - /clap - /slowclap - /' - /cry - /wave - /wave (changed) - /grr - /!! - /321 - (3 2 1 GO! animation) (they appear ontop of your character) To speak out-of-character use parentheses, for example - (I need to afk for a bit). ------- There are also RP missions, which Ranked ninja (Chunin and above) can host for other players in their village. RP Missions are player-ran missions that reward players for role-playing. The rewards for each mission are not substantial to the point where it is unfair if you just want to play the game without RPing, but is designed to encourage players to take a break from grinding and reward them for role-playing if they're already acquainted with the magic of it. For players who don't know the magic yet, it provides an incentive for them to give it a try. They way they work is: All players can take RP Missions from the 2nd NPC at the Mission Assignment Desk (Koda for Leaf / Basho for Sand) You can take RP Missions at Levels 12, 17, 22 and 27. Each of which is a tier higher than the next. Ranked ninja (Chunin and Above) will announce their availability for an RP Mission in village chat. Ninja who want to attempt an RP Mission should form a team of 3 and find a Ranked ninja (Chunin and above) to be their team leader and host their RP Mission. The Ranked ninja will assign an appropriate task, training or RP scenario which should take estimatedly 30 minutes, or longer (with prior notice) On completing the task, they will be handed RP Tokens to claim their rewards from the Mission Assignment Desk. Currently there are 7 ranks in a village (they are almost purely for RP purposes): Academy Students is the rank you start with when you start the game. Genin is the first obtainable rank, after you graduate from the academy. Specialized Jonin is a title rewarded to those who've proven worthy of it by showing unmatched skills in something. Chunin is the title you obtain after successfully pass the Chunin exam, which is hosted every few months. You become a Jonin by leading a team of Genins to the Chunin exam and host a set number of RP missions. You have to help others daily. Chunin rank is required for promotion to Jonin. Council members are chosen by the village in the council election. They work closely with the Hokage and help them make important decisions. The Kage is elected by the council members. They are the most important ninja in the village and make all the final decisions for the village's future. They have the power to exile people (the Missing ninjas I've mentioned before). There are 2 ranks that are obtained by completely other means and have different purpose. Gold Ninja is given to those who've decided to purchase premium membership and support the game. Silver Ninja is given to people who've contributed to the development of the game. ---- There are also clans nad Organizations that you can join. They are created by players and for now, they are purely for RP. They are not a part of the game, for now. You can check the current organizations here. The clans you can see in the Village forums. 2. Shopping for clothes (WIP) As I mentioned at the beginning of this guide, there are a few ways to customize your character, after it's been created. The most common and accessible way is buying in-game clothing from the stores in villages. As I already mentioned, currently there are 3 villages. Each Village has different clothing to offer. (images and prices are taken from Wiki as the game as it would take too long to go to each village, credits to the creators) PSA: New items are being added in the shops all the time, so make sure you check them out if I haven't added them here. LEAF SAND TAKUMI Other shops to buy clothing and accessories from are: ((ADD SCREENSHOTS)) Event HQ in Takumi Leaf's Optic Store Sand's Utility Store There is another way to customize your character - the Cash shop. You can buy costumes, accessories, or get a new hairstyle. *Example of my character with a premium hairstyle, armor and a back scroll. On a side note, there are shops in every village that sell food (for RP purposes, I suppose, it doesn't actually heal you), like ramen, sushi, even a famous brand of soda. There are, however, shops that sell health and chakra regenerating "potions". You can buy Blood Pills and Chakra Pills in every village, and Toad Oil in the Toad Village. I will not go into them too much, because I don't really use them. 3. Items obtained from drops (WIP) Gas mask, cigarette, double fan, twin fangs, gafuki sword ((ADD MORE AND INCLUDE SCREENSHOTS)) Twin fangs - dropped by Rats in the sewers in Leaf village. No Hani (also known as double fan) - dropped by Big Scarabs near Sand village. Gas mask - dropped by one of the bandits on the Snow mointain (after Snow wolves). 4. Ryo making guide (WIP) venom, rares, other quest items ((TO ADD MORE)) For ryo, at early levels, you want to pick up everything that mobs drop and sell in the shops in village. You should keep some of them, like cocoons, spider eggs, big scarab shells, etc., since they are needed for missions. You can sell those to players. At higher levels, best items to farm for selling are: Snake venoms - in the snake lair, right of the 2nd bear map (from Leaf). Snow Wolf fur - from Snow wolves, left of the 2nd bear map, in a cave past Koji. Blank scrolls - after getting all of your jutsus, they drop from any mob. Rare items - Rats, Big Scarabs, Bandits in both Takumi and Snow mountain. @Niti made it easier for me by creating a price list. You can check the price of every item there and choose the item you want to farm for ryo, based on what's easy and/or most profitable for you. ---------------------------------------------------- Thank you for checking my guide. I hope it will help you in your journey! TO DO: -Add more information -Make the guide more presentable - FAQ1 point
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so I am a pink lover who seeks to obtain as much pink in nin as possible so I have to reach out to the community and ask if anyone knows ;-; I've been around quite a while and have to wonder...WHYYYYY!!!!...does rory make everything pink so damn exclusive. half of the good looking pink items are event exclusive and it brings me pain ;-;0 points
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