Leaderboard

Popular Content

Showing content with the highest reputation on 09/05/2021 in all areas

  1. I respect your decision to get rid of the knockback bug. However, the meta had shifted from wind months ago when vacuum sphere was changed from instant cast to 1 second cast. For many months now the meta has been int med + elemental/wm or pure wm. With the addition of this new bug fix wind has lost another one of it's unique abilities. It now has a single tile shuriken with no evolution line, a slow moving wind scythe pierce ability, a borderline useless vacuum sphere. Claw and the homing are wind's redeeming jutsus, drilling air bullet is still good but will only be used for cancelling situations. I have a great suggestion for vacuum sphere (2 suggestions) 1- Make it so I can use the vacuum spheres 3x in succession (I need to press the jutsu 3 times for all 3 bullets to come out) within a time limit of casting the jutsu (8 seconds to use all 3 bullets or it goes on c/d.) 2- Keep it how it is now but make it so the first bullet STUNS the opponent so that bullet 2 and 3 actually land and deal dmg (right now people can just dodge the other 2) Thanks for reading
    2 points
  2. How can I say no to one of the most notorious! This one was a lot of fun to do, as I am a HUGE fan of the FF franchise and 7 has been one of my favorite games for almost 2 decades! Hope you like it brotha!
    2 points
  3. Mailbox System This isn't activated for player use yet, but we've added a new mailbox feature where we can send items to players when their inventory is full, for events etc. An example of usage for this will be that when players house rent ends, we'll collect their furniture and mail it to them. Other uses would be for debugging players or distributing items for events (eg. Free stat reset day~) This will come a bit later, but we also intend to let players send items to each other for a Ryo (in-game currency) fee/tax. Knockback System Rework Can no longer control knockback directions by changing own direction for projectiles Slight knockback animations so players can track targets better visually. Also optimized and cleaned up the code a lot. I understand that this will rustle some feathers. Although it's a bug fix, players have built a meta game around this bug and fixing it was a decision that I had to take serious consideration about. It was a bug that introduced some level of complexity to combat, but it was also very hard to balance around. We'll have to make some balance changes in the coming days, and we're open to feedback. Added warning when dropping an item in an instanced map Players were thinking they could transfer items in instanced maps. Added new feature to our universal control prompts (Esc to cancel). Added text wrapping to new UI system, used for improving text rendering on confirmation prompts for now. (Admin only) Dummy logged in players now can be attacked (Admin only) Added command for us to broadcast messages to specific villages Fixed Projectile Max Range rendering (they were disappearing too late). Fixed players being unable to Right click -> Report concealed ninja. Fixed world maps in village displaying general world map rather than village specific maps. Fixed players getting stuck when using a buff (eg. Substitution Technique) right after changing maps. Fixed 2 misc. obscure client crashes due to null values. Fixed players being able to get knocked back into player house walls and solid furniture.
    2 points
  4. Hey Yall! Its your boy Voxa! coming with a concept for reworking the lvl 30 WM Strength jutsu: In the past few weeks that I've been playing - The one thing I've notice is that WM is firstly dope AF and that the lvl 30 WM strength jutsu is not used by WMasters! Here I present a possible rework: (Note I'm bad at editing and its the idea that counts ignore my bad paint skills and video editing skills ) Let me know what you think Cheeeeeers! 1) The jutsu Information: 2) The jutsu Hitbox: (green arrow is movement / red boxes are hit box) 3) The jutsu animation Idea: 2021-09-04 15-59-04.mp4
    1 point
  5. Oooh jeeeez I love iit amazing!
    1 point
  6. Ive got a question. I want to change my name . In the past i saw a scroll that give us the opportunity to change our name. But now i aint find it anymore? Can i get some help about that . tanks
    1 point
  7. First one would be interesting but if it was made in that way, the jutsu should lose both the selfstun and the stun it has. It should just be a fast projectile u can shoot 3 times.
    1 point
  8. Added Clamshell Robe for Mist (& Mist Missing) Ninja, now selling in Mist Village Clothing shop. Art by @Fuze thank you! Fixed bug with Blue Furred Armor giving +1 Strength and having wrong description. Renamed "Mist Clothing Shop" to "Mist Village Clothing Shop".
    1 point
  9. 1 point
  10. The sad truth is, you can very well be 2 years old and become Kazekage due to the system Rory made for it. And that same system will let that 2 year old make everyone else leave the village/game instead of being able to usurp them. This should 100% be fixed. Also I agree with you @kirisamefrfr.
    1 point
  11. Intellect wind mastery is the only of the elements to have no jutsu that evolves. Fire and Water have single bullets that evolve into triple. Earth and Light have EP/Cutter evolutions. I have an unique idea for wind shuriken to have an evolution that is a bit different than any jutsu we have in game right now. The current wind shuriken is thrown like this: For my idea, the evolved wind shuriken would react different due the users advanced learning of controlling wind. The shuriken would travel forward normally and at it's max range it would reverse course and go back to it's starting point. Also, the stronger wind currents would make the shuriken become piercing. (Possibly hitting twice if someone stays in it's path, but thats a balance decision) images not drawn to scale, just trying to better showcase the idea
    1 point
  12. Fuuma is the best jutsu in the game. We should definitely add an evolution line for fuuma.
    1 point
  13. I was waiting for someone to request some "relatable" stuff. I LOVE the sprite work for this game and it would be awesome if I could possibly try and add a few pieces of my own some day! Hopefully this can showcase my ability a little bit. ANYWAY, I am definitely gunna try Kawaki! That scarf is SIKKK.
    1 point
  14. I disagree, I did this with the hardships that come with it so should you. The tower is meant to be hard almost impossible, not everyone has the stomach to kill samurais! Also if you complete the tower quest line THEN you should receive a hero's blessing of sorts which would be : Hero's Blessing : This passive is given to the one who completes the land of iron questline and defeats the evil General Mitsuhide! Passive : All land of iron mobs do not aggro you unless you attack first.
    1 point
  15. Please Lord almighty, deliver us storage for our homes so that we may be less encumbered in our journeys to lands far and wide. So that we may have our pockets full with weapons of war and not clothing. In Rory's name, amen.
    1 point
  16. LOVE Fire Emblem! Chrom is THAT GUY. Hope this is the version of him you were thinking. MIGHT try that Mandalorian one later, unsure how well I can translate RL to Pixels. CHEERS!
    1 point
  17. so....like this? I watched Black Clover season 1 and 2 but completely fell off so I forgot what outfit he actually wears. I liked this one and went with it! Hope you like it!
    1 point
  18. I like it. I would be happy to see more.
    1 point
  19. That’s pretty dope
    1 point
  20. Lore/Backstory: With nowhere to go, the organization calling themselves 'Team Aggression' decided to set their sights on the Mist Village in order to use the village's Legendary Swords. While they completed this objective, a while after, animosity and tension grew as some of the other villagers believed that the organization didn't have the village's best interest in mind and were using the village for its Legendary Swords. Multiple villagers decided to stage a coup against them. This led to an all-out war within the Mist Village. After a bloody, hard-fought battle, Team Aggression was exiled from the village. Giving fair warning to the Mist that they would be back.
    1 point
This leaderboard is set to Toronto/GMT-05:00