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This post will detail a way to balance Yamazaru in different ways which I have thought of. (I own the sword). Now usually what happens when a new weapon drops is that the entire community will complain to Rory to get it nerfed until it does then the weapon becomes another useless project. Currently when new weapons are added they are almost identical to weapons already in the game but with increased stat points. In Yamazaru's case, it's a reskin of bonesword with higher str req and high base dmg. I have some unique ideas on how to change this. I'm here to advocate the following changes to Yamazaru. Changes: ADD 1 PASSIVE ONLY. Decrease the base damage to 46. I find that to be fair as Bonesword is 36. New passive : Yamazaru has a 1/16 chance (this can change, but usually it takes around 16 autos to deplete your opponents hp) to incur bleeding on the enemies. The bleeding will damage for 17 per tick up to 3 ticks. (51 dmg in total). New passive : Yamazaru has a 1/16 chance to land a double auto on opponent. (This should really be more for Double Scythes so up to you Rory) The 2nd hit will be HALF the dmg of normal autos. For example, Yamazaru usually does 91 on autos, on the double hit it would do 91 + 45 with a cool animation. These are the ideas I have currenty, feel free to share your thoughts. This is my way of trying to implement new precedent to BALANCE new things in the game rather than cry nerf without any reasoning or though.2 points
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"Because i dont need reason" "Welcome to sand" @Ueda Why do you let that persist. Toxicity does not equal monarchy or whatever ruler-ship you call Sand. There should be ways to fight back even if they have all the power.2 points
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Hello! I am writing this cause I personally find a huge lack of content in Nin that keeps the game from growing. This is a To Do list for the developers, so one day we will have a real & complete MMO. These are just my ideas, I am waiting for feedback on any of them. I am not here to criticize the developers, I know it's a hard job and they're working really hard. This topic is just must do stuff that we should get in order to keep the game alive and grow it further. I am open to discussion and I'd like seeing your ideas, let's help the devs as a community. 1. Main Storyline and Side Quests The game needs to focus on new players as they are the potential new source of revenue. When you start the academy the tutorial teaches you the basics of the game, but that's not enough. Right now, you can only get Daily Quests, which is fun and all, but it's not enough for a MMO. MMOs should be all about players, teaching them how to play and giving them stuff to do so they don't get bored is the key to retain players and get new ones, that's why almost all big MMOs have a story and quests related to that story. Big Problem: There's no way to learn how to properly farm high level mobs or PVP in game. The only way you can learn PVP and how to farm efficiently is by a lot of trial and error (which means a lot of BI, and let's be honest, it's boring), or by asking the community and finding people to literally stay and teach you, which is horrible for new players. Nin should have a main story with main quests which will take you from level 0 to level 60, forcing you to learn how to farm and how to PVP, there should be tips spread along missions which will take players from 0 knowledge to getting a good grasp on how efficient farming and basics of PVP works. Also, side quests should be spread around the main line story for the players that like playing a lot and want stuff other than PVP or farming. There is nothing to do from low levels up to level 40, or 50+ other than mindlessly farming or dailies, that's a huge problem, players will come, get the dailies done and log out, this becomes boring quickly, as it's so repetitive. Main and Side quests should get harder and harder as you level up, exponentially. There's so many examples of MMOs that do this extremely well, almost every big MMO will have Main/Side quests, so you'll always have stuff to do. 2. Marketplace All MMOs have marketplaces. By marketplace I mean an in-game way to list items and either instantly buy or sell them (look at other MMOs). Why is this a must? For new players and old players, there should be another way to sell items or buy them other than going on discord and trying to find buyers and sellers by DMing lots and lots of people until you get an agreement on price, that's boring and will get people tired pretty quickly. A marketplace where people sell/buy items for ryo would make wonders for the economy and would make everyone lives a lot easier. Also, am I the only one that, as a new player on a MMO, would look at the best most expensive items on the marketplace just to get a grasp on what I should strive for and how great the end game content is? Marketplace is a must, almost all MMOs have one, and because there's a economy in Nin where people sell and buy items for ryo, there should be a in game marketplace. 3. Better PVE content At the moment, the PVE in the game is there, but it lacks a lot. Most mobs drop their specific drop, blanks, and maybe some special item that's worth farming for. New players will get bored of just going near mobs, and pressing z, then doing it all again, and again, for hours. I will just say that low level content regarding PVE is so low and not well made at all, PVE gets better as you level up, most high level mobs forcing you to actually know how to stun them and kite their attacks, but the transition from dumb low level mobs to flickering and stunning hostile mobs is not well made at all. The mobs AI should actually force the new players to use jutsus and use flickers and subs to kite their attacks, this way people will actually play and have fun while farming, and they will teach themselves on using jutsus, which will later help them in PVP and high level PVE. Also, most bosses have an insanely low chance of dropping something good, which brings in the need to do the exact same thing for weeks until you get something good, which is horrible for mentaining players entertained, how can you have fun when you're doing the same thing again and again for literal weeks or months? How bad it is when you go farming for 2 daily hours and you get literally nothing for weeks. In summary, in my opinion, to get a better PVE experience, this game needs: more low level mobs (this means a bigger map, more variety for quests), better low level mobs AI (so new players will actually learn the game while leveling up), more variety in drops (so people don't strive for that 0.1% drop for weeks until they get bored) more bosses that are hard to beat and use flashy jutsus that affect the whole party that's attacking 4. Better PVP content I like the PVP content right now, it's clear that the game is focusing on it a lot. The PVP in nin is incredibly good, but there's content that needs to be refined. In my opinion, orgs make their own content, which is a big big problem. The game should provide content for orgs, other than cosmetics, there should be: in game made (not player organized) tournaments for orgs, common missions for orgs (missions that each member will contribute to, which will benefit the org, members getting rewards for how much they contributed to the mission) More org related content, regarding PVP and PVE Org wars (I can reference to some games that do this well), All of this needs to be in game, not organized by people on discord. I'd like seeing more infiltration, maybe kidnapping missions, there's so much you can do. Nin PVP is so versatile and great and it's really what keeps people playing, that's why it's important to take care of it and develop it further. 5. More content... I know I repeated my self with content, but damn this game really lacks it. I will just make a list of what I think there should be in the future. (once again, that's not to hate on devs or something, it's just constructive criticism on the current state of the game) A functional map (that's so needed for new players, it took me so much time and my friends hated when I used to ask 3 times where some place is, it's a must for the future) More weapons and tools. There's a lack of items in the game, elementals need more variety in the toolset they could use, also, more weapons and tools mean more drops for mobs, which brings me to: More mobs. There are really, in every village, larvas, then a little higher level mob like scorpions, then the little bit higher level like coyotes, then straight up hostile mobs which are hard to beat, the transition to them being hard for new players. There should be more leveling options, that's where main and side quests + dailies would be really useful, adding mobs will allow the addition of more and more quests and more and more ways to get drops (which new players could sell on the marketplace maybe ) More jutsus. I won't even get into it, devs know and the whole community knows. Org jutsus, kage jutsus, chuunin jounin advanced jutsus, all of this would be great. Maybe dungeons? It would be incredible teaming up with your org and go attempt a dungeon, look at the game that do dungeons the best, you know how nice it feels when you finally finish up a dungeon. Maybe a party finder for them. (that's just an idea for the far future content) More bosses with more flashy jutsus and combat, and more drops ofc, for all levels. To wrap it up This topic was all about my opinions and all I'd like to see in the future. I hope I'll at least open up the discussion for some of there features. I think everyone cares about the good of the game and as a community the least we can do it give devs our feedback and help them in a constructive way. I am waiting for your feedback on this topic!1 point
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@Xerith I have been getting some stuttering too like that. Overall, however, I think this client has helped with combat. The worst problem I have with this client is the optimization, especially with the resolution settings. I have managed to make it playable, but I do not find playable acceptable. :I1 point
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we don't want sz fights lmao but yea u all scary ?1 point
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I like it. The hairstyle is already in the Cash Shop and I love the jacket shade. If possible I'd like to see the character Yuno from Black Clover as next idea1 point
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I really like this. Great topic. I'll support the idea of Rumaki's, at this point in time Devs should focus on adding passives/abilities to stronger swords instead of the meta Hp/Chakra Regen/KB/Stun/Snare. There's way more to work with, with feedback of the community. Poison Swords Bleeding Swords Fire Swords Double Hits Critical chance Jutsu casts (unique of 7sm ones since they're supposed to be uniques) Stronger HP/Chkr regen (shorter time between heals) Freezing Swords (slows enemies dealing DoT) There's literally so much to work with for power weapons, and I know Rory said he dislikes element based weapons (scaling off int) but if they can make jutsus work with weapons it could really change the meta if they're easily accessible.1 point
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Passives on swords is the way to go at this point if we want more diversity, every new swords feels like it's just more numbers . As long as we keep them simple n nothing crazy.1 point
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Maybe when you grow up Naruto and take over as Hokage. But you need to go find your emo friend first.1 point
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Suwa Clan Attires The suwa clan like many clans have been waiting on new clothing. @Ryutekzu, Takami and @Sin, have contacted me, to create an updated attires for the suwa clan. We would like to ask @Ueda if he accepts the designs and whether or not he likes them, so that we may continue working on the sprites. Large Size Normal size Artist: @Roei Guidance: @Ryutekzu, @Sin And Takami1 point
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This is exactly why the Sand Kazekage system is flawed at its core. Since lore-wise the successor of the Kazekage will usually be a member of their family this translated into Nin by applying a similar logic only with whom the current Kaze deems worthy as the next leader of the village. This however, while it’s not a bad idea initially, creates opportunities for people to rotate power in a constant loop between a closed group of friends or family. And since the Kazekage is absolute, they can run their village as they see fit. This leads to certain people who are on good terms with the current Kaze to gravitate towards the Sand village, whereby an “inner circle” is formed where power resides (promotions, orgs and higher-up ranks). Since these things are an issue for some players, on one hand I have to agree with Ueda as @BadQ can go, lvl up in Takumi relatively fast, maybe find a group of rogues to raid Sand only to pay the Kaze back for what he’s done (I think this would be great RP) while on the other hand I’d also have to give props to @Seifer as there should be a way of disposing if the Kage if the majority of people dislike how they run the village. The latter could be done with the implementation of a coup system where if the leaders of official Suna organisations (SMPF, Sand ANBU, Puppet Brigade) decide to dispose of the Kage they can notify the head GM and Kazekage of the “assassination” which could then take place in the southern area of Suna with the orgs best 10 vs the Kazekage and his best supporters. If the Kazekage lives, there can’t be anymore assassinations against them, if they die however they would lose their title and be exiled while the 3 leaders of official orgs decide upon the next Kazekage within the span of a week or so.1 point
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Don't know if this was ever brought up before but instead of when you use the color changers and have to cycle through them have them pop up a color wheel so you can use your cursor to select a color instead, just a small quality of life thing to make color changing faster and work for some people's RP.1 point
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Firstly I want to say a huge thank you to Rory and Wolf for all the hard work they've done on revamping the client, it hasn't gone unnoticed. My personal issue (I think there are some others who are affected) is that with the newest client, I have started to visibly stutter, this affects running speed (others on the same specs run faster than me) and casting jutsus as well as players visibly skipping tiles on my screen. The client just before this new one was perfectly fine, These were the specs I was using and I had 0 issues. But now I've tried all settings with V-Sync on and off and everything is horrible. Whether the new client is still being fine tuned or optimized then I will patiently wait but if this is the final product then there's an issue for some people. Would appreciate any help. My discord is Ainz Ooal Gown#7133. I can stream my client so Wolf and Rory have a better understanding of the issue.1 point
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Hello , today i want talk how improve summoning or maybe add "sage mode" (but only like little buff). How we know in Naruverse was it really strong and can be in game not much balanced , or maybe can be hard to balance this technique. But still i thinking many people want that technique/mode. But how balance and can be still buff for you ? I have idea for you and master Ueda. Orientation: Animal - name of active buff (buff (-per sec) / active time / cooldown) Monkey - Monkey's Path (+10 Tai dmg/60s/180s) Weasel - Weasel's Path (+ 10 Int dmg/60s/180s) Hawk - hawk's stamina (+ 15 Fort (- 2)s/60s/180s) dog - berserk chakra (+ 7 Cha (- 2s)/60s/180s) Toad - Toad's Path (+ 10 Int dmg/60s/180s) Slug - Slug's Path (+ 15 Fort (- 2s)/60s/180s) Snake - Snake's Path (+ 7 Cha (-2s)/60s/180s) Clam - Chakra flow (+ 7 Cha (-2s)/60s/180s) Panda - Panda's Fury (+ 10 Tai dmg/60s/180s) My idea . Also if you asking yourself where is Strenght ? i dont forget this stat , but when you are wm or fan user in many cases going people like fan/element or wm/tai , wm/element , tai/element... Names can change , but this buff dont make you god, but you can be more stronger . So what do you think?1 point
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To speak on this I literally had to kazekage kill me and stand over my body and tell me if I want a revive that I need to give him my book or my hat.. Something needs to change @Ueda0 points
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I defo think the lower dmg would be great ;-; wms meleeing 50 is already wrecking 90% of the game since their kit has 3 warps ;-; so the 90s and such that the new swords are doing is just yikes...0 points
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There used to be more training dummies around. Now we just got the dummies..0 points
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Ranks Hokage Hokage is a title bestowed on the village's leader. The Hokage is generally regarded as the strongest shinobi in the village. The Leaf Village picks it's leaders from elected candidates during elections. Retirement: If a ninja is a Chunin before becoming Hokage, and serves as an active Hokage for atleast 6 months. He will be promoted to Jonin upon retirement. Chunin & Jonin Path Chunin and Jonin path is the traditional ranking system in all villages. Chunin As a Chunin, you have reached a level of maturity and ability that primarily consists of leadership skills and tactical prowess and as such, are qualified to guide other ninja and lead missions. In a war, a Chunin would be a team leader. Requirement: Passing a Chunin Exam Jonin Generally highly experienced and highly skilled shinobi who serve as military captains. In a war, the Jonin would be a commander, commanding teams as battalions. If enough villagers and the respective Kage deem the shinobi to be fitting to the rank, they will be promoted. Requirement: Send a team of Genin into a Chunin Exam, Complete numerous RP Missions with players with mostly good reviews. Specialized Jonin Path A Specialized Jonin, sometimes called an S-Jonin is a ranking granted to Ninja whom display "Jonin level abilities" in one area of the Ninja Arts (eg. Sensory, Medical Ninjutsu) but are not balanced in terms of skills, and hence would be unlikely to climb the normal Chunin and Jonin paths. Specialized Jonin are normally tasked to lead missions that require a higher-than-usual level in a specific ability. Eg. Leading a team of Medical Ninja on a rescue mission. In a war, a Specialized Jonin will normally either lead a team tasked with his specialization, or fight as a Genin-level ninja. A Specialized Jonin is comparable to a real world military specialist. A completely different path from the Officer rankings, and still under officers (in this case, Chunin and Jonin) in ranking. Requirement: Display extraordinary abilities in one area of the Ninja Arts, participate in a Chunin Exam. Genin Genin are the lowest level of ninja and also the ones that display the most difference in power. When they become genin, ninja start to do their bit for their village's economy – being sent on missions that the village gets paid for. Requirement: Pass the Genin Test in the Academy Academy Student Academy students are trained and prepared for life as a shinobi. They are not an actual part of the shinobi force, as they are still in the process of mastering the very basics of the ninja lifestyle. However, they can be conscripted as part of the war potential in times of emergency. Titles Council Member Council Members are the leader's figures of the Leaf Village along with the Hokage, under the Leaf democratic system, they hold power above the Hokage if needed. The Council's duty consists of keeping the village in order and bring power balance within a magnanimous government. Requirement: Close companions of the current Hokage, and runner ups for elections. ANBU Leader The one in charge of the Anbu organization along with the Hokage and Council, a skilled strategist in charge of defending the village from the shadows.0 points
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