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Showing content with the highest reputation on 08/23/2021 in all areas

  1. New Confirmation Prompt / Alert Box system with new UI system. For adding confirmation windows where players can confirm their decisions eg. /abandonhouse now will warn player the first about the repercussions of their actions. Rebalanced Jakuma 90 Base Damage -> 55 Base Damage Rebalanced Yamazaru 90 Base Damage -> 55 Base Damage 120 Str Requirement -> 140 Str Requirement Adamantine Sword 90 Base Damage -> 60 Base Damage These were never intended to be balanced that way. It seems there might've been saving or human error at some point. But clearly these three swords were not supposed to have the same damage, being of different rarity, different attack speeds, different levels. Smoother (Framerate Independent) NPC Movement Smoother (Framerate Independent) Clones Movement Smoother (Framerate Independent) Projectile Animations Fixed 2 crashes reported by @Jiroubou Fixed Events (Interactive NPC) Movement Fixed Furniture (Chairs) render order, when sitting on it. Fixed /abandonhouse
    4 points
  2. This was said not so long ago for Fans. Crystal Fan which is a rare drop from Penguins in Land of Iron is only slightly worse than the legendary Blood Iron Fan which drops from a boss in the Iron Tower. You don't really feel forced to grind the Blood Iron Fan since it is only a slight upgrade over the Crystal Fan. Meanwhile Kyuketsuki which is a rare drop from Leopards in Land of Iron is so much worse than the legendary sword that drops from a boss in the Iron Tower that it feels like a joke. And that's just the swords that drop from Land of Iron. Dark Weasel which is a boss near the Sand village drops a rare sword called Dark Scythes but compared to the legendary sword dropped by the Kuraken near the Mist Village it's much worse. (Dark Scythes got buffed to 40 base damage but the difference is still big) The difference between a rare and a legendary sword is so big that it's come to the point where you need to have a legendary sword cause otherwise you are at a huge disadvantage against someone who has one. Which is really weird since it was not balanced like this in the past. I don't know how did the difference between rare and legendary swords skyrocket so suddenly after level 50 but I hope that it will be evened out cause currently it is simply too large.
    2 points
  3. Yea around 50 base damage seems way more realistic for these swords. I'd also say Adamantine Sword and the Asarihanma should be in the 60-65 base damage range, the guaranteed knockback they have is already a huge advantage, no need for them to do damage this high.
    2 points
  4. Added Mist Village (North) Housing District Has 60 houses of different sizes for players to rent. (That's totally @Ueda in the picture... Don't look too close)
    2 points
  5. Added 3 new Generic Furniture Added 5 new Sand Furniture These can be used by anyone, but are only bought in the Sand village. Fixed larger furniture positions Smoother water & grass animations Increased maximum amount of shops we can have.
    2 points
  6. Added Takumi Village (South) Housing District Has 46 houses of different sizes for players to rent. Similar zone for Mist coming soon!
    2 points
  7. GF = Gentle Fist (if it wasn't made clear) The community has expressed frustration on fighting the GF mastery multiple times and I'm sure this isn't the first (or the last) post about this. This is however a suggestion offered more as a 'quick fix' that would require minimal work, rather than a complete rework of the class. I'll explain in my opinion why this mastery is so frustrating and unbalanced. The combo below is the one I'm using as reference as it's where the frustration lies: GF combo: Flicker -> Palm Bottom -> Mountain Crusher -> Any follow-up Any flicker combo in the game has one of the two characteristics: Undodgeable: Jutsu combos like Flicker -> Windclaw for example (before you disagree, yes this can be hard punished, ask any wind user who has fought me) Unpunishable: Jutsu combos like Flicker -> Fan 3 tile tornado, or Flicker -> poison scalpel The gentle fist combo mentioned above has both of these characteristics. It is both undodgeable AND unpunishable and is the only combo in the game to have these characteristics. While you may argue 'this is why GF is special' the scaling of damage on the combo with both these characteristics offers an advantage no other mastery even comes close to, which is why it's considered so unbalanced. Proposed solution: Remove just one of these characteristics (not completely, you would still keep the undodgeable combo, just reduce the damage on it). My suggestion to do this is by changing the hitbox of the Palm bottom skill. Currently Palm bottom has the following hitbox: The reason this is undodgeable with flicker (as apposed to something like flicker -> tornado) is due to the hitbox of tiles 1 and 5. My suggested change of the hitbox is as follows: Conclusion I want this to be a fix that is agreeable with current GF players. The playstyle would still be the same, it would just add more opportunities to play the class well as skilled players would still be able to time their flicker to land more damage on their combo, and the overall combo after flicker would still be undodgable, just do less damage. This would open up opportunities for counterplay through good movement and also add for more opportunities to showcase skill on the class. As this is a suggestion, please keep replies on topic.
    1 point
  8. I think you should think about it, many people would like to be paid in Ryo for spending so much time running Organizations or preserving the peace and harmony of a village. @Erox@Ueda
    1 point
  9. Blood Katana and Tonfas both have a future planned passive ability unique to them. Puppets should not be nerfed, but the ability to summon them while the puppet takes its last hit of damage to instantly summon it again, should be nerfed. There is no reason it should be able to be revived after it's killed for a set period of time.
    1 point
  10. This is so good solution. They are fast and as a content for 50+ 50-55base should ba absolutly maxium. Meanwhile these are 126dmg machine guns
    1 point
  11. I agree the gaps are insane, if a nerf happens please make them a commodity. If not, straight remove/replace them and put them in content for way higher levels. Dark Scythe currently is a way more balanced weapon in speed/damage/with future upcoming ability. Yamazaru/Jakuma are straight up WILD. Just why? Adamantine sword and the Asarihanma I'd understand, their speed is relatively balanced with their damage output and would make them a bit more of Legendary. As a nerf to 2 katanasa, I'd say put their damage down to 50-55 base. Speed is alright and they dont have broken abilities. ? And fix their drop rate as more of a commodity from that crazy hard to reach and tough to kill boss.
    1 point
  12. It is working properly now. Thanks guys.
    1 point
  13. Mobs should do less damage. They seem over powered especially for lower levels who are forced to leave their village. Adding status effects to every mob is also over powered, maybe if one boss like mob was present or it was given to just a special mob it would make much more sense. For example, Bears could revert to being normal with less damage, but a polar bear could have the current bear's damage with an stun. This will also help people feel as if they're accomplishing something and not wasting time. Spending 3 hours after doing daily missions and repeat puching mobs gets old and without any other source of events going on or rp or anything to keep them interested, i've learned that they would try the game then quit either the day of or within the week of playing.
    1 point
  14. Added Sand Village (East) Housing District Has 52 houses of different sizes for players to rent. Similar zones for other villages, including Takumi, coming soon...
    1 point
  15. 12 new Furniture items now available in the Basic Furniture stores. New Furniture item added to Event Prize Shop. Added Leaf Village (West) Housing District Has 48 houses of different sizes for players to rent. Similar zones for other villages, including Takumi, coming soon... Fixed exploit where players could use Military Police Force bases to escape PvP encounters. Added failed messages when from different villages try to enter Military Police buildings. Mist Village hospital is now a None Zone.
    1 point
  16. Added new Puppet Brigade Coat designed by @Poggy Added a few Single-instance houses to each village. These kinds of houses will have individual entrances and can only be rented by a single player. There will be a second kind of housing which is multi-instance housing, this will take the form of multi-storied buildings with a shared entrance. That kind of housing may either be very cheap or permanently buyable in the future. We are using this rollout to test for issues before introducing more. Added Furniture shops for Leaf, Sand, Mist and Takumi Village. Tip: You can use arrow keys to rotate furniture before placing them down. Added spots around each village where players can place furniture. Warning: If you place a furniture down in the village, the Kage of each village have authority to pick up your item, so work with them to decorate the village, not just litter stuff around.
    1 point
  17. As some of you MAY KNOW, the Boss enemy, Dark Weasel, uses 2 techniques: Dark Wind Scythe - Dark Slicing Wind - What I would like to suggest is, Bosses that can cast jutsus should drop a scroll that can re-skin a specific jutsu to the dark version of it. The scroll would be one time use and tradeable. Examples: Dark Weasel skins: Dark Slicing Wind Re-Skin Scroll Dark Wind Scythe Re-Skin Scroll Kiemon skins: Dark Phoenix Fireball Re-Skin Scroll Dark Great Fireball Re-Skin Scroll Reain skins: Dark Wind Barrage Re-Skin Scroll Dark Slashing Tornadoes Re-Skin Scroll These are only a couple of examples, but my idea is for every Boss that can cast jutsus, there could be these skin drops. Please leave feedback down below C: -Thanks for readin
    1 point
  18. Added a missing feature we needed for instanced housing (house exits) Added error message when player tries to promote a Corp member to a role higher than their own. Improved timing to poof animation when a player logs in. Previously, the poof was happening a lot earlier than the character visuals were loading. The animation players exactly when the character is appearing now. Fixed Level up Missions not completing for Missing Ninja. Prevent players from buying an already owned house. Updated /help menu for GMs. Prevent players from transforming into staff. Reverted fix for Tanzaku Slots, it was more bugged.
    1 point
  19. Added Transformation feature, transformation jutsu type. Admin FakeLogin Command Admins can now summon offline players for testing/debugging them. Added notification message to players when they are added/removed from corps. Added Transformation Technique. Transformation Manual now available! Important Notice: The transformation technique currently changes your character to visually use the other player's appearance, but will not yet take the player's name. It will soon also allow you to completely impersonate the player. This is going to be both fun and chaotic, part of this is the reason we added the Report System which you can Right-click > Report a player for their actions directly in-game. This will not reveal who the player actually is, but in the report, we will receive the actual identity of the reported player. Added 3 new Event Shop cosmetics! Fixed possible corps panel related crash. Fixed login crash issue for IP related issue. Fixed Corp leader not being able to promote members bug. Fixed Bingo Book not sorting players (actually this time). Fixed Neo-Akatsuki members not being able to use their corp items. Fixed Tanzaku Slots visual bug with 7 appearing wrongly for a split second. Fixed exploit where players were using "Abandoned Lair Sealed Entrance" map to return quickly to own hospital.
    1 point
  20. Wm med is more toxic than gf
    1 point
  21. naizen a whole gm mate. also I'd like to join owo No Mastery LvL 6 Motive- Would like to join lmpf as I haven't been in one of the mpf organizations in ages
    0 points
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