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Showing content with the highest reputation on 08/22/2021 in all areas
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good afternoon, we are accommodating the issue of houses that have a good monthly cost, I had thought that if it is possible to put salaries for the official organizations of the villages. had thought police military mist: - Officer: each week 100 ryo (monthly would be 400 ryo) - captain: each week 150 ryo (Monthly would be 600 ryo) - Deputy chief: each week 200 ryo (monthly would be 800 ryo) - Chief: each week 250 ryo (monthly 1000 ryo) in anbu: - member anbu: each week 150 ryo (monthly would be 600 ryo) - squad leader: each week 200 ryo (monthly 800 ryo) - second on commands: each week 250 ryo (monthly 1000 Ryo) - anbu leader: each week 300 ryo (monthly 1200 ryo) the other organizations would have to see each other. I think it would be pretty cool if it is the leaders of the orgs that have a panel to send the payments. for example weekly because every Sunday the button to send the money is opened and the leader sends it. I hope you like the idea, thank you very much!4 points
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I don't think I'll be adding a Housing District for Tanzaku and villages that aren't Ninja Villages just because I don't think there'll be much popularity for it. But I'll be making some of the buildings in Asoki, Tanzaku Quarter etc. main map rentable.3 points
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This was said not so long ago for Fans. Crystal Fan which is a rare drop from Penguins in Land of Iron is only slightly worse than the legendary Blood Iron Fan which drops from a boss in the Iron Tower. You don't really feel forced to grind the Blood Iron Fan since it is only a slight upgrade over the Crystal Fan. Meanwhile Kyuketsuki which is a rare drop from Leopards in Land of Iron is so much worse than the legendary sword that drops from a boss in the Iron Tower that it feels like a joke. And that's just the swords that drop from Land of Iron. Dark Weasel which is a boss near the Sand village drops a rare sword called Dark Scythes but compared to the legendary sword dropped by the Kuraken near the Mist Village it's much worse. (Dark Scythes got buffed to 40 base damage but the difference is still big) The difference between a rare and a legendary sword is so big that it's come to the point where you need to have a legendary sword cause otherwise you are at a huge disadvantage against someone who has one. Which is really weird since it was not balanced like this in the past. I don't know how did the difference between rare and legendary swords skyrocket so suddenly after level 50 but I hope that it will be evened out cause currently it is simply too large.2 points
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Hey everyone, Enjoying the new housing system? I am coming to bring some fresh ideas that I think might bring even more fresh air with this system. First, I am thinking of additional housing estates in neutral zones (no restriction as who can own those houses); Tanzaku Asoki port town A new map accessible through Dark Spiders acting as a lobby/no-zone for meetups Down of South Tigers I believe it'd be nice to finally have those areas for interactions, where it'd be No One's territory, and it will brew chaos and fun. Those maps will be between all main territories and be way easier for people to trade and meetup, instead of going to Land of Toads every time you want to trade something. As well as more free space for tournaments, duels and just friendly sparring. (example use of the current club system and having a "Weekend Fight Club" where weekly events can be announced) 2. Second, I am thinking in villages there should be houses sizeable enough to be fit for unofficial organizations and allow them to spar and host their own events. Villages nowadays don't support friendly interactions and sparring with alleged "enemies", and instead you have to go to Toads where a spar can be easily interrupted/ruined by a hostile group. Thanks for reading :32 points
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12 new Furniture items now available in the Basic Furniture stores. New Furniture item added to Event Prize Shop. Added Leaf Village (West) Housing District Has 48 houses of different sizes for players to rent. Similar zones for other villages, including Takumi, coming soon... Fixed exploit where players could use Military Police Force bases to escape PvP encounters. Added failed messages when from different villages try to enter Military Police buildings. Mist Village hospital is now a None Zone.2 points
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Task: The theme is peace leading to war in the world of Nin Online. The length of the video should be 90 seconds or more. Use your creative power to come up with cool concepts! Time limit: 2 weeks Submission: Upload the video on Youtube and share the link on this topic. (Note: Don't share an older video) Reward Shark skin To submit your entry, post a link here!2 points
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Welcome to LMPF Recruitment. LMPF will be more active than ever we'll work together to do our best and keep our village safe. I will be recruiting constantly when needed so please fill up this application if you would like to join and I will take a look. Form:- Mastery: Level: Motive for joining: 9th LMPF Chief, Korra.1 point
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Good morning/evening Nin Online players, i have a certain message to the 3 kages of this game so if your not currently a kage or at least a council member etc then please remove yourself from this forum post. Currently i am a Missing Ninja in all of my accounts but i do want to be apart of a village in game since being in Takumi is a big liability. It is too dangerous for a handsome young lad like me. So what i ask is that if i could get a pardon to any of the villages since i have a Missing Account for all 3 villages or at least be welcomed to start an alternative account in that village. Again, if your not a kage or at least a council member of your current village then there is no need for you to comment on this amazing post. Thank you for reading this have a blessed week to the people reading this.1 point
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Mastery : Earth/Med Level : 60 Goal is to moderate village better and terminate spy alts1 point
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Mastery: GF/WM Level: 47 (will become wm at 50) I believe joining the LMPF will teach me more about the Leaf security, its community and will count towards one of my goals of becoming ANBU, never been on any org, as learning the game, so I believe its a good opportunity to keep growing in the nin world1 point
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Mastery: Water/WmLevel: 60Motive for joining: Mainly getting a learning experience for future things. When it come's to understanding, involvement, contact, maturity, patience and wisdom, I fit all those roles. Aside from that, the only other org that I haven't been apart of which is the most important imo is the LMPF.1 point
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Masteries: Medic & Fire Level: 52 Motive for joining: Since I returned from a training-break, I enjoy the positive vibes of the Leaf Village. I feel the need to do something and nothing is more suitable for that intention, than becoming an important part of the structures of the Leaf, the LMPF. I may not be the best fighter or a legendary Medic, but that shouldn't stop me to be more active, right? ...right?1 point
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Clan name: Tsuki | 月 Affiliation: Cloud Active members : Join here for the moment Story: ''Tsuki 月" The light in the darkness. Generations of trained Assassins that were known to locate their targets from the closest place to the sky. They have built their reputation by showing off a great display of tactics, combat experience, and their measure of speed and agility are indeed out of the world. Now... The Tsuki Clan is confronted by a crisis they never thought would happen. One they have no choice but to face, the call to be made to pick up the weapons and take the guard onto the battlefront, to push back the Great nations that recently opened their eyes to the existence of their village.1 point
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It would be nice if we had a visual indicator similar to a buff/debuff that told us our maplock length. It gets a little old running back and forth into the exit to see if you can leave yet,1 point
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Added new Puppet Brigade Coat designed by @Poggy Added a few Single-instance houses to each village. These kinds of houses will have individual entrances and can only be rented by a single player. There will be a second kind of housing which is multi-instance housing, this will take the form of multi-storied buildings with a shared entrance. That kind of housing may either be very cheap or permanently buyable in the future. We are using this rollout to test for issues before introducing more. Added Furniture shops for Leaf, Sand, Mist and Takumi Village. Tip: You can use arrow keys to rotate furniture before placing them down. Added spots around each village where players can place furniture. Warning: If you place a furniture down in the village, the Kage of each village have authority to pick up your item, so work with them to decorate the village, not just litter stuff around.1 point
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Added a missing feature we needed for instanced housing (house exits) Added error message when player tries to promote a Corp member to a role higher than their own. Improved timing to poof animation when a player logs in. Previously, the poof was happening a lot earlier than the character visuals were loading. The animation players exactly when the character is appearing now. Fixed Level up Missions not completing for Missing Ninja. Prevent players from buying an already owned house. Updated /help menu for GMs. Prevent players from transforming into staff. Reverted fix for Tanzaku Slots, it was more bugged.1 point
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Added Transformation feature, transformation jutsu type. Admin FakeLogin Command Admins can now summon offline players for testing/debugging them. Added notification message to players when they are added/removed from corps. Added Transformation Technique. Transformation Manual now available! Important Notice: The transformation technique currently changes your character to visually use the other player's appearance, but will not yet take the player's name. It will soon also allow you to completely impersonate the player. This is going to be both fun and chaotic, part of this is the reason we added the Report System which you can Right-click > Report a player for their actions directly in-game. This will not reveal who the player actually is, but in the report, we will receive the actual identity of the reported player. Added 3 new Event Shop cosmetics! Fixed possible corps panel related crash. Fixed login crash issue for IP related issue. Fixed Corp leader not being able to promote members bug. Fixed Bingo Book not sorting players (actually this time). Fixed Neo-Akatsuki members not being able to use their corp items. Fixed Tanzaku Slots visual bug with 7 appearing wrongly for a split second. Fixed exploit where players were using "Abandoned Lair Sealed Entrance" map to return quickly to own hospital.1 point
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Browsing Naruto reddit where people were talking about a "Booty Gang" clown. 2017 - Had to see it.1 point
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Expand/Contract Chatbox Button There's too much text you need to read in Nin Online and not enough chat box space. We've also gone up a lot in terms of resolution support since Nin Online's UI was done. Back then, 9 lines of chat would fill a large portion of the screen already. For now, we've added a button that expands the chatbox to 20 lines which you can toggle when you need to read more or scroll through logs. Blood Iron Fan +1 STR, 22 -> 25 Base Damage Rebalanced Blood Iron Fan as per player suggestion. Fixed players accidentally able to use Genin & other promotion papers as if it was a consumable item. Fixed chat channel buttons hover animations and sounds.1 point
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Connection Status text now shown during login on the client To inform players what's going on in the background while they login. No more Authentication Server Removed the need for central authentication server application by using modern database, cloud-based replacement. This also means the issue where the server would not "come back online" after automated scheduled maintenances is fixed. Cloud-based Saves Rewrote saving of player data from saving to local JSON files to saving into cloud database. Upgraded server to .NET 5, stripped down to lightweight console application Faster generally, cross-platform server application. Server ported to a Console Application. Replaced ZLib with LZMA A Modern, faster compression library, with better compatibility. ZLib was causing some players to be unable to run the new client. New oAuth Login System (Social Logins!) Rewritten login system to login through OAuth 2.0 standard which allows players to authenticate directly through the forum. This also means social logins is working again after all this time. Not just the existing methods of social logins, but we can basically add any service that has oAuth as an authentication method for Nin Online! Map Instancing We now have the in-engine functionality to create instanced maps. This for the time being will just used for Player Housing. Player Housing Player Housing is now implemented into the Engine, however there are currently no purchasable houses in the world, we'll add them as soon as we ensure the server is stable. Furniture System aka Placeable Objects Placeable Objects, there are now items that can be placed into the world (not just houses) like a Chair, or Table. Corporation aka. Corps System This is the successor to Official Organizations. Player Organizations will be a completely separate, new system in the future. Corporations is a fully in-game replacement of player organizations. Kages can now manage the corps in their village, and assign leaders there. Leaders can manage members. Each corporation can have a unique set of roles/titles. Each corporation can have a time limit for how long a member can stay in it, and a cooldown for how long before you can rejoin it. This takes effect whether you were kicked or time runs out to prevent abuse. The in-game UI for Corps is currently using a temporary UI that only works when running in windowed mode. New Player Reporting System The previous report system was essentially useless. You can now Right-click -> Report a player to open a game window that asks you what the player is doing wrong. This will immediately alert any GMs online about it, and save the report to our cloud server, where can handle data better than ever before. Profanity Chat Filter In an effort to encourage better player communication, we've added a system that replaces words like the N word to a cleaner alternative. Added 144 FPS cap on the client This was missing in the previous versions of the Inochi client. Stat Reset at Level 10 This is now a permanent, automatic feature because I don't want people feeling that they didn't add the right stats at level 10 and need to buy a stat reset or create a new character. It's too early to take a player's money, and they didn't know any better. So at level 10, your stats automatically reset, no item required. Forum upgraded The forum just underwent a major upgrade after quite some years. It should contain a lot of cool new features coming soon! Client now prioritizes 64-bit processing mode. Replaced client fonts. Improved Map Loading times by improving process and using better compression method. Rewrote how Packets are handled on the server, Improving latency by up to 20ms Fixed jerky movement present on the Inochi client by rewriting movement client-side to use Linear Interpolation and time instead of pixel-by-pixel movement. Fixed Blurry Textures after Zooming Bug Possibly fixed the Client bug known as "After Images" Fixed a bug where typing in some UI would trigger HUD and interact with the game. Map Transitions are now Time Based instead of FPS based and should be consistently fast on lower FPS capped clients. Fixed some issues causing the new client to not work on some computers, related to outdated libraries and rare crashes, based on player crash reports. Fixed client grabbing your wrong IPv4 for localhost testing. Fixed some visual flaws in Character Creation with the Mist Village button (No animations). Improved Combat Text to move at a consistent speed on all FPS. Client now Times out during Server Selection if it fails to login after 30 seconds Fixed a bug where Jutsu with cooldowns less then 1 second wouldn't be correctly processed Fix to Slow Cast Jutsu making walking move players backwards Fixed an exploitable bug where two trades could be opened at once Fixed a lot of issues where the Client would disconnect from the server unexpectedly. Rewrote game's time calculations, which Improves Server Responsiveness for attacks and Jutsu. Optimized, refactored login processing to speed up logins dramatically. Halved the server startup times by threading loading of data, allowing for faster server scheduled maintenances restarts. Powerful server Job System, allowing for tasks to be multi-threaded, put simply, This improves server performance. Improved the new UI System (Currently used for options menu, housing menu) rendering performance. Fixed an issue with resizing your client making the cursor invisible on the title bar of the game. Game Masters & Developer Related Changes Players can now be muted for longer than 255 hours Fixed some of our Live Editors crashing the game on the new client /heal can now be used by Game Masters, allowing them to remove Battle Injuries from players Clone/Paste functionality has returned to our Live Editors. Fixed many Event Management commands not working as intended Added /faint to force yourself to faint PatchnoteFeaturesHeader.png.cb804e75c3da7a4e81a4bcaf546ecd6d.png.1477a5ae2419bed77fe06f7c7eeba9de.png.url1 point
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There was an old like, text-based ninja/Naruto-y game years ago I played when I was younger It died unfortunately, but when I was looking at stuff I saw this recommended as another place to look1 point
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