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Showing content with the highest reputation on 08/20/2021 in all areas

  1. 12 new Furniture items now available in the Basic Furniture stores. New Furniture item added to Event Prize Shop. Added Leaf Village (West) Housing District Has 48 houses of different sizes for players to rent. Similar zones for other villages, including Takumi, coming soon... Fixed exploit where players could use Military Police Force bases to escape PvP encounters. Added failed messages when from different villages try to enter Military Police buildings. Mist Village hospital is now a None Zone.
    4 points
  2. It would be nice if we had a visual indicator similar to a buff/debuff that told us our maplock length. It gets a little old running back and forth into the exit to see if you can leave yet,
    3 points
  3. Throughout the years we've had a lot of minor issues that have piled up that we haven't had the time to go through and solve. We finally have a bit more time on our hands now so we'd like to get to fixing these small annoyances before they pile up too much. We'd like if you guys could help compile lists. Map music issues We need a list of maps with odd music choices eg. Leaf village interior with sand village music We also need a list of maps without music at all. Paperdoll Graphics Issues Eg. When you wear the Nuo Mask item, on the right pose, when breathing the mask flies off the frame for a split second. If we could have a compiled list with all of them in a shared google doc, we can get to all of them at once in a few days. Would greatly appreciate the help!
    2 points
  4. a class being played around burst in 1 v1 and skirmishes is nothing but normal take intwm/med for example they play around flicker scalpel burst but it can easily miss or if u feel it coming u can side step it. Nadoes wind + int wm another burst reliant class, can easily miss n u can sub n side step it. The reason why GF is not okay and i said it in the post u cannot avoid the combo by any means and after blowing their combo they can use any broken WM sword that could hit harder than their jutsus so prevent pressure I thought it was obvious enough but its clear that gf wasn't even intended to be a burst class in the first place with things Pressure point and 16palms it seemed to be intended as a fighter mastery>> U have some dps with PP but not to compared to tai and wm, Vaccum as short range dmg dealing projectile cuz it cand easily hit multiple times, 16palms as a cc silence + chakra drain , rotation mostly to cancel but obviously has plenty other way it could b used The problem came with the previous gf nerfs making the mastery completely one sided by making the other jutsus underpowered and leaving the burst flicker cheese with all the power, GF is not okay because they dnt even use Pressure point and just replace it with a sword and beside palm and crusher the rest of their kit is barely viable, they are obviously being used but the whole kit gets carried by the flicker cheese Now yami why would a burst mastery needs dps ? that's like fusing LOL assassins and adcs. A burst class cannot have dps or it becomes broken, isnt even a burst class anymore. GF users have dps choices from Pressure point all the way to kraken hammer. Close ur eyes and imagine a 150 int wm/med flicker combo u for 500 dmg then pull out a bonesword to dps u to death. Burst classes have no need for utility like Chakra drain, it would be bleed instead or just raw damage but u do have 16palms< Gf is only being called a burst mastery rn cuz u can flicker cheese with 2 jutsus while the rest of their kit has nothing at all to do with burst . gf's power should just be devided between the kit so they can fight with every jutsus normally and make sure that nohing is unavoidable
    2 points
  5. Since all these patches are getting pushed out now to improve the game and such I'd like to ask Rory and the other devs if a patch can be pushed through to fix the issue of Mob Techniques such as Racoons Barrage doing hella dmg right through subs or just outright hitting the wrong people. EX: I've fought a racoon and had this happen multiple times where it uses barrages and doesnt even touch me but hit someone who is minding their own business and well out of the range the technique should have . I really hope there is a fix to this because things like guren kicking for 50dmg many times throughout his fight right through subs or the fan boss at bandits having a seizure when you sub its barrage causing it to recast it multiple times (this happened to me once resulting in my hp going from 800 to 100 really quickly) can be quite bothersome when farming and can even end in death (especially with the racoons ;-; ain't a person out there who hasn't died cause either the racoon hit them for a heavy dps snipe with a bs barrage or they got stunlocked cause of the unsubbable leaf genjutsu and were punished to all hell with nado/barrage) Much love to all the devs and hopefully there is some fix to this (P.S. my examples were only some of the very many issues with mob techniques in the game so I might not see this patch for a while but hopefully yall can do it )
    1 point
  6. GF IS NOT OKAY IN IM TIRED OF PEOPLE ACTING LIKE IT IS Here's what the main problem is To keep it short GF users have an unpredictable, undodgeable, unpunishable, unavoidable, 100%hit rate, flawless combo, the wet dream of all wind users. the very basic combo flicker + bottom palm + mountain crusher + kunai most of the combo will hit even if you have sub Now because you're left unable to move after the basic gf combo, people can unload whatever instant cast they have on you Fire Water c7f97dff2ed6387f1da010c4d135f743.mp4 This works with lightning, wind, medic , int wm and str wm Medic being the strongest combo with it because you can equip a sword and smack your opponent right after the combo just like this 1690b69b1d08ad30227f5363d23b59e0.mp4 There is no counter to this combo, you can't see it coming and after it happened you cant do anything about what just happened to you. The best thing to do after getting flicker smacked like that is hoping your opponent ran out of chakra and won't pull out a bone sword. There is nothing wrong with a mastery having a combo but one that is completely flawless is not okay but just nerfing it wont do the power gotta be shifted away either by slighly buffing gf's other jutsus or whatever just pls, for the love of God all ive been seeing today are gf flicker demons n i cant stand it anymore i cant sleep at night i have nightmares of yami flicker comboing me, pls rory. Here's my take on a powershift/mini rework to drive the mastery's power away rom using swords and the unavoidable flicker cheese. 1---- First of all Reduce the base damage on all GF jutsus significantly buff Pressure point into -> When activated also increase you strength significantly alongside with making your melees sale with strength. This change is necessary into making pressure point useful to the class while preventing plays to just equip a sword that wasn't meant for their mastery while aslo have their's mastery's full damage output. 2--- As people already suggested in the comments, make mountain crusher a run cast and increase the range by 1 3--- Reduce self stun on rotation to .5 so the user can take advantage of it 4--- make vaccum instant with .5sec selfstun or instant knockback with .5sec selfstun The selfstun is necessary so the combo dnt juts become flicker palm vaccum, we'd be back into square one
    1 point
  7. +1 holy shit lol
    1 point
  8. Hello, I was having insane fun while deceiving enemies with the new transformation jutsu that @Ueda blessed us with, but sometimes it still has some drawbacks which can make it too risky to use in unfriendly enviornment. One of the biggest is when transforming into a prop, because it is random and mist type thombstone isnt really hidden in middle of leaf is it. No need to introduce whole new part of UI for that, could be only something like locking the prop you are transformed into with selfcasting the jutsu again and next time you use it you will get the same prop and after selfcasting again unlocks the prop. If you have any other ideas how to implement that feature feel free to discuss and give opinions under.
    1 point
  9. I’ve already brought it up but it’s worth writing down. When someone decides to go Int WM and uses trap jutsus, I think it’s really confusing when they hit the trap limit (25) and then are no longer able to cast projectile based jutsus (so in their case, not a single Int WM Jutsu: Explosive Kunai, Shadow Shurri, Spike Ball). I believe the best thing to do is make it if you place a certain amount of traps, it’ll prevent you from placing more (example being if you cast a trap jutsu it will just not place traps) than the limit. Some jutsus have more than 1 projectile that fires so maybe increase the internal projectile limit to 30 for players but limit traps to 25. I especially think this will be less confusing for new players.
    1 point
  10. For moderation purposes, it's best that players are able to track who a player is previously for reports. It's saves us a lot of effort on the moderation end. The reason the old forum didn't display it was a bug we had to contend with because we hadn't updated the forum software in years.
    1 point
  11. What about add command's in game, and if you type for example /transformation box then you transform in to box? just for avoid RNG, Sometimes you transform in to object's which are obviously to notice for enemy //edit Also would be nice if your HP bar became hidden when transfrom in to object's
    1 point
  12. Added new Puppet Brigade Coat designed by @Poggy Added a few Single-instance houses to each village. These kinds of houses will have individual entrances and can only be rented by a single player. There will be a second kind of housing which is multi-instance housing, this will take the form of multi-storied buildings with a shared entrance. That kind of housing may either be very cheap or permanently buyable in the future. We are using this rollout to test for issues before introducing more. Added Furniture shops for Leaf, Sand, Mist and Takumi Village. Tip: You can use arrow keys to rotate furniture before placing them down. Added spots around each village where players can place furniture. Warning: If you place a furniture down in the village, the Kage of each village have authority to pick up your item, so work with them to decorate the village, not just litter stuff around.
    1 point
  13. Gentle Fist is fine. I do not know what mastery you are comparing it to but the staple thing about Gentle Fist is the Flicker combo it has. Without it, it would lose the burst identity that it has. Taijutsu has fast melees and easier to land jutsu, Weapon Mastery has weapons that can hit harder than any Gentle Fist jutsu. So why are people trying to nerf Gentle Fist so hard? It is a strong 1v1 mastery but that is what it is supposed to be. The changes that people suggest would make this mastery literally obsolete compared to Tai and WM. The only thing that makes GF stick out from other melee masteries is that it has burst and if you remove that burst the mastery will not be able to compete with other melee masteries.
    1 point
  14. As @Kronkaro said, Gf should be centered around Pressure Point. At it's simplest, GF should be about chakra draining enemies and causing internal organ rupters through precise strikes. GF's techniques have always been evolving stances and prolonging attacks. Sadly right now it is mostly a copy pasta of AGI taijutsu with no range. Pressure point is useless as it stands. The damage it gives is not worthwhile at all. The cancel of the jutsu, or feint leaves a GF user with a timer that lasts longer than the battle. Most people do not bother with it and simply use a sword. The problem is, pressure point is the main link to GF's kit and I will tell you why. Pressure point is what allows a user to confidently chase the enemy, forcing them to not be able to spam a combo without moving. This closing in range is what links the GF's combo. In short, Pressure point is so weak and useless that GF's do not have enough pressure to use their other abilities without flicker. SO, fixing pressure point by removing the timer and adding chakra drain would be a quick fix to GF. HOWEVER, long term wise, MC/Palm should be changed to differentiate from AGI and help support chasing the enemy like a dash.
    1 point
  15. switch mountain crusher with twin lion fist ez fix
    1 point
  16. I think Gf should be centered around the pressure point buff they get at lvl 10. Its crazy that when you see gfs in dzs they opt to use swords then their own buff designed for the mastery. The scaling of the buff should be increased and given some unique properties to it while the other Jutsus get nerfs. Mountain crusher shouldn't be instant and instead should have a run cast. all around the base damage of most the jutsus should be scaled back atleast.
    1 point
  17. I have been blessed. @Ueda himself, the god, the king, the creator of all has come to me and blessed me with redemption. I can now feed my family, I can now buy tools from takumi, I am now richer than @Vipe.
    1 point
  18. Clan Synopsis: The Ukiyo Zoku (キング族, "The Burning Tribe) Are a nomadic group of different clans who abandoned the Shinobi continent long ago, during the formation of the Hidden Village System. They moved far south to the Dense Darkness Continent, A continental land mass with strange endemic species and various extreme micro-climates. It is filled to the brim with monstrous beasts, including the Wyvern. The inhabitants of this land mass utilize their unique physiology to combat these beasts. This lifestyle shows us that most of the tribe are not shinobi but hunters. The few who do remain in the shinobi continent, maintain close ties with ther homeland, becoming not shinobi but Senshinin (戦士忍, "Warrior Ninja"). Brief History: Long ago, a collection of small clans lived in relative proximity to one another. This as most human legends go created vast conflict, but also love. They were littered across the Lightning country and northern continents. Over a millennia, the different clans would come to connect and live amongst one another. Each clan shares a single common trait, their natural ability to draw upon Nature energy from the environment directly. This energy regulates through a special internal network of nodes within the body. For centuries, this ability was more of a curse, keeping the different clans small as many of their children when born would succumb to their berserk rages. The energy burns at their flesh eventually reducing them to smoldering statues of stone. It wasn't until Asamu Taiyou, intrigued by the clans abilities, introduced his chi based teachings (along with his subordinates) allowing the clan a chance to thrive generations later. They had lived much of their existence in the region that is now the Land of lightning but fearing the militarization of Shinobi villages, and the unreasonable capture and distribution of Tailed beasts, they fled far south to avoid the inevitable carnage that would ensue. Some remained in the land and retain close ties, allowing the clan to have a commanding presence in The Village Hidden in the Skies. The tribe has been allowed to thrive and grow in this new land, gaining much-needed use of technologies. They have mastered the art of hunting and crafting weapons out of the materials of monsters they defeat. These are all commonalities as a Tribal whole. It is important to recognize that there are hundreds of individual cultures, practices, and abilities to match the many clans within. Some are as small as ten to twelve members in total, while other clans may be in the hundreds The Dense Darkness Continent is home to several severe microclimates that vary per region. Massive deserts, dense jungles, and misty forests sit just outside of Snow-capped mountains and volcanic regions that are near inhospitable to those who are not adept at surviving the harsh landscape. As such, the tribe itself has spread itself thinly across the wilderness, in small villages. Each small settlement has its own Ryōshi Dantai. (Lit. Hunters Association) These various locations are hubs for hunters to gather and get hunting contracts or to gain information, buy items and service equipment. Each one funnels its various ecological information throughout the region to the Hunters HQ location directly in the heart of New Soul City The members of various clans are free to choose their own occupation. Many opt to become hunters because of the thrill and because of the freedom of the lifestyle. A hunters lifestyle is rigorous and requires immense strength and insight. This is due to the size of not only the beasts but the weapons used to combat them. Such monsters pave the way for even more ferocious weapons. Massive hammers, greatswords, and lances are favorites, used in order to attack and repel the natural forces of the land itself. It takes great strength and power to become a hunter, though that is not the only formal occupation. Ecologist, scholars and martial artists are also well within the reach of the nation. Those who refuse to venture out into the harsh wilderness can find any manner of work within the city itself. Those truly dedicated can swear allegiance to their respective families themselves. The very few choose to take on the rigorous training required to become Senshinin Rituals, Beliefs & Laws Each clan has a matriarch, someone who manages the needs and wants of each family specifically, and they all convene often to discuss and handle issues each specific clan will inevitably have. It is generally up to the "Kingu Clan" itself to disrupt and mediate issues between sister families in the tribe aiding in a swift and fair resolution. As a Rite of passage, Young Kingu must enter the New Soul Tournament, a massive series of battles that begins with a large battle Royal. As the numbers dwindle individual brackets are formulated until only one victor is left remaining. Although winning is highly favored and sought after, it is not a requirement to pass this test. This is a test of resolve and overall ability. There are some who pass on their first try, and others who spend their whole lives attempting. The tournament is held twice a year, at the beginning of winter and the beginning of summer. Those that prove themselves worthy are thrust into the Harsh environment of the Dense Darkness Continent for 6 months to conquer themselves. It is rare that any die during this small expedition, though it is not unheard of. They learn much of the land, as well as improve their skills in order to become more of an asset to the Tribe as a whole. There are guides who seek out any of fall unconscious out in the wilds to reduce the number of people who die. Those who return do so as changed men and woman able to do as they please with their own lives. It is forbidden to kill any member of the clan unless there is a formal bout where such conditions are to be allowed in which may result in such by way of accident. When punished by the clan, severe enough crimes can persist through entire generations of one lineage until it is paid off. This is known as a "Blood Debt". However, this process means that saving the life of your own in the field or aiding in protecting one another come at little to no cost. This is not a capitalistic group, they do not believe in trampling over their own to get ahead, opting to maintain a strict but close-knit family system that has lasted for generations. Without this structure, the Tribe cannot survive. Abilities / Kekkei Gekkai: The Kingu are a group that although similar across different bloodlines have many unique adaptations and variations. All of their bodies in some way shape or form is compatible with Nature energy, however no one clan functions exactly the same. No one clan within the tribe believes exactly the same thing. And on a much more micro-level, no such Kingu behaves or has the exact same ability or level of ability. Ninjutsu is a rarity for the Tribe itself. Being so far away from the continent, many do not learn to use the Shinobi arts. Instead, most Kingu becomes die-hard martial artists or hunters. The most common ability for the Kingu Tribe is their unique ability to access Nature energy without being a sage. Though they all share the ability to activate the technique Total Power, This is only a catalyst for each family to train their youth to access their own unique Family transformations. Many have died in the attempt to develop such a technique. As it stands, it can be a amplify abilities by 3% at its lowest, and 20% at its highest. Unfortunately, it exhausts quickly, and if overextended can cause the semblance nodes to burn out, killing the user abruptly. Because of its similarities to sage mode, and being a lower level sage transformation, it allows the users to match the strength of those high above them for a small period of time. Once exhausted, it is hard for the individual to stand unless they have mastered this technique and developed a body resilient enough to withstand the strain. Physical Characteristics: Oriental / Ebonic Features ("Black Hair & Black Eyes") Thick Curly Hairstyles ("Afro, Buzzcut, Faded Dreadlocks, Etc.") Notable Artist / Creatives ("Poets, Dancers, Singers, Instrumentalist") Clan Colors Pallete (optional) White, Black, Red, Gold (attire based) Relative Clans: Kingu Clan "Our duty to the tribe and family denies us a distinction. We emcompass the tribe itself. All within fall under our protection and guidance. For as long as the heart of each member beats, we will guide the continued tradition of survival and longevity of the Kingu Tribe." - Ukiyo Clan Elder The Kingu Clan is the leading clan of the Kingu Tribe. Since ancient times they have been the patriarch of the tribal whole, generally having the most influence when discussing tribal affairs. It is also their job to stop inter-tribal conflict and strife when it occurs as swiftly as possible. Their dedication to the tribes continued survival is vast, that many of its members will never leave their homeland. It is no accident that a portion of the clan's most notable members has the closest ties to the Shinobi Continent. Ikkaku Kingu and Shiroi The Kingu’s unique physicality puts them above most other clans in their tribe. Their focus is generally on the use of their clans unique Ancient Modo. It is one of the most notable sage transformations which enhances the aura that explodes from their bodies by first regulating it through their semblance node system and then into and around different regions of their bodies. They invigorate their internal organs, as well as their muscles, flesh and bones. This saturation of Nature energy gives them massive spikes in potential. This effectively enhances the user allowing them to shatter their limits. They jump well past their current potential. At its peak, a user can reach anywhere from fifty to one hundred percent increase in overall power. The basis of this ability is Sage Transformation and as such is a similar to sage mode. Unlike other clan's which may become empowered through certain gimmicks, such as enhanced physical strength, speed or perception; The Kingu 'clan' Itself does so at such a phenomenal rate that it sets them apart from their sister clans. As such, they were among the most savage and prone to berserk rampages during ancient times. Their leadership in the clan is namely out of respect for their people's resilience and persistence through the generations. Slowly but skillfully mastering their own bodies into the most prominent of Senshinin (戦士忍, "Warrior Ninja") that the strongest of the clan become when completing their training. Hajime-Clan "Their is no greater weapon than one's on physical strength. Perfecet Health is Absolute!" Their Ancient Modo is known as Hajime ken (beginning fist). Their semblance nodes regulate this energy and circulate it throughout the entirety of their muscle groups improving physical abilities by burning excessive amounts of calories. They move much faster and hit several times harder. A characteristic of this is intense heat and steam radiating from their bodies.The Hajime Clan are one of the sister clans of the Kingu Tribe. As such, they are capable of accessing Nature energy for themselves. They are prided Hand to Hand specialist, adapting and creating numerous fighting styles. Hajime means beginning, and it is this name that is the root of their philosophy, "Strike first & strike fast" They tend to be relentless, and physically dominant figures. When it comes to hand to hand combat, there is no such clan who can match. Their love and belief in Hand to Hand is so deep, they constantly boast that "throwing hands" was the original form of warfare, the beginning of all combat on earth. They have a deep-rooted rivalry with the Shūryō Clan, a family of weapon specialist. Shūryō Clan "The sword is the true essence of combat, one graceful swing is all it takes to send a man to the next world!" The Shuryo Clan, are weapons specialist who rival that of the Hajime Family. The Shūryō believe that weapons are the end of man, and warfare, as humans develop more powerful and destructive weapons to kill one another. The two Families have argued amongst one another about which is the true inner essence of combat for hundreds of years, maintaining their tradition. As such, many of their children grow up together, butting heads and ultimately sharpening and refining one another. Their unique variation of Ancient Modo involves a series of curse marks. Known simply as Katana tamashī (Sword Soul). These curse marks increase the users' physical capabilities a bit, but what they do the best increase the user's flexibility and speed. They conceptualize it as flowing the user's entire will into their weapons, breathing life into them. To be more realistic, they flow nature energy from their bodies into their blades increasing the potency and power of slashes as well as what they can harm or destroy. Tetsu Kyojin The Tetsu Kyojin, otherwise known as Iron Giants are a branch of the Kingu Zoku specializing in a form of shapeshifting not unlike the Akamichi clan of the land of fire. Usually brought upon by some form of stress or trauma, they experience a violent rush of transformation brought on by an unnatural amount of nature energy coursing through them. As such, they grow to massive proportions and in many cases lose all sense of themselves, embarking on violent tirades. Over the years, they can overcome this aggression as any other Kingu can, however, they are especially dangerous due to their size. Their Ancient Modo Is known as Tetsu Kyojin or Iron Giant. Fairly simplistic given their clan's name. The highly volatile nature energy surges like streaks of lightning before consuming the vessel. The expand becoming massive giants who can dish out incredible amounts of raw physical might. They also have a highly aggressive healing factor as these massive bodies are not their actual forms. When transforming their bodies similar to the Hajime, produce high levels of heat and energy. If exhausted of their resources, or in the untimely event of their deaths, they leave behind a large stone husk that is essentially a statue signifying they beings capable of interacting and transforming due to natural energy. There are massive valley's filled with the deceased members of this clan all throughout the separate regions of the Dense Darkness Continent. Additional Kinsmen Information Hinode Clan Background: The Land of Iron, in the Far East, was known by the rest of the world as a peaceful place ... But the reality was different; internally, the Shoguns, men with faithful Samurai in their charge, waged internal struggles for power and money. Hamerashi (Provisional name), a skillful swordsman and Shogun, decided to escape from that vortex of death and betrayal, so he traveled to The Land of Fire, stripping himself of the process of his true surname; all his men did the same. During the boat trip, many of them longed for their old home, and seeing the sun rising from the east, reminded them of what they left behind, and, refusing to leave their past behind, they adopted the surname "Hinode", in honor of the sun post that reminded them of their home. Hamerashi and his men came to The Land of Fire, and for a time, they earned their living as mercenaries, only so that, after a while, their extraordinary skill with the sword would earn them Damyo's favor. The Hinodes accepted the offer The Hinode accepted the offer, and became his loyal followers. Until the sun today, that agreement remains intact, and all those born under the Name of the Dawn, serve the feudal lord, in part by thanking him for having accepted a group of foreigners in the past, and in part, because He teaches them from children. One day, a Damyo, many years ago, asked the Hinode to serve as protectors of the Hidden Village in the Leaves, thus reinforcing the connection between these two entities. The Hinodes became the protectors of The Leaf and live in it. With the passage of time, they learned the Ninjutsu conventional Ninjas, and were transforming their art, originally based on Kenjutsu, a combination of both styles. Today, many are not even interested in perfecting their mastery of the sword, but only their Ninjutsu. Even so, each member of the clan has at least a basic idea of how to handle a sword. The clan responds in the first place to its leader, and right after, to the Hokage; Actually, the Hinodes serve their family and the Damyo, but protecting the Leaf is their mission, and as such, they will defend it to the death ... As long as their leader orders them. Charismatic Characteristics: Kinsmen of the Ukiyo are to be- Helpful not of the village but of the village's people Willing to engage in new challenges/always looking to better ones self Have the utmost loyalty to the Ukiyo Family. Willing to roleplay / communicate. ("Communication makes this world go around") Criteria (Optional): The clan's surname is to be EVIDENT after your forename. i.e. Ouja Ukiyo; to be noted as an official clan member. All external Hinode / Hiruzen are free to bare their family name as their criteria meet as they bare a contract with Ukiyo.
    1 point
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