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Showing content with the highest reputation on 08/16/2021 in all areas

  1. No ? Self explanatory no. We can do a ban event
    5 points
  2. Task: The theme is peace leading to war in the world of Nin Online. The length of the video should be 90 seconds or more. Use your creative power to come up with cool concepts! Time limit: 2 weeks Submission: Upload the video on Youtube and share the link on this topic. (Note: Don't share an older video) Reward Shark skin To submit your entry, post a link here!
    5 points
  3. Okay, done with the forum for now! Some more changes today... 1. Added some more features to the text editor, line breaks like this... 2. Added H1,H2,H3 header buttons which create header text like this... This is a Header 1 This is a Header 2 This is a Header 3 3. Added Troubleshoot page for players (Also these updated buttons on the side menu) 4. Removed Ryo amount displaying on Richest player leaderboard. Just lists the top players without the specific amounts.
    3 points
  4. I have noticed these 3 bowls of water inside the ants cave and this could be like a LoI mission but for lower lvls - collect water from each bowl and bring it back too set NPC inside the time limit! ( monk guarding the temple at tanuki)
    2 points
  5. How would you guys feel about a miniboss like rat kage but instanced for mist area? Red Ant Queen Just hit the rock in the picture down below and a text will pop up - Slip past the rock and explore further down the cave? Which then will teleport you into an instanced room like the spider boss (lvl 30 boss)
    2 points
  6. The Zetsu skin is awesome but I was hoping if a muscle version can be added. Currently my character seems to be bulking too much and I would like to burn the fat.
    1 point
  7. The concept is great, love it. Benefits both; the community and the invidual player.
    1 point
  8. Why was i in this persons youtube video, what is the meaning of this? i don't understand. Can anyone care to explain please
    1 point
  9. As some of you MAY KNOW, the Boss enemy, Dark Weasel, uses 2 techniques: Dark Wind Scythe - Dark Slicing Wind - What I would like to suggest is, Bosses that can cast jutsus should drop a scroll that can re-skin a specific jutsu to the dark version of it. The scroll would be one time use and tradeable. Examples: Dark Weasel skins: Dark Slicing Wind Re-Skin Scroll Dark Wind Scythe Re-Skin Scroll Kiemon skins: Dark Phoenix Fireball Re-Skin Scroll Dark Great Fireball Re-Skin Scroll Reain skins: Dark Wind Barrage Re-Skin Scroll Dark Slashing Tornadoes Re-Skin Scroll These are only a couple of examples, but my idea is for every Boss that can cast jutsus, there could be these skin drops. Please leave feedback down below C: -Thanks for readin
    1 point
  10. A lot of the people may not understand this because they were unable to run Nin on anything, but the lowest settings, however... The game's resolution is too small. I cannot see anything around me. I have used the settings and noticed no difference between the resolutions. Nin automatically set me on the lowest resolution when I first downloaded the new client. I have since then updated my settings to my monitor which is 2500x1444 with no noticeable difference. I cannot follow people inside or outside of battle. The tracking system allows me to follow the person to a certain extent, but lowers my personal visibility. It also snaps back to my player when they move just out of range. This causes my whole screen to twitch causing much confusion. If I set the tracking system off, I could never find anyone -- ally or foe. The way the system is now is completely unplayable. It is one thing to reduce everyone's visibility and another to cause disorientation. My question is can you make it so The resolution scales better and the tracking system does not snap back at a certain range.
    1 point
  11. Omg, after playing around with it I found out that: 1) You are right @Harmonyonly x1080 works to expand it. 2) It will only work if in windowed rather than full screen. @UedaI hope this info helps you work towards optimizing these settings better.
    1 point
  12. I have had that issue with the new client, but I have found a workaround, even though it makes it hard to read. I played around with the setting and found when i picked anything higher than x1080 or if i checked fullscreen it would zoom in and you wouldnt be able to see much so the work around is to pick any resolution that is x1080 on window mode and just stretch it to your heart contents i can see a bit more horizontally but meh would rather have it fit full screen based on monitor size ^^'
    1 point
  13. 1 point
  14. My setup is very simple, but you can go into Steam setting > controller > desktop config > and edit in your buttons. It's basically just keymapping for your controller and it'll work on anything as long as Steam is working. Very helpful for all the games I test :). My setup will look weird for you since I might use different in game keybinds than you.
    1 point
  15. Dont call me stupid or were going to have some problems. Im not like these other nin players. Go home little girl.
    1 point
  16. I think this is canonically accurate in the Nin Lore.
    1 point
  17. Finally someone cared about you and youre mad smh
    1 point
  18. No! Absolutely not everyone, maybe some people depending on the ban reason, but defo not everyone
    1 point
  19. Really dig the little level up too for being active. Gives you something to work towards and be productive on the forums.
    1 point
  20. PP_Brothers_newspaper.pdfHere is a PDF version of Newspaper Welcome fellow ninja's, me and my brother @Poggers would like to introduce all of you to our newest RP project that will be like a newspaper. It will contain alot of segments like interviews, photo of the week, insult of the week and more similar stuff like that. I hope you will enjoy our work and atleast 1 person will read it all lmao. We will be posting or atleast trying to post one newspaper a week. So if you got any content for us just DM us Pog#1000 and Poggers#2623. Thanks to @Vaxure for doing that interview with us, we hope that coach was comfy and lemon cake mady by babushka was tasty. PP_Brothers_newspaper.pdf
    1 point
  21. Dear Ninja, Over the last couple of days, along with a major engine update that you can learn about in our patch notes, I've been upgrading the forum community software to the latest version of Invision Community. This brought about a bunch of new features for us to use. New Features There's all new Ranks on the forum used to display the seniority of members active in the forum community as well as Badges that are like forum missions. Ranks progress linearly based on content count (Topics, Posts, Status Updates etc.) Badges are earned by completing achievements, or can also be given out manually by Game Masters and Staff in the future for competitions (eg. Winning a Best Dress Contest) As an example, click here to view my Ranks & Badges. Gold & Silver Ninja can continue to upload profile songs. But with even more customization options! You now have the option to upload up to 3 songs that will play back to back. You can also change the accent color of the music player and choose whether or not it auto-plays when people visit your profile. While the new Corporation System replaces Official Organizations in-game and a separate guild system will be added later to replace Player Organizations in-game, we've also added a new way for players to congregate and organize themselves. Introducing the new Clubs system, which comes with a whole host of features that I haven't even explored fully myself. This is a completely forum grouping system for players to subscribe to groups where they can have private group discussions, or disseminate news to everyone. An example of this would be to create a Club for players who like to Spar in a specific location at a specific time, getting this information out there so new members can join your activity. With the new upgrade to Cloud-based player saves in the last update, it is now possible for us to use data online to create cool features like the Leaderboards. We can also display things like Server Blessing status, who blessed it, in the future, all on the web or even on Discord. We will also be able to do cool things like display the player's character on the web some day in the future. For the time being, we've used this to create a real-time web leaderboard that you can access here. There's a lot more small changes such as a new layout for the homepage with news (finally) displaying with it's full content. But these are largely design changes. So last and not least, my favorite part of this forum upgrade... Styling Overhaul I've finally sat down to spend the last 2 days upgrading the forum skin, layouts and stylings to be a lot more professional and modern. The old look served us well over the last 2 years, but it was due for an upgrade, and one to match a lot of the new design language we've established for our branding. There's a lot of care put into making sure the design stayed familiar enough to the old one, while making it look fresh and fixing a lot of the annoyances I had with the last one. I also generally went darker with the site, so that it's a lot more like a dark mode site. As of this moment, it's a little troublesome to maintain two versions of the forum styling, and a lot of the post content to date has been designed for white layouts, so it's in our best interest to keep the content background white. Emoji We now support usage of Web Standard (Twitter Style) Emoji, along with the custom ones we've always had. If you input ":" into the textbox and type, it will bring up suggestions! Optimization I can confirm that Invision Community's latest version is loading quicker than ever. Along with that, I've upgraded some of the underlying web technologies that we use. Nin Online's forum launched in 2013... so we were running on very legacy MySQL settings. As of now, it should start running a lot faster than before. Conclusion I hope the Nin Online forum will remain a nice place for players to have discussions about Nin Online or just chill and meet friends. While it is true that most of our audience is now on Discord, I also think that the permanence of discussions in our forum has it's use case and appeal. We want to keep suggestions for example, on a platform where we can neatly refer, rank and remember them for a long time. Also, every player of Nin Online is automatically a member of the forum, so that's a big plus! We hope you like it. Regards, Ueda To discuss this announcement, click on our discussion thread below.
    1 point
  22. We'll look into how we can improve it.
    1 point
  23. Share what you're using maybe some other might like to try it as well!! If its doable im gonna start doing all my GM'ing on controller XDD
    1 point
  24. If you find it working well for you, there's no problem!
    1 point
  25. Dear Ninja, The next update for Nin Online has been awhile coming now, and we're also not sure when we'll be able to get it ready to launch. We're working almost every day of the week to try to make sure the update is the best it can be. But in the end, it's only really going to disappoint a large number of people because just by launching it because it's not like straight out content updates, we've been working on underlying systems a lot to get the game fully modernized. We put time into the wrong things In hindsight, a lot of what we've been working on is less important than it seemed. Like we re-programmed the entire game's saving to be Object-Oriented, in a production-level cloud database, MongoDB Atlas, but in the end, it's still going to be entirely the same for the end user. So it's a shame, it's something I believed was going to be a seamless transition, but took weeks out of our time to resolve all the problems, and we might still be having some. And again, in hindsight, this should've taken a backseat to working on things people care about or would directly affected their gameplay. Cloud saving is nice to have, and it brings about opportunity for stuff like a Web frontend for Nin, like imagine being able to display your characters on the forum, or edit their name from the web, manage your items etc. We rewrote the login system to use oAuth, a clean login standard that means no more entering your password every time you want to login too. It also simplifies our server's job of checking MySQL tables to check if a player is banned because oAuth handles all that on the client and web side. Logins should also just be faster in general now, as we've rewrote a lot of the underlying login code as well. We updated the server to work with .NET 5 instead of .NET Framework. It's basically Microsoft's latest development framework. Which sounds like a small change, but .NET Framework is ancient technology at this point. .NET 5 allows us to modernize the server even further and export it as a containerized server for hosting services like Heroku. This also means that the server is now a console application, and cross-platform (we can host it on Linux servers which are cheaper because Linux is free and Windows Servers need licenses, Linux servers are also more easily available). Along with this, we also halved the server loading/launching time. So less down time between server restarts. Wolf rewrote the packet handler thread in this update, it should shave off about 20ms off larger packets. We updated our networking library to use it's latest version, this was an attempt to fix some low-level bugs with disconnection we were having. We replaced the compression library from Zlib to LZMA, which fixes a lot of compatibility issues players were having with the new client and potential crashes. We also managed to get map packets and map loading down a lot with better compression along with reducing the amount of packets needed to be sent on login by almost 10 fold. So faster logins, better map loading times. But in order to do this, it meant we had to deprecate the old client. It's a weird situation. In order to deprecate the old client we needed to make this change, but Zlib was also making it so some people couldn't move to the new client. We have the player housing update, furniture update and corps update in this too one patch too. We also used MongoDB to replace an entire component of our server architecture, our authentication. It's now an entirely passive web-based solution. Servers register to an online database instead of sending that data to the authentication server to do the central server selection stuff. As such, we also had to make it so the server does the saving directly to the cloud instead of the authentication server. So a lot of these things were interconnected, and had to be all done at once. This directly caused us to stack update after update into one patch, and it became harder and harder to push one patch without issues. With all the major architectural changes and low-level code rewrites, a lot of things broke. Because of the nature of the changes we were making, we also couldn't make them independently of each other, so it had to be one big update or nothing. There's also a hundred other things I've left out, including reworking movement on the client side to animate smoother. These things don't make the patch any more complicated, so it's not worth mentioning. Hectic month of testing with BR Server We started testing the latest patch around a month ago on the Brazil Server now. During that time, we've fixed issue after issue, and some of the "fixes" were also entire rewrites, which caused more issues. It's been stressful, we've had days spent just fixing login issues, and days spent just fixing saving. We've had data corruption issues, where players accounts and all their data become too messed up to fix, and we've had to do hacky fixes for them like restore partially their data from old backups. We've had a period where the same player couldn't login for a span of days, and we realized the server wasn't disconnecting players properly. Stressful stuff. We've had issues where resetting characters wasn't working and worst yet, it created a duping exploit. We've had more of these issues in a span of a month, than we've had over the last 3 years of development. We pushed two new major features, one is currently being used actively, and that also came with it's own issues, but was a lot easier to fix than the issues that came from major architectural changes. Though some have been incidental to them. We've had issues where players were logging in as other players when they tried to login at the same time. We've had players spamming us telling us we're idiots and we should just put back the old client, we've had players spamming us telling us to revert to the old server, to stop using them as a test server, all while our full-time job had become fixing issues for a month. It's been stressful, for both me and Wolf. Side note: Whenever Brazil players complain about the issues happening, we sympathize with them, but we also think about how up until now, they've only been getting updates that have been screened and tested by the NA/Global server (you guys) and so they're fortunate to not have been the guinea pigs up until now haha Irreversible Update The worst part in all this was the difficulty in which the reversal of this update would've been. In order to update Brazil server, we needed to move all of the existing data into the cloud into a slightly different format. Which meant if we want to reverse the update, we would need to build a software to convert the data back into our old format as local JSON files or rolling back players a month. So it's been a go hard or go home month. There were times where I'm so tired I wanted to reverse the entire update and call it quits (this also happened just yesterday) but I had to force myself to look through code and fix it instead, despite being so sick of it. This is going to be even more so irreversible for the main server, because in order to update the next patch, we have to update the forum software, and that's one-way. So we're going to have to be even more careful with this server, which is why we're taking our time and making sure everything is good to go. The worst part I'm also stressing out about how this update won't bring enough content to make players happy, or bring gameplay value to people. It's very painful, knowing this, because we've been working so hard on this, but I know in the end, this is more for the sake of the game in the long term, and also some of it is just wasted effort. Most people won't care that the game server runs slightly smoother and that login is faster, more convenient etc. Nobody is going to care that player data is now stored in a cloud database. This update has been months of work now, but I'm just waiting for the criticism on how it's a shit update etc. It's going to happen, and I'll understand why, but it'll still be hurtful. This update when it takes into account how much work has gone into it by two of us, thousands of hours of work, which means tens of thousands of dollars worth of work. It's not funny for me, it's very painful. And I agree with players, is it really necessary? We could've done without. I could've just not have a full-time programmer, and I could've just focused my time on working on stuff people care about like adding more Jutsu. This has been the hardest months of development since maybe 2017 when the server was unstable, crashing every 1-4 hours, and it's self inflicted. The bright side The bright side is that things are looking much better, there seems to be some rare bugs that happen, but it's stable for the most part now. One guy claims he managed to login multiple times in a row without it saving his progress, which we're looking into. And there's some others who seem to not be able to login sometimes. We're looking into that too. The reception of the update has been a lot better, after holding a tournament yesterday, Kenock (Brazil server admin) remarked that the server felt smoother than ever with a large number of people on the map, and it was a high activity period of Brazil server as well, so there were lots of players online in general. Brazil server host is also notoriously bad (despite being super expensive), so if it runs on Brazil's server well, it's going to run even better on NA's. We don't know when we'll be confident to launch this update on the main server yet. Because if anything messes up, we'll be running heroics, fixing corrupted data, or salvaging the situation, pushing updates on two servers instead of one. This is another reason why we regret so much making this update so major (on an architectural level). We did also have to do a lot of this in order to deprecate the old client. We did spend some time making sure the new client is ready to completely replace the old client, and that anyone will be able to use it. So we haven't had anyone on Brazil server that can't use the new client completely anymore... Lastly, I'd just like to apologize in advance if what we've worked on doesn't please you. I know, it's not what anyone wanted. But we've been doing what we thought was important. We've re-evaluated what's more important going forward and will focus on bringing content updates here on out. It's both easier for us, and more fun for you. Regards, Ueda EDIT: Just thought of something funny. Maybe the reason we worked on Cloud saving is because everyone kept asking "Cloud when?" and we interpreted it wrongly EDIT2: Some of the low-level changes we made include rewriting the game's method of calculating time, and the spell buffer. This could've been causing issues with sometimes your jutsu not casting when you press it, and small things like that - that maybe some players will notice.
    1 point
  26. Gotta say this is our first job and we don't have really that much to say today, but in the future we will add a lot of content poggers.
    1 point
  27. Hello everyone in the Ninja world. Today iv'e decided to suggest a brilliant idea of mine. There should be a event where all Nin Online accounts that were banned for more than 2 years should be unbanned and able to access again. I am sure there are many players who would benefit from this event if it did occur. I would benefit from this since i have many accounts that were banned in the past years. @Ueda Please read this and let me know what you think. Thank you.
    0 points
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