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As some of you MAY KNOW, the Boss enemy, Dark Weasel, uses 2 techniques: Dark Wind Scythe - Dark Slicing Wind - What I would like to suggest is, Bosses that can cast jutsus should drop a scroll that can re-skin a specific jutsu to the dark version of it. The scroll would be one time use and tradeable. Examples: Dark Weasel skins: Dark Slicing Wind Re-Skin Scroll Dark Wind Scythe Re-Skin Scroll Kiemon skins: Dark Phoenix Fireball Re-Skin Scroll Dark Great Fireball Re-Skin Scroll Reain skins: Dark Wind Barrage Re-Skin Scroll Dark Slashing Tornadoes Re-Skin Scroll These are only a couple of examples, but my idea is for every Boss that can cast jutsus, there could be these skin drops. Please leave feedback down below C: -Thanks for readin8 points
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A nin-machinima I've been working on (with improved quality). Special thanks to @Chiba Miyuki for the cameo! Feel free to leave a comment. Enjoy!8 points
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Hey, it's been 2 years, 7 months and ~11 days since I first heard and downloaded Nin Online. So far it's been a wavy experience, filled with very long days of playing and plentiful breaks. But what can I say, I have made some great friends and learned A LOT about the online world in general, and that some people can be real jerks. I just wanted to vent out here, you can read it or not if you don't want to. First Point that I wanna make, the development of the game; I know how people feel about Ueda behind the scenes, but as much I have said stuff myself, I believe he's trying his best (most of the time). Though criticism (yes I know it's a scary word around here) I want to make, I dislike how "known bugs" are being neglected, personal experience with that, I'm sure some bugs have been around for lengthy years, but no one knows why they haven't been dealt with. Not important? Can't be fixed? Well I surely hope this new update brings more utilities that allow those bugs to be dealt with. No content/bad content? I don't believe any of the fresh stuff released around this year is "bad content" and I have my hopes high up there for these new systems to bring way more and more exciting stuff. As much as of controversial this topic is. 2. Second Point Game Masters; As I have had an (one very short) experience as one, I can say I just admire everyone who can last months on that position. Lead GM, Erox, is a very odd person who can have a very short temper, very cool dude too. His humor is questionable, at best. Though he fits quite well in the position between devs and the casual player. I have had my good share of disliking some of his decisions to punish/not punish someone, but I'll be honest, he just follows the rules/Rory's word and I can only respect it. Antar is probably one of the very few genuinely nice people around this community. I had my big doubts he'll handle the weight of the position, but he baffled me. I hope he keeps up his stay. 3. Third Point Discord; Holy flap, Discord PvP must be one of the most fun wastes of time I have seen anywhere. It's one of the most engaging game community discords I've been in. Feels like a chaotic community center for everyone to throw sale at each other and just be themselves, I honestly love it. Late night voice chats, Village vs Village after a huge fight, all of those are what keep me going engaged when I have a bad day in-game. Moderation has certainly spiked but that hasn't stopped the people from adapting and keep going strong. 4. Fourth Point the community itself; Uh what can I say? ALL kinds of people, nice, bad, weird kinks, genuine trash cans? All of them, but to be honest having such a colorful player base is what makes it special, best of which is that it's a tight place and everyone eventually gets to socialize with each other. The group dynamic that's around is a fun part of it, organizations, crews, etc. How groups like Taka, TA and others can influence the political systems themselves is amazing. 5. Fifth Point Villages; Yes, I have been in every village, more than once. What can I say? It's way different than being free in Takumi. In a sense, for me, all villages are the same. Tight, secrecy, hierarchy, if you can last long enough you can get far, but if you want to speak yourself, well good luck. I don't have much else to say about them, yes most of the time they deserve the sale they get, but people just play the game. 6. Sixth Point PvP/PvE I myself am a true, pure grinder. I have dropped hundreds of thousands of Ryo worth of rare stuff. And I genuinely dislike the competitive PvP, but sometimes enjoy messing around with spars and tournaments, team/solo hunts and such. I acknowledge I am not the best at PvP mostly because I don't want to be phased by the daily trash talk. I believe there's way more stuff that can go into balancing of the PvP mechanics, I can see when something is fair and isn't, but I'm on Ueda's side when he says that some masteries are just meant for different situations and not for 1v1. Yes, the PING situations is bad but adapting to it isn't hard, many skilled EU players stand up to skilled NA players with better ping, nothing we the community can do though. _____________________________________________________________________________ I don't know or have what else to say, feel free to expand on your own thoughts down below, I just thought I'd make this small "rant", you can say something about me or whatever. It's more of an attempt to open some discussion. - Thanks for reading8 points
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6 points
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It would be cool if we had a smoke bomb tool to use during combat. It could have similar animations to the new Poison Cloud Technique but is white instead and last longer(?). The reason I say this is because it would be a really good strategy to use when healing or casting any jutsu. Maybe even keep it the same duration as poison mist and make it so anyone in the smoke bomb can't be targeted. Obviously there's a way to counter this with skill shots and other jutsu, but I thought it would be a cool mechanic to add and see how it does. Imagine smoke bomb and using lightning cutter. So to make a list of what I'm thinking Sold at the item store Capacity of 3 Duration 3 seconds* Untargetable in the smoke 5x5 area* The smoke would reach the 5x5 area range in less than a second and this would allow you to cast jutsu inside of the smoke. This adds a whole new level to combat because you can also do it to bait subs and not attack or to launch a sneak attack from the inside of the smoke. I can also see it benefiting medics and think it would be a widely used tool in game. * Every asterisk is balanceable by changing duration or size.4 points
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Thank you @Ueda for all the updates and the new content that Nin has been receiving. I just wanted to make this forum post to let you know that all your hard work is thanked for. Your contribution to Nin Online for these past couple of years has my gratitude and everyone elses. I am sure many of the players feel the same way. I hope all the future content that is yet to come turns out to be a successful contribution to the game.4 points
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2 points
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Fair analysis. I can't say that I'm always working hard, but I have to say that when I'm not taking a break to play a new game release like Cyberpunk in November last year (that was my last break longer than a couple of days), I'm usually working 8-18 hour days. A lot of what I've been doing is also invisible to the player base, but I've been actively writing documentation about all the work I do for Nin Online, and training material for people to take over work I do. With regards to bugs, we have a lot of bugs that are known. Some are really obscure. Some are hard to replicate, others are hard to fix. We're constantly fixing bugs, and we definitely have a lot less bugs now than a year ago, and a year before that and I think I have a very good grasp on what bugs are most important at any point of time. A lot of the bugs that affect individuals on a very personal level like Slugs not healing, don't take precedence over bugs that completely make some individuals unable to play at all or bugs that are en masse affecting everyone. Here's some bugs squished in the last update and why they were important Replaced client fonts. -This was done because Brazil server needed a font that could display latin characters, it affected an entire server of hundreds of players daily not being able to speak in the language they do. Improved Map Loading times by improving process and using better compression method. -Some players, primarily the ones who with slower connections, were experiencing very long map load times and would have a hard time playing the game on the new client, and possibly quit knowing that this was the only option since we deprecated the old client. Fixed jerky movement present on the Inochi client by rewriting movement client-side to use Linear Interpolation and time instead of pixel-by-pixel movement. -Affected everyone across the board, we received complaints about this every day the client was deprecated on the brazil server. So we wanted to fix this asap. Fixed Blurry Textures after Zooming Bug -Easy to fix, a few lines of code, but also one of the most common complaints about the new client. Possibly fixed the Client bug known as "After Images" -Bug that's existed since perhaps 2016-ish, and we finally got around to fixing while rewriting other code we were working on. Fixed some issues causing the new client to not work on some computers, related to outdated libraries and rare crashes, based on player crash reports. -Crashes are always important because they are the most frustrating kind of bug. Not even being able to play is even worse. Fixed a bug where Jutsu with cooldowns less then 1 second wouldn't be correctly processed -A very low level bug that was causing inconsistency and unresponsiveness when it comes to combat. Fix to Slow Cast Jutsu making walking move players backwards -Another long standing bug since introducing slow-cast, finally we have such little major issues that we can focus on stuff like this. Been reported for years. Fixed an exploitable bug where two trades could be opened at once -This was game breaking because it could be exploited to trick people into trading you items. Fixed a lot of issues where the Client would disconnect from the server unexpectedly. -Similar to crashing, randomly disconnecting is bad. Fixed an issue with resizing your client making the cursor invisible on the title bar of the game. -This was important for the temporary corps menu. A lot of these were chosen to be focused on at this very moment because they were integral to deprecating the old client smoothly, while others have been long standing issues people have experienced. We don't ignore bugs because we want to, but we definitely have a back log. We just have so many that what seems important to select players, we don't have the liberty of time to focus on. A lot of bugs were very hard to debug in Visual Basic 6. A lot of bugs were troublesome to fix twice with two clients to handle, so we were only fixing it on the new client. For example, pipe bubbles only coming out every alternate hit was a long standing bug, but we could only fix it on the new client. Definitely being in C# .NET now helps a lot as we finally have proper debugging tools.2 points
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"Little bit more like sensei"? You're practially clones! I'm pretty sure he will pull that "No, I am your Father, Nagao" on you eventually... Generally - well done! I even think I've seen you record some scenes. If you need any help with future recordings, let me know - I have a vide portfolio and experience in participation in those ninrp videos.2 points
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Yea I agree with all of your points Hageshi. I've only been on nin online for about a year and 2-3months and holy sale it's been wild. I admire all staff for working so hard to make sure this game runs and events are held to entertain the player base. This game played a major part in getting me through quarantine, the people and friends I met in this game, the spats discord pvp, the rivalries made quarantine ALOT more entertaining and kept me sane. (for the most part >_>) I just wanna see this game grow more and more. The community can act like a pack of wild animals but like you said it's cool to see everyone from different parts of the globe be themselves and interact. My major complaint tho is that levelling starts to feel so tedious and repetitive at lvl40 so those 10lvls feel like 20.2 points
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Also, the some reasons we use oAuth for logins is oAuth is the modern standard for login systems It means we don't have to liaise with MySQL for logins It's infinitely more secure People can use 2FA with logging in now. and Social media logins work again, and any future social media logins we add will instantly work Because oAuth authentication is mostly dealt with on Web APIs and client, we don't need a whole application to manage logins anymore. Because oAuth is a standard, it will continue to be supported and we don't have to keep updating our code to follow MySQL table schemas every time we want to update our forum software. Because we use the forum to authenticate the logins, we don't have to check for ban status, because being able to login means you're not banned, making login processing even simpler.2 points
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Org system was reliant on our forum being outdated to be compatible with a forum plugin and our server directly interfacing with MySQL tables to get information. Current corps system is still in development, once it has proper in-game UI, it will be much more easily understandable. Old login system relied on having an authentication server application, which we deprecated in favor of moving everything to the game server itself. The old method of logging in is both completely impossible and also madly inferior in everything except people not liking to open browsers. Unfortunately, this is not our idea, this is the oAuth standard as provided by all the large web conglomerates coming together to decide on a web standard. We would embed it into the client itself, but that's no longer supported by Google. Login system can still be improved further, hopefully in the future allowing for players to authenticate certain characters once and never again (unless a password changes), and selecting from as many without entering any passwords. This is only possible with this oAuth login system. It is also more secure, allows players to use 2FA, Social Logins etc. Filter system remains, if you're the kind of player who needs to use the N word, f bombs etc. to enjoy an online game, you need to re-evaluate you life.2 points
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Connection Status text now shown during login on the client To inform players what's going on in the background while they login. No more Authentication Server Removed the need for central authentication server application by using modern database, cloud-based replacement. This also means the issue where the server would not "come back online" after automated scheduled maintenances is fixed. Cloud-based Saves Rewrote saving of player data from saving to local JSON files to saving into cloud database. Upgraded server to .NET 5, stripped down to lightweight console application Faster generally, cross-platform server application. Server ported to a Console Application. Replaced ZLib with LZMA A Modern, faster compression library, with better compatibility. ZLib was causing some players to be unable to run the new client. New oAuth Login System (Social Logins!) Rewritten login system to login through OAuth 2.0 standard which allows players to authenticate directly through the forum. This also means social logins is working again after all this time. Not just the existing methods of social logins, but we can basically add any service that has oAuth as an authentication method for Nin Online! Map Instancing We now have the in-engine functionality to create instanced maps. This for the time being will just used for Player Housing. Player Housing Player Housing is now implemented into the Engine, however there are currently no purchasable houses in the world, we'll add them as soon as we ensure the server is stable. Furniture System aka Placeable Objects Placeable Objects, there are now items that can be placed into the world (not just houses) like a Chair, or Table. Corporation aka. Corps System This is the successor to Official Organizations. Player Organizations will be a completely separate, new system in the future. Corporations is a fully in-game replacement of player organizations. Kages can now manage the corps in their village, and assign leaders there. Leaders can manage members. Each corporation can have a unique set of roles/titles. Each corporation can have a time limit for how long a member can stay in it, and a cooldown for how long before you can rejoin it. This takes effect whether you were kicked or time runs out to prevent abuse. The in-game UI for Corps is currently using a temporary UI that only works when running in windowed mode. New Player Reporting System The previous report system was essentially useless. You can now Right-click -> Report a player to open a game window that asks you what the player is doing wrong. This will immediately alert any GMs online about it, and save the report to our cloud server, where can handle data better than ever before. Profanity Chat Filter In an effort to encourage better player communication, we've added a system that replaces words like the N word to a cleaner alternative. Added 144 FPS cap on the client This was missing in the previous versions of the Inochi client. Stat Reset at Level 10 This is now a permanent, automatic feature because I don't want people feeling that they didn't add the right stats at level 10 and need to buy a stat reset or create a new character. It's too early to take a player's money, and they didn't know any better. So at level 10, your stats automatically reset, no item required. Forum upgraded The forum just underwent a major upgrade after quite some years. It should contain a lot of cool new features coming soon! Client now prioritizes 64-bit processing mode. Replaced client fonts. Improved Map Loading times by improving process and using better compression method. Rewrote how Packets are handled on the server, Improving latency by up to 20ms Fixed jerky movement present on the Inochi client by rewriting movement client-side to use Linear Interpolation and time instead of pixel-by-pixel movement. Fixed Blurry Textures after Zooming Bug Possibly fixed the Client bug known as "After Images" Fixed a bug where typing in some UI would trigger HUD and interact with the game. Map Transitions are now Time Based instead of FPS based and should be consistently fast on lower FPS capped clients. Fixed some issues causing the new client to not work on some computers, related to outdated libraries and rare crashes, based on player crash reports. Fixed client grabbing your wrong IPv4 for localhost testing. Fixed some visual flaws in Character Creation with the Mist Village button (No animations). Improved Combat Text to move at a consistent speed on all FPS. Client now Times out during Server Selection if it fails to login after 30 seconds Fixed a bug where Jutsu with cooldowns less then 1 second wouldn't be correctly processed Fix to Slow Cast Jutsu making walking move players backwards Fixed an exploitable bug where two trades could be opened at once Fixed a lot of issues where the Client would disconnect from the server unexpectedly. Rewrote game's time calculations, which Improves Server Responsiveness for attacks and Jutsu. Optimized, refactored login processing to speed up logins dramatically. Halved the server startup times by threading loading of data, allowing for faster server scheduled maintenances restarts. Powerful server Job System, allowing for tasks to be multi-threaded, put simply, This improves server performance. Improved the new UI System (Currently used for options menu, housing menu) rendering performance. Fixed an issue with resizing your client making the cursor invisible on the title bar of the game. Game Masters & Developer Related Changes Players can now be muted for longer than 255 hours Fixed some of our Live Editors crashing the game on the new client /heal can now be used by Game Masters, allowing them to remove Battle Injuries from players Clone/Paste functionality has returned to our Live Editors. Fixed many Event Management commands not working as intended Added /faint to force yourself to faint PatchnoteFeaturesHeader.png.cb804e75c3da7a4e81a4bcaf546ecd6d.png.1477a5ae2419bed77fe06f7c7eeba9de.png.url2 points
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Nobody has "created" Jutsu for their clans because making jutsu is a lot more work than making idea posts... As much as I want to just take everything as people want and implement it as well, a lot of suggestions people make tend to be unusable for one reason or another. We also have had most of the jutsu for each Clan planned for at least a year now. But we've not had the manpower required to work on it because we've been working on major architectural changes to the engine. A lot of which was done with the intention to make adding on top of the engine easier so we can sustainably add more features. When it comes to Clan clothes, I've explained in this dev log post why we haven't been pushing any graphical updates.2 points
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Hideki Clan: The Hideki Clan (秀樹一族, Hideki Ichizoku) is one of the many clans of Konohagakure and a branch family of the Sasayaki Clan. The clan's name translates to "Timber Trees" from japanese which symbolises their philosophy on broadening their knowledge, much like how trees grow with time and is also mirrored by their clan words: "Better to light a fire than curse the darkness". They are known for their lexical knowledge of the shinobi world and their stealth tactics, which heavily rely on the Cloak of Invisibility Technique. The clan's first and current head is its founder Nagao Hideki. Overview: The clan is renowned for its archive which is said to hold an in-depth knowledge of the shinobi world. Members of the clan, who are known to seek knowledge in remote places of the ninja world, are trained to gather intelligence from an early age utilizing the Cloak of Invisibiltiy Technique developed by their ancestors. The knowledge stored in the clan's archives is a result of documented missions combined with expeditions into the Land of Fire and beyond. Members' ability to use stealth is often relied on at times of war to gather intelligence on the positions and movements of enemy units which are then relayed to the higher-ups in order to aid them in composing battle plans. Hideki kinsmen are also known to heavily rely on one another since young shinobi are put in teams from an early age in order to master the basics of teamwork. Each team is assigned a team leader who helps them develop their skills and provides assistance during difficult missions when necessary. Experiences gained by young shinobi while working in teams are later relied upon in battles and hunts while they also serve to strenghten bonds between team members and the clan. The Hideki Clan has also kept records of various medicine preparations and effects utilized by its Medical Corps, members of which are known to be skilled in the area of medicine and healing arts. Hideki are also known for their close connection to nature itself as they tend to the trees of the Sasayaki Clan Forest which is symbolized by the clan's insignia. Due to this deep connection with nature most of the clan's members also tend to sign a summoning contract with an animal of their choice at some point in their life. The clan shares their ancestral home with the Sasayaki, thus they reside in the Sasayaki Clan House found in the north-eastern part of the village. Young shinobi attend classes in the clan's classroom where they are taught the basics of life as shinobi and are also encouraged to broaden their knowledge by browsing the archives. Matters of utmost importance are discussed in the clan's secret hideout which houses a council room for times of peace and a war room for times of war. Kinsmen are also able to enjoy sounds of nature and converse freely in the clan's zen garden. Rites of Passage: One of the earliest rites of passage for young Hideki is a game of hide and seek starting from the Konoha playground. Young clan members are tasked with finding three elders who used the transformation jutsu to pose as Kimi, Miki and Oku in various places across the village relying on their surveying abilities. Upon completing the task, they are provided with a scroll containing the Cloak of Invisibility Manual and are officially recognized as Genin by their fellow clan members. Clan members enter adulthood once they obtain their first face mask and successfully complete the trial of the mask. During the trial candidates are expected to obtain three pieces of ryo from three separate checkpoints in the village guarded by Hideki clansmen and return them to the Sasayaki Clan House without fainting. Those who succeed are recognised as adults by their kin during a ceremony and are officially allowed to wear a mask on missions and hunts. Traditional Garments: Members of the clan dress casually whenever they are spending their time-off in the village or are out on missions (in order not to draw too much attention to themselves). On official occasions (e.g. clan meetings) Hideki kinsmen wear their clan's traditional garments which feature the Sasayaki Clan's Cloak in order to symbolise their affiliation with the Sasayaki as a branch family of the main clan. For Male Hideki: - Black Shoes - White Baggy Pants - Black Turtle Neck Shirt - Sasayaki Cloak For Female Hideki: - Black Shoes - Blue Short Pants - Black Turtle Neck Shirt - Sasayaki Cloak Clan members also seem to favour wearing their hair in ponytails. Leaders: Nagao Hideki: Founder and First Head Current Members: (from left to right) Shinmon Hideki, Kiyumi Hideki, Nagao Hideki, Pot Hideki Thank you for making it this far. We are a heavily RP oriented clan whose members will always have the Leaf's best interest at heart. As our clan is among those recently formed in Konoha we are looking for young shinobi who value RP, knowledge and teamwork. In return we will provide a welcoming and supportive atmosphere which will help them grow into splendid shinobi who will help raise our next generation. If you wish to join us send me a pm on forums or find me in-game and we will talk things over in the clan house. We also have our own discord server featuring our classroom, hideout, archives, zen garden and a market. Requirements for joining are being: - A Sasayaki clan member - Commited to RP - Able to help recently graduated genin, or academy students - Active As there is always room to grow and improve we are thankful for any feedback or ideas you might have on our clan. Any contributions / feedback are more than welcome. We are looking forward to new members and meeting people who we share a common goal with.2 points
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You can use control key + 1-9 and 0 and set them up with your clothes keys and change your cloth faster with this method this also work with sword and using pills faster in a battle now that the amount of Jutsu has increased and we need a lot more items but Hotbar is always full you can use ctrl + ? to do it. This feature is forgotten and only a few ppl use it but I think it's so helpful after you set it and know how to use it properly. cloths change.mp41 point
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Hello guys. I know most prices are already established in the game amongst the higher-level players, however, I feel like the low-level's deserve a fair chance too. As such, I'm posting a list with the market prices of each item. If they do not sell on the market, I will just insert their value when sold in any village store. (If anything is wrong with the list, notify me by PMing me on discord or just correct me on this post itself.) You should, naturally, feel free to add in on all the things that I have personally forgotten the prices of, such as the Tunneler's tongues. I mean, come on... They only thing I farm nowadays is wolf fur, lol. Thank you! Without further ado, here are the lists: Items with no market price: Cocoon (14-09-2020) 1 ryo each Spider Eggs (14-09-2020) 2 ryo each Scorpion Tail (14-09-2020) 2 ryo each Ant Feelers (14-09-2020) 2 ryo each Dragonfly Wings (14-09-2020) 2 ryo each Canine Fang (14-09-2020) 3 ryo each Honey Comb (14-09-2020) 3 ryo each Fox Fur (14-09-2020) 3 ryo each Tiger Fur (14-09-2020) 4 ryo each Scarab Shells (14-09-2020) 4 ryo each Rat Tails (14-09-2020) 5 ryo each Tunneler's Tongue (14-09-2020) 5 ryo each Big Scarab Shells (14-09-2020) 5 ryo each Insect Wing (14-09-2020) 5 ryo each Undead Charm (14-09-2020) 5 ryo each Bear Paw (14-09-2020) 6 ryo each Grey Bear Paw (14-09-2020) 7 ryo each Hawk Talon (14-09-2020) 7 ryo each Items with market prices: Snake Venom (14-09-2020) 15-20 ryo each DNA Sample (14-09-2020) 55-75 ryo each Wolf Fur (14-09-2020) 50-100 ryo each Racoon Tails (14-09-2020) 80-100 ryo each Hawk Feather (14-09-2020) 250-350 ryo each Blank Scroll (14-09-2020) 250-300 ryo each Tier I scroll (14-09-2020) 500 ryo each Tier II scroll (14-09-2020) 1,000 ryo each Tier III scroll (14-09-2020) 1,500-2,000 ryo each Rare drops (market prices): Cigarette (14-09-2020) 1,000-2,000 ryo each Gas Mask (14-09-2020) 1,500-2,000 ryo each Seji no Hani (14-09-2020) 2,000-2,500 ryo each Poison-Laced Kunai (14-09-2020) 2,500-3,500 ryo each Twin fangs (14-09-2020) 3,000-4,000 ryo each Religious Katana (14-09-2020) 3,000-4,000 ryo each Black fan (14-09-2020) 3,000-6,000 ryo each Snake Rope Belt (14-09-2020) 4,000-6,000 ryo each Veiled Sakkat (14-09-2020) 4,500-7,500 ryo each Red Scarf (14-09-2020) 7,000-15,000 ryo each Great Grandfather's Muramasa (Usually just sold to the shop for 7,500 ryo) (14-09-2020) 8,000-9,000 ryo each Arms Bandages (14-09-2020) 20,000-30,000 ryo each Gloves Knuckle (14-09-2020) 20,000-40,000 ryo each Shirokata (14-09-2020) 40,000+ ryo each Dark Bandit Blade (14-09-2020) 50,000+ ryo each Ragged Bandit Pants (14-09-2020) 60,000+ ryo each Oriental Fan (14-09-2020) 80,000+ ryo each Tonfa (14-09-2020) 90,000-120,000 ryo each Blood Katana (14-09-2020) Picture: TBA 120,000-150,000 ryo each Kotsuzui Tanto (14-09-2020) 200,000+ ryo each Blood Tonfa (14-09-2020) 250,000-350,000 ryo each Festival Items: Black Dragon Festival Mask Price: TBA Red Dragon Festival Mask Price: TBA Event HQ Items: Stylish Sword (14-09-2020) 6,000-10,000 ryo each (Un)Hooded Robes (Various Colors) (14-09-2020) 6,000-10,000 ryo each Hermit Forehead Protector (14-09-2020) 6,000-10,000 ryo each Sashed Kimono (Various Colors) (14-09-2020) / 15,000-20,000 ryo each Limited-Time Tradable Cash Stop Items: Purple War Armor (14-09-2020) 4,000-6,000 ryo each Gold Furred Armor (14-09-2020) 5,000-10,000 ryo each White Hermit Cape (14-09-2020) 8,000-12,000 ryo each Ceramic War Armor (14-09-2020) 50,000-60,000 ryo each Date and time notation is written in European Format: "DD-MM-YYYY"1 point
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I was wondering if maybe we could have an option to show/hide our clan in front of our names. Some people have unique and interesting nicknames and i belive they would rather to not have anything in front of it. I know there is an option to not pick a clan but some people might want to be part of a clan to enjoy in full their benefits, and they dont pick it because they would rather to keep their unique nickname. So my suggestion is to have a toggle button next to our clan name in character info window, so we can show it or either hide it. This might also bring some more fun to RP when people get asked to reveal their clan they can simply show it and hide it again. @Ueda1 point
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Suwa Clan Attires The suwa clan like many clans have been waiting on new clothing. @Ryutekzu, Takami and @Sin, have contacted me, to create an updated attires for the suwa clan. We would like to ask @Ueda if he accepts the designs and whether or not he likes them, so that we may continue working on the sprites. Large Size Normal size Artist: @Roei Guidance: @Ryutekzu, @Sin And Takami1 point
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I was doing some bandit stuff earlier and was really curious with the addition of the new bandit boss if we were ever gonna get a revamp on the bandit area and its forgotten questline or atleast what appears to be what could of been the level 40 arc line??? @Ueda@Erox And I also am curious for the rest of the community what do yall think should happen with the bandits area?? should it just stay that normal grind area for basically the gucci clothes of the nin world or get a new reason to wanna go there like good exp for the most dreaded level curve in my opinion 40-50???1 point
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Ello Ello Everyoness!! How do you all feel about the Sub-Mastery Gentle Fist (Its versatility,skill req,etc) Leave a comment describing your feelings towards this mastery if you can or just drop a vote on the poll1 point
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I am freaking loving it!! Everything that is happening to nin right now is really making me want to come back and play it hardcore again.1 point
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Thanks! Yeah, I've been working through the weekend to get the forum in tip top shape. It's been a neglected space for awhile.1 point
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It's cool seeing stuff like this. Looking forward to future productions.1 point
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Thanks Rory for coming around and replying, I saw the log as soon as you wrote it down in Patch Notes and as you may have seen my Discord DM I'm really happy about all those bug fixes. As I said I have my hopes really high for all the new things you have in store with the new C# And about those work hours... hope you have a great holiday season break XD1 point
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I think a suggestion like this could be a good base for end game content, even without just being reskins. Like if a certain mob uses an enhanced version of a jutsu you use, it could be a drop that effects a jutsu you already have. Could be simple adjustments, for example adding extra tiles to a jutsu's range, adding additional effects like silence, etc. Overall, good suggestion Hageshi.1 point
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Simple and great idea, bosses like weasel would be more intresting to players. Also it would be great addon to make a character more personal1 point
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Cursed be that leveling. Though logging in daily for a couple of hours, getting engaged with the people around you is the best way to level if it takes a while.1 point
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Alright so since advance is officially cancelled i think the next big project was clans and when i say clans i am talking about clan jutsus/weapons/clothes/bases all that good stuff. we have yet to get any information about the future of in game clans and its been a very long time most clans already created content for the clans such as jutsus and many other things just waiting for some sort of approval. I am also speaking for my clan as well, why cant we get our stuff added in game and why most approvals take soo long like months, like it toke us 3 months just for us to get our clan clothes and that's just not right i am kindly suggesting that if you devs are so busy and we are already pixelating and animating content then why are we being postponed and why we dont got any info about the future of in game clans all we have is clothes and a base but nothing of substance we need answers because its not right.1 point
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Ello Ello Leaf Shinobi I come wanting to know if you all think the same as I do about your Passive #Pollss1 point
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just need to give the dev team some time and they'll fix things1 point
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Hold tf up WHAT!!!! Also why am I a newbie I'm a old ass hoe I've been twerking my way straight to the top for the past 5-6 years1 point
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More common jutsu's which you can collect over the world. Every mob above ~35 level can drop piece of scroll, you have to collect 2 matching piece's for obtain jutsu, Or make it able to get from regular blank's but 50+ level requried, Idea about "piecie's" and mob 35+ req is about make danger zones more active. Example for new common jutsu's : (i dont spend much time for think about numbers) Remove DoT from yourself. (25CP, 1s cast time, 1s selfstun) Little heal (50CP, heal for 80, 1s cast time) Chakra armor (45 CP, 1s cast, instead lost HP you lost Chakra for 10-15s) Yourself boost (40CP, 1s cast, after you use it, all yours jutsu chakra cost double but also damage too, lasts 10sec,silence user after for 3s) Instant Cloak (40CP, its instant but cloak lasts only 3sek) Over the limit (50CP, when you out of chakra you still can use jutsus but lost HP instead of Chakra, lasts 15-20sec, silence user after for 3s) I think those common jutsu's will help make your own ninja, instead of have the same jutsu kit like other's players with your mastery. Also you shouldn't be able to get them all (jutsu slot's).1 point
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Hello guys to day i will give List of Boss and Drop List and you can tell us what the boss want kill and what the Drop hope you get ? Kariyuse Level : 42 - Health : Unknown - Location : Bandit Chief’s Yard ............................................................ Number Of Drop : 2 Drop name : Cigarette - Drop Chance : <1% - Type : Cloth Drop name : Blood Vial - Drop Chance : <1% - Type : Quest ............................................................ Introduction Boss : Kariyuse is a Level 44 boss who currently inhabits the single area Bandit Chief’s Yard. She is here with her partner Nelinel North of the Southern Bandit Encampment. Kariyuse the second of Bandits Heads. Is a user of Taijutsu she is merciless and her blows can break even bones. She defends the first Bandit boss Nelinel and tries to kill everyone who approaches to her ------------------------------------------------------------- Chei Level : 47 - Health : Unknown - Location : Bandit's House ............................................................ Number Of Drop : 3 Drop name : Tonfas - Drop Chance : <1% - Type : Weapon Drop name : Black Bandit pants and shoes - Drop Chance : <1% - Type : Cloth Drop name : Black Bandit Top - Drop Chance : <1% - Type : Cloth ............................................................ Introduction Boss : Chei is a level 47 boss who currently inhabits the single area Bandit's House. She is here with his partner Reain at House Right side of Southern Bandit Encampment. Chei is Reain's bodyguard who is a master of Taijutsu. Her jutsus perfectly match with Reain's skills because she uses specific skills that stun the opponent. Which allows Reain to calmly eliminate uninvited guest. Respawns every 8 minutes ------------------------------------------------------------- Kiemon Level : 40 - Health : 8500 - Location : Icy Pathway ............................................................ Number Of Drop : 1 Drop name : Sashed Bandit Pants - Drop Chance : <1% - Type : Clothing ............................................................ Introduction Boss : Kiemon is a Level 40 boss who currently inhabits the single area Icy Pathway. Located East from Chilly Pass. Kiemon is called by people the Fat Boss because. He is user of Fire Mastery. He is a very slow enemy, that's why it's really easy to escape him, but don't be fooloed easily. He has a wide agro range. ------------------------------------------------------------- Dark Monkey King Level : 57 - Health : Unknown - Location : Valley of the End (Leaf war zone) ............................................................ Number Of Drop : 2 Drop name : Adamantine Staff - Drop Chance : Unknown - Type : Weapon Drop name : Blank Scroll - Drop Chance : Unknown - Type : Scroll ............................................................ Introduction Boss : The Dark Monkey King is a passive boss type monster found in the Valley of the End south of the Leaf Village. It's a blackened version of the Monkey King summon. It has a huge amount of HP and packs a mean punch of 781 damage per melee. It also has a whirlwind kick technique same as the summon. It Drop the Adamantine Staff. Spawn time is 1 hour. ------------------------------------------------------------- Kumorui Level : 30 - Health : 4 500 - Location : Dark Clearing->Cave ............................................................ Number Of Drop : 3 Drop name : Leg Bandage - Drop Chance : 10% - Type : Clothing Drop name : Arm Bandage - Drop Chance : 10% - Type : Clothing Drop name : Arm Bandage - Drop Chance : 10% - Type : Clothing ............................................................ Introduction Boss : Kumorui is BOSS-type enemy hidden inside forest like cave, you can enter in the arena only at levels 20-30. ------------------------------------------------------------- Manda Level : 50 - Health : 3000 + - Location : Manda's Lair ............................................................ Number Of Drop : Unknown ............................................................ Introduction Boss : Manda is BOSS-type enemy created by mad scientist Houo....Orochimaru. Manda's Lair only allows one team of up to 4 ninja to enter at once. All ninja must be level 30-40. Find a team with a good strategy and challenge Manda in the deepest corner of the Abandoned Lair, past all the mazes. ------------------------------------------------------------- Koitaru Level : 50 - Health : Unknown (a lot) - Location : Cursed Laboratory (Sealed Box) ............................................................ Number Of Drop : 5 Drop name : 300 Ryo - Drop Chance : ~10% - Type : Currency Drop name : Snake Belt - Drop Chance : <1% - Type : Clothing Drop name : Kotsuzui Tanto - Drop Chance : <1% - Type : Weapon Drop name : Blank Scroll - Drop Chance : <1% - Type : Scroll Drop name : Snake Inner Kimono - Drop Chance : <1% - Type : Clothing ............................................................ Introduction Boss : Koitaru is a level 50 boss located in a sealed box at the Cursed Laboratory entrance. To spawn the boss you need either 25 (for 50% spawn chance) or 50 (for 100% spawn chance) DNA. This is considered the 2nd strongest boss in the game after Ieyasu. This is also the boss who Drop the Kotsuzui Tanto. It is currently the only passive boss entinty, meaning that unless you attack him he will not attack back. You can even lose it's agro just by simply cloaking away, making the battle even less harder. But with the massive damage and huge HP he has, even a group of 4 highly skilled max level players can have struggles. Make sure to stock on pills, oils and medics. ------------------------------------------------------------- Dark Weasel Level : 53 - Health : Unknown - Location : Sand War Zone ............................................................ Number Of Drop : 2 Drop name : Dark Scythes - Drop Chance : <0.1% - Type : Weapon Drop name : Blank Scroll - Drop Chance : <1% - Type : Scroll ............................................................ Introduction Boss : The Dark Weasel is a level 53 boss monster located in the Sand War Zone map east of the Sand Village. The boss is a blackened version of the Weasel Summon paired with red accents. It has a big amount of HP and deals 461 damage per melee. It also shoot a Slicing Wind technique with it's scythe similar to the Weasel summon. It Drop the Dark Scythes. Spawn time is 1 hour. ------------------------------------------------------------- Ieyasu Level : 50 - Health : Unknown - Location : Sand War Zone ............................................................ Number Of Drop : 1 Drop name : Demon Claws - Drop Chance : <0.1% - Type : Weapon ............................................................ Introduction Boss : Ieyasu is a level 50 boss. He is currently considered the hardest boss and monster in the game. Dealing massive damage, flickering, stunning and having an enormous amount of HP. He is located in the Bandit Final Boss area, the house in the most northern part of the bandit area. He is supposed to be the leader of the Raging Bandits gang who rule over the snowy lands. He is the only boss to drop the infamous Demon Claws. (As of 9/14/2020) He is an aggressive enemy, meaning as soon as you enter his house without a cloak he will flicker and attack you immediately. ------------------------------------------------------------- Gafuki Level : 40 - Health : Unknown - Location : 2nd floor of Takumi Castle. ............................................................ Number Of Drop : 4 Drop name : 250 Ryo - Drop Chance : 100% - Type : Currency Drop name : Great Grandfather Muramasa - Drop Chance :<1% - Type : Weapon Drop name : Black Fan - Drop Chance :<1% - Type : Weapon Drop name : Blank Scroll - Drop Chance : <1% - Type : Scroll ............................................................ Introduction Boss : Gafuki is one of Daimyo's guard dogs along with Guren. He has a very foul attitude, as evident when he tells players to "Fuck off", no matter how nice they may seem to him. He is a skilled Weapon specialist, with prominent skill in the Earth Mastery as well. He can be fought against on the 2nd floor of Takumi Castle. He's a level 40 aggressive monster type. He deals 80 physical damage and also utilizes Jutsu such as Body Flicker, Mud River, and Wild Slashes Techniques. His attacks are slower and weaker than Guren, but he's got more health points. Takes 30 minutes to respawn. ------------------------------------------------------------- Guren Level : 35 - Health : Unknown - Location : 1nd floor of Takumi Castle. ............................................................ Number Of Drop : 2 Drop name : 250 Ryo - Drop Chance : 100% - Type : Currency Drop name : Blank Scroll - Drop Chance : <1% - Type : Scroll ............................................................ Introduction Boss : Guren is one of the Daimyo's bodyguards, along with Gafuki and resides in Takumi Village with him. He is a strong ninja and is infamous for his strong taijutsu skills. He has a nasty attitude and loves to pick fights with players. Inside the Daimyo's storage room, Guren can be found as a Level 35 monster. It has been noted that he is a aggressive-type monster that will follow you if you wander within a certain undisclosed range. He deals 163 physical damage, and is an avid user of the Body Flicker jutsu, with a range up to 8 tiles also he use breaking kick jutsu which can knock back you. ------------------------------------------------------------- Takeshi Level : 41 - Health : 1700 - Location : Southern Bandit Encampment ............................................................ Number Of Drop : 2 Drop name : Blood Vial - Drop Chance : <1% - Type : Quest Drop name : Blank Scroll - Drop Chance : <1% - Type : Cloth ............................................................ Introduction Boss : Takeshi is Level 41 boss who currently inhabits the single area Southern Bandit Encampment with his partner Tause North of Icy Pathway. Takeshi who is supporting Tause in killing uninvited guests in the bandit camp on the Southern Bandit Encampment. He uses his skills Fuma or Flicker for this purpose, after Flicker or Fuma he strikes with so much power that the opponent is pushed away from him. It has been noted that it is an Agressive-Type monster, meaning that if you enter their range that they will simply attack you. ------------------------------------------------------------- Reain Level : 45 - Health : Unknown - Location : Bandit's House ............................................................ Number Of Drop : 2 Drop name : Oriental Fan - Drop Chance : <1% - Type : Weapon Drop name : Gloves Knuckle - Drop Chance : <1% - Type : Cloth ............................................................ Introduction Boss : Reain is a Level 45 boss who currently inhabits the single area Bandit's House. She is here with her partner Chei in the house at the right side of the Southern Bandit Encampment. Reain is a monster who looks harmless. But under the sweet shell is a real killing machine. She can not be underestimated. Her Jutsus are more powerful than those used by sand jonins. She practiced in suffering and poverty, achieving a mastery in her profession which was assassination. She joined the bandits to be able to do it all the time. Beware young ninja. ------------------------------------------------------------- Rat Kage Level : 33 - Health : 1550 - Location : Leaf Village Sewers (F2) ........................................................... Number Of Drop : 3 Drop name : Rat Tail - Drop Chance : 10% - Type : Quest Drop name : Twin Blades - Drop Chance : <1% - Type : Weapon Drop name : Blank Scroll - Drop Chance : <1% - Type : Scroll ............................................................ Introduction Boss : Rat Kage is BOSS-type enemy found within Leaf Village Sewers respawning 10 minutes after death. It is also believed to have a higher chance to drop Twin Blades than normal mutant rats. ------------------------------------------------------------- Tause Level : 40 - Health : 1785 - Location : Southern Bandit Encampment. ............................................................ Number Of Drop : 4 Drop name : Bandit Sword - Drop Chance : <1% - Type : Weapon Drop name : Gas Mask - Drop Chance : <1% - Type : Cloth Drop name : Blank Scroll - Drop Chance : <1% - Type : Scroll Drop name : Blood Vial - Drop Chance : <1% - Type : Quest ............................................................ Introduction Boss : Tause are Level 40 Mob which currently inhabit the single area.Southern Bandit Encampment with his partner Takeshi at North of Icy Pathway. Tause possess status affects attributed to their physical attacks,this status effect is "BleedingI" it deals 2 dmg every second for 30 second Tause the monster together with his partner Takeshi kills uninvited guests entering they're camp. He is best user of white weapons as a bandit. He scares the Ninja with his Wild Slash and the power of his Bandit Blade. ------------------------------------------------------------- Tanuki Level : 29 - Health : 350 - Location : Bamboo Forest ............................................................ Number Of Drop : 2 Drop name : Bamboo Hat (various colors) - Drop Chance : <1% - Type : Cloth Drop name : Black Bandit Top - Drop Chance : <1% - Type : Cloth ............................................................ Introduction Boss : Tanuki is a level 29 mini-boss type monster located in the Mist Bamboo Forest north of the Misty Hides. It resembles a baby version of the Raccoon Bandit since it also has similar abilities. It is also noted to be one of the only boss type enemies who are passive. Meaning it will not attack unless attacked. Note : that post from that site : https://ninonline.fandom.com/wiki/Nin_Online_Wiki for get more info you can see that1 point
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Good afternoon, Ninja. Welcome to the Hao's Nin Art Alley: ________________________________________ Table of Content: 1. Background (sample work, how the pieces look) 2. Information 3. FAQ 4. Notes & Remarks ________________________________________________ 1. Background This is something I started a year-or-two ago, where I'd take your Nin character's frontal screenshot, and produce an anime-style full body picture out of it. Here are some of the ones I did in the past: And after doing them for a while, I got better: Yes, this one requested me to add a whole Susano'o on them. (Click on any of the above images to view them larger) From all the above work I did for people, the latter 4-5 look especially fine, because I got better as I went on, and they told me to include certain effects. You can tell me any effects to include for your character art (Chidori, wind effect, sharingan eye, etc.) So, how do I make this art? Is there a trick? See the above image, I take your character's screenshot, stretch it out large (like you see on the left of the art), and then I simply draw over it. No tricks. It's the reason why they all have the same poses. 2. Information How to commission: Make a post on this thread, and DM me on Discord at Faust#8545. Include a screenshot of your character. If you have additional items you'd like to add onto your drawing (Chidori, wind effects, sharingan eye, etc.), you can let me know. Note: I will take one piece at a time, for as long as commissions are open. Realtime price: Currently Closed. $24.50 USD (Subject to change any-time) You only pay after the piece is done. The art piece you get: a 1,000x1,000~ resolution PNG of your Nin character on the left, with the anime version on the right, and your name at the top. I will also provide, upon request, the PSD file so that you can get a no-background clean render image of your character for your own editing recreation. I will return the art either here on this topic, or directly to you on Discord. 3. FAQ 1.0 Price is subject to change, what do you mean? This means the price for the commissions can change at any time. The price will not change for an existing person's piece that's already started. If it changes, it'll be between pieces, and it'll be listed in 2. Information. 2.1 Can I cancel my commission any time? DM me on Discord as soon as you can. You can cancel generally any time unless I'm >60% done the piece. 2.2 Can I ask for changes to my piece? When I finish, I will send you the work. You can ask for changes/modifications any time between then and 3 days after. 3.0 How long do the pieces take to be done? They can take anywhere from a day to a few days. 3.0 Will you accept payment in methods other than cash? Not likely, but you can DM me, and we can discuss. 4. Notes and Remarks This was done with @Ueda/Rory's full permission from when I first started. This is not affiliated with Nin Online, and I'm not part of the development team. As such, note that I can reject service to anyone for any reason, especially misconduct of any kind.1 point
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I started makin nin vids for fun, i was just a toxic annoyin kid back then never expected them to get that much attention. I rlly like when someone appreciate the work I've done that's what pushed me to make more and more n naturally get better at it. As long as nin continues to b fun ill make more. that being said, I cAn'T wAiT tO pOsT mEMes oN Nin Gen1 point
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that's a really good idea it sounds simple but it's actually extremely strong1 point
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A short introduction First of all, let's make sure things a clear so that there aren't any misconceptions regarding the state of RP (Roleplay) in NinOnline. The main focus of the game is on PvP, emphasized by several tournaments and an active community creating new builds and an existing meta. And while RP is encouraged, it is not the focus. But Nin has had a track record of attracting people that come for precisely that, which is why I want to help anyone that may struggle with this unique RP environment. Index The basics of RP The RP of NinOnline 2.1. How Gameplay and RP tie together 2.2. The current timeline Your very own shinobi 3.1. Where and how to start 3.2. Goals and ambitions 3.3. Organizations 3.4. Consistency 3.5. Preventing to become a Mary Sue Tips, tricks, and examples 4.1.1. Being part of a Conversation 4.1.2. Being part of a Conversation: Examples 4.2 How to properly use the /e and /emotes commands 4.3 The chunin exam 1. The basics or RP RP, or roleplaying, is the art of socially interacting with another, or multiple, participants through writing. While this seems simple enough, achieving an exciting and enjoyable experience is much harder in reality. Several factors come into play, starting with some "rules". Now, these are not set in stone, and more like guidelines that anyone who has some experience with it will agree are necessary to ensure a smooth experience, even if some of them seem mundane or obvious. But they are the basics after all. No. 1 - Ownership Probably the most important thing, you only get to decide about your character. More often than not, you will see RP that you can't wrap your head around. Maybe it's their backstory, their behaviour in a particular situation, or so on. But no matter how major or minor your complaint is, it is their character. Dictating what someone can and can't is an absolute no go. If you dislike someones RP, walk away from it. If that is not a possibility, keep interactions with that character limited. No one else gets to decide what kind of character, fitting for the setting obviously, you can play. But more on that later. No. 2 - Writing and grammar Obviously, this is important, but people often assume that just writing proper English is all. It isn't. While being able to understand what you wrote is mandatory, given the whole social interaction through the writing part, but there is more to it. What you write can be grammatically correct, but still wrong regarding context and setting, or create a specific image for your character. It will be tough for others to perceive you like a deep and emotional character if you only ever talk like Killer Bee. And sure some people find it fun or will use the universal excuse of "That's just how I RP!" but aren't willing to live with the consequences of others not treating them in a way they would like. So always remember, not only check how but what you write. No. 3 - Focus Another point often overlooked. You must take your time and commit to the session. Leaving in the middle or not responding in conversations are big killers for RP and can quickly ruin it for everyone. And while there is casual RP, if it is clear that time is needed you've got to be ready to offer it. No one will judge you if your connection interrupts or private reasons make your leave the PC. But being hungry and ditching to make a sandwich or leaving because of your ranked match that is starting in a different game is poor behaviour and will guarantee that you won't find many people that are willing to RP with you anytime soon. No. 4 - RP =/= Normal Gameplay The title may be a bit confusing, so let me go into detail. RP makes you go into a role, and within that role, you may have friends and enemies only tied to said RP. So if you have a grudge against someone based of RP, don't carry this out of RP. It, first of all, doesn't make any sense and can fuel toxic behaviour within a community. It is fine having a rival or something similar but knowing when to stop is essential to maintain healthy relationships. But at the same time, trying to befriend anyone can cause trouble as well. The different villages in NinOnline have unique rules on interactions with members from other villages. So always keep track of the current relations between villages, or you'll quickly end up with no allies. Besides, you can't use the information that you acquired outside of RP when interacting with others. But more about that later. Now if you follow these guidelines or at least keep them in mind, it should make the whole experience better for you and everyone involved. And with those out of the way, let's get in-depth about the hows and whys of NinOnlines unique RP. 2. The RP of NinOnline The setting of NinOnline, as before mentioned, is a world full of shinobi taking inspiration from the Naruto universe. That is what we will mainly go off since NinOnline has no set story by the developer or any specific lore in that sense and is entirely run by the community. Villages and official organizations are controlled by players. Now, what does that mean for RP? A lot of people are under the assumption that "if there is nothing set, I can be whatever I want!" which is not the case. Over the several years that I've been playing, I saw scientist creating clones, war heroes seeking revenge, mafia leaders and all of them just genin. The issue that comes with this is inconsistency and a weak character that doesn't fit and won't be taken seriously. Going after the standards set in Naruto is the only way to provide a fair environment for everyone. Now people make the argument of Sasuke being a prodigy from a young age, Orochimaru was a genius scientist, and so on. What a lot of people forget is all those characters where established within their universe and were able to prove those statements. Coming fresh out of the academy boasting level 1 and claiming you are anything like them is childish at best and pathetic at worst. The gameplay of NinOnline takes a crucial part in this and helps us to differentiate the good from the bad, literally. 2.1. How Gameplay and RP tie together NinOnline is a game, with stats and levels. It has rules and regulations on how things work and interact with each other. You can certainly have a solid RP character claiming he is "the greatest Tai user" for example. But if you lose to any run of the mill Tai user, your RP starts falling apart. This is where Nin vastly differentiates from regular RP since just writing isn't enough to solidify your character. Players will test your statements, all the time, and not being able to prove your claims results in no one taking you seriously. At the same time, this opens some doors for people that are uncertain about what kind of character they want to pursue. Instead of claiming to be the best, make it your goal to become it. Now your character has a set goal with no set time of completion, which allows for natural RP that will keep itself alive. You need to be able to tie your RP with the gameplay you provide since they go hand in hand. It may seem like a burden to some since they prefer to be the protagonist, the hero, the chosen one of their own story. But this isn't your story. It is your story within NinOnline, full of people with their personal stories and goals. And obviously, that means you may never be the best but at the very least gives a reason to try and become it. Now, of course, if your goal isn't to become the strongest in combat, the gameplay still affects your RP. Don't claim to be a hardened fighter and die to a few bites of wolves, and don't claim to have jutsu that can crush any enemy and barely scratch someone in a spar. Your actions are tied to your RP, which brings both good and bad. It limits what you can do but prevents people from just making up whatever they please. And if they still do you know who to avoid. Back to the topic of how the gameplay and RP are connected. NinOnline offers different commands on how to express emotions and actions, for both casual and RP. For casual use, you have the /emotes command which will list you with several options to express feelings by showing a little emoticon above your character, shown below. (Not including the emotes /clap, /slowclap, /321, /rock, /paper, /scissors) /! /? /<3 /n /r /... /go /y /' /cry /huh /wave /grr /!! /hi /gg /owo While these are valid to use, it always depends on the people you RP with and the situation you find yourself in. That's also why I refer to them as casual; additionally, they are used by the majority of the community for regular conversations and goofing around. Now the alternative and prefered way of showing emotions by dedicated RPers ist to use the /e command. Typing /e followed by a space and any message will look like this: (/e is daydreaming, /e is feeling immense pain, /e is worried, and so on) This way of expressing yourself is not only more engaging but also allows you to go deeper with emotions and states of mind that simply can't be done with the emoticon method. It is also a fantastic way to be part of a conversation without forcing yourself in or interrupting others, but more on that later. The final part would be RP missions. Those are unique missions hosted by a higher ranking shinobi of your village and provide you with tokens that can be turned in for experience points. The host of the missions has free reign over deciding who passed the task and thus, poor RP may result in a failure. It is also an excellent way for people to get into RP if they haven't had a chance to do it before and can be a great way of showing how the RP of NinOnline works. There are currently 4 RP missions, available at level 12, 17, 22, and 27 respectively. There are also the Chunin Exams or CE for short which are advertised to be heavily RP focused, but I will make a separate section just for those. 2.2. The current timeline Even though there is no defined storyline, NinOnline had its fair share of events, official and player-made that all contribute to an exciting environment for RPers. Wars happened between villages, uprisings, rebellions, corruption, and if someone takes time to dig deep in the forums they'll find a plethora of beads to build a character on and make something truly unique. But, as per usual, this brings a lot of challenges as well. While you may believe in the corruption of a council, it is not necessarily canon unless there is empirical evidence. So while you can still RP with the idea of a corrupt council, remember that it is purely your take on the situation around you and not fact. And thus we face another problem, going back to guideline number 4. What if you find out on discord or see screenshots that prove your point? Let's stick with the council example. If you find out that council members were bribed to vote for a specific candidate through any other means than RP, first and foremost has this information to be reported IF it is going against the rules of NinOnline, that's a given. Then you can use this information, mock them, and so on. Now, if it is an elaborate RP event planned and overlooked by the staff, rules change. If you somehow got wind of anything, outside of RP, you can not use it since your character didn't acquire this information. But we are going off-topic so more on that later. So, remember that you have several options on how to perceive the world, based on past or current events. Want to be careful around the Anbu because you believe they are corrupt? Go ahead, but don't make things up. Justify it by events you read about on the forums or witnessed yourself instead. You think that the Sand village is switching leaders way too often, showing political weakness in your eyes, go ahead. Besides, if you are capable and confident enough, why not make a post yourself? Make it clear that it is for RP purposes and maybe you lead the next chapter of the timeline? It is a very touchy subject and hard to fully grasp by just reading about it, but eventually, if you spend enough time in the community, you will get the hang of it. This concludes the section about the unique RP environment of NinOnline, so let's move on the most exciting but also often the most significant source of conflict in RP. Your Character. 3. Your very own shinobi Now that we know about the basics of RP and the specific situation in NinOnline, it is finally time to start making your character to throw out there! But where to start? This section goes into detail about the basics of character creation, their backstory, and common mistakes to avoid. 3.1. Where and how to start First of all, we need to remember what we learned in section 2 and 2.1. If you are a new player and start the game, you will be an academy student at level one. And while it is pretty simple to advance to the genin rank, the fact remains that you are a greenhorn. A beginner about to step foot into this new world. So what can we do for our character in terms of RP? First of all, the backstory is always an excellent way to start. If we visit our profile, we see a tab titled Ninja Bio. This is the perfect place for your backstory since it is easily accessible by everyone. In terms of design, there are no set of rules, and everyone has their style. Always check out the bios of other players to see how they did it and get inspired. A popular method of making ones bio more unique is creating ninja info cards. Their designs also vary and can be found on a lot of profiles, but let's continue with the main topic. So you have the ninja bio tab open, excited to create something and find yourself in one of those two scenarios. 1. I got so many ideas, where should I start? 2. I got no idea what to do whatsoever. We already established, as a beginner, there isn't much in terms of achievements that you could've possibly done. So refrain from making you look like the best of the bunch. We know that our abilities in-game tie to our RP, so more humble beginnings are recommended. If you prove yourself, you can start going down that route and start pursuing RP in that direction. But more importantly, and often overlooked, is your heritage. How did you grow up? What about your family? Any rivals or close friends? What made you go down the path of a shinobi? By answering all these questions, adding some character traits, things they like & dislike, it elevates your character far above the standard and is a solid base for future additions. Once again, though, remember section 2. If you claim that you come from a village that was raided by the neo-akatsuki and destroyed, this is not canonical nor has it happened as any sort of event. If you still want to stick with it, why not be from one of the main villages? They got raided multiple times throughout the timeline by a plethora of different people and groups. Not only is a backstory like that more believable, but it also solidifies your character as part of this world despite not have taken part in mentioned events. With everything set, let's go for some goals. 3.2. Goals and ambitions You wrote your backstory, created your character, and got some levels. What now? A lot of new players face this problem when playing, and it becomes even more of an issue for RPers. Having a goal becomes tough if the "story" of the game is everchanging and dynamic. We can avoid running into this roadblock by utilizing the features given to us by the game. As mentioned before, the simplest goal would be a combat orientated one. Trying to become a good PvPer and basing our goals of that. While it isn't the most unique nor incredibly exciting path to go for, it is a reliable option and something that will never fail due to the strong presence of PvP. If you like fighting but want to have more RP becoming a teacher may suit you. Using what you learned and training the new generation is not only a fantastic way to incorporate PvP with RP but also helps the community. Getting beaten by a random ??? that jumped them helps no one and discourages, especially new players. Being able to train and improve your skills in a controlled environment is especially alluring to newcomers, and a great way of making your mark as a teacher in terms of RP. Not into fighting others but enjoy grinding and collecting? The role of a merchant would suit you best. NinOnline has several cosmetics that you can farm and sell to interested buyers. Buy joining the official NinOnline discord you also get access to the trade channel, with constant offers to buy and sell a multitude of items. Not a fighter and prefer to support? Welcome to the world of medical-nin. Being able to heal others can be a significant edge in different situations, and the unique ability to revive someone prevents the infamous battle injuries status. And for anyone afraid that they won't be able to defend themselves from threats as a medic, NinOnline made sure that if you can heal a lot, you can hurt a lot. It may sound confusing at first, but you'll understand if you play the game. With some goals for the long-term set, there are a few more things you can do to flesh out your character. 3.3. Organizations NinOnline has several organizations in the game, official and player-made. These organizations are beneficial for RPers since they allow us to find a place of like-minded individuals to pursue common goals for all sorts of purposes. Can't find an organization that suits you? Create your own! It is a robust tool to emphasize what your character stands for and create a micro-community within the world. As I mentioned before, there are official organizations like the police force, for example. Adding a new layer of rules, these official organizations are perfect for people that are still desperately looking for any sort of "legitimate" reason to RP since now, sticking with the police force, you are enforcing the rules of the village. You have a unique role in the bigger picture of that villages community. And if you prefer the more evil side of things, the neo-akatsuki is something you can strive for. 3.4 Consistency So for this section, we assume our character has a pretty normal backstory. He grew up in the Sand village, a mom and dad with no other siblings. His backstory states that he never went out of the sand territory. Let's assume he managed to reach level 30 and became a chunin sticking to his backstory. He hosts an RP mission for some genin and decides to slay some tigers with them. In RP one of the genin asks him if it is safe to go there and our chunin replies "Of course, I know that place like the back of my hand". Now if he wasn't just coky in front of his team, he just caused an inconsistency. Describing your character in one way and acting completely different is exceptionally harmful to RP since, as we mentioned before, we have to go by a set of rules; otherwise anyone can be everything, which is not what RP is. A much simpler example is, someone states in their bio that they are terrified of blood and can't stand to see it, almost passing out at the sight of it. Now they pick either weapon master or medic as their masteries. This makes little sense in regards to his backstory since both of these roles are the closest to blood, with the weapon master causing open wounds using his swords and tools and medical-nin having to tend wounded allies. This would be less inconsistent if they justify it by saying they want to overcome their fear head-on. Otherwise, the character has no reliable backstory that others can use in RP. But this applies to all aspects of a character. The way they talk, behave, react, the more specific you define this, the more attention you have to pay. The best RPers are the ones that rarely, if ever, break character and stick with it no matter what. Being able to do and say anything turns you into a Mary Sue, which we will look at in the next section. 3.5 Preventing to become a Mary Sue. Taken from Wikipedia: "A Mary Sue is a generic name for any fictional character who is so competent or perfect that this appears absurd, even in the context of the fictional setting. Mary Sues are often an author's self-insertion or wish fulfilment. They may excel at tasks that should not be possible for them [...] They may disregard previously established aspects of the fiction such as characterization and natural laws." This is important to know since many beginners tend to create characters that fall under those criteria. They make shinobi that are both open and friendly but are also laid-back and shy. They love going out with friends but are introverts at the same time. Several different characteristics that contradict themselves and make for a terrible character. Also, they tend to give them too many abilities and strengths. We already established that in terms of PvP you couldn't make anything up since you have to prove yourself against others. However, people still manage to ruin their characters by adding all sorts of skills. Great at cooking, dancing, fantastic climber, fearless, immense willpower, the list goes on and on. A lot of people want to make a good character, and no one wants to be labelled as weak or useless but more often than not are weaknesses of a character what gives them depth. No one will care for the journey of a character that is already a master of all, and no one will cheer for them in a tournament, but rather the underdog that despite his obvious short-comings made it just as far. Weaknesses do not equate to a weak character, but a well-rounded one. Now we should have our character, presumably not a genetically modified shinobi, time traveller, or the lost descendant of god knows who, but a young shinobi setting out to carve his name into history with his ambitions and beliefs, with strengths and weaknesses. With a goal in mind and a potential organization in sight, you have your very own character and the all the basics to start RPing in NinOnline. The next section goes more into depth about some topics and provides some additional help by using made-up scenarios and interactions that can help everyone, not just newcomers. 4. Tips, tricks, and examples This part of the guide will focus on a more direct approach by showing you side by side comparisons of different RP encounters and extensions of the previous topics. There are many facets to it and, especially even for advanced RPers, it is often a struggle to perform right, no matter the preparation or dedication. I'll try my best to provide examples tailored to NinOnline. 4.1.1. Being part of a Conversation While I talked a lot about the relevance of actual skill concerning the gameplay, at the very start, we established that RP is the written interaction between individuals. And we do that mainly through dialogue. It is simple enough to talk with one person only and do RP, let them finish, they let you finish. Not much to do wrong here. The tricky part starts when there are multiple people involved. So let's lay down some ground rules necessary for a smooth experience and then go into the intricacies of it. As mentioned before, allowing someone to finish their sentence is key to proper dialogue. But now, with multiple people involved, it may become quite hard to join in or get your point across. We already established that your character is not a protagonist by default. So sometimes you may slide into the role of supporting or side character, and don't let that discourage you. And usually, if the people involved know what they are doing, they will let you have a say eventually. Keeping that in mind, you may find yourself in the spotlight of an RP session. The key is not to overdo it. If you already got in that position, it doesn't make sense to hog it and makes the whole experience boring for others. And always keep in mind, you won't always be in that position, so if you abuse it, you may receive the same treatment or will be exempted from future sessions altogether. Another big problem is almost abusing the (OOC) or (Out Of Character) clause. Whenever you find yourself in a situation where you would have to break RP, you would type in brackets (). We already established that we are all humans, mistakes are made, and sometimes things are just not clear enough. You can use this to indicate to others that the sentence on display is not from your character, but the player behind the screen. What do I mean when I say abusing? A lot of players, especially inexperienced ones, will constantly break character and type a lot of messages with the (Out Of Character) method. And just like most things, it should be used only if necessary. If you don't understand and order, don't break character to ask what you need to do, but do it in character. No one will judge you for asking a question, but they will if you keep interrupting the RP since that is what we are doing. We are out of character, meaning the RP was interrupted by something else. In most scenarios breaking character is not needed, but people assume it is fine since it is precisely that, out of character but can't see that they are still a major roadblock for a smooth experience. So unless absolutely necessary and unachievable by any other means, try to avoid it like the plague. Now if you find yourself in the position of a bystander, you can still contribute. We learned about using /emotes and /e earlier. This is an excellent opportunity to put them to use and make the session more exciting. Did someone say something exciting? Show it by using an emote! Your enemy said something infuriating, but is still in his monologue? Start fuming! Maybe your emotions will lead to attention from others, and thus you managed to be a passive part of the conversation and get an active role. Now, as with everything, don't overdo it. Not every quip needs an emotional response, and overusing /emotes and /e is a common beginners mistake. Use it sparingly at the right time, and you'll make any conversation much more lively. Let's look at some examples. 4.1.2 Being part of a Conversation: Examples So let's have a scenario of 4 people involved, a specialized jonin (Saku) with his assigned team (Flame, Iskarus, Hisa) doing a simple reconnaissance mission. Name: Text like this represents normal dialouge (Text like this represents events happening in-game) Text like this represents using the /e command Saku: Alright, we have arrived, Flame and Hisa, make sure no one was here before. Flame: Sure thing. Hisa: Will do. (Flame and Hisa start moving around, investigating the area) Saku: Iskarus, you'll follow me, we will check the surrounding area. Iskarus yawns Iskarus: That sounds boring as hell. Saku: Too bad, come on, follow me. Iskarus shrugs. (Iskarus and Saku move ahead, but can't find anything suspicious) Iskarus: Great, a waste of time. Saku: I know you'd rather be sparring now, but we have a mission to do. Iskarus: Wasn't there anything more exciting available? Saku frowns. Saku: It's not always about fighting, you know? Iskarus: Tell that to the neo-akatsuki. Flame: Complaining again, Iskarus? (Flame and Hisa joined up with Iskarus and Saku) Iskarus: Ah, shut up, nobody asked you. Flame starts laughing. Saku: Did you find anything? Hisa: No, nothing at all. Hisa stretches and yawns. Hisa: So can we go home now, I'm tired. Iskarus: Yeah, we are wasting our time here. Flame: As if you have anything better to do. Flame grins wide. Iskarus: I do, beating you in another sparring match. Flame: Ist that so? Well, let's go then! (Flame enables PvP, indicating he is ready to spar.) Iskarus: Sure, I get to beat you in a different setting. (Iskarus enables PvP as well) Hisa crosses her arms. Hisa: So immature. (Flame and Iskarus get in position, but Saku runs between them) Saku: Enough already, this is too dangerous. Flame: Ugh, fine. (Flame disables PvP) Iskarus: Oh, what, afraid? You should be. Saku starts grinning. Saku: If you want to spar that badly, let's head back to the village, and we have a go. Loser has to buy ramen for the team. Flame looks excited. Hisa: Nice, free ramen. Iskarus: Anytime Teach, get ready to pay up! Saku: We'll see. (The group heads back to the village) That was a lot; let's analyze the conversation and use of emotes. I wrote it deliberately with everyone being considerate of each other and assuming no one interrupted anyone. Notice how a majority of sentences are kept short. This is very important and something you should always pay attention to. Writing too much slows down the flow of the conversation, people will be too busy reading your wall of text, and the RP quickly withers away. This applies even more to the /e command. Writing too much is counterproductive since it is meant for emotions and not conversations. On the topic of using /e, notice how I used it in a way to connect it to the previous or upcoming sentence. This is a great way to give your dialogue more punch and make it feel alive. Sometimes the /e command has been used purely for reactions, which is a clear example of the earlier mentioned method of being part of a conversation without interrupting it. The amount of /e used is also in an acceptable range, but some could argue against it. This always comes back to preference, but since the things they wrote in /e were very short I doubt anyone would have a problem with it. So this is what we gathered. -Use sweet and short sentences unless you need to describe something of importance, or it just can't be done otherwise. -Use the /e command, but keep it short and don't overdo it. Now let's look at another example. This time, with a jonin (Reign) and his team of genin (Randi, Sepu, Dominic) doing a reconnaissance mission as well. Name: Text like this represents normal dialouge (Text like his represents events happening in-game) Text like this represents using the /e command Reign: We arrived at the destination mentioned in our mission documents. Let's scout out the nearby area and find any clues that may lead to enemy movement of any sort. Randi and Sepu, you check this sector while Dominic and I will check the next one. Sepu: Alright. Dominic: Understood. Randi: What the hell, no way. I will go with you Sensei, Dominic is not ready to handle a surprise attack like I am. Dominic: What makes you say that? Randi: Sensei, trust me, you are much better off with me on your side. Dominic: Hey, I'm talking to you! Dominic gets angry. (Randi runs ahead of the group) Reign: I guess Randi and I will go. You two stay together then. Dominic: ... Sepu pats him on the back. Sepu: Don't let it get to you. Dominic: You're right. (Meanwhile, Reign runs after Randi and meets up with him) Reign: Randi, this kind of behaviour goes against everything they teach you in the academy, and I won't have a genin disobey me and make up their own mind. It is simply unacceptable, and I hope you understand the consequences of your action. Randi: Look sensei, I found footprints. And from the looks of it, they must've been from the neo-akatsuki, and they are fresh too, maybe we can catch them off guard! Randi revels in the fact that he found something by himself, screaming out loud "Soon I will get my revenge on the neo-akatsuki for attacking our village." Reign: Now hold up how can you be sure that it is from the neo-akatsuki? We have no reports of them in our mission documentation, and they haven't been roaming this area for quite some time. (Reigns message was barely sent as another wall of text from Randi is posted) Randi: Take the others to the village and warn the Kage; I will go ahead and find more evidence. Don't worry; I'll manage on my own. Reign: Listen here; you are the genin; I am the jonin. You don't give orders. Randi: What the hell, I am clearly more competent than all of you. Why would you prevent me from pursuing my destiny, my NINJA WAY! You know what, maybe the neo-akatsuki is right after all. I don't need a village to hold me down. Screw you and these other morons. I'll be back even stronger and crush you. Randi gets furious about the fact that the jonin won't understand him and proceeds to flee into the wilderness by himself. (Randi runs off into a different map, not regarding Reign or his team in any way) We will end the convo here because I am sure the majority can tell that this was an example of how to do everything wrong. I purposefully wrote it with everyone staying in character despite the horrible RP going on, to make the errors more clear. So let's dissect and apply what we already know. First of all, both Reign and Randi are writing way too much. Their sentences are long, full of unnecessary information and overall poorly executed. The most significant problem child here is Randi. Not only does he continuously write excessively, but he ignores his teammates and his higher up. He is lost in monologues and forces himself into the position of leader. This also applies to the way he is using the /e command. That command is used to express emotions and actions one takes that aren't doable by gameplay means. We established that these should be used both sparingly and kept short. He overdoes it and makes his performance even more underwhelming. These mistakes become much more problematic since the chatbox used in NinOnline is already small, and long sentences like that make it impossible to have fluent RP for everyone involved. 4.2. How to properly use the /e and /emotes commands I have been mentioning it a lot, and we are going to use this section to elaborate on how exactly you should use it without hurting your RP instead of helping it. Said several times already, but something that can't be stressed enough. Don't overdo it!!! It is the biggest mistake of a lot of people and the downfall of their maybe otherwise completely fine RP. You should keep what you say in /e short and sweet. Here are some good examples. (Someone else said something to another person.) Saku is angry. (Someone stars yelling or screaming) Saku shrieks in surprise. (A friend or ally gets defeated in combat) Saku starts tearing up. To the point, clear, not disrupting the flow of conversation, and thus, the flow of the RP stays intact. Now for some terrible examples. (Someone else said something to another person.) Randi gets infuriated about what the hokage just said, he can't believe that he heard it with his own ears. (Someone stars yelling or screaming) Randi is struck with fear, causing him to stumble backwards and fall on to his rear, resulting in his pants getting dirty. (A friend or ally gets defeated in combat) Randi suddenly realizes a wet feeling on his eyes "Are those tears?" as he quickly wipes them away with his forearm. Now we have to make it clear that, objectively these sentences aren't wrong. Some may argue they provide more information than the short versions, but they aren't taking into consideration the context of a given situation. 90% of the time, short sentences are more appropriate and just work better. So what about the other 10%? This is where you go back to the topic of context. If several people are interacting with each other, we use the short versions, but in some unique cases, we can use the more extended versions that are similar to what Randi used. Below I will list possible scenarios that may be applicable. 1. As a way to initiate RP If there isn't already any RP going on and you don't just want to ask for it blatantly, you can use a longer /e message to indicate your intentions effectively. Saku gets excited seeing his friend Flame sparring and decides to join him Saku is happy to be greeted by Iskarus, and starts grinning wide. Saku is baffled that Hisa got so much stronger since the last time they met. This is a valid use and clear sign that you are currently RPing and thus totally acceptable to be wordier than average. 2. Doing a specific action in RP Maybe your team leader asked youto look for clues in the forest where a group of genin have been assaulted. Instead of simply walking around a bit and continuing the conversation, you can use a longer /e message. Saku gets frustrated since he can't find anything useful in the area. Saku shudders as he accidentally puts his onto a bloodstain. Saku rummages through a bush and manages to find a strange-looking kunai. Scenarios like these are probably the best for longer /e sentences since they paint a picture we can't achieve otherwise. The trick is not to use this all the time and is one of the most common mistakes during chunin exams. Standing in the waiting room and using a sentence like this: Randi pulls out a scroll with plans and strategies for the upcoming exams and shows it to his friends. Let's remember context. In our first example, Saku was given a task and used the /e command to emphasize his actions that he couldn't do otherwise. In the instance of Randi, it becomes trickier. If no one asked him and he just said it for the sake of RP, it is a poor choice and somewhat of an ass-pull. It is much more graceful to talk about a plan with your team and create it right then and there. Thus, after your entire team does some RP you could use a /e sentence like: Randi writes everything down that he has discussed with his team. Now it becomes much more understandable and more exciting since it is a reaction to a prior event. If you want to insist that you were prepared beforehand make that clear to the rest of the people involved. Mention it to your team in a conversation, brag about having studied prior exams, etc. You need a set-up, or otherwise, your RP will suffer. 3. Thoughts and Passive Interaction Sometimes, you don't want to say something directly but share certain information or feelings with your peers. This is where longer /e sentences can come in handy. But be careful since this is another big problem for a lot of people, overdoing it and technically never saying anything and being mute, in an RP sense. There are generally two methods we can approach to get our thoughts across. A direct and a more narrative one. The direct way would look like this: Flame starts thinking "Why won't anyone listen to the kage during the chunin exams?" In this case, we can see what the character in question is thinking about any given scenario. The narrative solution would look like this: Flame is confused; he didn't expect the chunin exams to be so unorganized. This way makes it seem, as the name suggests, that someone is narrating his thoughts and allows us to phrase things that would be otherwise not fitting your character (throwback to section 3.4) as long as it is within reason. We can also use longer sentences for situations where you simply can't interact with but don't want your character just to stand around and be silent. So let's assume we know for certain our character won't be getting any involvement for a set amount of time, and we don't to just spurt out random lines. Now lines like ... Flame stretches and lays down on the floor, trying to get himself into a comfortable position. ... become acceptable because you won't be doing much anyway, and is an excellent way to be a passive part of the RP, of course under the assumption you won't overdo it. So what have we learned? Using the /e command is a double-edged sword. While it provides your RP with a lot more depth and can make for some engaging scenarios and conversations, using it poorly or in excessive amounts can quickly make you look like a complete tool. So always remember, when you are about to type your next /e command, ask yourself "Is this really necessary?". It is regularly better to type less. We already know that we can't constantly be in the spotlight, but we can always make a fool out of ourselves. Use /e responsibly. 4.3 The chunin exam The without a doubt biggest RP event available for players is the Chunin Exam, or CE for short. This is a tournament hosted by the Kage of a village and the primary way to advance from the genin rank. I have been part of, and spectated, several CE over the four years and was the first person to receive a higher rank because of RP. So I want to use this opportunity to talk about this major RP event and why the outcome should not discourage you from doing RP or stop playing altogether. Let's get started! Since players in the form of the Kage and the higher ranking shinobi are in charge of handling the CE, they all vary greatly in execution. Some may go more smoothly than others, and the enforcement of RP is handled differently. Already we come to a big issue with the CE. At the time of creating this guide, I was fortunate enough that a CE was held within one of the villages. And witnessing the decision making of the Kage made it extremely clear that the player run communities are both a blessing and a curse. Let us look at some examples. "Kage A held a CE. He is overall considered ruthless and harsh for his strictness and enforcement of rules, both PvP and RP related. And not doing any RP at all restricts you from receiving a higher rank, even if you would've won the entire tournament. The higher ranking shinobi overwatching his CE act similarly." "Kage B held a CE. It has just begun, and the crowd is rowdy. He tells them to be quiet to explain the rules. One of the participants, entirely out of character, constantly interrupts him. The Kage, in RP, walks up to him and warns him for the last time. He continues though, met with an emoticon by the Kage. The Kage is overall very forgiving and doesn't punish at all. His higher ranking shinobi act similarly, breaking RP regularly and fooling around, even arguing with him, but not in an RP sense." Now we have two completely different Kage and how they handle their CE. Every RPer will of course side with Kage A, since in their eyes it is the proper way to host such an event. But we established that this is a PvP focused game and community. So while it is called an RP event, since it is in the hand of sometimes people that never did any RP, you can see how this becomes a huge problem. So a majority of people prefer Kage B, since he will pardon and give them second chances till the actual fighting portions of the tournament start. This is also why I mentioned it at the beginning, don't get discouraged by the CE since Kage change as do participants, so you have a chance to be part of a decent one eventually. And some may think now "But why participate if RP isn't enforced properly?" and I can only say you are right. The CE is a big turn off due to the false advertisement and inadequate regulations in most cases, but as stated, villages are run by players. And the examples given weren't made up, but things that happened in real CE tournaments. And again, some may think now "If even the higher ranks don't care, why should I?" and once again I can only say you are correct. You shouldn't, but it is the only official way to get a higher rank within the game by RP means or at least stated that way. And maybe you get lucky and have a Kage A hosting your tournament. I realize that it sounds underwhelming for everyone that wants to join because of the RP but still do it. You need a team, after all, so get some friends together, and if everyone is just not caring, at least your team will. CE are a great way to make memories, and even a Kage B may see your RP performance and gives you a rank. And if you think that is impossible with the current leadership, try to push for a vote, or change villages. As an RPer, we are the minority, so we have to bend a lot to get the experience we desire. Some may have been looking for actual advice, but following this guide is all you need. It is a glorified RP session after all, so the same rules apply. We talked about how to be part of a conversation, consistency, passive engagement, and the use of emotes. There isn't anything else you would need for the CE. So give it your best, and obviously, try to have fun with it. Don't get frustrated over other people failing miserably trying to string a coherent sentence together. RP with your team and be the best at it and trust me, if you give it your all, people will notice you. They always do. And this concludes my guide on NinOnline specific RP. I am always willing to help someone in terms of RP regarding their backstory or otherwise so just message me. I hope I could help someone with it and can't wait to see you in-game. Afterword If anyone wonders who I am and why I did this. I'm Saku, joined this game a little over 4 years ago, only ever had this account and been a big fan of RP way before that. As mentioned already, I was the first person to receive a rank because of RP, being promoted to the first specialized jonin of Nin. That's why I wanted to make this updated guide since there is an older version pinned, but I felt it didn't represent me or the Nin RP accurately, so I reworked it. I enjoy writing, so feedback is highly appreciated. Thanks for taking your time reading this far. You're the best.1 point
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