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Showing content with the highest reputation on 07/19/2021 in all areas

  1. Today we are presenting to all of you interview with @Ueda enjoy! Here PDF : PP_Brothers_newspaper_19_july (1).pdf
    7 points
  2. Current state of the game is already bad PVP wise. Villages (Leaf mostly) run around in huge zergs daily and it makes the game very boring for the majority and to top it off, I kill 1 person in about 1-2mins they are back bi warrioring. In what world does a ninja die and come back to the battlefield in 2 minutes. It's a joke of a system and it should be changed. Anyone advocating otherwise are clinging on to their one strategy which is to bi warrior until they win. I have a couple of suggestions and PLEASE offer more in the comments so @Ueda can implement them on a test basis. 1- When you receive BI you should be LOCKED to the hospital for the timer (Maybe think about decreasing the timer) 2- If ^ is not implemented, every time you RESET your BI the timer adds on. example; Ainz Ooal Gown dies 4 times, bi timer 32 minutes. 3- Medics (chakra stat) should also be HALVED. It doesn't make any sense whatsoever as to why a medic can BI warrior and steal cast HUGE heals. If I focus a medic in a fight and they come back after 2 mins, it's a never ending cycle. I am not here to fight a zombie horde, if I see 6 players, I expect to fight them and not see them run at me every 30 seconds. It's come to the point where players just press enter and run out with their tongues. What sort of Ninja RP is that? Please change the current BI system, it isn't healthy at all for PVP gameplay, something that's the only sort of END content we have.
    3 points
  3. Ye that's right this another post asking to adjust the Manda boss to accept a wider range of levels, maybe even removing the level limit completely! There could be a system like, you have to be level 30 minimum to attempt the boss and no limit. However there could be a price, such as a certain amount of snake venoms, to be allowed through the gate. Also, to compensate for the level restriction being changed, drop rates / difficulty could be adjusted slightly. Maybe some new drops as well This boss is thematically the coolest one we have in game at the moment. But not many people get to enjoy it or even see the merit in trying it in it's current state, whether it's due to shirokata being dropped in Land of Iron, or they just don't discover it before it's too late and they've passed the level cap. Surely this is something that could be looked in to!
    3 points
  4. Thanks for the chat! Enjoyed it.
    2 points
  5. I am aware of this philosophy related to restricted content, but it seems to be inconsistently applied to certain aspects of the game. For example, once you unlock the level 30 toad arc, you are free to complete that when you wish. However, players opt into doing it earlier in order to reap the rewards (exp) as soon as possible. And even after completing this arc there are other reasons for players to return to the land of toads, like farming raccoons for a certain cosmetic or using it as a peaceful place to meet rivals. Same for the land of iron, which will probably see a lot more traffic once the level cap raises one day. I believe this type of content works fine for certain smaller bosses or other instances. Spider boss is a very good example that I think fits with what you are trying to achieve, similar to the dull edges and sharp minds mission in Takumi. Personally, I view the Snake lair somewhere in between something like the cursed host cave bosses (no level restrictions at all) and something on the scale of Toad or Iron. I genuinely think the snake lair is one of the coolest parts of the game, solving the maze and eventually finding a boss. It's just that me and many other players feel as though it could be put to better use, especially when you look at the content of the rest of the game.
    2 points
  6. It's kinda ironic when the ones who complain about getting BI warrior'ed today, are also the ones who trash talk and boast about BI warrioring their opposition yesterday. Let that sink in for a minute and grab some coffee.
    2 points
  7. As a new player who is a lowbie, the game would be nearly unplayable if the ability to carry on with gameplay normally during BI was removed, since people like the one that created this thread spend a large amount of their time killing new players/lowbies that are trying to level up, and the world map of this game is so small that it is very predictable for them to find and pick on easy prey, probably in hopes of making them leave the game so their opposing village doesn't get any new blood and manpower. The world doesn't revolve around this guy's problem and his solutions may bring more problems than it seeks to fix. Just keep that factor in mind when touching something like this.
    2 points
  8. *bi warriors* *others do the same* *proceeds to wah wah bi warrior*
    2 points
  9. I personally don't need a "GG" from someone 30 levels above me after they 2-shot me. Any chance we can filter out enemy faction PMs?
    1 point
  10. You forgot to ask him who his fav Nin player is
    1 point
  11. 1 point
  12. what about make BI owner's not able to run? i mean only walking. In this case new player's still can farm his lovely larvas/spiders, also add some "RP vibe" and you feel like for real battle injuried, instead of just cut half your stat's (stuns and heals still op even with BI) Player's complain about that for year's...
    1 point
  13. I think this is not an excuse, they are possibly easy things to program because I have knowledge in scrip, just look for buts because people are waiting for updates and it has been a long time to get the updates that the game needs, please. We ask you a lot to focus more on nin online. This is a good suggestion that is easy to do, the little details and the little daily updates make people feel good for the moment to wait for the big updates and it lets know that you are more with the community.
    1 point
  14. We wanted to do this, but due to recent feedback regarding our time spent reworking core systems to make anything rather than late game content like more jutsu. We've decided to pivot focus into just working on the stuff that people actually care about.
    1 point
  15. We wanted to do this, but due to recent feedback regarding our time spent reworking core systems to make anything rather than late game content like more jutsu. We've decided to pivot focus into just working on the stuff that people actually care about.
    1 point
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