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Showing content with the highest reputation on 07/12/2021 in all areas
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So last year Rory had mention that he wanted to rework/change how the official organization would work in game (We’re going to be reworking how official organizations like 7 Swordsmen, ANBU, Akatsuki work to be more integrated into the game. If you have suggestions on what you want from it, post it in the suggestions forum) So I had a decent idea to incorporate jinchuriki mechanic into the game that revolve gameplay around all the villages organization and the Akatsuki and possible rogue organization group. @Ueda@Erox@Antar@Vaxure Tailed Beast Boss MOB Every village has one tailed beast that spawn inside their village with a second tail beast spawning somewhere near outside the village. EXAMPLE Hidden Mist Village The Three Tailed Beast Spawn inside the village. The Six Tailed Beast spawns left of the kraken map on the mini-island or vice versa. Hidden Leaf Village The Nine Tailed Beast spawn somewhere inside the village. The Five Tailed Beast spawn somewhere in the bottom left corner or a random spot in the Cherry Blossom Forrest. Hidden Sand Village The One Tailed Beast Spawn in the village. The Seven Tailed Beast Spawn somewhere in the big desert map. Remaining Tailed Beast The three remaining Tailed beast will spawns somewhere randomly on the mainland in the game Tail Beast Boss and Jinchuriki Mechanic Again, these bosses should be made into raid worthy bosses like that of the Bonesword boss in addition to (like split phases, dps checks, invunerability phases where there is an interaction with the map) to make it fun content and not extremely tedious. For reference, in the anime Tobi and Deidara was able to duo capture the three tails with ease by themselves. Also, this can be further discussed because it would be also cool if Akatsuki member get like a 50% bonus damage to all the tail beast or something. Also, once the tail beast is defeated, an Chakra Medic with 60+ Charka will have the able to seal the tail beast into a tradable scroll that can have three different effects base on the character current Chakra Stat points. 30 Charka Requirement. Initial tailed beast Form gives + 20 in all stats (Similar to when Naruto tapped into the Nine-Tail's Charaka due to his exhaustion from fending off Haku's Crystal Ice Mirrors Jutsu and the rage at Sasuke's apparent death.) 45 Charka Requirement. Four tail beast form gives + 25 in all stats (where Naruto allowed the Nine-Tails to take control of his body in the hope of defeating Orochimaru.) 80 Charka Requirement. Charka Mode gives + 40 in all stats (similar to when Naruto decides to train with fellow Jinchurki Killer B to gain control of the Nine-Tails) Official Organization With the Addition to these tailed beasts being added into the game we can also some more special mission for our organization member to complete to earn extra experience points and ryo and maybe some sort of special currency that can use at a special shop for completing these mission. Example Military Police Force. - Tailed Beast Guard Duty ANBU/SSM, Puppet Bridge, 12 Guardian - Spy on enemy village Tailed Beast. - Capture enemy village Tailed Beast. - Village Jinchurki escort mission. - Retrieve stolen tailed beast from Akatsuki Lair . Akatsuki - Capture all tailed beast. - Seal 3 Tailed beast in the Gedo Mazo statue - Seal 6 Tailed beast in the Gedo Mazo statue - Seal 9 Tailed beast in the Gedo Mazo statue New Akatsuki Mechanic New addition perk/passive for when 4 Akatsuki member or more are assemble in the same map they’re able to summon the Gedo Mazo statue(BOSS MOB) into combat to help seal away or capture Jinchurki or tailed beasts.12 points
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Welcome to our another release of P&P Newspaper, in this release we got @Erox the Lead GM answering our dumb questions enjoy!. Here is the PDF version to download : PP_Brothers_newspaper_12_july.pdf Who should we get next to do interview with us? Let us know in comments below2 points
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2 points
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- Suggestion to improve the global commerce of nin online. Well, as we all know, the online Nin trading system only focuses on farming and publishing your items within the game through chat and / or discord to reach a few people from other villages, but how about making it more optimal? as it matches. I propose to create a global trade npc with contact with all the villages that each player has accessibility to and publish their items with the NPC and everyone from different villages can see what you sell by having a complete tab of all the players selling their items to different prices and you have to choose a price to your liking when selling the item the system will charge you a tax after 1k onwards of 2% if you have gold 1% when your item is sold it will charge you the tax but as long as you want to remove the item from the store you will be refunded the money of the tax collected. - What will happen to the item and the money when it is purchased? Answer = The item will be transferred to the player who bought the item and the money has two options which are: 1. The money will be transferred directly to the player and a message will appear in the chat when you log to your account then it will say for example: "Your bonesword has been sold for+300000 ryo" and this ryo you can go to claim it at the merchant npc. 2. The above but instead of going to claim the Ryo with the npc that the Ryo appears directly in your inventory. - How does the tax system work and what would happen to the items when you put them in the npc store? That the NPC charge you a small tax that goes to 2%, for example, you go to the NPC and put your item in the store, the merchant will put a 2% fee, for example, you put your item at 300,000 ryos, they will charge you a 2% tax. Therefore, they will take away 6000 ryos in case the item is sold, which would be if they are 300,000, it would be 294,000 the final money. 1. Advantages if you're gold: The NPC will charge you only 1% tax The items when you deliver them to the NPC this will save it as a kind of bank but it is not a bank because after a certain time if the item is not purchased the merchant will return it to you and it will appear in your inventory again. 2. Advantages. I would encourage rp at the system level as this would help to make trade alliances as if it were a merchants guild that does not support any single village that concentrates on doing its business work for its own enrichment. 3. Eliminate 90% or 95% of the NinGeneral trade channel 4. That people can set the price they want and that others buy it under their own responsibility, thus bringing an economy of supply and demand. - Functional suggestion: To further strengthen the RP in the villages, the kage have the option of removing or not the npc from their village to cut commercial alliances: in the case that the villages do not want businesses in their village, the npc will have its predetermined place '' tanzaku ' 'You can also go to enemy villages that if they have said npc and conduct your business. - Here are some fan art of how the trading system with interface and npc would be implemented in the game. (By : LP20 the sexiest) - NPC in tanzaku (area where the npc will always be) - What the trading system would look like in the game: - A closer look at the trading system: - What would the npc look like in the villages: Leaf Village: Mist Village: Sand Village: Suggestion idea: @Inara Artwork art: @Lp20 Concept ideas: @Donatello Johnson@Kuhou@Kodigo@Butterfly@Krait@Ryutekzu@Prince Cabo (Please support this suggestion.)1 point
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This + a systems that adds more to rp (examples being the ability to set certain words or phases to keys example if I flicker claw someone my character will shout "Wind Claw" we can take this a set further with adding the use of copy pastas again and for rp stories to be able to be typed, which can be saved on different accs, this system can be added as a tab by the chat "just like how we have damage logs and so forth".)Another thing that can be looked into are cosmetics like tails, mouths {fangs, normal how it is rn, weird smiles etc.} and ofc furry drip to be added or as many players have asked for more slots for your accessories. Thus adding more customization options into the game. Can't remember which player said it but for the emotes to be able to be set to some keys thus less time to type it and allows for more fun pvp matches imo.1 point
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Also we need more content in general, so if you guys can send ss's of in game events or w/e you guys want can contact us, because weekly its hard to see something relevant on game, also we still beeing newbies with this so yeah, if you guys want to help we will take everything we can.1 point
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1 point
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Cutter is really trash a big trash! 1.the lightning cutter needs 4 ranks up to be casted while walking, it's hell to do that, because he only gets xp if he hits a target and with each rank up it gets harder to level him up. 2.Until you have enough time or desire to level it up to rank 4, then you will be stuck with a skill where it is more than 4sg stationary casting in a place making it vulnerable or else the enemy ninja will just run away (I believe many of do you think the cutter works like in the anime, where the target is there waiting to receive it?) 3.Lightning is actually very punishable these days, every skill of it depends on you hitting some combo, the mastery alone won't work well since the jutsu core to make the whole combo is the cutter that can be tired every 3sg by a med nin or maybe a taijutsu, everything cancels cast in this game, so the kit will only be good if it has support from another mastery where you can suppress the cutter's role. 5.Enjoy the current event and make a lightning account and try to play pvp with the low rank cutter, i think will be very fun haahaha Edit: i'm nothing copying enver opinion, i said this because i tried pvp and sparring and se how trash the cutter is and how much lightning mastery depends on the cutter function. Also i tried to rank up the cutter for cast-walkin but unfortunate i need rank up 4 times not three, life has these i think...1 point
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This game been literally the same since 2017, minus the self stuns, I don't even know why you guys bother trying to get Rory to balance anything at this point. It just won't happen man and you guys know it at best he gonna reduce poison scalpel cooldown by 1 and increase damage by 1. Seriously, I don't understand. You guys are like a bunch of housewives with stockholm syndrome.1 point
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You've been posting this same observation and many others weekly for like the past 5 years buddy, Rory still didn't implement any of it. At which point you gonna give up and actually do something useful with your life Yamikami? See you next time I comment on a similar post to this 2 years from now, god bless the Nin community.1 point
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I think priority number one is finding ways to improve the quality of PvP encounters, since it's already the main 'end-game' experience. My favorite suggestions that people have already made are: farming war zones that give consistently high ryo/hour, adding multiple paths in and around DZ maps and setting up some kind of organized arena/leaderboard. Aside from that, Nin could really benefit from some of the standard MMO mechanics. Crafting, gathering and player-owned housing are already confirmed (I think) and will go a long way. The big one in my mind is Achievements, like Lightheory said. Achievements for farming different mob types, player kills, RP missions hosted, boss kills, etc. The rewards can be cosmetics, titles, house trophies or even more tangible benefits like 'hidden' farming zone unlocks similar to the Snake/Big Scarab caves. Paired with some kind of crafting or gathering system, it'll create a whole new way to play the game. Grinding in Nin right now is high boredom/low reward, and still people do it. This is an easy way to hook the sub-section of MMO players that enjoy the grind, as long as it makes them stand out and feel rewarded.1 point
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This suggestion makes the ability too strong. Instant cast damage that's homing in an 8-tile radius? And the only downside is self-stun for 1 second? Let's look at like water slash. Or like wind claw. Instant damage, and then self-stun for 1 second. ... Except water slash and wind claw are way harder to land than some 8-tile wide AOE homing lightning bolt (excluding using Flicker because Flicker+Feast would still be easier to land than Flicker+Claw). So, no.1 point
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capture the flag huge map where player would be put in 2 team . each team get a castle with a flag . one part will guard there flag th rest will go get the enemy flag . the 2 castles will be in a huge forest with many traps and a canon in the middle where a bridge would be so they all would need to pass at the bridge . second idea is auction house where players can offer item for sale making scamming near imposible . third is pvp random match queue where you get match with random villager from all villages in 4vs4 or 3vs3 or 2vs2 or 1vs1 fight . 4th idea is doungeon where a group can enter like in the snakes or spiderboss but this time is 3 boss and ome adds and of course others players cant join them to kill them .1 point
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I've had this idea for a while, achievements. This would not only be end game content but also early and mid.So far I've thought about 3 categories for achievements so far: Monster hunting: Involves killing mobs long term PVP: Involves claiming bountys and killing players (Yes we already have dailys but this would be long term, like killing a total of 1000 players in your account lifetime) Player Advancement: Involves things such as becoming a genin, chunin, anbu, puppet brigade, etc. This is a little sketch I made of how it could look. Once you complete one achievement, you unlock its continuation (Larva extinction I, II, II, etc) Rewards could range from XP, coupons, stat resets, daily resets, special clothing or even titles.1 point
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Winners 1st: @GROGDRINKER 2nd: @Daddy 3rd: @Espadamaru Sorry for the delay. Contact me to get the prizes.1 point
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Sorry for a second posting as well, but what about having different dungeons that have bosses at the end with warp points back to the entrance once its done and it be daily chances to do them for change drops of exclusive rewards1 point
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1 point
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