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Showing content with the highest reputation on 07/05/2021 in all areas
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Since Advanced is out of the picture can we please nerf this jutsu once and for all? Most people were going by the logic that stuff like Water/Med, WM/Med and other Med hybrids are broken right now cause they won't get advanced, but if advanced is not happening then they seriously need a nerf. Poison Scalpel instantly stuns people and leads to combos that can be more damaging than combos that some Lightning combinations can dish out. I thought that the whole point of the INT side of Medic was that it plays off poison DoT, but right now the main focus of this mastery is to stun with Poison Scalpel and then spit out every instant cast you have to burst the enemy as much as possible. There is two ways I think this jutsu could be nerfed: 1. Make the jutsu silence for 0.5 seconds instead of stunning for 0.5 seconds. 2. Remove the stun from Poison Scalpel, but give that same stun to Poison Cloud jutsu. The tradeoff here is that instead of being able to stun a single target every 5 seconds, you get a bigger AoE stun that has an 18 second cooldown. This way Medic still has one useful cancel for stuff like Crescent or Cutter, but it's instant combo potential is greatly reduced.7 points
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Elemental mastery LVL 10 LVL 35 LVL 10 LVL 35 LVL 10 LVL 35 LVL 11 LVL 40 LVL 10 LVL 35 Non-Elemental Mastery Chakra medic LVL 10 LVL 35 Int medic LVL 10 LVL 35 Int Weapon master LVL 10 LVL 35 Str Weapon master LVL 10 LVL 35 LVL 10 LVL 35 Hidden Mastery FAN LVL 10 LVL 35 Gentle Fist LVL 10 LVL 35 Bubble LVL 10 LVL 35 Note: Many new players are confused about which stat to put in this guide might help you on what stats you should choose. But feel free to choose anything and change the builds. Thanks so much for providing the builds for this post! @Aesthetic and thanks @Vaxure for the help with gentle fist.3 points
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When a mastery that is not even meant to be known for stuns is able to stun more often than Lightning (not saying it has better stuns just that Scalpel is way more landable and has low CD) and also gives you highest DoT in game and access to heals you know something is wrong. Balance INT Med in a way where it is more poison focused than being focused around landing Flicker Scalpels and comboing dumb amounts of instant damage.2 points
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Hello , today i want talk how improve summoning or maybe add "sage mode" (but only like little buff). How we know in Naruverse was it really strong and can be in game not much balanced , or maybe can be hard to balance this technique. But still i thinking many people want that technique/mode. But how balance and can be still buff for you ? I have idea for you and master Ueda. Orientation: Animal - name of active buff (buff (-per sec) / active time / cooldown) Monkey - Monkey's Path (+10 Tai dmg/60s/180s) Weasel - Weasel's Path (+ 10 Int dmg/60s/180s) Hawk - hawk's stamina (+ 15 Fort (- 2)s/60s/180s) dog - berserk chakra (+ 7 Cha (- 2s)/60s/180s) Toad - Toad's Path (+ 10 Int dmg/60s/180s) Slug - Slug's Path (+ 15 Fort (- 2s)/60s/180s) Snake - Snake's Path (+ 7 Cha (-2s)/60s/180s) Clam - Chakra flow (+ 7 Cha (-2s)/60s/180s) Panda - Panda's Fury (+ 10 Tai dmg/60s/180s) My idea . Also if you asking yourself where is Strenght ? i dont forget this stat , but when you are wm or fan user in many cases going people like fan/element or wm/tai , wm/element , tai/element... Names can change , but this buff dont make you god, but you can be more stronger . So what do you think?2 points
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Wow, I hadn't even considered this option. It's true that a lot of peoples masteries were picked around advanced. And that we had answers from rory about how combinations would get advanced as recently as a few months ago. I have to admit that even as a player for a year it's frustrating to have had advanced be the reason for a lot of things being the way they are without ever really knowing what's going on behind the scenes. I can only imagine for longer term players or players who have made plenty of accounts just for advanced (I've only made one earth wind for the sand advanced but I know people who have made 20 accounts in anticipation) At the end of the day it really does just feel like a transparency issue. Like what is being worked on right now? Player housing? But what will player housing add to the game on a more long term thoughtplan? As players we tend to have no idea about what's going on except for vague ideas and I think that's the most debilitating thing.2 points
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This post should have happened maximum a year after that 2018 post. As I fully understand where you are going and why it is best to work on other stuff, I feel like we have been hyped and missled by you. We are not a big community and we are the core reason of why Nin Online is still a thing. Yet you kept the truth from us for years. We know very little of what you are planing and why certain things are the way they are even tho most of us, this precious community, cant understand the reasoning without answers. Many jutsu's are the way they currently are because of advanced and many in game unbalance were unchanged because of advanced. Advanced were the reasoning behind lots of things that didnt make sence to us. But we waited because advanced masteries were suppose to be the answer to our many questions. We endured true unbalance and a medical ninja pandemic because things were supposed to be set for the future balance. It was only natural for us to spam you and question you about advanced masteries. I know this was annoying, but if you had said the truth from the begining, for my part I wouldnt feel lied. As for now, since the advanced are cancelled, it would be nice if the in game pvp balance is not based around the future and actually based around what it is currently. Yours truly, Nin Online lover and addict since 2015, Indra.2 points
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maybe next time you could tell you stopped working on it when u stopped not 5 years later :eyes: that way ppl wont be hypying it for years2 points
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Dear Ninja, Someone said something about how I'm taking forever to release advanced mastery and hence that nothing is being done. I've said this many times since that development timeline was made mentioning that we were going to start working on it in 2018 that we're NOT currently working on Advanced Masteries and have not been for years. There are bigger priorities at the moment than expanding the game content further vertically. We are lacking in major features, lacking in our core technologies for more expansion and we're focused on reworking major systems of the game like Organizations. Advanced Masteries has been on hold in terms of development since around a year after that dev log was made. Since then we have released the 3rd faction of the game, clans, summons, toad village, land of iron, remade the entire game in C# & modern technologies, added hundreds of items, dozens of new mobs, a new mastery. Plans change. If you're using when one specific feature that we've specifically said has been not the development focus for years as the benchmark of what is progress for the game. You will be sorely disappointed. As of today, to make it plain and simple, Advanced Masteries is cancelled. It will not be happening. Don't wait for it. If that is the thing that keeps you going, don't let it be. EDIT: Nothings changed. We've not been working on Advanced Masteries the way people have been hyping for years now. We've been focusing on reworking the entire game so that when we eventually work on expanding content vertically, it will be worth expanding. The problem is as we were working on Advanced Masteries we were tasked with creating hundreds of new jutsu, it became apparent - everything new being made was just a scaled up reskin of jutsu that already exists with bigger hitboxes or more damage. This wasn't fun. The reason we're reworking the entire game's engine is so we can add more features to it so jutsu aren't just reskins of each other. The reason I announced that Advanced Masteries is cancelled is because the amount of hype people have been having is unproportioned to what it would've been if we just "hurry and released advanced masteries" like a lot of people want. Instead, over the past 3 years we've increased content in other ways besides just adding further linear progression to higher levels, we've expanded content by adding more ways you can make your own ninja unique by introducing clans and summons for example which will be two other ways players will be able to build their character differently. Advanced Masteries in the way that was announced in 2018 and soon after stopped being worked on is cancelled. Any further content progression will be something entirely different and is being worked on from the ground up with the new capabilities of the new engine in mind and has always been, but will not be what we announced back then. Regards, Ueda1 point
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A boomer jutsu from nin, the Clone jutsu was retired and it was single-handedly the worst day of my existence... Lets change this! If the bugs/errors it had could be fixed (not sure how many/how big it was) this jutsu could actually make the meta/watching fights much more entertaining! Confusion is always a fun tactic to use, so why not give an alternative to the Cloak of Invisibility jutsu? Reasons to bring back this legendary jutsu: It would switch up combat tactics through use of confusion, evasion and tactical placement. It's a nice way to try and take people's mind off advanced jutsu ;p More jutsu = @Ueda doesn't get unfair villain treatment Who doesn't want to do 4 way ERP with yourself??? #BringBackClones1 point
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Good call. Vertical power creep is often the painkiller people want for boredom, but not the treatment the game actually needs to stay active. The game's progress will be better served by consolidating the existing content: expanding on village functionality, Orgs, the leveling process and PvP systems, to name a few. The Advanced hype would die out in a month and then people are back to complaining about the same issues that weren't fixed because dealing with Advanced takes up all the development time. One day though, it will be time for another level-cap increase and new jutsu along with it.1 point
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While i agree on this point it'll take rory a bit of time to implement/test this (If he actually adds it ofc) since WOF needs 10 seconds or less to have a chance to activate. Maybe you'll get downed and at the 20 mark WOF could active. (It can either make or break the worst passive in-game imo, and if it does work it would make a beautiful comeback nin video) Corridor maps have always been a pain to fight on.. unless ur a int wm spamming traps/using spiked ball or use a move that covers ALOT of ground on maps such as db, and kb. I would suggest a new map next to db, like you did with kb since going to db it'll be nearly impossible to flank if a fight goes down there (unless ur a sand ninja with ep going around.) That being said i agree/respect most points form this suggestion, and ty for taking your time to make it. Posts like these are the reason i still even bother coming to look at these forums.1 point
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