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Showing content with the highest reputation on 07/02/2021 in all areas
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2 points
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Idea's to include in the news: Players being exiled / leaving the village Tournaments and their winners News in Takumi, Sand, Leaf, Mist "Genin of the month" Intel scores of each village and how they change Big fight results in DZ2 points
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Considering the danger zones as their own content (just as RP and Events would be considered a content category), it feels like there has been some neglect to what the zone offers, which can be seen in the recent decline of activity, specifically varied activity in the danger zones. By design, the danger zone accounts for all different forms of PvP, however as the game has evolved and the players' understanding with it, it feels like there is only one way to play inside these zones effectively, which at the moment is to bring as many numbers as possible (or not go out at all if you don't need to) and camp map swaps (which is by far the most effective strategy for winning fights). Personally I've played Nin for ~8 months actively, and during that time, played all kinds of content in the DZ (Solo hunting buffed/unbuffed, outnumbered fights, village raids, PvE, and missions to name a few). The problem: Gameplay is frustrating as it rewards clumped high numbers and mapswap camping, leaving other forms of DZ content neglected Current danger zones have very little incentive (I want to emphasise this, as it is different from the point below and will expand on it later) to go into There is no punishment or sense or urgency to push danger zones (players can effectively wait as long as they like before heading out) I will expand on each of these points, and offer a glossary of suggestions. Please note, this is not a criticism of dangers zones, it is more of a forum to suggest improvements to bring life to them. Please keep discussions on topic and take an objective viewpoint rather than a personal one so we can get points across Problem 1: High numbers (Clumped) + Mapswap camping Part 1: High numbers (Clumped) High numbers on their own are not an issue, infact they bring a more interesting outlook on the game. The problem is when large numbers are clumped. There are many reasons for this, but the main one is the 60 second death timer. The timer feels way too long considering the DZ maps are so small. A player can run from Dark spiders to South Tigers (a very significant coverage of the whole danger zone) in under 60 seconds. This becomes even more of a problem while fighting groups as once you are outnumbered, it does not matter how many people you kill as your kills can be revived with relative ease. Focusing medics is a viable strategy, however the punishment for running high medics in groups has no drawback since all groups are encouraged to have as many numbers as possible. Proposed solution: Reduce respawn timer in Danger zones from 60 seconds to 30 seconds. Safezone timers can stay 60 seconds. Part 2: Mapswap camping Mapswap camping is by far the most efficient strategy to kill any sized groups. For clarity, mapswap camping is when you are waiting on the edge of a narrow map, ready to unload all your jutsus when the enemy swaps into the map. The reason this works is because the enemy coming in cannot react while they swap in and many jutsus have no AoE limit. This inherently is not a problem, as it means with proper flanking, you can also corner the people camping the mapswap, if pushed from the other side, as shown below: The problem develops when you consider how dangers zones are layed out - there is a presence of corridors. A corridor is a map where once you have passed it, you cannot get back into any map above or below it until you pass it again. These are absolutely terrible for the danger zones and what facilitate mapswap camping as a viable strategy. The diagram below shows how corridors work: Each square represents a map in the danger zone. The red squares indicate corridors, and as shown, once you are holding one of these corridors, you cannot be flanked, and can effectively mapswap camp indefinitely, which leads to frustration and a stalemate from both sides. Proposed solution: Remove all corridors from DZ with the introduction of new maps. This would not only allow for outplay opportunity with big factions flanking one another, it would also allow for smaller hunting parties to use creative use of maps to evade opponents and bigger groups. IMO this is the single biggest change DZ's currently NEED. The diagram below shows an example of how new maps can be introduced to remove corridors: The full list of narrow corridors (these are the ones especially viable to be camped): Tanzaku Valley Leaf Tigers Mini Bottom CF Dark bridge Mist Bears 3 Mist Bears 4 Mist Foxes Mist Dragonflies Bears 2 Bandit Caves Bounty House (mainland) KB North Coyotes South Coyotes Takumi Tigers Takumi danger zone Problem 2: Current danger zones have very little incentive to go into Outside of missions (which become basically irrelevant once a player hits max level), bounty and the pure enjoyment for fighting, there is no incentive for the average player to enter a danger zone. This one I think can be fixed relatively quickly by offering more ryo incentives of going into danger zones without the requirement of players being in there. Proposed solution 1: @Ichika has already made a great post about this, I will link it here Proposed solution 2: Introduce a new mob map (suggestion would be the map left of snow wolves, but any new map equidistant from villages can suffice) where a relatively easy mob to kill (compare difficulty to between bears and hosts level). This mob drops an item exclusively used to sell to the shop for ryo (between 20-40 ryo) and commonly drops it (same way as hosts drop DNA). This would encourage players to actively leave the safezones to get consistent ryo rewards, at a higher risk - I use the word consistent because drops like DNA are not consistent, they must be sold to another player to make money. Problem 3: There is no punishment or sense or urgency to push danger zones (players can effectively wait as long as they like before heading out) There is no urgency at all to push danger zones. Compare this with for example raid points located at GD entrances, there is a sense of urgency where you must push, or lose something as a village. This applies to absolutely nothing inside the DZ (except gaining ground so they are not mapswap camped by another village :rofl:). Proposed solution: Honestly, I'm not sure. I would suggest something like raidpoints, but I'd like the community help on this suggestion. Conclusion The points mentioned above are in order of priority. I want to emphasise that these changes are very important to keep danger zones as enjoyable content. Many players enjoy nin specifically for content in danger zones and it's pretty much a part of every players gameplay. I hope you can give feedback on this forum post objectively and that relevant people like Rory and Erox as well as the other admin team not only see this, but give feedback on their thoughts about this, as well as the rest of the community. This post took a lot of effort to create, so please give me the same respect by keeping discussions on topic.1 point
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Hello guys to day i will give List of Boss and Drop List and you can tell us what the boss want kill and what the Drop hope you get ? Kariyuse Level : 42 - Health : Unknown - Location : Bandit Chief’s Yard ............................................................ Number Of Drop : 2 Drop name : Cigarette - Drop Chance : <1% - Type : Cloth Drop name : Blood Vial - Drop Chance : <1% - Type : Quest ............................................................ Introduction Boss : Kariyuse is a Level 44 boss who currently inhabits the single area Bandit Chief’s Yard. She is here with her partner Nelinel North of the Southern Bandit Encampment. Kariyuse the second of Bandits Heads. Is a user of Taijutsu she is merciless and her blows can break even bones. She defends the first Bandit boss Nelinel and tries to kill everyone who approaches to her ------------------------------------------------------------- Chei Level : 47 - Health : Unknown - Location : Bandit's House ............................................................ Number Of Drop : 3 Drop name : Tonfas - Drop Chance : <1% - Type : Weapon Drop name : Black Bandit pants and shoes - Drop Chance : <1% - Type : Cloth Drop name : Black Bandit Top - Drop Chance : <1% - Type : Cloth ............................................................ Introduction Boss : Chei is a level 47 boss who currently inhabits the single area Bandit's House. She is here with his partner Reain at House Right side of Southern Bandit Encampment. Chei is Reain's bodyguard who is a master of Taijutsu. Her jutsus perfectly match with Reain's skills because she uses specific skills that stun the opponent. Which allows Reain to calmly eliminate uninvited guest. Respawns every 8 minutes ------------------------------------------------------------- Kiemon Level : 40 - Health : 8500 - Location : Icy Pathway ............................................................ Number Of Drop : 1 Drop name : Sashed Bandit Pants - Drop Chance : <1% - Type : Clothing ............................................................ Introduction Boss : Kiemon is a Level 40 boss who currently inhabits the single area Icy Pathway. Located East from Chilly Pass. Kiemon is called by people the Fat Boss because. He is user of Fire Mastery. He is a very slow enemy, that's why it's really easy to escape him, but don't be fooloed easily. He has a wide agro range. ------------------------------------------------------------- Dark Monkey King Level : 57 - Health : Unknown - Location : Valley of the End (Leaf war zone) ............................................................ Number Of Drop : 2 Drop name : Adamantine Staff - Drop Chance : Unknown - Type : Weapon Drop name : Blank Scroll - Drop Chance : Unknown - Type : Scroll ............................................................ Introduction Boss : The Dark Monkey King is a passive boss type monster found in the Valley of the End south of the Leaf Village. It's a blackened version of the Monkey King summon. It has a huge amount of HP and packs a mean punch of 781 damage per melee. It also has a whirlwind kick technique same as the summon. It Drop the Adamantine Staff. Spawn time is 1 hour. ------------------------------------------------------------- Kumorui Level : 30 - Health : 4 500 - Location : Dark Clearing->Cave ............................................................ Number Of Drop : 3 Drop name : Leg Bandage - Drop Chance : 10% - Type : Clothing Drop name : Arm Bandage - Drop Chance : 10% - Type : Clothing Drop name : Arm Bandage - Drop Chance : 10% - Type : Clothing ............................................................ Introduction Boss : Kumorui is BOSS-type enemy hidden inside forest like cave, you can enter in the arena only at levels 20-30. ------------------------------------------------------------- Manda Level : 50 - Health : 3000 + - Location : Manda's Lair ............................................................ Number Of Drop : Unknown ............................................................ Introduction Boss : Manda is BOSS-type enemy created by mad scientist Houo....Orochimaru. Manda's Lair only allows one team of up to 4 ninja to enter at once. All ninja must be level 30-40. Find a team with a good strategy and challenge Manda in the deepest corner of the Abandoned Lair, past all the mazes. ------------------------------------------------------------- Koitaru Level : 50 - Health : Unknown (a lot) - Location : Cursed Laboratory (Sealed Box) ............................................................ Number Of Drop : 5 Drop name : 300 Ryo - Drop Chance : ~10% - Type : Currency Drop name : Snake Belt - Drop Chance : <1% - Type : Clothing Drop name : Kotsuzui Tanto - Drop Chance : <1% - Type : Weapon Drop name : Blank Scroll - Drop Chance : <1% - Type : Scroll Drop name : Snake Inner Kimono - Drop Chance : <1% - Type : Clothing ............................................................ Introduction Boss : Koitaru is a level 50 boss located in a sealed box at the Cursed Laboratory entrance. To spawn the boss you need either 25 (for 50% spawn chance) or 50 (for 100% spawn chance) DNA. This is considered the 2nd strongest boss in the game after Ieyasu. This is also the boss who Drop the Kotsuzui Tanto. It is currently the only passive boss entinty, meaning that unless you attack him he will not attack back. You can even lose it's agro just by simply cloaking away, making the battle even less harder. But with the massive damage and huge HP he has, even a group of 4 highly skilled max level players can have struggles. Make sure to stock on pills, oils and medics. ------------------------------------------------------------- Dark Weasel Level : 53 - Health : Unknown - Location : Sand War Zone ............................................................ Number Of Drop : 2 Drop name : Dark Scythes - Drop Chance : <0.1% - Type : Weapon Drop name : Blank Scroll - Drop Chance : <1% - Type : Scroll ............................................................ Introduction Boss : The Dark Weasel is a level 53 boss monster located in the Sand War Zone map east of the Sand Village. The boss is a blackened version of the Weasel Summon paired with red accents. It has a big amount of HP and deals 461 damage per melee. It also shoot a Slicing Wind technique with it's scythe similar to the Weasel summon. It Drop the Dark Scythes. Spawn time is 1 hour. ------------------------------------------------------------- Ieyasu Level : 50 - Health : Unknown - Location : Sand War Zone ............................................................ Number Of Drop : 1 Drop name : Demon Claws - Drop Chance : <0.1% - Type : Weapon ............................................................ Introduction Boss : Ieyasu is a level 50 boss. He is currently considered the hardest boss and monster in the game. Dealing massive damage, flickering, stunning and having an enormous amount of HP. He is located in the Bandit Final Boss area, the house in the most northern part of the bandit area. He is supposed to be the leader of the Raging Bandits gang who rule over the snowy lands. He is the only boss to drop the infamous Demon Claws. (As of 9/14/2020) He is an aggressive enemy, meaning as soon as you enter his house without a cloak he will flicker and attack you immediately. ------------------------------------------------------------- Gafuki Level : 40 - Health : Unknown - Location : 2nd floor of Takumi Castle. ............................................................ Number Of Drop : 4 Drop name : 250 Ryo - Drop Chance : 100% - Type : Currency Drop name : Great Grandfather Muramasa - Drop Chance :<1% - Type : Weapon Drop name : Black Fan - Drop Chance :<1% - Type : Weapon Drop name : Blank Scroll - Drop Chance : <1% - Type : Scroll ............................................................ Introduction Boss : Gafuki is one of Daimyo's guard dogs along with Guren. He has a very foul attitude, as evident when he tells players to "Fuck off", no matter how nice they may seem to him. He is a skilled Weapon specialist, with prominent skill in the Earth Mastery as well. He can be fought against on the 2nd floor of Takumi Castle. He's a level 40 aggressive monster type. He deals 80 physical damage and also utilizes Jutsu such as Body Flicker, Mud River, and Wild Slashes Techniques. His attacks are slower and weaker than Guren, but he's got more health points. Takes 30 minutes to respawn. ------------------------------------------------------------- Guren Level : 35 - Health : Unknown - Location : 1nd floor of Takumi Castle. ............................................................ Number Of Drop : 2 Drop name : 250 Ryo - Drop Chance : 100% - Type : Currency Drop name : Blank Scroll - Drop Chance : <1% - Type : Scroll ............................................................ Introduction Boss : Guren is one of the Daimyo's bodyguards, along with Gafuki and resides in Takumi Village with him. He is a strong ninja and is infamous for his strong taijutsu skills. He has a nasty attitude and loves to pick fights with players. Inside the Daimyo's storage room, Guren can be found as a Level 35 monster. It has been noted that he is a aggressive-type monster that will follow you if you wander within a certain undisclosed range. He deals 163 physical damage, and is an avid user of the Body Flicker jutsu, with a range up to 8 tiles also he use breaking kick jutsu which can knock back you. ------------------------------------------------------------- Takeshi Level : 41 - Health : 1700 - Location : Southern Bandit Encampment ............................................................ Number Of Drop : 2 Drop name : Blood Vial - Drop Chance : <1% - Type : Quest Drop name : Blank Scroll - Drop Chance : <1% - Type : Cloth ............................................................ Introduction Boss : Takeshi is Level 41 boss who currently inhabits the single area Southern Bandit Encampment with his partner Tause North of Icy Pathway. Takeshi who is supporting Tause in killing uninvited guests in the bandit camp on the Southern Bandit Encampment. He uses his skills Fuma or Flicker for this purpose, after Flicker or Fuma he strikes with so much power that the opponent is pushed away from him. It has been noted that it is an Agressive-Type monster, meaning that if you enter their range that they will simply attack you. ------------------------------------------------------------- Reain Level : 45 - Health : Unknown - Location : Bandit's House ............................................................ Number Of Drop : 2 Drop name : Oriental Fan - Drop Chance : <1% - Type : Weapon Drop name : Gloves Knuckle - Drop Chance : <1% - Type : Cloth ............................................................ Introduction Boss : Reain is a Level 45 boss who currently inhabits the single area Bandit's House. She is here with her partner Chei in the house at the right side of the Southern Bandit Encampment. Reain is a monster who looks harmless. But under the sweet shell is a real killing machine. She can not be underestimated. Her Jutsus are more powerful than those used by sand jonins. She practiced in suffering and poverty, achieving a mastery in her profession which was assassination. She joined the bandits to be able to do it all the time. Beware young ninja. ------------------------------------------------------------- Rat Kage Level : 33 - Health : 1550 - Location : Leaf Village Sewers (F2) ........................................................... Number Of Drop : 3 Drop name : Rat Tail - Drop Chance : 10% - Type : Quest Drop name : Twin Blades - Drop Chance : <1% - Type : Weapon Drop name : Blank Scroll - Drop Chance : <1% - Type : Scroll ............................................................ Introduction Boss : Rat Kage is BOSS-type enemy found within Leaf Village Sewers respawning 10 minutes after death. It is also believed to have a higher chance to drop Twin Blades than normal mutant rats. ------------------------------------------------------------- Tause Level : 40 - Health : 1785 - Location : Southern Bandit Encampment. ............................................................ Number Of Drop : 4 Drop name : Bandit Sword - Drop Chance : <1% - Type : Weapon Drop name : Gas Mask - Drop Chance : <1% - Type : Cloth Drop name : Blank Scroll - Drop Chance : <1% - Type : Scroll Drop name : Blood Vial - Drop Chance : <1% - Type : Quest ............................................................ Introduction Boss : Tause are Level 40 Mob which currently inhabit the single area.Southern Bandit Encampment with his partner Takeshi at North of Icy Pathway. Tause possess status affects attributed to their physical attacks,this status effect is "BleedingI" it deals 2 dmg every second for 30 second Tause the monster together with his partner Takeshi kills uninvited guests entering they're camp. He is best user of white weapons as a bandit. He scares the Ninja with his Wild Slash and the power of his Bandit Blade. ------------------------------------------------------------- Tanuki Level : 29 - Health : 350 - Location : Bamboo Forest ............................................................ Number Of Drop : 2 Drop name : Bamboo Hat (various colors) - Drop Chance : <1% - Type : Cloth Drop name : Black Bandit Top - Drop Chance : <1% - Type : Cloth ............................................................ Introduction Boss : Tanuki is a level 29 mini-boss type monster located in the Mist Bamboo Forest north of the Misty Hides. It resembles a baby version of the Raccoon Bandit since it also has similar abilities. It is also noted to be one of the only boss type enemies who are passive. Meaning it will not attack unless attacked. Note : that post from that site : https://ninonline.fandom.com/wiki/Nin_Online_Wiki for get more info you can see that1 point
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Seeing how talented people are in Nin online through this post I just wanna ask GM's to have this thread active even after the release of housing. Still looking for good stuff around here because holy, we do have some good artist here on the community. Also want to say that this can be a big oportunity for a lot of talented people, so don't be afraid of submitting your art and helping the game even if you think you will lose.1 point
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Wassup, since there's not an specific model of what a war event should be, I'd like to give my idea of a war event "There are many causes behind the wars in the world today. The control of natural resources, inequality, conflicts for ethnic, commercial and technological reasons, the rise of extremism and nationalism, or the adverse effects of climate change." The war events can be made in an alter version of one of the 3 current villages (Let's suppose a destroyed version of Leaf Village), the map is big enough like to can give 1 starting point to each village on each corner of the map, the goal will be like a Domination event, the villages will create their own strategy about how to take those points, a village gets disqualified after losing their main point (The spawn one), people who get BI cannot leave the hospital until the timer goes off, this will force the commanders to play knowing the risk of each movement, also it'll leave chances to the others to get advantage once their rivals makes a mistake, the winner would be decided by taking the main spawn point of the other villages, the taken points would give some kind of buff to the village depending on how many they got, this can go from free supplies, spawning points, less bi timers to stat buffs, the event winner would have a chance to get benefits from the other two villages, the losers villages would be under some debuff as well, dats ma idea1 point
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War event just need to get reworked, and make it a huge event that happens only a few times, even once a year, very well-made and that can even be used to promote the game, no need to discontinue it, because on the NarutoVerse, wars are made1 point
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This is really cool, and I'm sort of surprised something like this hasn't been done. For an RP game with bits of drama left and right, this is good. You should slightly reduce the coffee-burn tint, and also decrease the font size by a point or a half, so that you can fit more, and increase clarity. As for content ideas, Insidious read my mind. If this goes big, you can ask GM's to post the newspaper on Discord so that people can subscribe to it with a #role or something and be notified.1 point
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Leaf villagers gather to enjoy the festival prepared for them where they enjoy shows, food and drinking! You can spot some villagers on dates, or chatting with friends or simply enjoying the food and going to their favorite bars. But you can also see some enemies lurking in the shadows ready to strike... Special thanks to: @Arashi @Antar @Yonsu @Tekkey Hinode @LionGod @Sky Walker @Gintoki Hatake @Jihyo Tensei for all the help!1 point
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From the album: Disqualified
@Leiting, @Zabuza Momochi, @Izuno, @SaphV2, @Shoichi As screenshot is a lot older, I forgot some names.1 point -
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