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I made a few different items for the event that id gladly like to be in the game! (some of the are not meant to rotate and only be place in certain ways, hope you understand my view in this project) One thing to point out is that instead of just making the art i also went ahead and made icons for these items! i hope most people will like these items and im glad we can finally have our own little house to customize! Show Off image Real size (for applying in game) Items applied in a little house (Anything underneath is for the team to copy paste for ease of use) (yes the last one is indeed a nin online scroll)18 points
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Considering the danger zones as their own content (just as RP and Events would be considered a content category), it feels like there has been some neglect to what the zone offers, which can be seen in the recent decline of activity, specifically varied activity in the danger zones. By design, the danger zone accounts for all different forms of PvP, however as the game has evolved and the players' understanding with it, it feels like there is only one way to play inside these zones effectively, which at the moment is to bring as many numbers as possible (or not go out at all if you don't need to) and camp map swaps (which is by far the most effective strategy for winning fights). Personally I've played Nin for ~8 months actively, and during that time, played all kinds of content in the DZ (Solo hunting buffed/unbuffed, outnumbered fights, village raids, PvE, and missions to name a few). The problem: Gameplay is frustrating as it rewards clumped high numbers and mapswap camping, leaving other forms of DZ content neglected Current danger zones have very little incentive (I want to emphasise this, as it is different from the point below and will expand on it later) to go into There is no punishment or sense or urgency to push danger zones (players can effectively wait as long as they like before heading out) I will expand on each of these points, and offer a glossary of suggestions. Please note, this is not a criticism of dangers zones, it is more of a forum to suggest improvements to bring life to them. Please keep discussions on topic and take an objective viewpoint rather than a personal one so we can get points across Problem 1: High numbers (Clumped) + Mapswap camping Part 1: High numbers (Clumped) High numbers on their own are not an issue, infact they bring a more interesting outlook on the game. The problem is when large numbers are clumped. There are many reasons for this, but the main one is the 60 second death timer. The timer feels way too long considering the DZ maps are so small. A player can run from Dark spiders to South Tigers (a very significant coverage of the whole danger zone) in under 60 seconds. This becomes even more of a problem while fighting groups as once you are outnumbered, it does not matter how many people you kill as your kills can be revived with relative ease. Focusing medics is a viable strategy, however the punishment for running high medics in groups has no drawback since all groups are encouraged to have as many numbers as possible. Proposed solution: Reduce respawn timer in Danger zones from 60 seconds to 30 seconds. Safezone timers can stay 60 seconds. Part 2: Mapswap camping Mapswap camping is by far the most efficient strategy to kill any sized groups. For clarity, mapswap camping is when you are waiting on the edge of a narrow map, ready to unload all your jutsus when the enemy swaps into the map. The reason this works is because the enemy coming in cannot react while they swap in and many jutsus have no AoE limit. This inherently is not a problem, as it means with proper flanking, you can also corner the people camping the mapswap, if pushed from the other side, as shown below: The problem develops when you consider how dangers zones are layed out - there is a presence of corridors. A corridor is a map where once you have passed it, you cannot get back into any map above or below it until you pass it again. These are absolutely terrible for the danger zones and what facilitate mapswap camping as a viable strategy. The diagram below shows how corridors work: Each square represents a map in the danger zone. The red squares indicate corridors, and as shown, once you are holding one of these corridors, you cannot be flanked, and can effectively mapswap camp indefinitely, which leads to frustration and a stalemate from both sides. Proposed solution: Remove all corridors from DZ with the introduction of new maps. This would not only allow for outplay opportunity with big factions flanking one another, it would also allow for smaller hunting parties to use creative use of maps to evade opponents and bigger groups. IMO this is the single biggest change DZ's currently NEED. The diagram below shows an example of how new maps can be introduced to remove corridors: The full list of narrow corridors (these are the ones especially viable to be camped): Tanzaku Valley Leaf Tigers Mini Bottom CF Dark bridge Mist Bears 3 Mist Bears 4 Mist Foxes Mist Dragonflies Bears 2 Bandit Caves Bounty House (mainland) KB North Coyotes South Coyotes Takumi Tigers Takumi danger zone Problem 2: Current danger zones have very little incentive to go into Outside of missions (which become basically irrelevant once a player hits max level), bounty and the pure enjoyment for fighting, there is no incentive for the average player to enter a danger zone. This one I think can be fixed relatively quickly by offering more ryo incentives of going into danger zones without the requirement of players being in there. Proposed solution 1: @Ichika has already made a great post about this, I will link it here Proposed solution 2: Introduce a new mob map (suggestion would be the map left of snow wolves, but any new map equidistant from villages can suffice) where a relatively easy mob to kill (compare difficulty to between bears and hosts level). This mob drops an item exclusively used to sell to the shop for ryo (between 20-40 ryo) and commonly drops it (same way as hosts drop DNA). This would encourage players to actively leave the safezones to get consistent ryo rewards, at a higher risk - I use the word consistent because drops like DNA are not consistent, they must be sold to another player to make money. Problem 3: There is no punishment or sense or urgency to push danger zones (players can effectively wait as long as they like before heading out) There is no urgency at all to push danger zones. Compare this with for example raid points located at GD entrances, there is a sense of urgency where you must push, or lose something as a village. This applies to absolutely nothing inside the DZ (except gaining ground so they are not mapswap camped by another village :rofl:). Proposed solution: Honestly, I'm not sure. I would suggest something like raidpoints, but I'd like the community help on this suggestion. Conclusion The points mentioned above are in order of priority. I want to emphasise that these changes are very important to keep danger zones as enjoyable content. Many players enjoy nin specifically for content in danger zones and it's pretty much a part of every players gameplay. I hope you can give feedback on this forum post objectively and that relevant people like Rory and Erox as well as the other admin team not only see this, but give feedback on their thoughts about this, as well as the rest of the community. This post took a lot of effort to create, so please give me the same respect by keeping discussions on topic.2 points
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Hey there! Im Fuze, some people know me from my youtube videos or maybe some of the work ive done for the game! Today i had some free time and tried this little concept out! Item rarities and different types of drops! How will this work? The base idea around this new mechanic would be that as you are grinding for these rare drops there would be a chance for the item to drop a different colored variant, pretty much the way @Antartalked about the shiny drops ! The items will have the same drop chance as the normal item and also no stat changes but as you move up to the prettier ones the drop percentage may decrease! Possible example Player A: (farms the bandit bosses for a while and manages to drop the black and white double arm bandages! Player A then goes on to sell the item for 100.000 ryo! (just an example) Later on Player B also manages to drop a pair of double arm bandages but not one of the rare variants so he goes on to sell it for 20.000 ryo! (just an example) Conclusion and final points of this post Giving the community focused economy a change and providing the players with more customizability! thanks for taking your time to read to my post, hope you like this idea and i am looking forward to seeing such changes ingame!2 points
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Disclaimer: Most of the post content is already present on nin online wiki(https://ninonline.fandom.com/wiki/Nin_Online_Wiki) in even more detail than this. this is my take on it as I like to make guide and Rogue is my one of my fav village in design. ty @SDZ for providing ss of akatsuki cloak and ring. Rogue Ninja Rogue Ninja are ninja who left their village without the intention of returning, often because they have committed criminal acts or to pursue other personal gains. There are three areas to play as a rogue you can play and spawn in any of them with certain conditions but can only get your mission from the Takumi village. Things unique about being a rogue Political Atmosphere There is no absolute power like Kage above you when you are rogue you are free to do what you want the Daiymo doesn't care about what rogues do but this also means that organization and rogues want to take control over other rogues by any means usually by spam killing and telling other what to do. Akatsuki organization is usually on the top since it's made up of the best players in the game but from time to time other organizations come and take over rogues. Missions As a rogue, you get more killing and bounty missions compared to retrieving missions these missions are harder in comparison to village missions but give more experience. Teaming you can only team with other rogues and share missions with them. Passive There is no passive for rogues but rather you keep your village passive from before. For example: If you were sand and had perfect cloak passive and you go rogue your passive will still be the perfect cloak. Hidden Mastery There is no hidden mastery for a rogue but rather you keep your village hidden mastery from before. for example: If you were a mist ninja and had bubble mastery and get exiled your hidden mastery will still be bubble mastery and you can't use other hidden mastery also if you want bubble mastery Jutsu you will need to go to mist village and buy it from there scroll shop. Friendly Fire Unlike villages, rogues have a friendly fire so if you attack another rogue they will get dmg this is beneficial when you want to take revenge but a downside when hunting with other rogues. you can only stop the friendly fire by teaming or being in the same organization (organization cap:20). Summons Rogues get 3 summon and 2 summon from their village Ninken: It's a good summon that throws Fuma shuriken and uses bite which gives bleed good when you need to combo someone. Monkey: Monkey uses knockback and has good dmg it's useful for stopping enemy cast Jutsu and charge chakra but at the same time push them out of your combo or stun which might save the enemy's life. Snake: The snake is a damage dealer it does 99 dmg and uses poison unlike monkey and Ninken it doesn't stun but rather focuses on dmg useful if you have low dmg. Akatsuki Akatsuki (暁, literally meaning: "Dawn" or "Daybreak") was a group of shinobi that existed outside the usual system of hidden villages. Over several decades, Akatsuki took different forms and was led by different individuals. Though each iteration is viewed as either subversives or criminals, all seek to make the world a better place through their means. Each Akatsuki tended to have multiple lairs across the world, inaccessible either due to their remoteness of the various security measures that protected them. Org Buff Org Gear How to join: To join the organization you need to be one of the strongest ninjas in the game and need the permission of the current Akatsuki leader how you get accepted in Akatsuki differ from different Akatsuki leader but usually it's a spar with one of the current member or the leader himself. Different village for rogue Takumi Takumi Village (匠の里, Takumi no Sato, literally meaning: Village of Artisans) is a village that resides in the Land of Rivers. It was founded approximately one hundred years ago by a man named Seimei. Takumi is known for its skills in making weaponry, many of which are sold to the ninja villages of the world. However, each time relations worsened between the larger villages, Takumi was attacked by one village over the fear of their ninja tools crossing to the other village. Yet they still had to curry aid with the larger villages to survive. Over time, their clientele from the other villages grew in skill, making the crafted weapons obsolete. When the village faced hard times they requested help but were ignored. Certain skilled Takumi villagers grew resentful and felt the villages didn't respect them for all the help their weapons provided in the past, having repaid their aid with attacks in the past. Four skilled craftsmen trained harder than the others in the ninja arts, wore the Takumi symbol on their forehead protector, and sought to resurrect their village founder, Seimei. They planned to resurrect him using the One-Tailed Shukaku inside of Gaara and use him to seek revenge against the Five Great Shinobi Villages. They operated under the name Four Celestial Symbols Men, or the Four Heavenly Directions. This name stemmed from the characters in their name matching with the deities of the directions: Hōki the Turtle, Kujaku the Bird, Ryūgan the Dragon, and Suiko the Tiger. How to spawn in Takumi You can spawn in Takumi freely once you are exiled or left the village Different shops in Takumi Charm shop you can get buffs based on your charm from the charm shop How to get your charm? you need to pay 500 Ryo to check your charm and 10 Ryo afterward to buy your charm each charm works for 600seconds Example of charm and buff Cheap tools In Takumi, you can get cheaper tools compared to the village Example in the village 100 shurikens cost 200 Ryo but in the Takumi shop only 130 Ryo. Clothes shop Different types of clothes compared to what's offered in the villages. Danger Dango This dessert is tasty but dmg's you when you eat it this can be sold to leaf ninja as they need it for their starting missions. Event shop The event shop is a special shop that's got a lot of good items but rather than paying with Ryo you need to pay with an event coupon that can be obtained from the game master by participating in events. Veiled Sakkat You can make this item after doing the mission the NPC give Ingredients needed Effect given Weapons You can buy basic weapons from here. Different mobs near Takumi Bee A starting level mob that does not aggro till provoked. Drops Bee Hive A starting level mob that is stationary and does not aggro till provoked. Drops Hornet A middle-level mob that attacks anyone it sees. Drops Tiger A middle-level mob that attacks anyone it sees. Drops White tiger A middle-level mob that attacks anyone it sees. Drops Guren A boss level monster that flickers and use taijutsu techniques. Drops Gafuki A boss-level monster that flickers and uses mud river technique. Drops Tanzaku Tanzaku Quarters (短冊街, Tanzaku-Gai, English TV: Tanzaku Town, literally meaning: Poem Card Quarters) resides in the Land of Fire and is a fair distance from Konoha. It is a lively town that attracts many adults due to its gambling opportunities and fine women. Much of the Search for Tsunade takes place in or around Tanzaku Quarters at the same time that a festival is going on. The Tanzaku Castle (短冊城, Tanzaku-jō, literally meaning: Poem Card Castle) was a popular tourist attraction, but it is destroyed by Orochimaru. How to spawn in Tanzaku You need to pay 25 Ryo whenever you want to spawn into Tanzaku. Different shops in Tanzaku Tanzaku pub This pub sells sake which is useful for Taijutsu users. Honey Seller You can buy honey from here in exchange for the honeycomb that you get from killing bees, beehives, and hornets. Tools and weapons Tools You can buy weapons and tools for a normal price. Weapon Slot machine You can come here and roll in the hope of getting more money than what you put in. You can play this game by 5 Ryo each try. Dice rolls You can come here and roll the dice for the hope of winning. You need to pay 20 Ryo each time. How to play? Different mobs near Tanzaku Bee A starting level mob that does not aggro till provoked. Drops Bee Hive A starting level mob that is stationary and does not aggro till provoked. Drops Hornet A middle-level mob that attacks anyone it sees. Drops Dark monkey king A high-level boss mob does high dmg and knocks back but does not aggro till provoked. Drops Cursed lab Surugami looks over cursed lab It's abandon lab where a lot of experiments taken place the test subjects still walks there to this day. How to spawn in Cursed Lab Step 1: talk to Surugami Step 2: press on set "spawn point" Step 3: now you can spawn there anytime for free (Tips: rather than running up to cursed lab you can get less than 25 Ryo and get the option to spawn there) Different shops in cursed lab Kaku Protector Poison kunai A weapon that inflicts more damage than a normal kunai plus gives them a poison effect Ingredients needed Different mobs near cursed Lab Host These are high-level mobs that flicker and do high dmg and aggro when they see you. Drops Bear These are high-level mobs stuns and do high dmg and aggro when they see you. Drops Koitaru A high-level boss mob does not aggro until provoked but after aggro, it uses AOE Jutsu and high dmg Drops Chimeriko A high-level boss mob does not aggro until provoked but after aggro, it attacks high dmg Drops Pros and Cons Pros Not having a force above you set you free on whatever you do and you won't be punished. You get better missions that give more experience compared to normal ones. You can team different mastery players that you won't be able to normally(For example A gentle fist user can team with fan mastery players). You have friendly fire on which means anyone not in your team is treated as an enemy, This means you can kill anyone you hate or don't like. Able to get the Snake Summon. Can join the Akatsuki org. Unlike the villages where you can only spawn in your hospital being a rogue gives you a lot of freedom and make you choose between 3 spawns points that cover a huge area in the overworld and make doing mission easier. Having a spawn point near leaf(Tanzaku) make doing leaf missions easier. In Takumi, Able to get cheaper tools compared to other places. Easy access to two raid boss Monkey boss and Chimeriko. In the cursed lab, Easy access to the bone boss(Koitaru). In Takumi village, You can kill the two boss which spawns every 30 min(Guren and Gafuki after killed and drop good items and Ryo as a guaranteed drop. In Takumi, Easy access to shops like Charm shop, Danger Dango, Event shop, and Veiled Sakkat. In the cursed lab, Easy access to shops like Kaku protector, Poison kunai. In Tanzaku, Easy access to shops like Tanzaku pub (sake), Honey seller, Dice rolls, and Slot machines. Cons Not having authority above you means that you won't be protected from conflict and spam killing. The missions are hard compared to what you get in villages leading to not able to do all 3 of them sometimes in the spam time of one daily reset. Unlike a village, You can attack others because of friendly fire but this makes it harder to go hunt with a large group or defend yourself from a raid unless you are in the same org. There is only one official org for rogues with only 10 spots which makes it harder to get in Akat org and enjoy buffs. Tanzaku bein near leaf village and under the land of fire, territory causes the rogue to die from the leaf village. You can easily be spam killed because of friendly fire as a rogue. You can't help others who are getting attacked by other rogues because this might cause you to be spam killed as well. Note: More updates will come if more content get's added or I remember a thing.1 point
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You still managed to win the 2v1 I assume? So this "broken" mechanic didn't even manage to save Brocoli. You don't think org buffs should give players an advantage in a 2v1? Have you seen the damage the fire jutsu on the puppet does?1 point
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Disclaimer: Most of the post content is already present on nin online wiki(https://ninonline.fandom.com/wiki/Nin_Online_Wiki) in even more detail than this. this is my take on it as I like to make guide and mist is my fav village in design and I started my nin journey in it. Mist village Kirigakure (霧隠れの里, Kirigakure no Sato, literally meaning: Village Hidden by Mist) is the hidden village of the Land of Water. As the village of one of the Five Great Shinobi Countries, Kiri has a Kage as its leader known as the Mizukage, of which there have been six in its history. Befitting its name, the village is surrounded by a thick mist, with several mountains in the background, making it difficult to find by foreigners. Kirigakure's architecture is composed of several cylindrical buildings, with the Mizukage's office being the widest and largest. Most of the buildings have vegetation growing on their roofs. The standard attire for Kiri shinobi revolves around a pinstriped material which the shinobi wear as bracers and greaves which merge into their sandals. Underneath this, they wear a full-black shirt and pants over which they wear the villages' standard grey flak jacket. Some also wear waist-guards. Many Kiri ninja uses Water Release techniques. Due to the village's high number of missing-nin, Kiri has a subdivision of Anbu known as hunter-nin that is specifically tasked with eliminating these defectors. ORGANISATIONS Mist Military Police Force Mist Military Police Force governs mist and solves fights between players misty they are in charge of giving punishment to troublemaker villagers and even got the power to use jail Jutsu on other players to trap them inside the jail for 30 min or less. MMPF Gear Org Buff Ability to jail a person for 30 min or less if it's a misty being send into the jail also give the jailed player the ability to go rogue by breaking out How to join Mist Military Police Force is one of the easier official organization to join but still can be hard you need an unbiased and calm mind to join as you will be dealing with a lot of problems you will most likely need to give an interview with the police chief in which he will ask you questions. Hunter Nin Hunter ninja is elite ninjas from mist who are chosen to do deal with stuff like assassination and collecting info for the greater good of the mist village. all of them are ruthless killers and always hide their identities. Hunter Nin Gear Org buff The whip is only a little bit slower than a bone sword and adds 10+ in each stat the only downside is that it needs 40 str to use so if you are not a weapon master you need to invest str to use it. How to join to join hunter nin you must be skilled in support/group fights/PVP while showing potential to further grow you will need to ask the current leader of the organization to join or he/she will approach you on their own. being skilled doesn't mean you will get in easily hunter nin only get few spots which they want to use to the fullest so they will prioritize certain mastery over others like earth or medics Seven Swordsmen of The Mist Mist is known to produce many great swordsmen. Most known swordsmen came from mist but only a rare few get to hold the title of seven swordsmen of mist has 7 different swords that are all unique but got one common thing being strong at what they do. It's a great honor to be one of the seven users. Org Buff each sword is for different use some are good for support and some PVP they all got different stats buff so it's recommended to change your build for the current sword you have to take the fullest benefits of the sword How to join If there is no current sword user: you need to either ask Kage or the current swordsmen leader who will conduct a test on your PVP skills or you need to beat them to take a sword while being a loyal misty. If there is a current sword user: you will need to earn the sword and beat the current sword user and replace them by beating them Disclaimer: MUST BE A WEAPON MASTER Mist medical corp Disclaimer: the org itself is not out but some of the gear is Mist Medical Corp takes any kind of med even if it's int based or chakra based you just need to be a mist we don't differentiate between such things until you are good you will be in. Every med has potential and can learn more and if you are not good we will help you grow and give you a safe space to hone your skills. Medic Gear Different Shops Pipe seller the pipe is a strong weapon that's let you use bubble but need 20 str to use it and LVL 10 Weapons you can buy these weapons from mist weapon shop there is also the stylish sword for 10k ryo in mist shop which is not present in other villages shop and goes for 50 coupons in Takumi Utility the mist got its exclusive utility gear but can only be used by a mist player or mist rogue Gear tools shop ways to get tools blessing You can get a blessing for 10k Ryo from the monk. Glasses Shop you can buy different types of cool glasses from this shop Medicine you can buy different pills from here Blood pills recover a small amount of hp Chakra pills give a small amount of chakra Clothes Shop Unique Things About Mist Political Atmosphere Mist is a PVP based village and the Kage is decided by a tournament after the current Kage terms over or they step down Whoever wins the tournament gets the Kage and even rogue ninja can participate in it this makes it a very risky and unstable way to get the new Kage but this also mean the Kage will be strong Passive Mist passive allows mist players to recharge chakra on water and don't lose chakra on water over time this is a very useful ability whenever a fight is in a water arena Hidden mastery bubble Like every village, the mist has a hidden mastery. Mist village mastery is an alternative version of water mastery called "bubble mastery" its main job is to support and taking down one opponent similar to how lighting works. Jutsus Summons Mist has two unique summon which only mist or mist rogues can get a contract with Panda Panda is a fast attacking summon that flicker and got the ability to stun Clam Clam is a stationary summon which stays in one place and does an AOE Jutsu which stuns and can dmg any player next to hit and shoot water bullet. Important Maps Bounty House The mist got their bounty house map which is very useful to get bounty quickly and how much bounty you have Chunin Exam Map Chunin exam area is an arena made entirely of water but it doesn't affect misty because of their passive it's a nice place to spar and teach lowbie their passive Boat The boat is a safe and easy way to get outside of the mist. you need to talk to the sailor and wait in the boat You will need to pay 10 Ryo to take the boat Mobs And Drops Larva Starting mobs only do dmg on contact, does not aggro until attacked first Drops Ant Starting mobs only do dmg on contact, does not aggro until attacked first Drops Dragonfly Starting mobs only do dmg on contact, does not aggro until attacked first Drops Fire Ant Starting mobs only do dmg on contact, does not aggro until attacked first Drops Boar Starting mobs only do dmg on contact, aggro to whoever it sees first Drops Black Boar Starting mobs only do dmg on contact, aggro to whoever it sees first Drops Ghost Spirit Starting mobs only do dmg on contact, aggro to whoever it sees first Drops Tanuki Boss level mob only spawn once after 30 minutes and got a high chance of dropping blanks and use Genjutsu stuns Drops Giant Ant A middle-level mob only do dmg on contact, does not aggro until attacked first Drops Giant Fire Ant A middle-level mob only do dmg on contact, aggro to whoever it sees first Drops Kraken Tentacle A high-level mob that does dmg on contact and flicker to you, aggro to whoever it sees first Drops Kraken A high-level mob that does dmg on contact and use AOE Jutsu and can flicker to you, aggro to whoever it sees first Drops Maps with mobs Slight Slope Mobs 3 Way Road Split Mobs Misty Hides Mobs Big Slope Mobs By The River Mobs Land of Water Bounty Station Mobs Bamboo Forest Mobs Bloody Pond Mobs Ant Tunnel Mobs Sealed Temple Mobs South Eastern Sea 3 Mobs Pros and cons of being a mist ninja Pros Appropriate punishment delivered to troublemakers by MMPF and Kage and law in place. Lot's of official organizations to choose from, unlike rogue. Can choose between swords from seven swordsmen depending on your mastery or playstyle. Exclusive mist medical corp gear for medics in mist ninja. Ability to use pipe weapon for 20 str. Can use bubble mastery as an alternative to water. Able to get the stylish sword for 10k Ryo in the shop. Exclusive utility gear item for mist ninja. Easy access to the glasses shop. Able to get healing items for 25 Ryo until toad is unlocked. Different clothes available compared to other villages. only strong players can get Kage because of the tournament and if you are strong in PVP you can get Kage while getting Kage in another village is hard. One of the strongest passive if you are on the correct map-able to do toad boss and Kraken easily compared to other villages because of water passive. Good summons and one of the strongest in the game. Personal bounty house makes it easier to get bounty and check how much more bounty is needed. Safe map Chunin exam area where you can spar in peace. Having boat and Kraken in between makes it hard to get to mist and many ninjas avoid hunting in mist due to it. Able to get rare drops such as sea thorn pipe,3 different bamboo hats, and Asarihanma. Cons Not much freedom and the need to listen to the higher rank ninja. Not able to join the main organization, seven swordsmen of the mist, if you are not a weapon master. Both hunter nin and seven swordsman buff being only beneficial for weapon mastery users. Expsenive tools comapred to takumi. Expensive blessing compared to cash shop or Takumi event shop. An unstable and risky system of picking Kage puts the village in danger. Not able to use your passive most of the time as there are only a few maps with water. Not having one of their Jutsu of bubble out yet. The boat taking 10 Ryo every time you want to go to the mainland and do a mission. Boat ride taking 5 minutes to get you to the mainland. Maps with level 5 and level 9 mobs are DZ which makes it easier to kill lowbie again and again. Samurai where! this mission is given to lowbie which is very hard and requires you to sneak inside the sand village and come back to the mist without dying which is near impossible without the help of a higher level player or buying the drink from other sand ninjas. Note: More updates will come if more content get's added or I remember a thing.1 point
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mist and sand complaining about buff's being stupid and then leaf in the corner saying : New on this?1 point
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Sorry while these sound like fun suggestions, we don't have the features required to make these changes atm. So these are pretty big suggestions. We'll consider it, but it might take longer to implement such things than simple balance changes.1 point
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