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  1. Considering the danger zones as their own content (just as RP and Events would be considered a content category), it feels like there has been some neglect to what the zone offers, which can be seen in the recent decline of activity, specifically varied activity in the danger zones. By design, the danger zone accounts for all different forms of PvP, however as the game has evolved and the players' understanding with it, it feels like there is only one way to play inside these zones effectively, which at the moment is to bring as many numbers as possible (or not go out at all if you don't need to) and camp map swaps (which is by far the most effective strategy for winning fights). Personally I've played Nin for ~8 months actively, and during that time, played all kinds of content in the DZ (Solo hunting buffed/unbuffed, outnumbered fights, village raids, PvE, and missions to name a few). The problem: Gameplay is frustrating as it rewards clumped high numbers and mapswap camping, leaving other forms of DZ content neglected Current danger zones have very little incentive (I want to emphasise this, as it is different from the point below and will expand on it later) to go into There is no punishment or sense or urgency to push danger zones (players can effectively wait as long as they like before heading out) I will expand on each of these points, and offer a glossary of suggestions. Please note, this is not a criticism of dangers zones, it is more of a forum to suggest improvements to bring life to them. Please keep discussions on topic and take an objective viewpoint rather than a personal one so we can get points across Problem 1: High numbers (Clumped) + Mapswap camping Part 1: High numbers (Clumped) High numbers on their own are not an issue, infact they bring a more interesting outlook on the game. The problem is when large numbers are clumped. There are many reasons for this, but the main one is the 60 second death timer. The timer feels way too long considering the DZ maps are so small. A player can run from Dark spiders to South Tigers (a very significant coverage of the whole danger zone) in under 60 seconds. This becomes even more of a problem while fighting groups as once you are outnumbered, it does not matter how many people you kill as your kills can be revived with relative ease. Focusing medics is a viable strategy, however the punishment for running high medics in groups has no drawback since all groups are encouraged to have as many numbers as possible. Proposed solution: Reduce respawn timer in Danger zones from 60 seconds to 30 seconds. Safezone timers can stay 60 seconds. Part 2: Mapswap camping Mapswap camping is by far the most efficient strategy to kill any sized groups. For clarity, mapswap camping is when you are waiting on the edge of a narrow map, ready to unload all your jutsus when the enemy swaps into the map. The reason this works is because the enemy coming in cannot react while they swap in and many jutsus have no AoE limit. This inherently is not a problem, as it means with proper flanking, you can also corner the people camping the mapswap, if pushed from the other side, as shown below: The problem develops when you consider how dangers zones are layed out - there is a presence of corridors. A corridor is a map where once you have passed it, you cannot get back into any map above or below it until you pass it again. These are absolutely terrible for the danger zones and what facilitate mapswap camping as a viable strategy. The diagram below shows how corridors work: Each square represents a map in the danger zone. The red squares indicate corridors, and as shown, once you are holding one of these corridors, you cannot be flanked, and can effectively mapswap camp indefinitely, which leads to frustration and a stalemate from both sides. Proposed solution: Remove all corridors from DZ with the introduction of new maps. This would not only allow for outplay opportunity with big factions flanking one another, it would also allow for smaller hunting parties to use creative use of maps to evade opponents and bigger groups. IMO this is the single biggest change DZ's currently NEED. The diagram below shows an example of how new maps can be introduced to remove corridors: The full list of narrow corridors (these are the ones especially viable to be camped): Tanzaku Valley Leaf Tigers Mini Bottom CF Dark bridge Mist Bears 3 Mist Bears 4 Mist Foxes Mist Dragonflies Bears 2 Bandit Caves Bounty House (mainland) KB North Coyotes South Coyotes Takumi Tigers Takumi danger zone Problem 2: Current danger zones have very little incentive to go into Outside of missions (which become basically irrelevant once a player hits max level), bounty and the pure enjoyment for fighting, there is no incentive for the average player to enter a danger zone. This one I think can be fixed relatively quickly by offering more ryo incentives of going into danger zones without the requirement of players being in there. Proposed solution 1: @Ichika has already made a great post about this, I will link it here Proposed solution 2: Introduce a new mob map (suggestion would be the map left of snow wolves, but any new map equidistant from villages can suffice) where a relatively easy mob to kill (compare difficulty to between bears and hosts level). This mob drops an item exclusively used to sell to the shop for ryo (between 20-40 ryo) and commonly drops it (same way as hosts drop DNA). This would encourage players to actively leave the safezones to get consistent ryo rewards, at a higher risk - I use the word consistent because drops like DNA are not consistent, they must be sold to another player to make money. Problem 3: There is no punishment or sense or urgency to push danger zones (players can effectively wait as long as they like before heading out) There is no urgency at all to push danger zones. Compare this with for example raid points located at GD entrances, there is a sense of urgency where you must push, or lose something as a village. This applies to absolutely nothing inside the DZ (except gaining ground so they are not mapswap camped by another village :rofl:). Proposed solution: Honestly, I'm not sure. I would suggest something like raidpoints, but I'd like the community help on this suggestion. Conclusion The points mentioned above are in order of priority. I want to emphasise that these changes are very important to keep danger zones as enjoyable content. Many players enjoy nin specifically for content in danger zones and it's pretty much a part of every players gameplay. I hope you can give feedback on this forum post objectively and that relevant people like Rory and Erox as well as the other admin team not only see this, but give feedback on their thoughts about this, as well as the rest of the community. This post took a lot of effort to create, so please give me the same respect by keeping discussions on topic.
    26 points
  2. I'm still rather new to the game but I don't mind contributing. These are just a few of the things i'm planning to submit, though I'm not sure how many things you can submit to the contest but i'm planning on making more than just these.
    10 points
  3. Great detailed post. Thank you for taking the time to write it. This gives me a lot of ideas.
    8 points
  4. Hey there! Im Fuze, some people know me from my youtube videos or maybe some of the work ive done for the game! Today i had some free time and tried this little concept out! Item rarities and different types of drops! How will this work? The base idea around this new mechanic would be that as you are grinding for these rare drops there would be a chance for the item to drop a different colored variant, pretty much the way @Antartalked about the shiny drops ! The items will have the same drop chance as the normal item and also no stat changes but as you move up to the prettier ones the drop percentage may decrease! Possible example Player A: (farms the bandit bosses for a while and manages to drop the black and white double arm bandages! Player A then goes on to sell the item for 100.000 ryo! (just an example) Later on Player B also manages to drop a pair of double arm bandages but not one of the rare variants so he goes on to sell it for 20.000 ryo! (just an example) Conclusion and final points of this post Giving the community focused economy a change and providing the players with more customizability! thanks for taking your time to read to my post, hope you like this idea and i am looking forward to seeing such changes ingame!
    6 points
  5. This is my full entry to the contest, in a simulated room from nin to make sure everything would look correct / authentic together.
    6 points
  6. Hi! I'm not really used to make pixel arts, but I wanted to give it a shoot. I Took inspiration in the training dolls/dummies seen in this frame of Naruto anime, hope you all like it!
    6 points
  7. The first winners are: @Adarya @LionGod @Spooks @Sky Walker @Sin @Esty @Traps For their entry below
    6 points
  8. You dusty don, the post is for everyone and is OBJECTIVE. No one gives 2 shits if all villages camped for 30 years on the fucking mapswitch you idiot. Stop getting so defensive over your precious "last resort" tactic u rat. This proves that if this does get implemented which Rory seems to have put in his mind, your amazing garbage village is gonna be put in the ground.
    4 points
  9. I understand the frustration of not having an item reward for your time, but I want to say @Antar is doing a great job with Forum Events there's been more forum events in the last 4 month compared to the last 2 years. I also understand why you would think we're only hosting these art events because we need art but I will state our team is very capable of producing the content needed for this upcoming feature and as far as this event goes, I think its a great way of getting the community involved! so all Kudos go to Antar for thinking of these last two events! Lastly I want to say id love to start giving Item rewards for these type of events but not every event can give items so we rely on tickets which is our way of giving back to you for supporting the game and taking part in these events! Keep an eye out for my next announcement as I will be taking suggestions and ideas for something i know you guys will be looking forward too!!
    4 points
  10. the master tactician shaking in fear refusing to accept the fact that his methods might soon be impossible to perform and he will be forced to go back to hospital dweller, he must protect them at all costs!
    2 points
  11. I can understand why you think that but all the idea of my event are purely mine and not any dev asked me to make an event for a certain item I just did it because I wanted to as for this one I was thinking of what can the pixel art task be and the housing test was done that day so I thought can be cool if we do that. That mindset is bad I want to do other forum events too in the future like maybe a video or RP competition and so much more but If we think like that it will just limit me because the player can just say they just want a video to promote Nin why don't you just pay a big YouTuber to make it or just hire a writer to make RP. I want this event as a platform where a player can express themselves If I go with that mindset I will just be limiting myself of what forum event can I do and we will end up with no forum event.
    2 points
  12. If people want to do the art for the prize, what is the issue? No one is being forced or tricked. They know what their time is worth, and whether or not they want to participate.
    2 points
  13. Ninjas embark on missions. Some of them are returning from theirs. Others train by sparring each other. Others meditate and some others just relax outside their village and enjoy the sun and have fun. Thanks @LionGod @Spooks @Sky Walker @Sin @Esty @Trapsfor the help Special appearance from many ninjas who I grabbed their picture from discord
    2 points
  14. Task Make furniture in nin art for housing update. You can do anything you want with it and play with the task to see what you can come up with. you need to draw all four sides of it as you can rotate furniture in the housing update. Example Time limit - After this post went online you will have 7 days to submit your artwork after 7days from now no more will be accepted! The basis on which your art will be given points -must be complete(all 4 sides of it should be completed) -It will be judged on Art, Uniqueness, and Execution by different GM -the item should be something that is in nin art and pixel size should be similar to nin style(this does not mean it can't be something different if your idea is good it will still get points and might win like Crowlock fan in the last event) Submission Pixel art for it should be posted here in the comments Reward 1st: 15 tickets 2nd: 10 tickets 3rd: 5 tickets
    1 point
  15. the dev team can easily make art for the game, they just want to involve players who wan to contribute to the game they play
    1 point
  16. Holy, thanks for putting in the time for this post, I especially loved the idea concerning new maps to get rid of 'corridor maps'. +1 Upvoted
    1 point
  17. Reduced Rev time and added routes around choke points are top tier suggestions.
    1 point
  18. I like the idea and got 2 things to say: 1 With the matchmaking i think there should be a type of reward for everyone and another reason for go DZ IMO, The matchmaking is fine and rewards the good 1 vs 1 players but the top 1 2-3-4 even 5 will more likely be GFS and Tais, and other people as example fire light wont reach alot of points(worst for chakra med,which gives even less reason to go for a mastery that are almost bots), another reason for go into DZ for get more rewards should be good, as getting more kills in the week or something like that (public can decide) 2 and about fixing the mapswitch camps, (only for leaf) Yamikami made a suggestion that i think its perfect to fix mini camping and the suggestion is this For the rest i agree with the post, but, at making these new maps the community should be aware when doing it so these maps are not the same / worse.
    1 point
  19. I just want to emphasize how much I enjoy the thought of expansion on these "corridor" maps. Multiple ways around wouldn't completely prevent mapswap camping but it would greatly improve on it which I'm sure in the end would benefit all parties. Overall I agree it would be nice to see more of a benefit to actually leave your village territory. This is a wonderful post thank you for taking the time to create it.
    1 point
  20. I was going to suggest having 2 second protection when you mapswitch however you are maplocked for 3 seconds each time mapswitch. However I think the idea of instead removing "corridor" maps is much better, would allow any side to simply go around or flank people camping mapswitch Rory please consider this.
    1 point
  21. Reduced Blood Tonfas base damage from 45 -> 30, decreased attack speed from 1s -> 1.1s I hereby commit to eventually making Taijutsu weapons not work with Fist type buffs like Gentle Fist and Chakra Scalpel Jutsu with a weapon like blood Tonfas. However, that is not within our current features to be able to do so. So for the time being I'm making some bandaid solutions to this being too over powered. Changed Crystal Fan & Blood Iron Fan attack 1 projectile instead of 3 projectile Range increased from 5 tiles to 8 tiles Attack speed increased from 2.7s to 2.4s Damage increased from 20-22 Oriental Fan attack speed reduced from 2.3s to 2.4s The focus of the following changes is to reduce reliance on pipe for Non-Bubble users as a "support weapon" while making Bubble Mastery itself stronger for people fully invested in it. Bubble Jutsu base damage increased by 4 across ALL Bubble jutsu Bubble Clone damage increased more so Level 10 Bubble Utilizing Pipe (Level 35 pipe and jutsu snares unaffected) Snare reduced from 2s to 1.2s Damage reduced from 13 to 11 Poison Scalpel Technique changes Increased Poison Scalpel Technique cooldown by 1 Increased Poison Scalpel Damage by 1
    1 point
  22. For a Greater Future, Long Live to the Revolution Greetings, sovereign people of the Leaf Village, here I inform you how the future of our nation will be held. After so many years fighting for the freedom of my country, with my good friend @Jiroubou, better known as the leader of the people, and also with my other friend the @Ryutekzu, better known as the hunter of villains. After so many battles with the rebel Z warrior movement, we managed to overthrow the dictator @Atrane supported by the imperialist Takas. There were many sacrifices in this battle but all who fought will be known as martyrs of the future, peace and REVOLUTION. Here some historical pictures of the events: First of all we will start an egalitarian system where there is neither the rich nor the poor, we will all be equal. I will create a system in which all the resources of the people of the village will be stored in the treasure and we will distribute them in equal parts, (absolutely not suitable for me). There will be no more injustices and differences in the quality of life since we are all human and here I will expose the rules that will allow this wonder to take place. We wont be known as the Leaf Village anymore. From now on we are... The Republic of the Leaf This will be our national flag from now on as well. I expect every leafie to salute our symbol of independencee and freedom every morning. Constitution Amendments Amendment 1 Address the Commander: From now on I am not known as the Hokage, I will be known as The Commander in Z Esty. Failure to address me correctly will be severely punished. Amendment 2 Illicit enrichment: If we catch you with more than 10k ryo, we will arrest you and seize your properties for a fraudulent act of enrichment. Amendment 3 Freedom of Speech: Defamation against the egalitarian sovereignty of my mandate is not tolerated, any breach will be sanctioned with jail in the sewers. Amendment 4 Revolutionary Industrialization: Any attempt to create your own business is sanctioned, all industry belongs to the government. Amendment 5 Trust Mandate: Any attempt or sign to betray the REVOLUTION will result in execution, betrayals are not tolerated. Amendment 6 EQUALITY: Human rights will only apply to intrinsic followers of the revolution and peace. Amendment 7 ABSOLUTE ORDER: Obey any command from the Commander in Z or the Generals, failure to do will result in jail in the sewers. May peace order be restored and avoid tyrannies and injustice with our revolutionary insight for a better future. Here are some of the deeds of our hero Ryutekzu the villain slayer fighting one of the Imperialistic villains in Atrane's regime. This battle will be remembered, The downfall of @Dairuto the villainous villain. (Colored, Ryutekzu Guevara defeats the villain of villains to overthrow Atrane's dictatorship)
    1 point
  23. So are yall doing a competition everytime the game needs art? pretty sure this house updating is for the developers and not leeching free art from players - but thats just me.. if you want art pay for it like everybody else.
    0 points
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