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Showing content with the highest reputation on 06/23/2021 in all areas
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What would everyone think of a team tournament? Teams of 4 enter the tournament with a 4k ryo entry fee, they will fight to death winners of the tournament runs away with big ryo prize. If I can get the support of GM the tournament will be held in a large map big enough for 4v4 However if no GM would want to help the tournament would have to be private so no scums come and ruin it the captain of each team would meet me in game pay the entry fee and a discord link will be sent to their dm's instantly. Once in the discord server further details of location and other stuff will be released to the players and the day of the tournament everyone will meet at the location fight it out team vs team until there is 1 team standing: 1st- 20k (5k per player) 2nd- 12k (3k per player) 3rd- 8k (2k per player) It would be a lot better if a GM would help support this idea as then no one would have to through the work of making and joining discord servers and keeping it private so people don't bombard the tournament, entry fee will still be needed as all ryo is coming out of my pocket and if GM would like to help they can possible add other prizes and maybe we can make this a bi-monthly tournament or even monthly tournament. Let me know how you feel about this and if you have any suggestions this was just an idea I came up with while bored in an exam so it will not be perfect.5 points
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Ninjas embark on missions. Some of them are returning from theirs. Others train by sparring each other. Others meditate and some others just relax outside their village and enjoy the sun and have fun. Thanks @LionGod @Spooks @Sky Walker @Sin @Esty @Trapsfor the help Special appearance from many ninjas who I grabbed their picture from discord4 points
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As many people have noticed, after reaching level 50 the game gets boring, pvp is fun, but also pointless, so after a while it gets boring. Currently the danger zones are empty with a few exceptions where villages come out in groups of 15 people to do raid points or crush few lowbies. I would like to propose a system of organizations wars and organizations ranking. A lot of people like compete and I think that would enliven the game. THIS IS NOT SOLUTION FOR DRY DANGER ZONES but it should bring some motivation and fun to the game. My first suggestion is about creating possibility to declare war to other organization, this is example how it could work: Leader of organization "ABC" declare war to organization "XYZ" with or without option to waging a sum of money for example 10k ryo(this automatically takes money from organization leader) and leader of organization "XYZ" can accept or deny war(if he agree 10k ryo will be taken). Winner organization gets 20k ryo. The goal is to get 100 enemy kills(org leader can choose number), and here are few rules to make it spicy: You lose bounty in every zone if u die from enemy organization player during war. If you die on BI you still count as kill(so it prevents from BI warrioring and force you to think about strategy). Organization wars panel should be avalible on forum. You should be able to see current wars for example: Zadymka (90 kills) VS Kozuki (5 kills) Seigi (70 kills) VS Taka (30 kills) My second suggestion is about creating ranks of organizations. How it could work? If you are in organization and you kill someone who is in organization (doesn't matter if its in war) your organization gets 1 kill. Organization with biggest kill counter gets some reward(for example: every organization member of winners gets 5 coupons) Here are as well some spicy rules: Kills in safe zones counts. Kill on bi doesn't count(prevents from exploiting). Kills resets once for 2 weeks and winners gets prize. Organizations kills should be visible on forum in Organizations Rank 4. Kozuki 5. Shinigami This is it, tell me what do you think about those ideas.2 points
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Hey bois, I know I posted this before but I just wanted to repost it cuz I do believe it can be a great implementation for nin eventually. We all know there are three ways to leave your village: 1) Have your Kage exile you. 2) Have an MPF (Military Police Force) member jail you and escape from jail. 3) Kill someone from your own village in a DZ three times. My Idea I've always thought that you should have an option to go rogue on your own with out the use/assistance of others. Being able to destroy your headband is a great way to leave on your own and it could bring some fresh scenarios for RP. To avoid "Accidents" To try and prevent anyone from "accidentally" destroying their headband there can be a confirmation choice before destroying it. How pardoning works To return to the village the rogue simply has to get pardoned then either go for another headband and stay without one. People who dont have headbands wont be affected to begin with of course.Additions to the idea I dont think it's needed but a village message can also be added when someone goes rogue by destroying their headband."Mizxry has foresaken his village""Mizxry has foresaken his village""Mizxry has foresaken his village"Thanks for reading and have a nice day!2 points
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It always worked that way, just before your character wouldn't turn and u was shooting jutsus from ass, anyway i agree with deleting auto-turning with melee. Make game more rewarding for skilled players.1 point
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Unfortunately Rory said this was supposed to be the original design, and that not having your character turn was a bug for awhile. #MakeSubPunishingSkillBasedAgain1 point
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I don't quite know the capabilities of the game and what you can mechanics you can slot in @Ueda but I've thought this for quite a while. instead of nerfing blood tonfas so that literally all other tai hybrids who use it suffer just make it so scapels register them as a weapon and therefore cannot be cast upon. if your wearing a sword,kunai or even the monkey staff it says you cannot use this jutsu so why not do the same for blood tonfa/tonfa?1 point
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Reduced Blood Tonfas base damage from 45 -> 30, decreased attack speed from 1s -> 1.1s I hereby commit to eventually making Taijutsu weapons not work with Fist type buffs like Gentle Fist and Chakra Scalpel Jutsu with a weapon like blood Tonfas. However, that is not within our current features to be able to do so. So for the time being I'm making some bandaid solutions to this being too over powered. Changed Crystal Fan & Blood Iron Fan attack 1 projectile instead of 3 projectile Range increased from 5 tiles to 8 tiles Attack speed increased from 2.7s to 2.4s Damage increased from 20-22 Oriental Fan attack speed reduced from 2.3s to 2.4s The focus of the following changes is to reduce reliance on pipe for Non-Bubble users as a "support weapon" while making Bubble Mastery itself stronger for people fully invested in it. Bubble Jutsu base damage increased by 4 across ALL Bubble jutsu Bubble Clone damage increased more so Level 10 Bubble Utilizing Pipe (Level 35 pipe and jutsu snares unaffected) Snare reduced from 2s to 1.2s Damage reduced from 13 to 11 Poison Scalpel Technique changes Increased Poison Scalpel Technique cooldown by 1 Increased Poison Scalpel Damage by 11 point
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Run cast is not the solution to everything...this would create immensely frustrating gameplay. The core issue is on-demand CC on auto without any cost. Better suggestions have been to raise strength requirement, and for pipe I would rather advocate to remove interrupting casts ability of pipe. As for 7sm...the org is locked to 7 players who must play wm and get 1 sword a day so again, unless a sword is functioning as absolutely ridiculous (multi-hit projectiles, game-crashing issues etc) I don't see a reason why they should be nerfed.1 point
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Sorry while these sound like fun suggestions, we don't have the features required to make these changes atm. So these are pretty big suggestions. We'll consider it, but it might take longer to implement such things than simple balance changes.1 point
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This does nothing but make it so everyone AFKs in hospitals or logs out instead of in the village. You can't force people to participate in your missions. If they're not safe in the place designed for them to chill (their village) they'll just move to the next safest place.1 point
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