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Showing content with the highest reputation on 06/04/2021 in all areas

  1. So the suggestion is when you equip Samehada your skin change to shark skin temporarily and when you unequip it or die and lose the sword your skin goes back to normal. maybe it can be passive which you can turn off if you want.
    5 points
  2. @Donatello Johnson WEIRDO AHAHHAAHAAHAHAHHAAHAA
    3 points
  3. There is just absolutely nothing to say against this idea. Why not. ▲ +1
    1 point
  4. Cause you lose out on a lot of damage by doing that and it is not even guaranteed you will knockback thus making it not worth trying, the only time I saw this worth doing was when someone is getting revived. I don't think you read the post. The Hammer is a lot harder to drop than Twin Blades, making it so that unless you put in months of grind there is no viable option for a knockback sword for a pure WM, since playing with Twin Blades is much better as hybrid.
    1 point
  5. 5 hours late, where it at?
    1 point
  6. The 'Damage given per STR required' table is only illustrating one factor, and there are other factors to read when determining swords balance. If you check my Shirokata post, I also have that same chart. Is that the only thing I used to convey my point? To check a sword's value in Nin, you'd look at 3 attributes (there might be more than 3, but we'll get there): - Damage given per STR required - Attack speed - Any other unique benefit You can't just compared the first attribute and conclude a sword is weak. Bone sword has drastically lower damage than Blood Katana (another sword in its tier) because of the difference in attack speed. With your approach, Blood Katana is the best sword in the game, and Dark Bandit Blade is also really good, right behind Bone, which we know isn't true... The low-STR swords have very little unique benefit (attribute #3) and poor attack speed (attribute #2). So you see their first attribute being their strongest. The high-STR swords (Blood, Bone, Kyuketsuki) have faster attack speed than the low-STR (except Blood), with Religious as an exception. They also have HP regen (aka, the unique benefit). Blood Katana doesn't have HP regen or fast attack, but its first attribute (Damage) is its best. So you notice how all 3 attributes are considered in a sword, not just the first attribute.
    1 point
  7. Buffed Shirokata STR Require changed from 100 -> 85. Chakra Regeneration Buff changed from 10 CP every 40 seconds to 5 CP every 10 seconds.
    1 point
  8. Fixed White Fur Cap not hiding wearer's hair.
    1 point
  9. Nin Online Inochi is the new C# client that we've been working on for a long time! A development log with more information should be coming soon. Since it was announced, we've also added 32-bit support. Dynamically resizable game resolutions and more!
    1 point
  10. Renamed Arms Bandages to Double Arm Bandages Since that's what everyone called it anyway. It was a little confusing since the only difference in it's name from Arm Bandages was one additional "s". Made Dark Clearing map less dark. Adjusted map overlays for better compatibility for Nin Online Inochi.
    1 point
  11. Rebalanced Sensory Technique Please don't blame players asking for the nerf for this change. I've already been thinking of rebalancing for ages, it's just now that it became a prominent discussion topic, and it was a good time to do it. Cooldown time changed from 17/16/15 to 30/29/29 Cast time changed from 1/1/0 to 1/1/1 Range changed from 12/16/20 to 12/12/16 It may be clear from the old progression for each rank that it followed an older balance style where each rank had significant improvements on all areas. Sensory Technique had not been rebalanced with any of the major rebalances since beta stage which is why it was so powerful.
    1 point
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