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Showing content with the highest reputation on 06/02/2021 in all areas

  1. Hello! I would like to talk about Lightning today with the community and staff. It's a great Team Fight mastery and goes well combined with other masteries too except few. But sometimes it falls greatly beneath other masteries in terms of 1v1 potential, my first suggestion is a small buff to it's 1v1 potential just by a bit. Here is it's first lightning jutsu and the buff I would like to suggest: I would like to suggest that after it reaches level 3, it should be able to evolve and instead the three small senbons going in the same direction, they will separate and goes in three directions like this. My second suggestion is it's potential in Team Fights, I believe that Feast can bring it to a further above level: For Team Fights: Right now Feast is a budget WP(Water Prison) without snare and shorter range, it also leaves you vulnerable to cancels or free DMG, if the state of it is going to remain the same, I suggest that instead of hitting a single target, it can hit all the targets within it's range but the more people it hits the less it's DMG becomes, so forexample if it hits one person within range it deals the DMG it normally does but as more targets gets in range, the DMG starts getting lower and the lowest it can go is equal to that of GEP. For 1v1: If we talk about how it can become good in 1v1s then instead of it's current state now it can work like the Vacuum Sphere(before the nerf)...like a barrage of lightning, forexample the lightning will fall on you thrice with 1/3rd of the total DMG it does now in one hit, so if all three of the lightning bolts lands it will equal to the total DMG Feast does now in one hit. You can either run out of range or cancel it but instead of it being canceled from the start doing no DMG, you will at least be able to deal some DMG after this change.(The Casting time is removed.) Please feel free to add your own feedback!
    5 points
  2. While some of these definitely need balancing. It's a strawman argument or selective data bias to pin point one aspect of balance and graph them this way without considering multiple other factors like whether they have abilities, their attack speeds, their rarities, their level requirement, their ryo value, their knockback chance, their knockback distances.
    4 points
  3. The 'Damage given per STR required' table is only illustrating one factor, and there are other factors to read when determining swords balance. If you check my Shirokata post, I also have that same chart. Is that the only thing I used to convey my point? To check a sword's value in Nin, you'd look at 3 attributes (there might be more than 3, but we'll get there): - Damage given per STR required - Attack speed - Any other unique benefit You can't just compared the first attribute and conclude a sword is weak. Bone sword has drastically lower damage than Blood Katana (another sword in its tier) because of the difference in attack speed. With your approach, Blood Katana is the best sword in the game, and Dark Bandit Blade is also really good, right behind Bone, which we know isn't true... The low-STR swords have very little unique benefit (attribute #3) and poor attack speed (attribute #2). So you see their first attribute being their strongest. The high-STR swords (Blood, Bone, Kyuketsuki) have faster attack speed than the low-STR (except Blood), with Religious as an exception. They also have HP regen (aka, the unique benefit). Blood Katana doesn't have HP regen or fast attack, but its first attribute (Damage) is its best. So you notice how all 3 attributes are considered in a sword, not just the first attribute.
    3 points
  4. Dropping it 5pm EST tomorrow. Stay tuned boys.
    1 point
  5. The second Feast of Lightning change specifically sounds really fun and unique.
    1 point
  6. Sounds like a pretty cool buff and by adding this it wouldn't be the most strongest elemental still so I'm down for it
    1 point
  7. I've pondered how to prevent people from killing alts but there's never a good solution. People will always cheese systems, what we can do is limit it with things like what Seitenchi mentioned. We have to balance how inconvenient it is for them to do it and limit the reward it gives.
    1 point
  8. Keep your chin up. Make sure to stay hydrated through the day.
    1 point
  9. Damn I agree with Rory on this, unfeatured! Good idea though!
    1 point
  10. This does nothing but make it so everyone AFKs in hospitals or logs out instead of in the village. You can't force people to participate in your missions. If they're not safe in the place designed for them to chill (their village) they'll just move to the next safest place.
    1 point
  11. Don´t say you are playing this game or any games at all +10 charisma points You know me. It's my duty to please that booty. (Samuel L. Jackson)
    1 point
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