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Showing content with the highest reputation on 05/31/2021 in all areas

  1. Hey community! Here I'd like to suggest a bit of an overhaul for the bounty system. One of the current cons of the system is - cheating kills, just on your alt, kill some of your other accounts and then kill that alt to claim the bounty. It's simple and doesn't take long at all. Second - people always try protecting their bounties by suiciding or going out on battle Injuries. That's why I've thought of a possible balance for the bounty system. In this change, you wouldn't have to be worried about losing your bounty and it wouldn't be "necessary" to suicide and it would stop the farming of bounty. I believe that the bounties should be based around kills, in my suggestion; The bounty on your head depends on how many ninjas of a certain level range you have killed lvl 10-19 = 1 bounty : lvl 20-29 = 2 bounty ... lvl 50-59 = 5 bounty : lvl 60 = 6 bounty etc. It would seperate people who only kill lowbies and their own alts and people who actually hunt high levels. The difference between a person with 100 kills and 100 bounty and someone with 100 kills and 500 bounty would be apparent. With these changes, also you won't lose any bounty when you're killed, but instead if you die 2 times without killing anyone in between, on the third death you'll lose 1% of your bounty, and that % will go up the more times you die without killing, with maximum of 20%. This will prevent people from farming bounty rewards. Instead it will just show off that the more dangerous and and deadly you are, the more wanted you are, and not how good you are at killing your alts. I also want this to stop things such as seeing a level 20 above you on the bingo book with a farmed bounty, and i also want people who are skilled and experience to not be on the last page because they just lost their bounty. So, tell me guys what you think - if you are happy with current bounty system and all your ideas how could we make nin online bounty system better. :3
    2 points
  2. Inspired by @Machi, written by me. When a village loses all it's raid points, it should turn into a danger zone. That way there's a huge incentive to go out and get those points, it'll increase player hunting ten-fold as 95% of the village population hide in the safe zone which makes the game boring for others. @Erox @Ueda Let's make this happen!
    2 points
  3. Not long ago we were discussing how to bring more people to the game, and make it more new player friendly, and then this is suggested. Do you actually want people to log in or not? What about Takumi?
    2 points
  4. My fellow Ninjas, the time of peace is upon us.. and I hate it. Villagers walking around their village without a care in the world, sand ninja are getting a year long tan at their GD. Leaf ninja are having picnics at their local square. Mist ninja can't see through the fog so they sit still at indoor market. WHATS THIS?! The Akatsuki leader has made a move!? @Lumy has come out of cave and seeks blood... who's blood? WHY LEAF OF COURSE! Hokage @Esty has called upon the legendary 12 guardians to protect the village and most importantly, their peace. But unfortunately, they haven't had much training and have grown weak. The Akatsuki break down the village gates and start massacring the villagers... On the eve of the lunar moon, the hidden leaf were attacked by the Akatsuki, Hokage Esty stood to protect them with the 12G's, but they can only take so much...Will they be saved? Or will the enemy villages witness the destruction of leaf?! For the next 2 days, L1/L2/TG/Wolves/Leaf GD are all danger zones! Leaf ninjas who kill enemies in these maps will receive DOUBLE bounty, enemy ninjas who kill leaf or other ninjas receive the normal amount of bounty. (Will rotate villages every week). ps - Change the rewards as you see fit just make sure there are incentives in place. (Coupons, exclusive items, loot boxes, higher drop rate, more exp) @Ueda @Erox The benefit of this event to take place is a huge one, players will actively start fighting as there are incentives in place. It'll be a fun RP event, a sort of building up to the war event later this month or next month. And I for one would love to see the effects of changing safe zones into danger zones. Right now, the danger zones are completely empty, for the majority of the time players just hide in safe zones and fight there as they lose nothing and it's killing the activity of the game. Thanks for reading and I hope you implement it soon.
    2 points
  5. Nah, this ain't it. Sounds like a good way for lowbies to get camped for 12 hours straight every day of the week because their village prime time hasn't started yet. I'm more in favor of what Ainz suggested before; organized events with specific times when the war cannot be avoided.
    2 points
  6. It would allow people with high bounties to repeatedly sell their bounty and just kill an alt in between selling it/taking it themselves
    1 point
  7. Alt killing isnt as easy as one thinks, since battle injuries by default forces someone to wait 8 minutes between kills if they're doin that. x14 or x 12 for later missions and you'll spend just as much time alt killing as it would take hunting with a team unless you get lucky. Part of the game is built around being powerless and killed often especially alone, and its probably strange to you now having less bounty when not on a broken mastery combo like tai med, but there's only certain combos or buffed folks topping the board with legit bounty unless they get lucky with the current system or protect their bounty. All in all, no bias included, this bounty system suggestion is more of a clout farming system than a useful one that gives rewards. People who want to can farm level 60s for said clout if they want. It doesnt fix the problem of farming, and only makes it less rewarding to get bounty overall. The game is already tough enough unless you're a meta hound, that we need every motivation and reward we can get to keep logging in.
    1 point
  8. I actually really like this idea, Featured!
    1 point
  9. Yesss this look so good!
    1 point
  10. Let me clear up some misconceptions related to muteki. It was never inspired by Uzumaki, from the beginning Muteki has been inspired by Uchiha. And that's one of the reasons you've seen alot of Mutekis being on Leaf Military Police Force in the past (same as Uchihas in Naruto). One of the major ideas we had when making the clan is that if one day we would have some sort of clan buff or jutsu, we would like it to be something like a Sage mode. we even made arts about it, just for fun.
    1 point
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