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Showing content with the highest reputation on 05/26/2021 in all areas
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My fellow Ninjas, the time of peace is upon us.. and I hate it. Villagers walking around their village without a care in the world, sand ninja are getting a year long tan at their GD. Leaf ninja are having picnics at their local square. Mist ninja can't see through the fog so they sit still at indoor market. WHATS THIS?! The Akatsuki leader has made a move!? @Lumy has come out of cave and seeks blood... who's blood? WHY LEAF OF COURSE! Hokage @Esty has called upon the legendary 12 guardians to protect the village and most importantly, their peace. But unfortunately, they haven't had much training and have grown weak. The Akatsuki break down the village gates and start massacring the villagers... On the eve of the lunar moon, the hidden leaf were attacked by the Akatsuki, Hokage Esty stood to protect them with the 12G's, but they can only take so much...Will they be saved? Or will the enemy villages witness the destruction of leaf?! For the next 2 days, L1/L2/TG/Wolves/Leaf GD are all danger zones! Leaf ninjas who kill enemies in these maps will receive DOUBLE bounty, enemy ninjas who kill leaf or other ninjas receive the normal amount of bounty. (Will rotate villages every week). ps - Change the rewards as you see fit just make sure there are incentives in place. (Coupons, exclusive items, loot boxes, higher drop rate, more exp) @Ueda @Erox The benefit of this event to take place is a huge one, players will actively start fighting as there are incentives in place. It'll be a fun RP event, a sort of building up to the war event later this month or next month. And I for one would love to see the effects of changing safe zones into danger zones. Right now, the danger zones are completely empty, for the majority of the time players just hide in safe zones and fight there as they lose nothing and it's killing the activity of the game. Thanks for reading and I hope you implement it soon.6 points
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The |)evil's |)ance A fury of fists, the clash of cold steel... The cold sweat stinging against torn skin... An exhilarating adrenaline rush... [RULES] Land three hits on your opponent to win. You may use any weapon(s) of your choice. The object is to land 3 successful hits on your opponent by taking turns attacking and defending At the beginning of the match, a two-sided coin will be flipped to determine who gets first strike. (I will roll 0-1) THIS IS A ROLEPLAY EVENT DO NOT COME IF YOU DO NOT INTEND TO ROLEPLAY. How to attack/score hit counts : The attacker will detail their move (IN ROLEPLAY FORM, KEEPING IN CHARACTER) and then /roll 10 The defender will then /roll 10 BEFORE THEIR MOVE. The reason for this is so that you can detail your move based on the outcome of the rolls. Circumstances: If the attacker rolls a 0, the defender gets a "counter" hit for a point as long as they roll 1+ followed by their scheduled attack. This is the only exception to the defender getting a point for a higher roll. If the defender rolls a 0, the attacker gets the point as long as they rolled a 1+, but also get a "follow up" attack while the defender has left themselves "open". If both rolls are a tie, the move is "parried" and the attacker gets to move again. This also applies if both fighters roll a 0. The Devils Dance will be held on Wednesday the 2'nd at 1 AM EST (6/2/2021 1:00 AM EST) All questions and concerns may be addressed to Vaxure.4 points
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The game currently only has 3 War Zone maps which do not see much "War" if you ask me. They are the maps where the least amount of action happens. Map switch camping has been an issue for a while now and it is a really hard thing to balance, people camp the tiles where you will appear with summons and jutsu spam making it so that fights are won by the ones who got the most time to sit and wait. I see War Zones as a way to fix this and force people into teamplay rather than just: "Hurr durr we have 20 people against 10 so we can just spam anything and win.". With War Zones you cannot simply rely on high numbers, you need to have coordination and team play to avoid damaging your teammates. I think that the game would function way better if fights revolved around War Zones and people going around in smaller teams to avoid Friendly Fire, rather than just zerging with numbers or camping map switch for an hour. I think that maps that are close to a village should be Safe Zones and Danger Zones while all the other maps should be War Zones. If more War Zones were to be added like this I think it would be pretty cool if Forbidden jutsu which have been talked about before would be tied to these War Zones. These jutsu would be very powerful but hard to get and they would only be usable inside a War Zone map. An example of this would be Flying Thunder God jutsu, a very long range Flicker or something like Obito's Kamui that would make you untargetable and immune for a short duration.3 points
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Spawn somewhere else and behave, people don’t get spam killed 24/7 for no reason.3 points
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Hello! I just made this pixel inspired by Naruto's and Hinata's wedding. I think adding them to the cash shop could open a lot of possibilites for RP weddings. They were pretty easy to made since the male one is a recolored kage robe and the female one is a modified and recolored snake inner kimono. Based off2 points
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So couple of day ago I was re watching the beginning episodes Naruto where he had stole the Shadow Clone Jutsu scroll from the Hokage mansion which had higher up panicking that this academy student went and stole a Jonin tier Jutsu from the village, which lead me to a decent idea that could be implemented into this game. PS these concept numbers for these jutsu CD, Cast Time, Effects, ETC are just placeholder for right now. Hidden Mist Village Jutsu Crimson Hidden Mist Jutsu The user swipes their blood across their hands creating a contract. The contract then unleashes a thick red mist on the battlefield, gradually and continually absorbing chakra from all wound opponents and making you untargetable for 12 seconds within a 15 tile range, 3 second cast time, and 40 second Cooldown Great Drowning Soap Bubble Jutsu By using the bubble pipe you produces a considerable amount of soap bubbles of various sizes, which are then used to trap multiple opponent's head in one to subsequently drown them for 1.5 seconds within a 8 tile range, 3 second cast time, and 25 second Cooldown Hidden Sand Village Jutsu Dust Fan Wind Technique By using a Fan you generate a gust of wind that layers the surrounding area in a blast of sand. This layer of sand that accumulates in the nearby area makes it difficult for others to see and get a good footing. The Initial blast slow you for 1.5 second and creates a sandstorm within 10 a tile range also decreasing your enemy hit rate chance by 50% while in the sandstorm for 10 seconds with a 5 second run cast time and 60 second Cooldown Puppet Summon Black Salamander A tanky High HP Summon that reduce incoming damage by 30% Hidden Leaf Village Shadow Clone Explosion Jutsu The user creates a shadow clone, intending for their opponents to attack the clone at close range. After a certain amount of time has passed, the clone detonates, creating a large explosion . Protecting Eight Trigrams Sixty-Four Palms highly versatile technique which affords both offensive and defensive capabilities whereby she emits a constant stream of chakra from her palms, which are formed into extremely thin, sharp, blades. When used defensively, Hinata creates much larger, stronger, more flexible, arc-shaped chakra blades that spread out across her entire attack range, effectively forming a barricade between herself and her opponents, rebuffing even the largest and smallest of targets. So basically my suggestion is once you hit the Chunin and Jonin rank you unlock a village hidden technique that you can use in supporting your village. So my idea is that once you reach the Chunin rank you get choose one of the hidden jutsu listed for your village then once you hit Jonin you unlock the other one basically giving you both jutsu at the Jonin rank. BothBrilliantLeopard.webp2 points
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Man no one ever gets put in a kos for no reason. no one gets spammed. and even on some rare occasion they do get mistaken bya players alt all they need to do is say sorry and dm them explaining they are not said alt. this isnt an issue. theres more concerninc matter tot he game rn. in fact this is an intended feature put in the game to show how this game isnt supposed to be noob friendly.2 points
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I said it once and i will say it again. its an rp game. if theres nothing stopping other players froma ttacking and killing you then try to be nice and avoid trouble. no one gets spam killed for no reason. This isnt an issue that needs fixing.2 points
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Stop crying because you insulted someone in game and now you cant leave hospital. its an ahrassing game. get an org that helps you or stop being a clown to other players and the spawn killing will stop.2 points
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primal do you really feel like you are constructively contributing to any of these forum threads ? XD They are for discussion, not therapy.2 points
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Was gonna mark this as Public Shaming but this seems like an open challenge so.. Cheers2 points
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Good evening everyone, I've come with a suggestion that could change the pace of hunting and how groups fights are orientated; with the addition of player executions. Currently in game, once an opposing ninja is downed, there is nothing that you can do to speed up the kill other than to wait for them to press enter within the 59 second interval. During this time period, allies of the downed ninja can come to interrupt you from getting the kill by reviving them. Executions would not only allow players to counter this, but it would bring a new mechanic to the game that comes with a risk. How would Executions work? Executions would act like the Mystical Palm technique, albeit forcing the player into the death screen instead of reviving them. With that being said, players would be required to stand directly beside the body in order to execute the downed ninja. Moving away or being hit with knock-back, stuns, and/or snares will cancel the execution — forcing them to restart. And since executions would be cast-time, there is the risk of being killed yourself by enemies. *All Players who are level 10+ should possess the ability to execute(all levels possessing the same cast time; preferably 7.5-8.5 seconds). With the requirement of level 20-30+ being there to use it, execution animations — if any at all — can correlate to your 1st mastery. ex: Earth Execution - A multitude of earth spikes emerge from the ground below, piercing and gutting the downed ninja. Water Execution - A chain-like whip wraps around the ninjas body, constricting around them like a snake; suffocating them to death Fire Execution - The user snaps, causing the downed body to burst into flames; scorching the poor soul into a dark husk of ashes. Side Note: We could also make use of @Fuze's aseprite commission services to create the animations for such, if it were be implemented of course. I personally would love to contribute some funds towards this. How would this change hunting, or even group fights? At the current moment, whenever an ally is downed, they are either ignored until the enemy is killed or distracted enough to allow for a revive. With executions however, this would prompt groups with a decision — Do we allow the enemy to take the chance at an execution and reposition, or do we defend their body and take the risk for a revive? The same goes to the people who got the kill. Do we push and execute the downed, or do we focus on another objective — possibly giving them the chance to revive/getting W.O.F? More suggestions for executions: - This should be a "hotbar-less" technique, only appearing(possibly above the village logo) whenever the player is standing directly beside the downed enemy. - If it is interrupted, there could be a 20+ second cool down, allowing for only about two attempts max on an execution. At the current moment, this is all I have in mind for executions. If anyone else possesses any ideas/changes or wanst to contribute to it, please feel free to do so! Thank you, everyone. - Issa P.S. It is currently 3 AM my time and I haven't slept in 40 hours. Please excuse any grammar/spelling mistakes. Lol.1 point
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Just making a post here because YouTube recommended me our own Nin Online soundtrack. I've been reminded recently of the amount of money spent to create original music in the early development days, when the game was burning through my savings and freelance earnings. When I had to survive on bread and milk and instant noodles for months on end because I had nothing left for myself and I don't come from a wealthy family. Every cent donated throughout the development period was also given to freelancers and others to draw art, make music, code and to draw promotional artwork that we still use till today. In the last week I streamed playing games made by others that had stolen Nin Online's original Art and UI. It really got me thinking, why go through all the work of actually being the one to create things when others just out right steal what you've invested your time and money into. I don't really talk about the struggles of development in 2013 leading up till beta because I usually can reason with myself that those sacrifices were necessary. But when people show me otherwise, that they can make money off my work without repercussion, I start to doubt myself and regret putting myself through so much hardship. But then I was serenaded by Sand Canyons by @Afilion The hopeful tune really gave me the lift out of the dumps that I needed. The reason why I couldn't copy someone else's work in 2013, as an 18 year old kid was because there was nobody to copy. There was no game like Nin Online yet. The community here is great, I can tell everyone appreciates the efforts put in by everyone who has played a part in making Nin Online. When I asked on Discord for people to help bring attention to the fact a game a youtuber had made a video on had stolen art from us, everyone came together to attempt to help. It might or might not pay off and Nin Online might get the attention that game garnered off our team's work. But at the end of the day, I'm just glad we have a supportive community of players who just want to play a good nar Ninja game. Anyway, this is not really a dev log, more like a rant. There's so much happening and coming for Nin Online that I'm honestly so excited. Hope everyone's been doing well in this pandemic!1 point
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I was hunting around trying to collect bounty and the main thing I notice is either, 1. It's a lowbie with no bounty, 2. It's 10+ people hunting together or 3. DZ is dead. So I had an idea, there can be a system implanted with this guy over here at the Land of Fire Bounty House. When you finish all your daily missions and talk to this guy right here he gives you 10 ryo, I think it would be nice if this guy right here gives you a Side Quest to complete which is to kill 10 ninjas and collect 500 bounty. Once you complete that quest, he gives you access to TP to a 1v1 sparring arena danger zone. Once he gives you access, there should be an NPC in every village which teleports you to the arena to fight. An NPC example can be someone like this right here, somewhere in your village The way it works is 1. You only get 3 fights a day to avoid people spamming it causing less activity in actual village raids/danger zone fights. 2. Each time you win you gain 10 rank points and each time you're defeated you lose 10 rank points, you can't go into the negative with the rank points and how the rank points work is, There's a leaderboard in every village which shows a list of who has the most rank points. (basically like how bounty book shows who has the most bounty, can look like this for example) Whoever is 1st place, 2nd place and 3rd place gets a rewarded. First place obviously gains the best reward, then 2nd place gets the 2nd best reward then 3rd gets the 3rd best reward etc etc. (The rewards can be things like event coupons where even people who were 10th place still get a coupon for participation, it doesn't have to be event coupons though it could be ryo, items, or even throw in a special rare item now and then like an event tourney would.) 3. You can't fight someone that has a much more higher rank point than you, EX: Someone has 0 rank points and another person has 100 rank points, you cannot fight them. The reason why you can't fight them because there's skill gap between the players and the players should not be able to pick on a weak player to get free points or else it would end up like this. If there's a queue that's filled with players with 100 rank points and one player with 0 rank points, if the player with 0 rank points doesn't meet anyone that has nearly the same amount of rank points he does (0-30) then he will end up fighting someone with a higher rank point, if the guy with 0 rank points wins then he gains 10 rank points, if he loses then he wasted one of his turns/doesn't lose points even if he had 10 points. If the guy with 100 rank points wins then he doesn't gain any points but he doesn't lose a turn, but if he's defeated then he loses 10 rank points but a turn is not wasted. If a fight like this happens then they can't fight twice to avoid farming for points. The whole point of the rank system is so that people can fight people on their skill level and the best of the best will be on top of the leaderboard obviously. The rank point system can more fights look like this, basically close unpredictable fights due to people fighting people on their skill level (or at least it helps make people fight people closer to their skill level) 4. Minimum level requirement is level 40 to join, there can be a separate one for lowbies (levels 20-40) but if they don't add a separate one I think level 40 is a good requirement to join. 5. The matchmaking can available for like 3 hours a day, Ex: 3am EST til 4am EST, 2pm EST til 3pm EST, 8pm EST til 9pm EST. The whole point of this is because if the matchmaking is on 24/7 then players most likely won't be matched up together as much, but if there's a certain time to do it then a crowd of players will probably be waiting until that timer starts so they can all join. 6. The way the Matchmaking works is once you talk the NPC, then the NPC teleports you to the arena where the fight will take place and you wait until a match has been found. While waiting you can see the other players who are waiting/fighting. This photo is an example. (This doesn't have to be the arena it's just an example) Once a match is found both players are teleported to arena with full chakra/hp and 10 second immunity for prep time (no they can't move around or start trapping up they are just stuck in one place facing each other with 10 second immunity like this) Org buffs are not allowed for obvious reasons, same with toad oils/chakra pills/summons. Basically the basic Nin tournament rules should apply to this right here as well. 7. Similar to the Best Dressed Ninja Contest where there's a winner every 15 days, The Leaderboard of the rank points can be reseted every month. The types of fights can be changed within the months as well, Ex: May 1v1s,June 2v2s,July 3v3s etc. Teams share the same rank points so if they find a new partner their rank points will be reseted. Ex: Ichika teams with Reality and win fights, they have 20 rank points, Ichika then starts a new team with Noboru but they start off with 0 points. I think the pros of this are: Fun event like the raid point feature that was added in the game not too long ago, Danger zone kills so if you got a bounty mission/waging war, you could do this event and maybe gain some bounty/kills, and it's competitive which makes players want to train hard to reach the top of the leaderboard. Shout out to @Sky @Haste @Scooby Doo for joining in on some of those screenshot examples.1 point
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@Elevenswords @Ichika Fair enough. I'll conclude this argument. I hope you both have a blessed day.1 point
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Keyword is most people, if you don’t say nothing or talk too much they don’t assume shit, like I said I was spammed killed too and people thought I was an alt and even then there’s options to avoid/get away from the spam kill, play it smart you agreed to the terms the moment you finished that academy test to be a Genin1 point
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I know, and my response wasn’t just for you it was meant for everyone, the last question to pass the academy test was asking What do you do if you die or something like that and the answer was to suck it up it’s a tough game. I’ve been spam killed myself when I was a lowbie player there’s options to avoid it, play it safe and also like I said most people don’t just see a level 10 minding his own business and spam kill them, ive seen plenty of lowbies do their thing in peace, unless it’s in a DZ obviously1 point
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Hey guys. I'm new to the game and I wanted to just introduce myself. My in game name is Derrick but you guys can call me Nagamushi. I just wanted to introduce myself, I didn't make this post to spam or anything since this is in Chit Chat where all unrelated things to the game is. Thanks guys and I hope to see you guys in the battle field!1 point
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Eventhough if this suggestion isn't taken in mind, atleast put more maps on DangerZones, all the maps around the village should be, even grinding ones, It's annoying that you have to go to roam DZs for around 40 - 50m just to get zerged by 15 leafies, or just finding alts that are going for charms, like wassup, either Ainz's recommendation or enabling more DZs is valid for me1 point
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Woo is marrying Adarya not drusilla. It'll be me and Drusilla that are getting married after @Woo wedding.1 point
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Seems like a creative and interesting way to fix this issue, although it may not be enough. On a side note, the thing about GF is that it mainly affects 1v1 and low scale fights, there is plenty of other unbalanced jutsus, summons, weapons and org buffs that have the potential to unbalance fights in high scales, in my opinion this makes GF issue less prominent as other instances are able to cause havoc in scenarios that include way more players.1 point
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Good suggestion but nerfing GF has to lead to nerfing players having 20 str fan/pipe as elementals/int meds. I’m not bias so I know that having an elemental pipe can be pretty braindead, Ex: wind water pipe is better than solo GF but at the same time have Aoes and shit that makes it also better in team fights which is why I think if we strictly do this nerf right here it would be unfair, unless the nerf with the 20 str fan/pipe users happen as well.1 point
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A really good suggestion was made by discord user Nullz#7605 about the fact that during a survey daily, upon entering the guard duty map, a giant text appears above your head with caps saying SURVEYING. This doesn't make any sense. Why would a ninja, a stealthy assassin, scream that he's spying on enemies in the same map. The suggestion is to remove the "Surveying" above the surveyors head, but allow the GUARD DUTY text to display above guard duty missions to allow "GUARDING INTERRUPTED" to display. This method keeps gameplay similar, but allows for surveyors to be stealthy about this mission.1 point
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I feel like one of the main reasons new players drop this game is because of the initial heavy grinding you have to do to level up. I've seen it with one of my IRL friends who's basically obsessed with the naruto anime/manga. The thing is though is that Rory intended the game to be this way, so unfortunately I don't think that the overall experience gain will be buffed. A tip would be to try and play the game while there is a world blessing on, and read up on guides on the forums. Other than that good luck.1 point
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Hello, I recently started grind on Big Scarabs. As a huge fan of any detail in the game I was disappointed in some ways. This is what the still living Scarabs look like from all sides. And this is how their dead bodies look from all sides. Do you see a difference? The appearance of the dead Big Scarab is missing when it is pointed upwards. Some may find it very amusing that I write about such things, but as I wrote above - I like detail, and if I don't see an obvious detail, I get a little surprised.0 points
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