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Showing content with the highest reputation on 05/25/2021 in all areas
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Hello! I just made this pixel inspired by Naruto's and Hinata's wedding. I think adding them to the cash shop could open a lot of possibilites for RP weddings. They were pretty easy to made since the male one is a recolored kage robe and the female one is a modified and recolored snake inner kimono. Based off22 points
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My fellow Ninjas, the time of peace is upon us.. and I hate it. Villagers walking around their village without a care in the world, sand ninja are getting a year long tan at their GD. Leaf ninja are having picnics at their local square. Mist ninja can't see through the fog so they sit still at indoor market. WHATS THIS?! The Akatsuki leader has made a move!? @Lumy has come out of cave and seeks blood... who's blood? WHY LEAF OF COURSE! Hokage @Esty has called upon the legendary 12 guardians to protect the village and most importantly, their peace. But unfortunately, they haven't had much training and have grown weak. The Akatsuki break down the village gates and start massacring the villagers... On the eve of the lunar moon, the hidden leaf were attacked by the Akatsuki, Hokage Esty stood to protect them with the 12G's, but they can only take so much...Will they be saved? Or will the enemy villages witness the destruction of leaf?! For the next 2 days, L1/L2/TG/Wolves/Leaf GD are all danger zones! Leaf ninjas who kill enemies in these maps will receive DOUBLE bounty, enemy ninjas who kill leaf or other ninjas receive the normal amount of bounty. (Will rotate villages every week). ps - Change the rewards as you see fit just make sure there are incentives in place. (Coupons, exclusive items, loot boxes, higher drop rate, more exp) @Ueda @Erox The benefit of this event to take place is a huge one, players will actively start fighting as there are incentives in place. It'll be a fun RP event, a sort of building up to the war event later this month or next month. And I for one would love to see the effects of changing safe zones into danger zones. Right now, the danger zones are completely empty, for the majority of the time players just hide in safe zones and fight there as they lose nothing and it's killing the activity of the game. Thanks for reading and I hope you implement it soon.15 points
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So couple of day ago I was re watching the beginning episodes Naruto where he had stole the Shadow Clone Jutsu scroll from the Hokage mansion which had higher up panicking that this academy student went and stole a Jonin tier Jutsu from the village, which lead me to a decent idea that could be implemented into this game. PS these concept numbers for these jutsu CD, Cast Time, Effects, ETC are just placeholder for right now. Hidden Mist Village Jutsu Crimson Hidden Mist Jutsu The user swipes their blood across their hands creating a contract. The contract then unleashes a thick red mist on the battlefield, gradually and continually absorbing chakra from all wound opponents and making you untargetable for 12 seconds within a 15 tile range, 3 second cast time, and 40 second Cooldown Great Drowning Soap Bubble Jutsu By using the bubble pipe you produces a considerable amount of soap bubbles of various sizes, which are then used to trap multiple opponent's head in one to subsequently drown them for 1.5 seconds within a 8 tile range, 3 second cast time, and 25 second Cooldown Hidden Sand Village Jutsu Dust Fan Wind Technique By using a Fan you generate a gust of wind that layers the surrounding area in a blast of sand. This layer of sand that accumulates in the nearby area makes it difficult for others to see and get a good footing. The Initial blast slow you for 1.5 second and creates a sandstorm within 10 a tile range also decreasing your enemy hit rate chance by 50% while in the sandstorm for 10 seconds with a 5 second run cast time and 60 second Cooldown Puppet Summon Black Salamander A tanky High HP Summon that reduce incoming damage by 30% Hidden Leaf Village Shadow Clone Explosion Jutsu The user creates a shadow clone, intending for their opponents to attack the clone at close range. After a certain amount of time has passed, the clone detonates, creating a large explosion . Protecting Eight Trigrams Sixty-Four Palms highly versatile technique which affords both offensive and defensive capabilities whereby she emits a constant stream of chakra from her palms, which are formed into extremely thin, sharp, blades. When used defensively, Hinata creates much larger, stronger, more flexible, arc-shaped chakra blades that spread out across her entire attack range, effectively forming a barricade between herself and her opponents, rebuffing even the largest and smallest of targets. So basically my suggestion is once you hit the Chunin and Jonin rank you unlock a village hidden technique that you can use in supporting your village. So my idea is that once you reach the Chunin rank you get choose one of the hidden jutsu listed for your village then once you hit Jonin you unlock the other one basically giving you both jutsu at the Jonin rank. BothBrilliantLeopard.webp7 points
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Fantastic! Hinata and Naruto's wedding clothes were truly beautiful and it would be amazing to be capable of wearing this for a wedding in game!6 points
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5 points
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I slapped em 7-1 and he claims that's a lie and he won, so tomorrow 4pm EST imma slap him at leaf arena feel free to come, loser pays 10k ryo imma let yall know if he's a scammer or not, also @Black Rain by the time I finish this match it seems like ya match with him on 6.6.21 is gonna get delayed once he discovers how weak he truly is cheers!4 points
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4 points
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I was hunting around trying to collect bounty and the main thing I notice is either, 1. It's a lowbie with no bounty, 2. It's 10+ people hunting together or 3. DZ is dead. So I had an idea, there can be a system implanted with this guy over here at the Land of Fire Bounty House. When you finish all your daily missions and talk to this guy right here he gives you 10 ryo, I think it would be nice if this guy right here gives you a Side Quest to complete which is to kill 10 ninjas and collect 500 bounty. Once you complete that quest, he gives you access to TP to a 1v1 sparring arena danger zone. Once he gives you access, there should be an NPC in every village which teleports you to the arena to fight. An NPC example can be someone like this right here, somewhere in your village The way it works is 1. You only get 3 fights a day to avoid people spamming it causing less activity in actual village raids/danger zone fights. 2. Each time you win you gain 10 rank points and each time you're defeated you lose 10 rank points, you can't go into the negative with the rank points and how the rank points work is, There's a leaderboard in every village which shows a list of who has the most rank points. (basically like how bounty book shows who has the most bounty, can look like this for example) Whoever is 1st place, 2nd place and 3rd place gets a rewarded. First place obviously gains the best reward, then 2nd place gets the 2nd best reward then 3rd gets the 3rd best reward etc etc. (The rewards can be things like event coupons where even people who were 10th place still get a coupon for participation, it doesn't have to be event coupons though it could be ryo, items, or even throw in a special rare item now and then like an event tourney would.) 3. You can't fight someone that has a much more higher rank point than you, EX: Someone has 0 rank points and another person has 100 rank points, you cannot fight them. The reason why you can't fight them because there's skill gap between the players and the players should not be able to pick on a weak player to get free points or else it would end up like this. If there's a queue that's filled with players with 100 rank points and one player with 0 rank points, if the player with 0 rank points doesn't meet anyone that has nearly the same amount of rank points he does (0-30) then he will end up fighting someone with a higher rank point, if the guy with 0 rank points wins then he gains 10 rank points, if he loses then he wasted one of his turns/doesn't lose points even if he had 10 points. If the guy with 100 rank points wins then he doesn't gain any points but he doesn't lose a turn, but if he's defeated then he loses 10 rank points but a turn is not wasted. If a fight like this happens then they can't fight twice to avoid farming for points. The whole point of the rank system is so that people can fight people on their skill level and the best of the best will be on top of the leaderboard obviously. The rank point system can more fights look like this, basically close unpredictable fights due to people fighting people on their skill level (or at least it helps make people fight people closer to their skill level) 4. Minimum level requirement is level 40 to join, there can be a separate one for lowbies (levels 20-40) but if they don't add a separate one I think level 40 is a good requirement to join. 5. The matchmaking can available for like 3 hours a day, Ex: 3am EST til 4am EST, 2pm EST til 3pm EST, 8pm EST til 9pm EST. The whole point of this is because if the matchmaking is on 24/7 then players most likely won't be matched up together as much, but if there's a certain time to do it then a crowd of players will probably be waiting until that timer starts so they can all join. 6. The way the Matchmaking works is once you talk the NPC, then the NPC teleports you to the arena where the fight will take place and you wait until a match has been found. While waiting you can see the other players who are waiting/fighting. This photo is an example. (This doesn't have to be the arena it's just an example) Once a match is found both players are teleported to arena with full chakra/hp and 10 second immunity for prep time (no they can't move around or start trapping up they are just stuck in one place facing each other with 10 second immunity like this) Org buffs are not allowed for obvious reasons, same with toad oils/chakra pills/summons. Basically the basic Nin tournament rules should apply to this right here as well. 7. Similar to the Best Dressed Ninja Contest where there's a winner every 15 days, The Leaderboard of the rank points can be reseted every month. The types of fights can be changed within the months as well, Ex: May 1v1s,June 2v2s,July 3v3s etc. Teams share the same rank points so if they find a new partner their rank points will be reseted. Ex: Ichika teams with Reality and win fights, they have 20 rank points, Ichika then starts a new team with Noboru but they start off with 0 points. I think the pros of this are: Fun event like the raid point feature that was added in the game not too long ago, Danger zone kills so if you got a bounty mission/waging war, you could do this event and maybe gain some bounty/kills, and it's competitive which makes players want to train hard to reach the top of the leaderboard. Shout out to @Sky @Haste @Scooby Doo for joining in on some of those screenshot examples.3 points
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Eventhough if this suggestion isn't taken in mind, atleast put more maps on DangerZones, all the maps around the village should be, even grinding ones, It's annoying that you have to go to roam DZs for around 40 - 50m just to get zerged by 15 leafies, or just finding alts that are going for charms, like wassup, either Ainz's recommendation or enabling more DZs is valid for me3 points
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Woo is marrying Adarya not drusilla. It'll be me and Drusilla that are getting married after @Woo wedding.3 points
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3 points
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They look great, wedding or no wedding. Looks like Prince @Woo will have something to wear for when he marries Drusilla.2 points
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I want weekly , monthly missions in the game , these missions make lvl up easier monthly mission: you can only take 3 mission in a month for example:boss missions (kill dark monkey, weasel ,bandit boss) , difficult mission etc. Clan missions: all clan members responsible for complete missions , these missions will be able to progress while doing daily tasks (refresh after all clan quest are finished) for example:(also can add drop rare, common , uncommon legendary etc item ) etc. Weekly Mission: you can only take 1 mission in a week for example:2 points
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GF = Gentle Fist (if it wasn't made clear) The community has expressed frustration on fighting the GF mastery multiple times and I'm sure this isn't the first (or the last) post about this. This is however a suggestion offered more as a 'quick fix' that would require minimal work, rather than a complete rework of the class. I'll explain in my opinion why this mastery is so frustrating and unbalanced. The combo below is the one I'm using as reference as it's where the frustration lies: GF combo: Flicker -> Palm Bottom -> Mountain Crusher -> Any follow-up Any flicker combo in the game has one of the two characteristics: Undodgeable: Jutsu combos like Flicker -> Windclaw for example (before you disagree, yes this can be hard punished, ask any wind user who has fought me) Unpunishable: Jutsu combos like Flicker -> Fan 3 tile tornado, or Flicker -> poison scalpel The gentle fist combo mentioned above has both of these characteristics. It is both undodgeable AND unpunishable and is the only combo in the game to have these characteristics. While you may argue 'this is why GF is special' the scaling of damage on the combo with both these characteristics offers an advantage no other mastery even comes close to, which is why it's considered so unbalanced. Proposed solution: Remove just one of these characteristics (not completely, you would still keep the undodgeable combo, just reduce the damage on it). My suggestion to do this is by changing the hitbox of the Palm bottom skill. Currently Palm bottom has the following hitbox: The reason this is undodgeable with flicker (as apposed to something like flicker -> tornado) is due to the hitbox of tiles 1 and 5. My suggested change of the hitbox is as follows: Conclusion I want this to be a fix that is agreeable with current GF players. The playstyle would still be the same, it would just add more opportunities to play the class well as skilled players would still be able to time their flicker to land more damage on their combo, and the overall combo after flicker would still be undodgable, just do less damage. This would open up opportunities for counterplay through good movement and also add for more opportunities to showcase skill on the class. As this is a suggestion, please keep replies on topic.1 point
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We really need this in Nin! Truth be told, I have to agree with Rumaki on this one. Monthly missions and clan missions would really help keeping older players in the loop, since there isn't much to do for us who hit max lvl until the cap increases, except mindlessly grinding to sell stuff and get ryo, or sparring in square, hunting and the occasional raid. Land of Iron was a really good addition to the game and it kept most players who hit 60 before the new content came out busy BUT only until they finished all missions and then things returned to how they were before. I think monthly / clan missions would not only give old players purpose thus keeping them active, but also generate greater activity inside of clans, since it would give the game a competitive edge on a community level. I fully support Kankuro's idea and really hope it'll get implemented as time goes by.1 point
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Amazing idea, regardless of how it helps levelling, it's great content to add to the game. Lvl50s now have more things to do and can help out lower levels more if possible.1 point
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balance bubble by buffing the mastery and giving it last jutsu thanks1 point
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1 point
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lmao you know what's funny, I'm always down to help misties improve, even if my methods may be aggressive and stern. You however, have taken my screenshots out of context on a public forum. If I was for nerfing pipe, you have singlehandidly lost my support because of this scheming rat-like behaviour. I'm on the side of mist, it affects me the the least if pipe doesn't get nerfed.1 point
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ye i dnt want that weak sht i want the waves antar been spamming man aye but atleast we can both agree that samehada needs to be as broken as the other swords #buffsamehada #nerfgfbtw #verybias1 point
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the leveling system is the only reason why this game doesn't have a bigger player base once that fixed the game will grow pretty fast.1 point
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I personally like the idea of Weekly and Monthly missions. In my opinion weekly missions could include raid points destroying, some big cbk type mission (for example 100kills), collect some item. It would increase danger zone activity. When It comes to monthly missions I would like to see some "kill X boss type" etc. It would bring more activity into zones which are usually empty. Good suggestion!1 point
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At the end of the day yall can make as much suggestion , tips, etc we only have one person i repeat one! person who can implement yall ideas and ive seen these post for over a year now about the changes to pipe, masteries and nothing has been done so yea folks take the hint and let it be.1 point
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I cant log in, is it just me or theres a server problem?0 points
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