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Showing content with the highest reputation on 05/19/2021 in all areas

  1. Hello guys, Ratkage here. A few months ago i asked @Fuze for a rat mask and he made a sample for it. So i'm here today to ask for your support so we can add it in game. This is the sample that fuze made : Fuze said he would finish it if rory approves to add it in game. It can be a cash shop item or a event shop item. Or since Rat Kage(the fake one) doesnt have a drop yet this can be his drop. Edit: @Delp has also offered to help with the rat mask on his free time. Thank you @Delp & @Fuze
    5 points
  2. The concept that was shown in Sand village puppets where you could farm drops to enhance existing lower level swords was quite interesting so I thought it would be interesting to add even more weapons like those. There are some unique drops that never had much use in game so I thought of a cool way to use them. Yukikata - a frost infused blade which can stop even the mightiest opponent in his tracks. Crafted from a Shirokata, 100 Iron pieces and 15 Glacial Bear Paws. Has a 50% chance to stun the opponent for 0.5 seconds. Yotte Kyuketsuki (Drunk Vampire) - a frenzied sword that has drunk the blood of countless enemies. Crafted from a Kyuketsuki, 50 Iron Pieces and 30 Blood Vials. Gives hp regen, has better speed and damage than regular Kyuketsuki.
    3 points
  3. Mask in a post is @Fuze work. I will try to get him to work and also gonna do my version of that
    3 points
  4. There was a time in life where hitting level 50 was easy. Event Coupons were tradeable, Erox was active every day, the market for event coupons was booming, ah those were the days. Then one of you dumbasses had to go and fuck that up. We're never getting Event Coupons to be tradeable ever again. Instead; here's a suggestion. We don't care about the coupons as much as we do hitting level 60. The simple fact of the matter is WE LOVE NIN ONLINE and we will do anything, probably even sell our mothers to hit level 60 within a day. As unrealistic as that is; there is still hope for fast leveling without the almost-impossible-to-solo-grind Land of Iron Content if TWO SIMPLE TWEAKS WERE MADE. The first and the second tweak is as simple as letting us buy stat resets and daily resets that cost an insanely large amount of ryo and dropping the price of World Blessings back to 5k (because on the cash shop they are 4.90 with gold and usually when people trade Nin Credit for ryo that would equate to about 4,900 ryo.) If not, allow them to be tradeable after purchasing them with event coupons so that players can decide the market price for them and possibly later down the future we can evolve to have them in game. If Nin Online isn't a pay to win game, then as of right now purchasing World Blessings for XP for a cheaper market price than the Sage that sells them in each village (reminder that u need XP to level up and win most spars), and only allowing Stat Resets to be sold in the Cash Shop and Event Shop (reminder that this game is a stat based game and your entire experience relies on your build) makes it pay to win. To argue that it doesn't simply doesn't make sense. You pay for XP, you pay for Stats, where do we draw the line? Cash4tools.com?
    2 points
  5. 2 points
  6. Hello Nin Onliners and welcome to the Mastery Guide of Nin. This Guide will give you a rough summary of what each Mastery is about and the playstyles revolving said masteries. Also, the current High to bottom tier of each mastery. I will also update that tier list every month due to the "Metta" always changing. *Please Note: If you pick a mastery strictly because it is top tier at the moment or high in the Metta food change just keep it mind it does change. Choose a mastery because that's who your ninja character is not because it's the hot thing. Also this is my view on each mastery and not the actual lookout on them from Rory's perspective or the rest of the community so please don't bash or slander what is said here but simply provide positive feedback until the topic is locked.* List of all Masteries Fire Water Earth Medic Lightning Weapon Master Wind Taijutsu Bubble ------------------------------------------- Tier List Tier S - Weapon Master (Int), Fire, Wind, Tier A - Water, Lightning, Earth Tier B - Int Medic, Chakra Medic, Tier C - Bubble, Fan, Taijutsu, Gentle Fist, Weapon Master (Str) Tier D - *Fire/ Int Weapon Master has been moved to S tier due to the high damage they can do in a burst now. Bubble moved to a High C tier/Lower B tier due to its melee damage scaling properly and Kunais as well as the coming buff. Fan, taijutsu, gentle fist, and str weapon master is now C due to the current stamina system * Also, this Tier list is how I see them and not the collective of the community. Tier List is also Subject to change along with the Meta. ----------------------------------------------- Fire - Fire is one of Nin's most original masteries and was one of the first created in the game. Fire mastery is used a lot by new players and experienced ones due to the fact that their abilities have a lot of Crowd Control with long range and High Base Damage. The Jutsus of the fire mastery can damage multiple opponents at once and cause a Damage over Time Burn status to who is hit increasing the damage output of that jutsu. Fire is GREAT for training and farming for items in the game. The downside to using fire however is that the jutsus take a moderate amount of chakra to use and several of the jutsus require you to cast, aim, and you can even get self-stunned from using them. Water - Water is one of the most balanced masteries Nin can offer and has nice utility with its jutsus. Water has some of everything that everyone likes when it comes to playing the game. Crowd Control, Stun, and Knockback are things people like and this is where you can get it. Water is great for training and it's jutsus aren't as hard to land as some of the other masteries. Water has a second substitution jutsu which comes in handy with escaping and has a stunning jutsu called Water Prison. Water is overall balanced in terms of damage and chakra cost making it new player friendly and easy to use. The downside of water is that Water prison takes a while to master so don't expect to land it in fights at levels 1 and 2. Water Shark is also terribly hard to land due to you needing to stand still and cast it giving your opponent time to evade the move. Bubble - "Who's your bubble buddy? That's right I am!" Bubbles utilize a weapon known as a Bubble Pipe which can only be used as a Neo - Mist Ninja. These Pipes require 20 strength and allows you to place bubbles on the ground that snare opponents. Bubble users aren't the best damagers at moment but that may change in the future who knows! Bubble has quite the utility ranging from several jutsus that stun such as Great Bubble Shark, Soap Bubble, and Bubble Spray! These jutsus will keep you snare locked and make you think twice about running into a bubble. We have SpongeBob beat at blowing bubbles because ours are deadly! Moderate Chakra Cost, Average Damage, and Great Support/Utility is what this mastery brings you. You also have a deadly Bubble Clone that hits like a truck but can easily be popped by a needle so WATCH OUT!! Bubble Pipe can only be used with the water mastery now. Choose your path Wisely. Earth - Earth is 1 of the most crowd control-oriented masteries and most defensive mastery in the game. Earth allows you to knockback, snare, and slow several opponents at once with its jutsus and even gives you the ability to create an Earth Wall which can repel most if not all ranged attacks until it's destroyed or disappears. Earth has 1 of the best AOE Snaring jutsus in the game as well called Earth Prison which allows you to bind several opponents at once at given levels. Earth revolves around team play mainly due to its innate nature to Crowd Control everything it also has great synergy with almost every elemental mastery. The down side with earth is the Chakra cost on a few of the moves and the need to stand still to cast the jutsus. If you can manage with that its good. Lightning - The Mastery that rules Stuns; Lightning is a deadly mastery but takes a lot of skill to use solo. Lightning has 4 stunning jutsus one of them being the famous Lightning Cutter Technique that sets up for outstanding combos and does great damage. Lightning is great in 1v1 battles and team battles due to their stuns and the little crowd control that they have from the jutsu Lightning Current. Lightning cutter also sets up combos for teammates. Training wise lightning is a little slower than most masteries due to not having not as much Crowd Control. It's more of a single target mastery. The downside of lightning is that the jutsus require precision and timing to land certain moves and requires a decent amount of chakra as the moves cost quite a bit. Wind - A strong wind that can blow you away! Wind is a mastery that consist of High damage and Long range techniques. Jutsus Like drilling air bullets or vacuum sphere has high damage and long range going up to 15 tiles away. Wind requires great accuracy when using it's jutsus with moderate to high chakra cost. The highest chakra costing jutsu cost 52 chakra but does high damage as a result. Wind also has the ability to knockback the opponent but again only if you can land the jutsu. If you're from the Neo-Sand Village Wind also has a sub path which uses Fans and the strength stat instead of the intelligence stat. Fan - Fan is a mastery than uses tools to blow strong winds and force you to fly in the direction they want you to. They have Close to Mid Range fighting capabilities and if you take them lightly they will make you pay for it. Using signature jutsus like Slashing Tornadoes to set up combos and knocking enemies back and slowing them with skills like Wind Mask make them a threat. Moderate Chakra Cost with great damage. A little slower than other masteries but the burst damage is great. They can cause bleeding with slicing winds from a distance and create cyclones right in front of them. With great crowd control and the use of a fan you'll have a hard time getting close to them. You better pray they don't have a blue fan also because if they do Lord help you. Fan can only be used by Wind users now Choose your path Wisely. Medic Int - Sinner and Saint; Medics keep the game going and keep the players surviving any creature or opponent they face. Medics have 2 different playstyles with the Intelligence path revolving around Poisoning their opponents and the Chakra path which supports his teammates and himself through heals while dealing moderate damage. The Poison path for medics is a grueling path early on due to the need for tools to cast 1 of the jutsus, but as you progress it gets moderately better as you unlock 2 other poisoning jutsus that help with training that cost nothing but chakra. this path also allows you to learn Curse Mark which allows you to boost all your stats by a set percentage based off your overall chakra. As a poison medic you also have better synergy and a better chance at getting a mastery that works well with it mainly an elemental. Due to recent changes however you can not use this path and cast healing techniques on teammates as they share cooldowns so decide properly in the middle of combat. If you're ok with using only 3 jutsus to deal damage you will survive the grueling training, but if you can not then my friend its ok for there is always another path to take. Chakra -The Chakra path for medics has it harder early on than the other path due to you needing tools to level until level 15 where you get chakra scalpels. Chakra Scalpels will be chakra medics main source of damage as well as Throwing Senbon. The Chakra path can apply a lot of pressure in combat due to the need to not charge chakra as often as most people in the game. They can also solely focus on 2 stats; HP and Chakra which makes them a force to be reckon with. However, if you cannot land melees or Senbon the other path may be better for you because this path takes more skill to deal damage but on the bright side your healing abilities will make you a nuisance throughout the game. Choose your path Wisely. Weapon Master Strength - What's hotter than someone with a sword? Strength weapon masters have the ability to use swords to hack and slash at the opponent and dwindle down their HP using sword-based attacks. Harder time training due to needing to be in close range to land blows but if you can stick it through weapon masters are great in the end game experience and in Combat against other players. Feeling bored? You can always get some friends and go fight bosses to achieve a stronger and better sword! In the future weapon masters combined with elemental masteries will gain enhanced sword abilities that give their swords other little things like burn, stun, knockback, slow and so on. There is always a new sword coming out as well so never be bored as there are continuous bosses to fight or bosses to be added they drop new swords. Weapon Master Intelligence - The Intelligence path for weapon masters is mainly played as a second option and not a first. Reason stating...RYO! This mastery is a money sink and if you don't have the money or the means to make the money to use this path of the weapon mastery then don't go it. However, if you can handle the costly need for ninja tools to use your jutsus this mastery is great! Low Chakra cost, Great Damage, and Great Crowd Control is what this path offers. You also have the ability to set traps in preparation for raids or to block enemies from getting through locations. This path excels in team gameplay due to these traps but is tougher to use in 1v1s as the opponent can just avoid your traps. This path also has some of the nicer animations and cool tricks for example: Shadow Shuriken warps you to your opponent if you land it. Exploding Kunai causes a nice size explosion when maxed and it hits someone or something dense. Choose your path Wisely. Taijutsu Agility - Agility Taijutsu use to be one of the best masteries and still is if used correctly. It offers a second substitution jutsu to evade jutsus, knockbacks that can interrupt casting, low cooldowns, a stun, and consistent DPS. Moves like Seismic Dash combined with Body flicker gives you the opportunity at easy damage and low cooldown moves like Breaking Kick offer you the ability to continuously pressure your opponents into a corner as you rush them swinging your fist and your legs in this case. 2 of its other jutsus offer great range and 1 of them even stuns the opponent for a slight second! If you build your character correctly you can even combine it with elements like Water (Tai Water FTW) or Fire. The best synergy with this mastery is Medic due to Chakra Scalpels and Agility working together to give higher damage output when punching your opponent. The downside of being agility taijutsu is that the jutsu damage/scaling isn't as good as the other masteries as well as the mastery not having any other mastery that is based off agility. Taijutsu Strength - The sub path of agility taijutsu is its strength counterpart called Gentle Fist. Gentle Fist has higher base damage/scaling and a good variety of jutsus. Jutsus like 16 Palms if landed can silence your opponent for x duration and drain their chakra over time causing them to constantly need to charge. They also have Rotation which allows them to knockback opponents if surrounded but this jutsu you don't get until you are higher level and train one of the other jutsus to achieve it. Some of the other jutsus of this sub path cause knockbacks and stuns as well but give a higher damage output than its brother Agility taijutsu. Focusing more on burst damage than DPS this mastery can offer some good follow ups. Downsides of this path is that it only has 1 substitution and its the basic one so you only have 1 chance to evade a jutsu. This mastery also has higher chakra cost than the other path with a couple jutsus that have cast times. On the bright side because you are strength based, you can combine this mastery with the likes of Strength weapon master to maximize damage output. However there is no advancement if you combine the two but there will be advanced gentle fist in the future. Choose your path Wisely.
    1 point
  7. 1 point
  8. I can't see why not to add that. Game hasn't really been adding many masks, so it would be nice to see this in-game. Also great Job @Fuze and @Delp.
    1 point
  9. Just because the game has a little P2W doesn't mean it should just go full P2W, Chief. I think most people agree the leveling needs to be revisited in some way, but not like this. Edit: I agree Stat Resets should be available in game, similar to World Boosts though. I don't see why not. No one's going to buy it over just paying 10k for the Nin Cred but that's a separate issue.
    1 point
  10. Coupons should not be tradable if you want to get them you should participate in the event. Making daily reset tradable will cause players with a lot of Ryo to level 10x faster than normal players or even more If you want a daily reset you should participate in an event you must earn it yourself and the gm team is hosting events a lot so I don't think getting coupon is hard. The blessing should stay 10k, to be honest like how Lumy said and they are not P2W you might choose when to use it if you buy it but at the same time, you are helping all the other players online with you. My view might be wrong but that's how I feel about it.
    1 point
  11. The concept of Pay to Win is >Taking money out of your own pocket or bank account in order to gain an advantage over other players. In game currency doesn't apply to this. Blessings being for everyone contradicts itself because obviously not everyone can log on at the same time to utilize that blessing thus purchasing a stat reset with cash allows you to gain an advantage over other players. Stats ARE only for you, however the concept of only utilizing stat resets through cash shop or event makes it pay to win because you can't access it otherwise; and as I said, stats are highly important. By purchasing a stat reset, you are in fact gaining the advantage over another player with broken stats that can NOT purchase a stat reset who is forced to either grind ryo and pay another shinobi for Nin Credit, paranoid enough about being scammed as it is (PURCHASING IT WITH RYO LITERALLY MAKES THIS LESS SCAM-WORTHY BY THE WAY AND PEOPLE DO IT ANYWAY) Largely unbalanced... interesting. Sounds like weapon master, bubble, taijutsu AND gentle fist. Anyway, my suggestion fixes these contradictions.
    1 point
  12. May 2021 PromotionsLeaf Village Jonin: @Sin @Nemesis Chunin: @Lastant @Naizen @Shinobee Hinode @Saviola Specialized Jonin: @Fuketzu for exceptional performance in trapping, Earth Ninjutsu and he got better at math. Sand Village Jonin: @Deko @Sukki Chunin: @Ryu @Tetsuya @appa @Burnfinix Specialized Jonin: @Valentina Johnson for exemplary support skills. Mist Village Jonin: @Machi @Yashagoro Chunin: @Insidious @Zealot @fox @Syke Specialized Jonin: @Black Asta for exemplary control over Lightning Ninjutsu.
    1 point
  13. Positions have always been rigged and ran by cliques in Nin. Then the same people in said positions lock down gameplay unless you pay them. It’s p2p in a f2p game. @Ueda Let people have enough power to contest leadership positions OR add in-game ways to make it bearable against them. (i.e. moving organizations spawns. Adding a lengthy mission to become a ‘hero’ and re-enter the village)
    1 point
  14. I haven’t been Akatsuki nor leader for more than a year (before I joined lately with Rain)my guy lmfao Don’t be upset because I don’t want you in Akatsuki. However you have access to trials for a spot for 2k. You can challenge me for a leader spot for 20k too.
    1 point
  15. I am here today to present what will be the greatest addition to the cashshop hairstyles, now if you read the title you can already guess what it's gonna be... The bald hairstyle. A bunch of my friends want to be bald with me, and I can understand why it's beautiful. So if this can be added to the cash shop, that would be amazing!
    1 point
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