Leaderboard

Popular Content

Showing content with the highest reputation on 05/05/2021 in all areas

  1. This has been an issue ever since summons were added to the game. Villages have an insane advantage over rogue orgs due to the fact that summons will have friendly fire in rogue orgs and villager summons don't. (on top of other things such as usually overpowering in numbers, and org buffs like 7sm, puppet brigade, sashes, etc). These are mobs that villages are able to stack on top of org buffs + numbers. Summons have around 400-500 HP and hit for 60-99 damage and have crowd control capabilities such as stunning. Rogue orgs are capped at 20 people max. Even in a "fair fight," a village is able to bring 20 villagers to fight plus (example) a panda and clam for about every 2 villagers on average. So in reality, it's 20 rogues vs 20 villagers with around 10 summons. Let rogue orgs finally utilize their summons too.
    8 points
  2. Ninken- Change fur color Snake-Change scale colors and eyes Toad-change Color pattern Monkey- Change fur color aswell as staff color Weasel- change fur color and scythe color Panda- Change White color black remains Hawk- Change feather color Clam- change color Slug- Change color
    3 points
  3. TL;DR: Shirokata is very underwhelming for its level/STR requirement, and its unique effect is actually a nerf, read below why. This is coming from someone who has all the swords besides bone/blood, and I've tried each out for several days. 1. Shirokata is the worst compared to its sister swords. Dark Bandit Blade is literally same STR req and level req as Shirokata, but strictly better damage. Even Maramusa is better to use than Shirokata. Muramasa requires 10 less levels, and 20 less STR. And it actually gives the user +1 to STR. Muramasa's requirements are wayyy lower than Shirokata's, and its base damage is only lower than Shirokata's by... 3. By requiring 20 less STR, you pave way for more diverse builds with Maramusa. Shirokata doesn't live up to the 100 STR req. I don't think I need to prove how good Religious Katana is. The base damage is lower than the aforementioned 3 swords, but the attack speed more than makes up for it. So much so, that if 2 people held down Z against each other, Religious wielder would beat the Shirokata/Bandit/Muramasa wielder easily. It's gotten to the point where you just buy and keep Religious for all your levels, until your level/STR is high enough for Bone Sword/Blood Katana later on. The intermediate swords are bad, and Shirokata is the worst between them. Don't like words, and want raw numbers? (The higher the better) Damage of the sword per STR required: Religious Katana: 0.37 Muramasa: 0.375 Shirokata: 0.33 (lowest) Bandit blade: 0.35 Crystal Sword: 0.35 Blood Katana: 0.41 2. Its unique effect is negligible. The Wiki says 12% chakra per 40 seconds. Okay... 40 seconds is a long time but okay, it's at least something I guess. Except it only actually regens flat 10 chakra, not 12%. If it was 12% regen, and you had 300 chakra, you'd regen 36 chakra. A big difference. Even if it was 12%, 40 seconds is way too long for frequency. It should be 4% chakra per 10 seconds, so it's more vivid and applicable. 3. It's bugged; making the unique effect actually a nerf. 3.1 First bug, the passive Chakra Regen, every now and then, removes itself for no reason. Unequiping and re-equiping Shirokata enables the regen again, but it shouldn't turn off ever. No one wants to not have chakra regen. Just keep it on forever. 3.2 Second bug, when the regen happens, there's a pop-up text +10 that appears above your character when you get the chakra. Except... that pop up also weirdly appears when you're already full chakra, when it shouldn't. This exposes you if you're hiding behind a tree preparing an ambush, because the pop up appears over trees, objects, everything, giving away your position. The only reason I even walk around with this sword is because I like the visuals of it. 4. Suggestions on how to buff it. I always believe that balancing is about keeping in mind item identity over item standardization. (I'll prolly make a post about this later). Buffing Shirokata's damage or attack speed is not it, and would just make it like other swords. (Although, I do think a slight buff to attack speed is necessary) Each sword has its own identity, and Shirokata's, I guess, is the Chakra Regen passive. My suggestion is to do the following: - To make the regen 4% chakra every 10 seconds. That'd be 10 chakra if you had 250 total chakra (which is what WM users generally go). - To lower the STR req. STR req should be 85 at most. Currently, you're telling me this sword requires 100 STR, when, just with 10 more STR, you arrive at Bone/Blood, which are miles better? If Shirokata's damage is similar to Muramasa (33 vs 30), the STR req should be similar to Muramasa's (80), not 100. If you don't want to reduce its STR req, then buff its damage to match that of Blood Katana/Kyuketsuki (Crystal). If you like this post, do not give it reacts. Just upvote the post itself, so Rory can see.
    2 points
  4. Yes please and this is how a clam customization should look
    2 points
  5. Good afternoon, Ninja. Welcome to the Hao's Nin Art Alley: ________________________________________ Table of Content: 1. Background (sample work, how the pieces look) 2. Information 3. FAQ 4. Notes & Remarks ________________________________________________ 1. Background This is something I started a year-or-two ago, where I'd take your Nin character's frontal screenshot, and produce an anime-style full body picture out of it. Here are some of the ones I did in the past: And after doing them for a while, I got better: Yes, this one requested me to add a whole Susano'o on them. (Click on any of the above images to view them larger) From all the above work I did for people, the latter 4-5 look especially fine, because I got better as I went on, and they told me to include certain effects. You can tell me any effects to include for your character art (Chidori, wind effect, sharingan eye, etc.) So, how do I make this art? Is there a trick? See the above image, I take your character's screenshot, stretch it out large (like you see on the left of the art), and then I simply draw over it. No tricks. It's the reason why they all have the same poses. 2. Information How to commission: Make a post on this thread, and DM me on Discord at Faust#8545. Include a screenshot of your character. If you have additional items you'd like to add onto your drawing (Chidori, wind effects, sharingan eye, etc.), you can let me know. Note: I will take one piece at a time, for as long as commissions are open. Realtime price: Currently Closed. $24.50 USD (Subject to change any-time) You only pay after the piece is done. The art piece you get: a 1,000x1,000~ resolution PNG of your Nin character on the left, with the anime version on the right, and your name at the top. I will also provide, upon request, the PSD file so that you can get a no-background clean render image of your character for your own editing recreation. I will return the art either here on this topic, or directly to you on Discord. 3. FAQ 1.0 Price is subject to change, what do you mean? This means the price for the commissions can change at any time. The price will not change for an existing person's piece that's already started. If it changes, it'll be between pieces, and it'll be listed in 2. Information. 2.1 Can I cancel my commission any time? DM me on Discord as soon as you can. You can cancel generally any time unless I'm >60% done the piece. 2.2 Can I ask for changes to my piece? When I finish, I will send you the work. You can ask for changes/modifications any time between then and 3 days after. 3.0 How long do the pieces take to be done? They can take anywhere from a day to a few days. 3.0 Will you accept payment in methods other than cash? Not likely, but you can DM me, and we can discuss. 4. Notes and Remarks This was done with @Ueda/Rory's full permission from when I first started. This is not affiliated with Nin Online, and I'm not part of the development team. As such, note that I can reject service to anyone for any reason, especially misconduct of any kind.
    1 point
  6. I had the same suggestions on discord a few years ago and the game is not changing, this is a grinding simulator with naruto skins but the people just says "eat it or leave it", justifying the fact that the game isn't complete. It is a good game but it is not made to catch ppl, they're always having the same fanbase.
    1 point
  7. I am not sure if the Shirokata will get buff or not but good job trying to explain your points rather than just saying buff it.
    1 point
  8. Couple ideas I had in mind to change gf and make it more skillful and a closer representative of the anime. Pls do at least the rotation rework @Ueda Rotation User can now cast rotation and hold the button to continue spinning and deflecting projectiles and knocking back enemies in range. User cannot be hit while using rotation. Damage of skill lowered. But cool down also lowered. Insta cast or really low cast time since the user cannot move while using this jutsu. Jutsu drains increasingly chakra per second so every tick should drain twice as previous. The longer you hold the more chakra it drains. Vacuum palms Instead of a slow moving projectile gf needs an engaging tool besides flicker. This skill becomes a 1 tile with shorter delay 3 sec maxed. User shoots a one tile instant projectile, like a air punch that pierces through the enemy and goes to like 4-6 tiles. Knockback enemy. Cast time should be removed. Palm bottom Now becomes a second cast time but jutsus range is increased and can now stun if hit in range and Knockbacks if its not in stun range. Jutsu range increased to either 3x2 or 3x3 so 3 tiles wide and two tiles range etc Stun effect only work if target is hit in the current range of palm bottom. So 3 tiles wide and 1 tile range. 3x1 Knockback effect should be the 3x2 or 3x3 Cooldown of skill lowered by a bit. Mountain crusher The user hits the target at close range let's say 3x2 or 3x1 depending on cast time,with a powerful wave of chakra. The attack sends them flying back 6 tiles. Knockback effect, enemy hit that collide with anything receive additional damage and are stunned for a second. Collision against other players, npcs and walls etc Jutsu cool down is currently 18 sec but it should be increased by a bit. Pressure point needle (Melee buff) Same activation buff but now hits vital locations which causes debuff and marks enemies. Marked enemies have their chakra drained from the following abilities if hit : palm bottom, 16 palms and vacuum palm. I think 16 palms should stay the same or if anyone else has an idea for it.
    1 point
This leaderboard is set to Toronto/GMT-05:00