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Showing content with the highest reputation on 04/17/2021 in all areas

  1. Good evening everyone, I've come with a suggestion that could change the pace of hunting and how groups fights are orientated; with the addition of player executions. Currently in game, once an opposing ninja is downed, there is nothing that you can do to speed up the kill other than to wait for them to press enter within the 59 second interval. During this time period, allies of the downed ninja can come to interrupt you from getting the kill by reviving them. Executions would not only allow players to counter this, but it would bring a new mechanic to the game that comes with a risk. How would Executions work? Executions would act like the Mystical Palm technique, albeit forcing the player into the death screen instead of reviving them. With that being said, players would be required to stand directly beside the body in order to execute the downed ninja. Moving away or being hit with knock-back, stuns, and/or snares will cancel the execution — forcing them to restart. And since executions would be cast-time, there is the risk of being killed yourself by enemies. *All Players who are level 10+ should possess the ability to execute(all levels possessing the same cast time; preferably 7.5-8.5 seconds). With the requirement of level 20-30+ being there to use it, execution animations — if any at all — can correlate to your 1st mastery. ex: Earth Execution - A multitude of earth spikes emerge from the ground below, piercing and gutting the downed ninja. Water Execution - A chain-like whip wraps around the ninjas body, constricting around them like a snake; suffocating them to death Fire Execution - The user snaps, causing the downed body to burst into flames; scorching the poor soul into a dark husk of ashes. Side Note: We could also make use of @Fuze's aseprite commission services to create the animations for such, if it were be implemented of course. I personally would love to contribute some funds towards this. How would this change hunting, or even group fights? At the current moment, whenever an ally is downed, they are either ignored until the enemy is killed or distracted enough to allow for a revive. With executions however, this would prompt groups with a decision — Do we allow the enemy to take the chance at an execution and reposition, or do we defend their body and take the risk for a revive? The same goes to the people who got the kill. Do we push and execute the downed, or do we focus on another objective — possibly giving them the chance to revive/getting W.O.F? More suggestions for executions: - This should be a "hotbar-less" technique, only appearing(possibly above the village logo) whenever the player is standing directly beside the downed enemy. - If it is interrupted, there could be a 20+ second cool down, allowing for only about two attempts max on an execution. At the current moment, this is all I have in mind for executions. If anyone else possesses any ideas/changes or wanst to contribute to it, please feel free to do so! Thank you, everyone. - Issa P.S. It is currently 3 AM my time and I haven't slept in 40 hours. Please excuse any grammar/spelling mistakes. Lol.
    6 points
  2. This jutsu is pretty bad right now, not just in PvP but also in PvE. It slows you down, has a long cast time and even selfstuns you. The hitbox is also bugged and doesn't seem to match the animation. I think that in order for this jutsu to be worth using it needs to stun enemies when it hits. It is extremely hard to land and risky to use, but that doesn't really reflect on the benefits the jutsu provides. 2 second stun would be nice since the jutsu is a 2 second slow run cast and it also selfstuns for 0.5 seconds so even if you land it it gives your opponent time to react to something like Cutter or Crescent.
    4 points
  3. I think you have a very wrong idea for what weapon master should be. All I see in this suggestion is stun, stun, stun. With the swords being as powerful as they are, what I would suggest is to remove stun from crescent moon dance. I don't see the reason for a weapon master to have such a oppressing kit it has now with every new sword being stronger than previous.
    3 points
  4. If it gets a buff there needs to be a nerf on another jutsu from the kit because WM is strong enough and doesn’t need any kind of buffs.
    3 points
  5. Genin exam question and answers if anyone needs it 1st Question 2nd Question 3rd Question 4th Question 5th Question 6th Question 7th Question 8th Question 9th Question 10th Question 11th Question 12th Question 13th Question 14th Question 15th Question 16th Question 17th Question 18th Question 19th Question 20th Question
    3 points
  6. Reminds me of games some Roblox platform games that include executions and using the term "gripping". Always has been a fun mechanic in those games and would deff be a cool mechanic.
    1 point
  7. a pardon fee is a abuse it the kage let you in it up to him if not forget it forcing pl to pay is a abuse no player should have the vilalge fund dont go knowever in sand no event are hosted or anything in mist they are used for some event and to play the jonins
    1 point
  8. amazing post, totally agree on this
    1 point
  9. nobody has the new sword ,if the sword can be bought for 5 k sure but that not the case plus wm is the worst out off al 3 meele classes in nin
    1 point
  10. Very nice idea issa, hopefully we can see this in the game sometime soon to give a fresh dynamic to hunts/group fights.
    1 point
  11. Sounds like a WoF nerf. Implement ASAP please. Kek
    1 point
  12. Greetings, I have been thinking about how to make Tanzaku a more desirable place since it is considered more upscale. Tool/Weapon Shop Upgrade: The twins Mori Kai and Mori Ko should face towards the counter. For every 50 tools you buy you get +5 on the house. Racks of clothing should be placed where the red rectangles are and clothing NPC should be added to the blue spaces. Bar Upgrade: Stairs should be placed at the red rectangle. Most bars have a basement where their supplies are stored so I think this would be a good addition. Poker/Cards Upgrade: This building will be used as a new gambling center. This is where card gambling will take place! Casino Upgrade: The casino should be split in half. Half the slots will give you the ryo for the mission outside and the other half will be used to obtain special tokens. These tokens will be used at the NPC there to obtain special prizes. The NPC will also give you a complementary drink when asked. Flower/Honey Shop: Ayoko's own Flower/Honey shop! She uses Takumi's special bees to pollinate her flowers. Is there a new flower shop rivalry? Uh oh! Make sure to not consume her flowers as they may make you walk funny! Dice Upgrade: A backroom with Tanzaku's first boss will appear! Of course you can only enter the room when you win three games of dice in a row upsetting Gukai and Guraki. The secret boss will be on the same field of difficulty as Guren and Gafuki. ~Fin~ Let me know what you think!
    1 point
  13. Why should Meta hoppers get a mastery reset? You have players who are lv 50+ playing as single masteries, crippling themselves because they enjoy that character and RP vs Wm/med, Earth/Med etc who do it to ravage people and call them weak. Why do the latter deserve a mastery reset? They know the choice they made. With the time it takes to get level 50, it is impossible not to. If there was to be a mastery reset (not saying there should), it should be for everyone.
    1 point
  14. At level 100 bosses will hit you so hard, you will be losing stat points
    1 point
  15. I found you guys through someone from another community called Shinobi Life Online
    1 point
  16. My google news feed on phone told me about some mmorpg based on naruto that was getting a brazillian server, but tbh based on my experience on brazillian MMOs (Mostly because Roleplay isn't that much popular here), so I'm sticking on the foreign server
    1 point
  17. How did you find Nin Online? More like, how did I found Nin Online. Aaaahhhhh
    1 point
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