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Good evening everyone, I've come with a suggestion that could change the pace of hunting and how groups fights are orientated; with the addition of player executions. Currently in game, once an opposing ninja is downed, there is nothing that you can do to speed up the kill other than to wait for them to press enter within the 59 second interval. During this time period, allies of the downed ninja can come to interrupt you from getting the kill by reviving them. Executions would not only allow players to counter this, but it would bring a new mechanic to the game that comes with a risk. How would Executions work? Executions would act like the Mystical Palm technique, albeit forcing the player into the death screen instead of reviving them. With that being said, players would be required to stand directly beside the body in order to execute the downed ninja. Moving away or being hit with knock-back, stuns, and/or snares will cancel the execution — forcing them to restart. And since executions would be cast-time, there is the risk of being killed yourself by enemies. *All Players who are level 10+ should possess the ability to execute(all levels possessing the same cast time; preferably 7.5-8.5 seconds). With the requirement of level 20-30+ being there to use it, execution animations — if any at all — can correlate to your 1st mastery. ex: Earth Execution - A multitude of earth spikes emerge from the ground below, piercing and gutting the downed ninja. Water Execution - A chain-like whip wraps around the ninjas body, constricting around them like a snake; suffocating them to death Fire Execution - The user snaps, causing the downed body to burst into flames; scorching the poor soul into a dark husk of ashes. Side Note: We could also make use of @Fuze's aseprite commission services to create the animations for such, if it were be implemented of course. I personally would love to contribute some funds towards this. How would this change hunting, or even group fights? At the current moment, whenever an ally is downed, they are either ignored until the enemy is killed or distracted enough to allow for a revive. With executions however, this would prompt groups with a decision — Do we allow the enemy to take the chance at an execution and reposition, or do we defend their body and take the risk for a revive? The same goes to the people who got the kill. Do we push and execute the downed, or do we focus on another objective — possibly giving them the chance to revive/getting W.O.F? More suggestions for executions: - This should be a "hotbar-less" technique, only appearing(possibly above the village logo) whenever the player is standing directly beside the downed enemy. - If it is interrupted, there could be a 20+ second cool down, allowing for only about two attempts max on an execution. At the current moment, this is all I have in mind for executions. If anyone else possesses any ideas/changes or wanst to contribute to it, please feel free to do so! Thank you, everyone. - Issa P.S. It is currently 3 AM my time and I haven't slept in 40 hours. Please excuse any grammar/spelling mistakes. Lol.14 points
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(NOTE: This post is to explain the different short terms most players use for new players. Also, I am thankful for nin wiki which got everything so I didn't need to post all screens shots. It's done @HussMan Dragneel) MASTERY(https://ninonline.fandom.com/wiki/Masteries) GF - Gentle Fist(Alternative route of Taijutsu mastery- https://ninonline.fandom.com/wiki/Taijutsu_Mastery) WM - Weapon Master(https://ninonline.fandom.com/wiki/Weapon_Mastery) MED - Medics(https://ninonline.fandom.com/wiki/Medical_Mastery) TAI - Taijutsu(Generally referred to as the agility taijutsu path- https://ninonline.fandom.com/wiki/Taijutsu_Mastery) STATS(https://ninonline.fandom.com/wiki/Statistics) AGI - Agility INT - Intelect CHAK - Chakra FORT - Fortitude STR - Strength MISSIONS VMW - Village Most Wanted(Bounty mission at a higher level- https://ninonline.fandom.com/wiki/Village's_Most_Wanted) WW - Waging war(A mission that demands you to kill enemy ninja- https://ninonline.fandom.com/wiki/Waging_War) SURVEY - Survey Village Entrance(Requires you to spend 2 minutes spying in the enemy village guard duty- https://ninonline.fandom.com/wiki/Survey_Leaf/Sand/Mist_Village_Entrance) SPY - Spy on Hokage/Kazekage/Mizukage Office(Infiltrate the Opposing Village and enter their office, the leader of the Hidden Village, as a threat and return- https://ninonline.fandom.com/wiki/Spy_on_Hokage/Kazekage/Mizukage_Office) CBK - Cold Blood Killer(A mission that demands you to kill enemy ninja- https://ninonline.fandom.com/wiki/Cold-Blooded_Killer) DOCS - Retrieve Compromised Documents(Requires you to bring back the documents from Kage building without dying- https://ninonline.fandom.com/wiki/Retrieve_Compromised_Documents) SPA - Time Off/Guilty Pleasure(Time off is a mission that makes you relax in your spar and guilty pleasure makes you go relax in the enemy village- https://ninonline.fandom.com/wiki/Time_Off) PUPPETS - Puppet Retirement(Refers to a mission in which you need to kill either old blood puppets or blood puppet- https://ninonline.fandom.com/wiki/Puppet_Retirement) GD - Village Entrance Guard Duty(Requires you to act as a guard on the front of the village for 30 minutes- https://ninonline.fandom.com/wiki/Village_Entrance_Guard_Duty) JUTSU CLAW - Wind Claw(Intelect Wind Jutsu- https://ninonline.fandom.com/wiki/Wind_Claw) EP - Earth Prison(Earth Jutsu- https://ninonline.fandom.com/wiki/Earth_Prison_Technique) SS - Shadow Shuriken(Intelect Weapon Master Jutsu- https://ninonline.fandom.com/wiki/Shadow_Shuriken_Technique) NADO - Tornado(Str Wind(Fan) Mastery Jutsu- https://ninonline.fandom.com/wiki/Slashing_Tornado_Technique) YS - Youthful Spring(Agility Taijutsu Jutsu- https://ninonline.fandom.com/wiki/Youthful_Spring_Technique) WP - Water Prision(Water Jutsu- https://ninonline.fandom.com/wiki/Water_Prison_Technique) DRAGON - Fire Dragon(Fire Jutsu- https://ninonline.fandom.com/wiki/Dragon_Fire_Technique) P SCALPEL - Poision Scalpel(Medic Jutsu- https://ninonline.fandom.com/wiki/Poison_Scalpel_Technique) P SENBON - Poision Senbon(Medic Jutsu- https://ninonline.fandom.com/wiki/Poison_Senbon_Technique) REGEN - Cell Regen(Medic Jutsu- https://ninonline.fandom.com/wiki/Cell_Regeneration_Activation) CS - Cursed Seal(Medic Jutsu- https://ninonline.fandom.com/wiki/Cursed_Seal_Activation) EXP KUNAI - Exploding Kunai(Intelect Weapon Master Jutsu- https://ninonline.fandom.com/wiki/Explosive_Kunai_Technique) IMPORTANT PLACES IN EACH VILLAGE GD - Gaurd Duty(Map before entering the village) SPA - Spa(Village Spa- https://ninonline.fandom.com/wiki/Mist_Village_Spa) DOCS - Documets room(In kage house- https://ninonline.fandom.com/wiki/Kazekage_Building) LOI - Land of Iron(lvl 50 arc- https://ninonline.fandom.com/wiki/Land_of_Iron) (I will add more short terms as time goes on or If I get a suggestion.)5 points
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Greetings, I have been thinking about how to make Tanzaku a more desirable place since it is considered more upscale. Tool/Weapon Shop Upgrade: The twins Mori Kai and Mori Ko should face towards the counter. For every 50 tools you buy you get +5 on the house. Racks of clothing should be placed where the red rectangles are and clothing NPC should be added to the blue spaces. Bar Upgrade: Stairs should be placed at the red rectangle. Most bars have a basement where their supplies are stored so I think this would be a good addition. Poker/Cards Upgrade: This building will be used as a new gambling center. This is where card gambling will take place! Casino Upgrade: The casino should be split in half. Half the slots will give you the ryo for the mission outside and the other half will be used to obtain special tokens. These tokens will be used at the NPC there to obtain special prizes. The NPC will also give you a complementary drink when asked. Flower/Honey Shop: Ayoko's own Flower/Honey shop! She uses Takumi's special bees to pollinate her flowers. Is there a new flower shop rivalry? Uh oh! Make sure to not consume her flowers as they may make you walk funny! Dice Upgrade: A backroom with Tanzaku's first boss will appear! Of course you can only enter the room when you win three games of dice in a row upsetting Gukai and Guraki. The secret boss will be on the same field of difficulty as Guren and Gafuki. ~Fin~ Let me know what you think!2 points
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Great suggestion. this would make the teamfight strategy way more complex and interesting cause reviving and executing would actuallyserve as very important role now +1 great post2 points
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I believe this was because @Ueda wanted diversity in mastery combinations in the player base instead of only roughly 24 mastery combinations (assuming the advanced mastery chart is accurate). I do agree that there should be a way to know which mastery combination will give us advanced mastery but since the development team is still working on that and most probably the combinations are not yet determined so let's just be patient. Nonetheless, I believe that we should play with the mastery we like instead of what will get advanced mastery. For example, if you like to play as Earth/Med, why should you get a mastery reset to solo med, solo earth or other advanced mastery combinations that you don't like that much just because of the advanced mastery?2 points
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WoF is fine as is. In fact this make WoF actually great because imagine if you're in the process of executing someone and it's interrupted because they WoF activated. Make sure to give executing a cast time too so its balanced.1 point
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Good idea but the cast time for execution is probably problematic though. You won't be able to execute in large fights so the idea should work differently in my opinion. I would prefer the execution be based around after having taken a certain amount of damage while you're down. I think when you're down you should receive an amount of hp and it should go down every second during the 60 seconds. I like the idea of execution in general though.1 point
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Ignore my mistake. I said all people who are level 10+ should be able to execute, which I sorta do stand-by still. I just don't think lowbies that low of a level are getting into too many fights. Lol. That should be lvl 20-30+.1 point
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By this logic many of the "non-meta chasers" have other accounts they can use for advance too. The people who picked these masteries knew what they were doing. A lot of them even said they will pick the meta now because Rory will help them change it later. It seems more unfair to those who stuck with their single masteries and combinations that are weaker, to have these people who got to play their over-powered characters and still get a ticket out to get the character they want at the end. The real solution is having a bank and making all gear sell-able for a reasonable price. Honestly, I am not trying to come off as toxic, but I really do not believe you did not know about advance masteries. The time it takes to get to lv 1-50, you would know. Not only that, if you watched Naruto, you would not only ask about it, but reasonably think of elemental combinations. To repeat myself: It seems very unethical to tell the community that these are the set mastery combinations so play how you want, but it has to be in this way to get these advanced masteries then give a ticket out to only those who had ignored this and played strong kits the whole time.1 point
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Why should Meta hoppers get a mastery reset? You have players who are lv 50+ playing as single masteries, crippling themselves because they enjoy that character and RP vs Wm/med, Earth/Med etc who do it to ravage people and call them weak. Why do the latter deserve a mastery reset? They know the choice they made. With the time it takes to get level 50, it is impossible not to. If there was to be a mastery reset (not saying there should), it should be for everyone.1 point
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i must disagree with this list, i dnt see @Luhan @FireDuck6969 and @AbdulReaction991 point
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