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Showing content with the highest reputation on 04/11/2021 in all areas

  1. Seizure warning: fast flashing lights at one point.
    7 points
  2. I'd like to propose that new seating be added to The Indoor Marketplace. The majority of activites between Mist villagers and Shinobi take place in the Indoor Market but there is no seating avalable, were left with sore feet from standing/spectating indoor duels. Not to mention the Participants of these duels must be sorer than all of us put together. So i ask you to please renovate the seating area in The Indoor Market. Thank you, sincerely. -Hel of The Mist Med Corps
    5 points
  3. Greetings, I have been thinking about how to make Tanzaku a more desirable place since it is considered more upscale. Tool/Weapon Shop Upgrade: The twins Mori Kai and Mori Ko should face towards the counter. For every 50 tools you buy you get +5 on the house. Racks of clothing should be placed where the red rectangles are and clothing NPC should be added to the blue spaces. Bar Upgrade: Stairs should be placed at the red rectangle. Most bars have a basement where their supplies are stored so I think this would be a good addition. Poker/Cards Upgrade: This building will be used as a new gambling center. This is where card gambling will take place! Casino Upgrade: The casino should be split in half. Half the slots will give you the ryo for the mission outside and the other half will be used to obtain special tokens. These tokens will be used at the NPC there to obtain special prizes. The NPC will also give you a complementary drink when asked. Flower/Honey Shop: Ayoko's own Flower/Honey shop! She uses Takumi's special bees to pollinate her flowers. Is there a new flower shop rivalry? Uh oh! Make sure to not consume her flowers as they may make you walk funny! Dice Upgrade: A backroom with Tanzaku's first boss will appear! Of course you can only enter the room when you win three games of dice in a row upsetting Gukai and Guraki. The secret boss will be on the same field of difficulty as Guren and Gafuki. ~Fin~ Let me know what you think!
    4 points
  4. Most mission in this game is based on sneaking into the enemy village which needs intellect stats so you can cloak and are hard but doable if you have enough int For Example you can do it with ease with a build like this but if you are playing any str char or agility/chakra you are not able to do these sneaky mission you can't do it if you have a build like this I think you should get mission depending on what stats you have rather than just getting them at a random. For example, if you don't have high int you should not get a mission that requires you to sneak in but rather a mission in which you need to fight like waging war.
    3 points
  5. Good stuff man , LONG LIVE SUNA
    3 points
  6. 3 points
  7. Me and Roei had a 1v1 where the winner got 3k ryo. We battled and Roei defeated me and won 3k! Good stuff @Roei ur performance was amazing!
    2 points
  8. Makes sense. Why would the "kage" send ninjas to do a mission they aren't suited for?
    2 points
  9. Hi everyone, a new player's proposal to improve the trading system. This proposal comes from the fact that a lot of exchanges are done outside the game. The main platform to contact sellers or buyers is the official server discord or the server discord of villages, organisations, networks etc... These in my opinion has several problems: - New players don't think to join discord in order to find the means to trade. There are no tutorials or ways in the games for players to learn how to make ryo or trade. This makes trading quite annoying and something that only high-level players know about. - Having to use discord to trade affects roleplay and immersion in the game. This is the most important thing in my opinion. This is especially true since there is a lot of competition on the discord trade channel, so you have to be very focused on the thread (and therefore AFK in game) - discord trading is slow. The more fluid and enjoyable the trade is, the more players will play. So here is my proposal (Roleplay presentation): Create the "Shinobi Trade Company". The STC is a merchant company of the ninja world that is present in all cities. This one has offices in all the cities and in key places of the shinobi world. The STC facilitates the exchange between shinobis. In these premises, the STC displays all the products that players submit for sale, both internally in the village and with external trade. Here, players can set their price and the company facilitates the contact between the buyer and the seller. (Explanation out of Roleplay) In concrete terms, the idea would be to create this 'company' which would serve as a platform for internal trade in- game. In its premises, all the products put on sale are displayed, with the contact of the player. The buyer can then contact the seller and make an appointment to buy the products. Or we can allow players to trade directly on the platform, personally I'm against it because it would limit the movements and contacts in the game. This would keep the immersive aspect of the game, reinforce roleplay and facilitate trading. This can be a way to familiarize players with all the in-game items. In every city there is a 'merchant' space that already exists. The STC premises could be present there. Here is a small proposal to try to enrich the game. NB : Sorry for my bad English! Mendez
    1 point
  10. Dear Ninja, EDIT: Since this was posted, we've updated the installation with a new patcher. If you installed Nin Online Inochi before 13th April, please re-download it and install it again to receive future updates! EDIT2: Since this was posted, we've added compatibility for 32-Bit Windows Systems! We're happy to announce we're finally opening up testing of a "secret" project that we've been working on for awhile now. For the past few months, we've been working on rewriting our Nin Online client in C#, which will mean the end of the era of Nin Online running on an outdated engine. We're dubbing this update... Nin Online Inochi Which is not a new game title, but just a temporary alias to differentiate between the old Visual Basic game client (and era of visual basic server) and the game moving forward with a modern codebase and renderer. Eventually when we depreciate the old client, we can throw away this distinction. But for the time being, when reporting bugs for example, please do include which version of Nin Online you are currently playing! The significance of the word Inochi means life and I like that with the new client we can finally address key quality of life improvements, as we're in the middle of rewriting the entire user interface system. We'll also eventually be adding some more ninja lifestyle features like owning houses and organization houses, which would not have been easy with the old client. Although right now, for the most part, Nin Online Inochi is meant to be a 1:1 recreation of the old client, it still comes with numerous improvements from minor bug fixes to major features, here's some changes... Zoom & Target Following Camera Options In-game Settings (Including Keybinds) Other cool changes so far Important notes It is still currently buggy, but the amount of improvements that this new update brings is worth letting new players try using it to see if they are able to withstand the bugs in order to enjoy all the benefits it provides. This includes much better performance and even possibly consistent latency/ping due to better handling of incoming network packets. We will continue to support the old client for the next few months, but once the new client is ready to have complete features added to it, we will have to discontinue it in order to progress further. Hair colors are significantly altered in Nin Online Inochi. This is temporary. The reason it's appearance is different is that we're using a new method of coloring the hairstyles that is much more performant and allows us to add many more hairstyles. We intend to make it so you're able to choose ANY hair color on the RGB spectrum in the future.
    1 point
  11. Ok so my ingame name is Ouch and i get accused of being an alt by so many leafies is becoming laughable. I use to play the game over 2 years ago with the same character Ouch and when i came back over a month ago i reseted my character. I never got far the first time around but i did meet Zon wich most may know and he can attest that i am not al Alt so please guys stop with the Alt calling is childish. On another topic i got kick out of the Nin Discord for reasons that i dont know as i did or said nothing that would give a reason for me to be kicked out. I would like an explanation as to why considering i support the game and i enjoy it.Thank you in advance.
    1 point
  12. Hello. I’ve been leveling my character and I notice that there isn’t much of an incentive to be into squads other than communication and sharing mob kills. I remember watching the show that this game draws inspiration from and squads were a huge system that allowed Genin “lowbies” to be grouped with Chuunin/Jounin and have higher mission success rates. Also kept in mind Shinobi strengths and weaknesses and allowed them to work together in balance. I feel that this would be a nice add-on to make the game more new-player friendly. I felt I went through a personal journey when leveling my character (only level 36 now) which is nice & I’m sure every village is different but in the Leaf Village it feels very empty most of the time I play... aside from the regulars. So as a lower level and even now I find myself asking for help in missions a lot. Waging War... Bounty Hunt...Spy Mission...Recover Documents these missions require going out and battling PVP which you would get lucky and find someone around your level. Most of the time it was a level 50+ roaming looking for kills or by the luck just run into you. This forces people, especially new players to abandon the mission or just get tired of the game. If I wasn’t a big Naruto fan, I probably wouldn’t continue either. I know it draws inspiration so it’s not meant to be exactly like the anime- but Genin just out of the academy need some help with missions like that. Most of the time, villagers would be too busy, relaxing or sparring. No problem with that because it is an RP game. But for those that aren’t high level and need some assistance I believe there should be some way to make higher levels want to help lower levels and get more rewarded other than just a “Thank You.” Ideas: • Squad EXP should increase your experience rather than decrease. (I understand the idea of splitting the workload therefore you should split the experience.) But again, its just a way to get people to squad up more efficiently than sharing kills. Speaking from an RP sense- even if the Jounin was in a squad with Genin, they would learn substantially more about battle tactics than if they were Genin by themselves. So maybe only limiting the increased EXP to CHUUNIN, SJ & JOUNIN that are on squads with Genin. • When selecting a mission in a squad, if you are too high of a level the mission does not activate for others. When you are in a squad, completing the mission does not share experience. I feel that if someone in the group has Waging War and someone else has Bounty Hunting you all work together to get the team’s mission done- because you all put in the effort to help each other complete missions, you should be rewarded at least in a percentage of their mission experience. • If a Chuunin or higher rank (Or even Genin) is a higher level and is in a squad with lower levels. If they select a mission, they can actually select to use their mission experience on themselves and a percentage to their squad. Or it is split among the group. So say if they are maxed level 60 with no more experience left to gain. They can still do missions to help lower levels and build another status in the village known as “Prestige”. Something that shows your helpfulness to OTHERS in the village. Things to avoid: People exploiting the system so that they can just relax in the village and get power leveled by people completing their missions. ————— I understand some of my ideas may overlap or contradict one another. Some of my ideas may not even work with the system. But it’s just to get the idea out there- I’m not doubting it hasn’t been talked about. The community is very enjoyable and I like the friendly trash talk with other villages / organization. I also enjoy the content being put out even this NEW SNAKE SUMMON. Nice! But I think it’s a nice way to keep higher levels to help the lowbies and help new players feel like they have a chance. The amount of times I’ve seen people abandon danger dango mission because of higher levels is high & that’s a very low level mission. ps. This is meant for discussion please bring fire to this topic. Thanks a lot. See you in game! Will edit if I think of anything else.
    1 point
  13. I like the idea though I doubt it will be implemented since that would require to have missions that are good for each stat. That's work. wink
    1 point
  14. 1 point
  15. Then everyone will want to wear them, rory has said before he doesn't want to make clothing affect stats because he wants people to be able to express themselves.
    1 point
  16. I just want to know where people get that info from. ''Rogue is a punishment''. The punishment is already made by not having access to many RP and Village Event stuff and by being able to play actively with a small portion of people. I'd just like to see where did Rory said that because y'all seem to know better than him about the game. If you're not quoting the owner of the game say it you shouldn't make those statements it is what we called misinformation. Back to the subject. CBK which requires almost twice the amount of kill when we compare it to Waging War IV and they both give around the same XP. CBK is way harder to do for a rogue. Rogues get to kill more people but they're also vulnerable to every ninja in the ninja world (Unless you share an org).
    1 point
  17. Surprising to see,most of the people disagreeing are maining Sand/Mist/Leaf. I agree with Ori,CBK needs a Rework. CBK 1: 5 kills CBK 2: 6 kills CBK 3: 7 kills CBK 4: 8 Kills CBK 5: 9 kills CBK 6: 10 kills (Also going rogue is not meant to be a punishment but to be meant as a normal choice you take,it suits RP because most of the rogues go rogue because of their villages will/manpower,skills or environment) Nin Online is a role-playing focused 2D Online RPG where you play as yourself in the ninja world. Choose from different villages or become a missing ninja in our ever expanding world. What will be your ninja way? Is what the game's description,meaning going missing ninja is no different choice than staying as Leaf/Mist/Sand And i don't remember any written rule that going rogue will be a punishment
    1 point
  18. SMPF I would like to make a report.
    0 points
  19. if ur rogue pls dont cry thats a punishment as Gilga said
    0 points
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