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Showing content with the highest reputation on 04/09/2021 in all areas

  1. I just finished the Land of Iron mission with the help of appa and ana primal. Doing the tower mission was the worst nin experience I've had, and I have been spawn killed by eight year olds in takumi at 2 am. Having finished it, I would like to address a couple things. When you finish the mission and trigger the cutscene, you are bombarded with flashes of white each time a new npc comes to "help." These flashes of white are actually legit not ok. Many games have seizure warnings for this kind of thing, and there is no warning for this. Your eyes just get combo'd for no reason. I suggest just removing that flash. Give the npcs the flicker animation to come in. Easy and simple. Secondly, the robes you unlock should have more colors, and the first one should be free. You just did all this work for the entire village, all the samurai you killed (800. I repeat. 8.0.0.), the two insanely op bosses, all the ryo spent on coming back, and you are rewarded with slightly more exp than the bounty hunting mission, and your choice between a blue, brown, pink, or teal robe AND it costs you 22,000 ryo. I think there should be as many color options as at least the 35,000 ryo jacket. Give us the option for a black robe, red robe, orange, purple, yellow, at least please . As for making the first one free, that's not as important. It really should be though considering it's supposed to be the Chief's gift to you. "Thank you for saving all of us and doing all the tasks for us, I'll now let you spend 22,000 ryo for one of these four robes." It's kind of like slap to the face to be honest. Lastly, the bosses themselves.... You have to cheese these bosses. You cannot have a cool normal fight with them. There is absolutely no reason they should be able to flicker to you, stun you, then one shot you. You cannot create a build that doesn't get one shot. Kanye West said it best, no one man should have all that power. Well, two men do, and it is not cool. The other thing is health. These boys are BEEF cakes. You could make them stand still and do nothing and it would take one person 10 minutes to drain their health, probably longer. I'd suggest making the health less, and damage less. It still has to be a boss, I don't want them to be glacier bear tier. But hey, maybe reduce the damage per hit to like 700 and not 4000. And decrease their health by like 1/4 or 1/5. And I know I said lastly, but pls those rooms are so small. Why so small? If nothing else, pls I want to buy a red fur robe ;-;
    6 points
  2. I'm offering cheap nin credit for the community since long time and doing it to support poor ninja and either to collect some ryo for myself But this days players around buying from me and than sell it to you 1:1. Next time you might consider to buy nin credit come directly to me i'm offering 10 nin credits for 8k don't be a fool and buy it 10 for 10 from a reseller. That's all what i have to say cheers stay hydrated and fk Rain.
    4 points
  3. At level 100 bosses will hit you so hard, you will be losing stat points
    3 points
  4. I agree with Hageshi, the exp on the missions should be increased and maybe it will be ideal if the hp of the bosses along their attack power is brought down a bit. Each LOI mission should at least give us the exp of that of vmw2 and the starters that are a bit easier like "Guarding the barricades Part 1/2" can give vmw1 exp, it's supposed to be a quest-line like toads that should at least boost us 5 levels(including the experience from the mobs) I actually also want another hp nerf on kuraken, it's just too much hp to be brought down, even with a dps group and agi tai/med, it takes 35+ mins to bring it down including a chakra medic that heals us like a bot without stopping. Dear @Ueda
    2 points
  5. Ainz talking like he 1v1 the boss but we all know he needs rain/boo to save him
    2 points
  6. Regardless what other people say. This LoI quest shows that most people “skip” doing it which is mean it a failure as a developer if you planned this LoI thing to be a main quest. And Slifer is right about the boss mechanic, if we dont change it now. Perhaps in the future we would have a boss with 1m HP meanwhile our jutsu hits like 200 damage. Furthermore since the boss can 1 shot you, so i guess the next boss will kill you twice
    2 points
  7. I think the biggest issue is that all this effort is worth like 2 days of VMW2s (3 a day). It's the reason I'm not really looking forward to doing it when I'm 50. All that grinding for 2 levels seems underwhelming to me. Toad and LoI are supposed to be questlines that take you through 30-40 and 50-60, respectively, not a bunch of missions that give as much exp as normal dailies, only 10x harder and time consuming, for a total of 2-3 levels and then back to dailies. The fact that LoI came so long after 60 cap was released and pretty much everyone was already level 60, from doing 50 cap missions, makes it even more underwhelming. Makes me wonder if we'll have to do the same dailies when 70 cap is out and have a questline that feels more torturous than rewarding. Level 1-60 takes roughly 2 months (for me at least), and if nothing changes in the future, if we get lv100 cap it will take a literal year to level 1-100. We'll probably still be getting Daimyo express at level 99, too..
    2 points
  8. Regardless of how easy or hard it is, a boss shouldn't be made by design to be cheesed. That makes zero sense gameplay wise. You should make bosses able to be reasonably accomplished by normal means.
    2 points
  9. I figured I'd share it here
    2 points
  10. Been working on this fun little pilot today, so I thought I'd share it with you all. Hope you enjoy!
    2 points
  11. Not everyone wishes to be a part of a village when they join the game. Some people like the idea of being a more "evil" type of character and the game doesn't really allow you to start out as that. Currently the only way for that is to be a rogue but being a rogue is meant to be more of a punishment than something you choose to play. Rogues have no unique clothes, summons or masteries. If you are a Leaf rogue you still have a Leaf passive, Leaf summon, Leaf hidden mastery... This makes it so that there is no real option to be a dedicated rogue player. What I wish for is that there is an option to create a character that is more "hardcore" from the very beginning. An option to create a "rogue" character which is not tied to any village. IDEA The idea is that cursed ninja would be the "actual" rogues while the exiled ones are village rogues. This would allow for cursed ninja to have things which are unique. Playing as cursed ninja would be a very hard way to start out and would not be recommended for new players (could even make it only possible after resetting a lvl 50 character). You start out in Cursed Lab which is hard to get into and hard to get out of, very little mobs are around and it is easy for a low level to die just trying to step out of host cave or to die to them while trying to go back in the Lab to hand in a mission. Just like normal rogues you would have friendly fire and wouldn't be able to team villagers. Your default and only spawn point would be the Cursed Lab. LORE You start out in the Cursed Laboratory, which is a part of a larger network of laboratories called Village Hidden in the Sound. In your thirst for power you have abandoned your past and origins and have come to serve Sarugami. You are one of the few ninja to have survived his cursed seal experiments. In order to strengthen your cursed seal you must set out in the ninja world. PASSIVE Cursed Seal - a cursed seal has been placed upon you which grows stronger over time. Unlike villages which get a passive that is at full power right at the start, cursed ninja start with a quest called "The Growing Curse". The quest requirement at first would be to reach level 10 for example. After you complete it you get a "Weak Cursed Seal Activation" jutsu. It is a weak buff that drains your health while it is up. After completing the current one you would get a new one which would have higher requirements but would award a stronger Cursed Seal jutsu. This would repeat until you get the strongest version of it. All of the Cursed Seals would share cooldown and be untradable. HIDDEN MASTERY I thought a lot about what would be a good and unique mastery to introduce in the game. Puppet mastery and genjutsu are something that have been talked about for ages, so why not add a mastery that is a combination of the two. Demonic Flute Genjutsu - a mastery that utilizes a weapon called "Demonic Flute" to cast sound based genjutsu and control summoned creatures known as Doki. The mastery would be based around the summon. Your flute melee would cause it to do a certain action like use an attack or to Flicker. You'd also have access to genjutsu which would be strong CC that deals little to no damage. Some jutsu could be: 1.Illusionary Warrior Doki- you use your flute to create an illusionary warrior called Doki to fight in your place. This would be the main jutsu of the mastery. It would depend heavily on it's summon to fight. 2.Phantom Chains - you use your flute to create a illusion for your opponent in which they are bound by chains. Single target CC that does little to no damage. 3.Phantom Sound Wave - you use your flute to create a sound wave which commands your Doki to take a bite of their target's soul. Does moderate damage but saps a large chunk of chakra from the enemy. SUMMON Nue - a chimera that is able to sap your opponent's chakra. ORGANIZATION The Sound Four - a team of elite cursed ninja which serve as bodyguards for Sarugami. Their base would be within Cursed Laboratory and their buff would be some strong cursed seal.
    1 point
  12. For a Greater Future, Long Live to the Revolution Greetings, sovereign people of the Leaf Village, here I inform you how the future of our nation will be held. After so many years fighting for the freedom of my country, with my good friend @Jiroubou, better known as the leader of the people, and also with my other friend the @Ryutekzu, better known as the hunter of villains. After so many battles with the rebel Z warrior movement, we managed to overthrow the dictator @Atrane supported by the imperialist Takas. There were many sacrifices in this battle but all who fought will be known as martyrs of the future, peace and REVOLUTION. Here some historical pictures of the events: First of all we will start an egalitarian system where there is neither the rich nor the poor, we will all be equal. I will create a system in which all the resources of the people of the village will be stored in the treasure and we will distribute them in equal parts, (absolutely not suitable for me). There will be no more injustices and differences in the quality of life since we are all human and here I will expose the rules that will allow this wonder to take place. We wont be known as the Leaf Village anymore. From now on we are... The Republic of the Leaf This will be our national flag from now on as well. I expect every leafie to salute our symbol of independencee and freedom every morning. Constitution Amendments Amendment 1 Address the Commander: From now on I am not known as the Hokage, I will be known as The Commander in Z Esty. Failure to address me correctly will be severely punished. Amendment 2 Illicit enrichment: If we catch you with more than 10k ryo, we will arrest you and seize your properties for a fraudulent act of enrichment. Amendment 3 Freedom of Speech: Defamation against the egalitarian sovereignty of my mandate is not tolerated, any breach will be sanctioned with jail in the sewers. Amendment 4 Revolutionary Industrialization: Any attempt to create your own business is sanctioned, all industry belongs to the government. Amendment 5 Trust Mandate: Any attempt or sign to betray the REVOLUTION will result in execution, betrayals are not tolerated. Amendment 6 EQUALITY: Human rights will only apply to intrinsic followers of the revolution and peace. Amendment 7 ABSOLUTE ORDER: Obey any command from the Commander in Z or the Generals, failure to do will result in jail in the sewers. May peace order be restored and avoid tyrannies and injustice with our revolutionary insight for a better future. Here are some of the deeds of our hero Ryutekzu the villain slayer fighting one of the Imperialistic villains in Atrane's regime. This battle will be remembered, The downfall of @Dairuto the villainous villain. (Colored, Ryutekzu Guevara defeats the villain of villains to overthrow Atrane's dictatorship)
    1 point
  13. 12-14 kills is way too much. DZs are empty for most of the day and then people start going out in big groups. The fact that you start getting these missions as early as like level 30 or whatever is ridiculous. How is anyone below level 50 supposed to get 14 kills (besides teaming up with level 50s, or killing alts - both of which a new player is unlikely to be able to)? Especially with all these safezones and level 10 and below not counting for these missions. For the amount of exp you get, compared to missions that take WAAAAY less effort, it's just not worth it.. the required kills should be lowered to like half. Also, I'll use the chance to remind that VMW missions' exp was lowered as a temporary fix to an exploit, which was fixed a long time ago, and the exp was never reverted. We had a new level cap added after decreasing the exp you can get from literally the best daily mission available. It just makes leveling slower than it already would've been if VMW hadn't been nerfed.
    1 point
  14. You did not solo both bosses over 900 times. I do not know what you are trying to gain by lying about it. 99% of your kills on either boss, I guarantee, are cheesed. That is not something to be proud of. A game designer shouldn't be proud that the bosses in their game are killed via lame exploits the extreme majority of the time.
    1 point
  15. Surprising to see,most of the people disagreeing are maining Sand/Mist/Leaf. I agree with Ori,CBK needs a Rework. CBK 1: 5 kills CBK 2: 6 kills CBK 3: 7 kills CBK 4: 8 Kills CBK 5: 9 kills CBK 6: 10 kills (Also going rogue is not meant to be a punishment but to be meant as a normal choice you take,it suits RP because most of the rogues go rogue because of their villages will/manpower,skills or environment) Nin Online is a role-playing focused 2D Online RPG where you play as yourself in the ninja world. Choose from different villages or become a missing ninja in our ever expanding world. What will be your ninja way? Is what the game's description,meaning going missing ninja is no different choice than staying as Leaf/Mist/Sand And i don't remember any written rule that going rogue will be a punishment
    1 point
  16. I haven't dabbled in the LoI questline but from the sound of it. The bosses suffer from having very high damage and health rather than actually being high skill cieling fights. SUPPORT
    1 point
  17. ikr I hate the rebels tbh i don't want their title. appa and I tried to murder them in the village lol
    1 point
  18. Heyo its me again with another suggestion. We all know pardon/exile abuse is a thing, many of us have experienced it on both ends. Sometimes its to take raid points, sometimes its to prevent villagers from raiding, sometimes its to get a free tp to village places, doesn't matter what it is, what matters is that there are easy ways to prevent it. Now the first suggestion I wanted to post was one suggested by @Mana on Nin discord. How about we make it so that there's a cooldown on exiling/pardoning for about 24 hours. Meaning that one has to wait 24 hours to get pardoned if exiled. My second suggestion is something that I came up with personally, and that is to make it only possible to pardon people in kage offices, this encourages roleplay/kage meetings and prevents any form of exile/pardon abuse from ever happening again (hopefully)
    1 point
  19. New updated art for my character. Also made art for @Althion (so cute ;_;) @Jiroubou And new art for @Donatello Johnson
    1 point
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