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Showing content with the highest reputation on 03/29/2021 in all areas

  1. Disclaimer: I am not making this post with a 100% guarantee that advance will come this is just a theory that I Was talking about with my friend so don't take it seriously also for the upset players that think advance didn't come out after all these years and think there was no update to the game just look at the update logs lot's of work is done that is so amazing and now there is a lot more to do. Advance is cool but that doesn't mean that everything else the developer worked on is meaningless. I found some clues that made me think that advance might be coming next The following are some of the points I found interesting. All things are done in the list and next being the LVL 70 arc All the updates are done that were mentioned in this also we got so many more updates, not in this post revolving around LVL 50-60 like worlds bosses. Naturally, the next update will be focused on LVL 70 but see LVL 70 is also when advance comes out so if LVL 70 comes advance will too. The new client almost done The new client is one of the major steps needed to easily add more and bigger updates easily and faster than before when a new client is done and everyone has it they can publish and implement advanced mastery easily. Serias working on New Advance Jutsu we already got so many Jutsu prepared and so many more being made by @Serias that was shown it doesn't make sense to make so many Jutsu if the advanced mastery is not the focus also having so many Jutsu prepared and all this content and ready to be pushed out. (More jutsu shown on other video and some GM command with new advance command like kicking someoen from event having a new advance jutsu animation) Stronger Weapons We all complain about strong weapons that were added with the land of iron and raid bosses but if we think about it they all seem to be a preparation for advanced mastery meta and for Jutsu that will come out with it.
    3 points
  2. As we all know dailies is a huge factor when it comes to nin online , as these are main source of exp to lvl up. For years dailies has been a topic for discussion of how it should be reworked and changed. I am writing this post to enlighten rory and give suggestion to how not just me but to the many other players feel about daily missions. 1. Dailies resets after 24hours/ 12:24 pm est 2. Can only get 3 dailies per day 3. Those 3 dailies are completely! I repeat COMPLETLY rng 4. Dailies cannot be re rolled so what ever mission you get you have to do Questions of the community: Why cant the players choose which daily they want? why only 3 dailies a day? why only 3 missions?? what do we do after finish our 3 missions? Discussion: Its 2021 and i truly belive its time for dallies to be changed/revamped improved. The game gets really boring after you complete dailies because they isn't really nothing else to do but take some raid points or farm for drops and pray you get anything. I suggest that dailies reset 3 times a day, Morning , Noon and Night can do what ever time you think is right or at least 2 times a day but this 1 day for 3 dailies which we have no control over needs to be changed. Even if you dont want to do that suggestion at least let us be able to choose our dailies, sometimes as a lvl 47.50 heck eve lvl 55 players be getting 3 spa missions and that just crazy to me. IF we are able to do more dailies the game will be a lot more active because the truth is most people just do dailies and log off until it resets and just play on alts or something to be entertained. By doing this the game will be a lot more engaging and lively. with this said i hope you take this post to consideration at least and i do hope in the future dailies can be changed for the better.
    2 points
  3. Disclaimer: Most of the post content is already present on nin online wiki(https://ninonline.fandom.com/wiki/Nin_Online_Wiki) in even more detail than this. this is my take on it as I like to make guide and Rogue is my one of my fav village in design. ty @SDZ for providing ss of akatsuki cloak and ring. Rogue Ninja Rogue Ninja are ninja who left their village without the intention of returning, often because they have committed criminal acts or to pursue other personal gains. There are three areas to play as a rogue you can play and spawn in any of them with certain conditions but can only get your mission from the Takumi village. Things unique about being a rogue Political Atmosphere There is no absolute power like Kage above you when you are rogue you are free to do what you want the Daiymo doesn't care about what rogues do but this also means that organization and rogues want to take control over other rogues by any means usually by spam killing and telling other what to do. Akatsuki organization is usually on the top since it's made up of the best players in the game but from time to time other organizations come and take over rogues. Missions As a rogue, you get more killing and bounty missions compared to retrieving missions these missions are harder in comparison to village missions but give more experience. Teaming you can only team with other rogues and share missions with them. Passive There is no passive for rogues but rather you keep your village passive from before. For example: If you were sand and had perfect cloak passive and you go rogue your passive will still be the perfect cloak. Hidden Mastery There is no hidden mastery for a rogue but rather you keep your village hidden mastery from before. for example: If you were a mist ninja and had bubble mastery and get exiled your hidden mastery will still be bubble mastery and you can't use other hidden mastery also if you want bubble mastery Jutsu you will need to go to mist village and buy it from there scroll shop. Friendly Fire Unlike villages, rogues have a friendly fire so if you attack another rogue they will get dmg this is beneficial when you want to take revenge but a downside when hunting with other rogues. you can only stop the friendly fire by teaming or being in the same organization (organization cap:20). Summons Rogues get 3 summon and 2 summon from their village Ninken: It's a good summon that throws Fuma shuriken and uses bite which gives bleed good when you need to combo someone. Monkey: Monkey uses knockback and has good dmg it's useful for stopping enemy cast Jutsu and charge chakra but at the same time push them out of your combo or stun which might save the enemy's life. Snake: The snake is a damage dealer it does 99 dmg and uses poison unlike monkey and Ninken it doesn't stun but rather focuses on dmg useful if you have low dmg. Akatsuki Akatsuki (暁, literally meaning: "Dawn" or "Daybreak") was a group of shinobi that existed outside the usual system of hidden villages. Over several decades, Akatsuki took different forms and was led by different individuals. Though each iteration is viewed as either subversives or criminals, all seek to make the world a better place through their means. Each Akatsuki tended to have multiple lairs across the world, inaccessible either due to their remoteness of the various security measures that protected them. Org Buff Org Gear How to join: To join the organization you need to be one of the strongest ninjas in the game and need the permission of the current Akatsuki leader how you get accepted in Akatsuki differ from different Akatsuki leader but usually it's a spar with one of the current member or the leader himself. Different village for rogue Takumi Takumi Village (匠の里, Takumi no Sato, literally meaning: Village of Artisans) is a village that resides in the Land of Rivers. It was founded approximately one hundred years ago by a man named Seimei. Takumi is known for its skills in making weaponry, many of which are sold to the ninja villages of the world. However, each time relations worsened between the larger villages, Takumi was attacked by one village over the fear of their ninja tools crossing to the other village. Yet they still had to curry aid with the larger villages to survive. Over time, their clientele from the other villages grew in skill, making the crafted weapons obsolete. When the village faced hard times they requested help but were ignored. Certain skilled Takumi villagers grew resentful and felt the villages didn't respect them for all the help their weapons provided in the past, having repaid their aid with attacks in the past. Four skilled craftsmen trained harder than the others in the ninja arts, wore the Takumi symbol on their forehead protector, and sought to resurrect their village founder, Seimei. They planned to resurrect him using the One-Tailed Shukaku inside of Gaara and use him to seek revenge against the Five Great Shinobi Villages. They operated under the name Four Celestial Symbols Men, or the Four Heavenly Directions. This name stemmed from the characters in their name matching with the deities of the directions: Hōki the Turtle, Kujaku the Bird, Ryūgan the Dragon, and Suiko the Tiger. How to spawn in Takumi You can spawn in Takumi freely once you are exiled or left the village Different shops in Takumi Charm shop you can get buffs based on your charm from the charm shop How to get your charm? you need to pay 500 Ryo to check your charm and 10 Ryo afterward to buy your charm each charm works for 600seconds Example of charm and buff Cheap tools In Takumi, you can get cheaper tools compared to the village Example in the village 100 shurikens cost 200 Ryo but in the Takumi shop only 130 Ryo. Clothes shop Different types of clothes compared to what's offered in the villages. Danger Dango This dessert is tasty but dmg's you when you eat it this can be sold to leaf ninja as they need it for their starting missions. Event shop The event shop is a special shop that's got a lot of good items but rather than paying with Ryo you need to pay with an event coupon that can be obtained from the game master by participating in events. Veiled Sakkat You can make this item after doing the mission the NPC give Ingredients needed Effect given Weapons You can buy basic weapons from here. Different mobs near Takumi Bee A starting level mob that does not aggro till provoked. Drops Bee Hive A starting level mob that is stationary and does not aggro till provoked. Drops Hornet A middle-level mob that attacks anyone it sees. Drops Tiger A middle-level mob that attacks anyone it sees. Drops White tiger A middle-level mob that attacks anyone it sees. Drops Guren A boss level monster that flickers and use taijutsu techniques. Drops Gafuki A boss-level monster that flickers and uses mud river technique. Drops Tanzaku Tanzaku Quarters (短冊街, Tanzaku-Gai, English TV: Tanzaku Town, literally meaning: Poem Card Quarters) resides in the Land of Fire and is a fair distance from Konoha. It is a lively town that attracts many adults due to its gambling opportunities and fine women. Much of the Search for Tsunade takes place in or around Tanzaku Quarters at the same time that a festival is going on. The Tanzaku Castle (短冊城, Tanzaku-jō, literally meaning: Poem Card Castle) was a popular tourist attraction, but it is destroyed by Orochimaru. How to spawn in Tanzaku You need to pay 25 Ryo whenever you want to spawn into Tanzaku. Different shops in Tanzaku Tanzaku pub This pub sells sake which is useful for Taijutsu users. Honey Seller You can buy honey from here in exchange for the honeycomb that you get from killing bees, beehives, and hornets. Tools and weapons Tools You can buy weapons and tools for a normal price. Weapon Slot machine You can come here and roll in the hope of getting more money than what you put in. You can play this game by 5 Ryo each try. Dice rolls You can come here and roll the dice for the hope of winning. You need to pay 20 Ryo each time. How to play? Different mobs near Tanzaku Bee A starting level mob that does not aggro till provoked. Drops Bee Hive A starting level mob that is stationary and does not aggro till provoked. Drops Hornet A middle-level mob that attacks anyone it sees. Drops Dark monkey king A high-level boss mob does high dmg and knocks back but does not aggro till provoked. Drops Cursed lab Surugami looks over cursed lab It's abandon lab where a lot of experiments taken place the test subjects still walks there to this day. How to spawn in Cursed Lab Step 1: talk to Surugami Step 2: press on set "spawn point" Step 3: now you can spawn there anytime for free (Tips: rather than running up to cursed lab you can get less than 25 Ryo and get the option to spawn there) Different shops in cursed lab Kaku Protector Poison kunai A weapon that inflicts more damage than a normal kunai plus gives them a poison effect Ingredients needed Different mobs near cursed Lab Host These are high-level mobs that flicker and do high dmg and aggro when they see you. Drops Bear These are high-level mobs stuns and do high dmg and aggro when they see you. Drops Koitaru A high-level boss mob does not aggro until provoked but after aggro, it uses AOE Jutsu and high dmg Drops Chimeriko A high-level boss mob does not aggro until provoked but after aggro, it attacks high dmg Drops Pros and Cons Pros Not having a force above you set you free on whatever you do and you won't be punished. You get better missions that give more experience compared to normal ones. You can team different mastery players that you won't be able to normally(For example A gentle fist user can team with fan mastery players). You have friendly fire on which means anyone not in your team is treated as an enemy, This means you can kill anyone you hate or don't like. Able to get the Snake Summon. Can join the Akatsuki org. Unlike the villages where you can only spawn in your hospital being a rogue gives you a lot of freedom and make you choose between 3 spawns points that cover a huge area in the overworld and make doing mission easier. Having a spawn point near leaf(Tanzaku) make doing leaf missions easier. In Takumi, Able to get cheaper tools compared to other places. Easy access to two raid boss Monkey boss and Chimeriko. In the cursed lab, Easy access to the bone boss(Koitaru). In Takumi village, You can kill the two boss which spawns every 30 min(Guren and Gafuki after killed and drop good items and Ryo as a guaranteed drop. In Takumi, Easy access to shops like Charm shop, Danger Dango, Event shop, and Veiled Sakkat. In the cursed lab, Easy access to shops like Kaku protector, Poison kunai. In Tanzaku, Easy access to shops like Tanzaku pub (sake), Honey seller, Dice rolls, and Slot machines. Cons Not having authority above you means that you won't be protected from conflict and spam killing. The missions are hard compared to what you get in villages leading to not able to do all 3 of them sometimes in the spam time of one daily reset. Unlike a village, You can attack others because of friendly fire but this makes it harder to go hunt with a large group or defend yourself from a raid unless you are in the same org. There is only one official org for rogues with only 10 spots which makes it harder to get in Akat org and enjoy buffs. Tanzaku bein near leaf village and under the land of fire, territory causes the rogue to die from the leaf village. You can easily be spam killed because of friendly fire as a rogue. You can't help others who are getting attacked by other rogues because this might cause you to be spam killed as well. Note: More updates will come if more content get's added or I remember a thing.
    1 point
  4. When you don't see the prideful Sand Assassins in S tier you know that something is wrong Biased tier list as always
    1 point
  5. I'll be honest, I wouldn't take advice from someone who 1) Hasn't made an MMORGP and only played them for "20 years" 2) who can't even make an interesting video that grasps someone's attention for more than 2 minutes. 3) There's a reason that so many of the MMO's that he's listed don't have more than 1 million active subscribers. 4) Some of the MMO's he listed barely even have a 6/10 on Steam. It's pretty clear that majority of his preference is based on older MMO's because, clearly they have "not gotten better" because "modern MMORPG's SUCK" regardless of sales numbers showing the opposite of this claim. Let's not forget this guy has played MMO's since they were first released. In 20 years he only has an opinion on what he likes about old MMORPG's and how to fix them (make them sell less) That's what this game was based on as well. Which is why it's hard to get behind a MMO in 2021 when it's inspired by 2005 MMO's. I also played MMO's a lot in my childhood, and the reasons this guy details as "improvements" are the exact reasons I quit them for a good 10 years before getting into this one. Which one of us is correct? Well there's a reason the MMO's that I like sell well.
    1 point
  6. I agree we shouldn't get a mission like a spa that gives 75k exp at level 55 we should either get the higher version of it or not get it at all same with gd. Yes, I agree for players like me who love to farm just farm afterward but some player just doesn't like farming or hunting without any reason So more of the player make alt and do daily on it instead.
    1 point
  7. it would be time to balanced this game i hope they come out soon ;(
    1 point
  8. Nobody said it is fair. But you must understand. A monarch can’t abuse his power. He is the power.
    1 point
  9. I will post some forum signature that I have created with CS6 in this topic. I am still a bit rusty with my photoshop skills so bear with it. Also if I have some time I can create signatures for other people if you send in a request. I will see what I can do with the time I have. I will start off with this signature below. If you have feedback or remarks send me a message or post it below.
    1 point
  10. Thanks for the good feedback and discussion A lot of people have sort of the right idea on why the game isn't as easy to get into, and how that's by design. I don't like giving it as an excuse, but I will say that the ability to affect someone else's experience is one of the key defining advantages an online game can provide to a player over a single player experience, and that's something that's sorely missing when it comes to most MMORPGs. So it's not something I wish to change. I try not to have anything that encourages harming a new player's early experience, like limiting what counts as a mission kill and not rewarding bounties etc. but I think the ideal behind why it's still possible (even though not incentivized) is that player freedom is just fun. Someone brought up the concept of a theme park MMORPG experience, which is where you're strictly on a rail and you can't go off the rail/course too far before the game design nudges you back into what you can do/be in the game. I think the niche, small community game benefits from there being this freedom for someone to do something annoying to another player if he so chooses, because it allows for player expression. Whereas a more conventional "theme park" experience would put a hard "You cannot kill a player under level 10" in your face when you try. It's a trade-off, on one hand you're able to be who you want to be, even if that disrupts a new player's experience. On the other hand, it creates a new dynamic where taking care of your own becomes more important and factions, teams and grouping up becomes highly valuable. Someone also mentioned that things have gotten easier over the years, and yeah that's pretty true because of lots of new ways to gain experience. Over time I do intend to add more story arcs like the Level 30 and level 50 arcs for the lower level ranges. But it's a bit of a daunting task at the moment. But giving lower levels some content like that where they are partially removed from the open world where they get brutally slayed by high level players is part of the design, but it'll take some time.
    1 point
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