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Showing content with the highest reputation on 03/15/2021 in all areas

  1. It has come to my attention this game has no form of two step autenthication in order to log in. This , if it existed, would prevent any attempt of hacking into accs or protect accs from data base leaks. An example of this is a player name issa who 1 day ago before this post is being made got all of his 3 accs stolen with emails changed and passwords changed aswell (note they all had different passwords) and the person who stole reset all of his accs so it would be impossible to get any progress ,the orginal owners made , on those said accs back Another player named @oreo got his acc stolen and name changed for some odd reason. All of these players claim they got hacked and they never shared accs. I simply suggest 2 step autenthication should be added into the game to prevent such cases to even exist because an acc with 2 step authentication can never be stolen because the user who tried to hack the acc would also need the original owners phone number to get access.
    10 points
  2. Unlike other games in which pvp is the end and aim, chess/shogi recommends itself to the wise by the fact that its mimic battles are fought for no prize but honor. It is eminently and emphatically the philosopher’s game. Think about it? You might be good in pvp but can you win against me in chess? :o Gambling and playing dice is boring, I suggest a game where skill and compentition is included. Maybe a little leaderboard to flex? I think it will be a fun and great addition to Tanzaku, for now it feels really empty besides the gambling machines. This will not only bring new players here, but will open up for those who don't like or can suceed in the pvp aspects of the game.
    2 points
  3. Congratulations to the 1st winner of March 2021... @Cutt!!!
    2 points
  4. Thats a wonderful idea, i also had some friends that were hacked multiple times, first time usually all their skills werre deleted , then after a time same accuonts hacked again and reseted. The worst of it is that they were gold, bought many items, such kid of things should not happen in games where people spend real money as well. there shold be a little bit more of security,
    2 points
  5. The bug: when you use crescent, risky, and Chidori and press ESC the animation happen but not the Jutsu and the Jutsu doesn't go on cooldown For Crescent: crescent.mp4 For Risky: Untitled_ Mar 15, 2021 4_24 PM.mp4 Many players were complaining about this bug I already posted about it before but now that players are talking about it again I make this post again
    1 point
  6. Give Fans and Pipes a 1 second run cast on their melee attack. These weapons do not melee like a sword or a fist does, they fire out a jutsu and pretty much every CC jutsu in the game has a cast time. The fact that the jutsu from Fan and Pipe melee don't have a CP cost is already a strong thing, but them being instant is an overkill. Compare Pipe melee to Bear Trap. Both are a trap jutsu yet Bear Trap has a 2 second run cast and a really long cooldown while Pipe is instant with 2 second cooldown. Fan melees are also all instant while knocking back or stunning. The Crystal Fan is really broken and frustrating to play against.
    1 point
  7. I agree that Fire/Water is probably one of the most balanced out of Fire's elemental counterparts but everything else is very debatable. Fire/Tai isn't exactly stronger than Light/Tai. That's very debatable. Tai light has homings, and stuns paired with the ability to interrupt everything from their Taijutsu half. Yes with Fire/Tai you can get off some damage with a knock back into phoenix/dragon but this also leaves you vulnerable where as though a tai light has better tools to set up combo's in its kit without being punished. "Fire/Water > Light/Water" is also very debatable. It depends on the match up. Fire/Water has no good combo starter aside from water prison. Other than that the Fire/Water mastery depends on aim for the most part. Light/Water how ever has multiple combo starters with Spear/Chidori/WP and even has a better interrupt like lightning current which is far better than vortex and less punishable than big flame bullet. I personally think Light/Water is better and easier to use. However that is just an opinion ofcourse, it's very debatable. "Fire/Earth > Light/Earth" in groups I would give fire/earth the edge, but in 1v1? no. Honestly you can save Earth wall to block phoenix if you feel like you may get hit (or flat out dodge it, it's not hard to). Dragon is a good burst damage jutsu but it's easily punishable. Which is fair, high risk high reward however the opposing mastery can easily punish this. Light/Earth also like the former mastery combo has a far better combo starter and much more options. You also have the earth homing which is only 14 second cool down and continuously poke them. This despite what people think is not 100% a fact. It does have very good burst damage jutsu's but it isn't the highest. INT Wind has better base damage for a lot of it's jutsu. There's also jutsu like explosive kunai that hit twice while also applying burn. Poison jutsu's also tick longer than burn while also doing more damage with only slightly less base damage which will usually amount in more damage over time than fire would.
    1 point
  8. I expected Crystal to just be stronger version of blue fan but triple tile is overtuned. It really is the only problem about the weapon.
    1 point
  9. i here it the same for chidori
    1 point
  10. Nerf the 20str fan/pipe Rework Crystal Fan
    1 point
  11. Sage of the Wind appears once again.
    1 point
  12. I'd be down for some chess ngl, pretty fun to play.
    1 point
  13. Optional 2-Factor authorization would be really nice!
    1 point
  14. I have decided to make a seperate post on this cause it would be a bit too large to post into a reply. Looking back at how the game has been balanced up until now I think it would be rather contradictory to give masteries like Fire, Earth and Lightning an instant cast CC. They used to have instant cast CC in the past and they were called broken to the point where they had to be nerfed. Fire, Earth and Lightning are now considered balanced masteries. For this reason I think that a better direction in balancing would be to give instant cast CC cast time or to remove the CC the jutsu has seeing how the masteries which had instant cast CC and were called broken are now called balanced when they don't have them. I will give my input on what I think a good direction for current jutsu and weapons would be in order to make them more balanced. Fan/Pipe melee - these weapons should get a 1 second run cast - having an instant cast CC which can be instantly chained after a sub and be available again in 2-3 seconds to be used instantly is simply too strong. Fan and Pipe basically shoot out no chakra cost jutsu which instantly CC you or can even stay behind as traps in Pipe's case. Having this while some masteries have to sweat to land a 1 second run cast CC jutsu with a large cooldown is very questionable. Fan - if the melee stays the same Slashing Tornadoes need a 1 second run cast. Fan already has a triple tile stun projectile on it's melee once it gets Crystal Fan, I see no reason for it to have another which is an instant cast jutsu from it's kit. This way the mastery is all cast time but the stun on the Fan helps you land those cast times. Taijutsu - there is 2 ways I can think of to nerf Taijutsu. One way would be to remove the knockback and selfstun from Seismic Dash and make it just a short range teleport that can help you land melees and land damage. Other way would be to give Breaking Kick a 1 second run cast, which would prolly be the better option since Tai already has really fast melees and a lot of CC so having an instant kick on 5 sec cd is rather oppressive. Gentle Fist - Mountain Crusher - remove the teleport and knockback, give the jutsu 1 sec run cast but also give it 0.5-1 sec stun (maybe even increase range to 3-4 tiles). This would basically make the jutsu more of a mid range chakra wave punch which it was in the anime. - Palm Bottom - reduce the CD to 5 seconds and increase the stun duration to 0.7-1 second. What these 2 changes do is that if you now Sub GF flicker combo they cannot instantly crusher you, since GF would have only 1 instant CC while having the smallest ranges in the game the CD of Palm Bottom would be reduced to compensate. The increased stun makes it so that if Palm Bottom lands you have a pretty good chance of extending the combo, but it would be a cast time combo so the opponent has a chance to Sub. Medic - change Poison Scalpel from a 0.5 second stun to a 0.5 second silence. This way it still serves as a cancel but you wouldn't be able to combo into it. Wind - since it's STR counterpart is overloaded with CC I think that INT Wind for the main part should be just a pure single target damage element, without the unnecessary CC it has right now. - Wind Claw - remove the selfstun and remove the knockback. This allows Wind to still be fast but remove the instant CC which is what people think is a problem with it. - Vacuum Sphere - if Claw was like this maybe Vacuum could go back to being instant cast, but it should have 1 second selfstun and have no CC on the opponent, so basically just a pure damage jutsu again. (I know I got it to be run cast but oh well). Water - Water Slash - 1 second run cast with no selfstun. (not as needed but since all elementals would no longer have an instant CC it is to make it fair) WM - Shadow Shuriken - give the jutsu a 1 second run cast. It teleports and silences so it's a bit of an overkill that it's instant. If these changes were done the only masteries which would have access to an instant cast CC jutsu which can lock in place are GF, Tai and Bubble. For GF and Tai this is cause they are masteries with insanely short range so it's kinda impossible for them to be viable without having at least 1 jutsu that is like this. In Bubble's case the mastery has no reliable way to do any real damage or to land jutsu without Flickering and snaring with the Soap Bubble first.
    1 point
  15. something like a code generator would be ideal since it makes randoms codes every min or every 30 seconds.
    1 point
  16. The dark side of the force is strong, but not even we can pass 2FA. Add 2FA and secure everyone's accounts.
    1 point
  17. I'm not sure how it'd work but it's definitely a needed addition.
    1 point
  18. Yep, game needs this desperately, please add 2fa on sign in from any device not used in the past.
    1 point
  19. This should've been a thing already when the first case of an Account getting stolen/hacked happened. Google two step Authorization would be a nice extra security feature Nin needs to stop such cases from happening again.(At least on forums so emails and passwords can't be changed by not anyone else but only the owner.)
    1 point
  20. We need this asap, RIP Issa E/F we were gonna go crazy in CE
    1 point
  21. It is a good idea but it is not a new one. The issue with this kind of change is that there is no system currently coded in the game which would allow the jutsu to work this way. While this would work nice it would need to be coded in as opposed to just changing the values the jutsu has.
    1 point
  22. we cant count on these coming anytime soon, we have no idea if they are half done, not just the art but also the coding, balancing n everything. My point is we cant wait for these cuz they aint comin anytime son
    1 point
  23. Tornadoes are way too slow to be landed on cast time. If tornadoes gets back to 1sec selfstun the follow ups will be harder to do. Although these new fans needs rework. I also don’t think you can compare Fire and Earth / Light when all of them bring AoE Stun(Lightning) AoE damage ( fire) AoE crowd control ( Earth) They’re far from being 1v1 focused mastery. But game is pretty balanced the only thing Id look on are : - New fans - 20str elementals - Tornadoes Str requirement - Int Medic
    1 point
  24. One possible change i'd like to propose is changing Vortex into an instant cast silence. Overall stuns are much stronger than silences due to how much they restrict their opponent, this isn't something fire needs due to the amount of damage the mastery provides. Making Vortex into an instant cast silence could also differentiate this jutsu from just being "Worse lightning current."
    1 point
  25. Like for takumi a statue of Ori For mist a statue of Balcoin For sand a statue of Woo And for leaf a statue of Maj
    1 point
  26. 1. Confirming an email address isn't a lot of work to do the exact same thing. If someone can propose an actually useful solution, I'd happily try to add it. 2. I want raid points to be able to be stealthily taken. 3. This will be fixed soon.
    1 point
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