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Showing content with the highest reputation on 03/13/2021 in all areas

  1. The current game meta is shaped around being able to cancel your opponents casts and certain masteries are unable to compete with this maneuverability that certain masteries offer. I'm going to list each mastery and their amount of these types of jutsus. Everything following is describing jutsu at their MAX LEVEL. Taijutsu - Breaking Kick (Instant) (Knock Back) - Seismic Dash (Targeted) (Instant) (Knock Back) - Whirlwind Kick (1s runcast) (AoE Knock back) - Peacock (1st runcast) (AoE Stun) Gentle Fist - Mountain Crusher (Instant) (Knock back) - Palm bottom (Targeted) (Instant) (Stun) - Revolving Heavens (1s runcast) (AoE Knock back) - 16 palms (1s runcast) (Stun) Fan - Instant knock back on basic attacks, better fans offer triple hit and stun chance as well. - Tornados (instant cast) (3 tile Stun) - Wind mask (1s runcast) (AoE Snare/Slow) - Cyclone (2s runcast) (AoE Snare) - Slicing wind (1s runcast) (AoE Knock back) Bubble - Instant cast trap that snares when stepped on, on a basic attack. - Great soap bubble (Instant) (AoE Snare) - Bubble Spray (1s runcast) (Snare) - Great Bubble Shark (3s runcast) (AoE Snare) Weapon Master - Shadow Shuriken (Instant) (Silence) (Intellect req) - Bear trap (2s runcast) (intellect req) - Risky Blade Dance (1s runcast) (No actual crowd control, but cancels enemy casts when it lands) (Strength req) - Potentially can use swords with chance to knock back on their basic. (Str req) - Dance of the Crescent Moon (2s runcast) (Stun) (Str req) - Crescent Moon Beheading (2s slow runcast) (Knock back) (Str req) Medic - Poison Scalpel (Instant) (Stun) (4 second cooldown) - Poison Senbon (1s runcast) (Stun) Wind - Wind Claw (Instant) (Knock back) - Drilling Air Bullet (1s runcast) (Knock back) - Vacuum Sphere (1s runcast) (Stun) Water - Water Slash (Instant) (Knock back) - Colliding wave (1s runcast) (Knock back) - Water prison (1s standcast) (Snare) Earth - Great Earth Prison (2s standcast) (AoE Snare) - Earth Split (1s runcast) (Stun) - Mud River (1s runcast) (Knock back and Slow) Lightning - Lightning Spear (1s runcast) (AoE Stun) - Lightning Cutter (2s slow runcast) (Stun) - Lightning Pillars (2s standcast) (AoE Stun) - Lightning Current (1s runcast) (AoE Stun) Fire - Combusting Vortex (1s runcast) (Stun) - Big Flame bullet (1s runcast) (Stun) Fire is vastly outmatched in terms of CC compared to every single other mastery. They have the worst options for cancelling their opponents. Fire, Lightning, and Earth lack the ability to instantly cancel their opponents but Lightning and Earth make up for it with their great team fighting capability. This makes fire the SOLE mastery with very little and very awkward to use crowd control. I think in order for fire to catch up to the rest of the meta, either Big flame bullet or Combusting vortex should become instant cast once again. This provides fire users with the opportunity to counter their opponents in a way that every single other mastery can do much easier. Please consider some type of change regarding this @Ueda
    8 points
  2. I agree that it does need a buff. For the players saying "it has damage!" The scaling on fire is not THAT much better than every other mastery so that argument isn't too great. Fire is underwhelming compared to every other mastery at the moment. Making flame bullet instant cast would definitely make the mastery less inferior to all others currently. I don't think making vortex would even fix this issue since there is also 30 second cool down and it also self stuns the user longer than it stuns the enemy so they would just be punished afterwards. Lastly anyone that thinks fire isn't inferior, compare every Fire combination with each mastery, Fire is always the weakest of it's counterparts. Ex: Earth Water > Earth Fire, Light WM > Fire WM, Water Med > Fire Med etc...
    4 points
  3. With raid points being introduce alot of issues has occurred and i would like to add a solution 1. people are using even more alts to spy and take raid points solution let them confirm emails unless that is done they cannot play the game this fix will drastically reduce the lvl of alts this game has cuz ppl jsut mostly abuse them 2> when raid points is being taken can we get a in game notification and each raid point have a call out like gd raid points can be called alphas , rad points inside village delta or some like that so we can at least know so we can defend them and not jsut have to be camping them and alts waiting for us to go afk least the notification will alert us. 3. People moving the raid points away from its position using summons and tai jutsu attacks, we need our raid points to be fixed in position and not be moved. This is all i have to say concerning raid points its a good feature and give raiding a village incentive but once again people are just abusing how it should work i think a raid point should be taken when at least 4 people are present on the map to be taken and not 1 agi tai wiht 150 stats in agi or some 140 int user placing fire wall to take points.
    2 points
  4. Basically title. The change to vacuums is simply not working. It literally needs a 2s CC, be it stun or snare, to even have a chance to land. Unless you have 2s CC of your own (and there is only a handful of them as is), or someone else lands a stun for you (which even then is a waste, because you can use 3 other jutsus in the time it takes to cast the vacuums + the selfstun.. its basically just a stun extend), vacuums are, imho, the most useless jutsu one can have. It is almost impossible to hit 3 bullets on a moving target, unless you are some aimbot. And no one just stands still to get hit by 3 bullets or lets you get in point-blank range. To not make it a pointless banter, my suggestions are: 1) Revert vacuums to the state they were before. Instead lock tornados to str Wind and/or make Claw runcast (it is a guaranteed hit with flicker which also cancels casts due to knockback). 2) Make vacuums instacast and drop the stun on the 3rd bullet. 3) Keep vacuums as 1s runcast and remove the selfstun after the 3rd bullet, so at least when you decide to try your luck and hit at least 1 bullet, you don't get punished for it. Any of these would've been a better fix to Wind, because vacuums aren't what was wrong with it. Claws and nados are. As it is right now, if you are solo Wind or have a 2nd mastery that lacks any 2s CC, there's almost no reason to even learn the jutsu. It's top 3 worst jutsus in the game in its current state. Cheers.
    1 point
  5. Ahem, I will be speaking for the fire users, BUFF FIRE!
    1 point
  6. Now that I actually read it, I don't really think fire needs a buff, it's a pretty good mastery overall. Imo, it just needs the hitbox on big bullet and vortex fixed. The animations are bigger than the actual hitbox. Also vortex shouldn't selfstun the user for longer than it stuns the opponent on hit, it makes no sense.
    1 point
  7. add these 2 guys to the balance team
    1 point
  8. Hate to say it but I think lightning feast should get change similar to sensory: Make it runcast and decrease its range
    1 point
  9. Jiroubou | To the next era of the Hidden Leaf.
    1 point
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