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Showing content with the highest reputation on 03/11/2021 in all areas

  1. Lightning Senbon and Lightning Feast I think deserves some tweaks, for me increasing the range on feast and making senbon atleast hit twice or spread out in three single senbon in \|/ directions will definitiely increase the utility of the kit and have lightning not fall behind in terms of 1v1 potential as compared to other elements.
    3 points
  2. Stay weak, cast time dogs
    2 points
  3. "this isn't 2017 " Lmfaoooo, N he walked away, must've been a ping/fps boosted canadian like @Boo
    2 points
  4. Day 1,679 of asking for game balance
    2 points
  5. Jiroubou | To the next era of the Hidden Leaf.
    2 points
  6. Can agree with that. Everyone in this game has the attitude that 1v1s is everything. That's because usually there is some ego contest between two people and they think whoever wins is who is right. This is not true and not every mastery build is equal. Some are better 1v1, 2v2, zergs, farming etc. Obviously you will always be able to damage someone, but the extent of which is different. That being said, that doesn't mean certain balances shouldn't be made. Like take Fan/pipe/poison scalpel for example, that should definitely get fixed. I think Lightning does what it is supposed to do. Fire on the other hand is full of bugs that never have been fixed. The firewall stopping chakra charging, people not landing in fire bullet animation, simple stuff like that, that screws you over in a fight. Vortex itself is extremely underwhelming and could use a tweak.
    1 point
  7. yea bet you feel real foolish rn
    1 point
  8. Gunna have to disagree with you here on the part about every mastery should be good in 1v1 and I think most people will feel the same. Any mastery can be good for 1v1 depending how you use it. Is fire/light a good 1v1 mastery? Usually no, there are better options, but in a team fight fire/light can be a heavy carry with fire dot and light stun-lock. And that there IS the balance. Str Light/wm is a 1v1 build and excels there but in a large group their abilities quickly become outshined by the fire/earth and other high int AoE jutsu’s that make getting close difficult. There are always exceptions but the balance in the game is having certain combo’s and masteries that excel in either team fights or 1v1s, or support. Fire/Light can be a good mastery combo if used right, any GOOD lightning user will know that your opponent is going counter/sub your chidori, so you must counter play them. Landing chidori is basically a death sentence if followed up on properly, treat it as such and quit demanding a buff when chidori doesn’t need it.
    1 point
  9. lemme be boosted in peace
    1 point
  10. There's so much stuff that's obviously broken for months/years now and it's beyond me how we don't get any balance changes regularly. Fighting against someone with a pipe (snare/interrupt on a basic attack available to all mist ninja for just 20str???) has to be one of the most frustrating experiences ever. About the topic tho.. I think that Fire/Lightning is pretty strong when it comes to teamfights and when you actually land that cutter it's extremely satisfying and often means death for your opponent.
    1 point
  11. Due to irl reasons I'll be dropping out of the elections.**
    1 point
  12. hmm i feel like bleach dubbed isn't that bad compared to other animes
    0 points
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