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Showing content with the highest reputation on 03/04/2021 in all areas

  1. Dear Ninja, Just reaching out to anyone interested in taking up an active role in creating a manga based around the history of Nin Online. It would be a paid job, per page/chapter. In terms of art skills, I'm not expecting professional level! I'm more than happy to work with someone who is enthusiastic about it so we can keep it going into the future. You would be working with some direction from me and some writers also from the community. Regards, Ueda
    13 points
  2. Hey, I know it's been a while since the last video, and I have been hyping up a level 60 guide, funny enough the project is more than half done, I just can't gather the will power to finish it off. Instead this is the second video for which I have been most excited to complete, it didn't turn out as hype as I was hoping for, but I'm proud nonetheless! Enjoy
    7 points
  3. Added Lv 20 Muteki Pants & Lv 30 Muteki Fur Coat items now available in the Muteki Clan House. Changed Ukiyo Traditional Robe from Lv 10 to Lv 40. Added Lv 10 Ukiyo Inner Robe, Lv 20 Ukiyo Cloak, Lv 30 Ukiyo Sakkat. Added new items Kunoichi Blouse & Kunoichi Pants to Leaf & Takumi clothes shop. Added Red Oni Half Mask as a new Legendary mob drop. Added Black Oni Half Mask as a new Cash shop item. Added White Oni Half Mask as a new Event shop item. Added Purple Oni Half Mask, Green Oni Half Mask, Blue Oni Half Mask as Rare mob drops. Added Black Cursed Sakkat as a new Cash shop item. Added Lv 45 World Boss Chimeriko to Cursed Host Caves. Credits: Zobu/Bonsai (with help from Fuze) for Oni Half Mask art, Fuze for Black Cursed Sakkat art, KingPak for Muteki & Ukiyo clan clothing. Sezu for Chimeriko art. Pog for the Kunoichi items.
    5 points
  4. Sigh... I cant believe people actually lost vs ONLY Z+ 1 sub in a 4vs1 when i had 0 chakra and low hp and call themselves *good players that can 1vs3 when morale is high.* if i were in your shoes, i would've soloed the kiba player without even using a buff let alone lose a 4vs1 smh it aint that hard. Instead of coming onto the forums to complain about losing to a glass cannon farming build, go to village square and practise with each other and maybe youl learn how to beat me but i aint gonna sit here and show you how too, figure that one out yourselves. For the people talking about GF, Gentle Fist is a game breaking mastery that is also allowed to be used in tournaments, whereas i would have to spend 10 dollars on a restat to change to a viable build to just enter a tournament and then spend ANOTHER 10$ to restat back if we are talking about building around our sword buffs. Gentle Fist is easy to learn, easy to combo with and on top of that has very high burst damage without the need to spec alot of points into the strength stat, are you guys actually trying to defend this mastery right now? If you gave me access to a gentle fist account, all hell would break loose but i dont wanna do that to yall yet lol. I would literally smoke a kiba user with the same build as i had if i was a Gentle Fist in a 1vs1 because all i have to do is run away/around the kiba blasts until my instant 300+ damage flicker combo is back up its not like there is no cooldown on the swords melee, the kiba user would be dead in 2 flicker combos if they using the same build i had when i won the 4vs1. Gentle Fists kit also gives it access to stuns which deal strong damage and you can weapon switch to use the strongest swords obtainable in this game while you wait your cooldowns + pair it with weapon master which does not even require a stat split. Completely broken. @Orsus you are showing a 2 second video of standing still eating a free kiba blast, waiting for me to heal up from my medic and chakra regen, instead of dodging or pressing your sub button or even coordinating with your team, what good does that do for your case? Stop the constant complaining on forums every time something happens to you guys in game, looks like you guys are just reaching. Also @Akebono in your post you state that you were hunting with a person that can apparently 1vs3 when hes feeling good (unbuffed) but you come here and complain about me when im better than said person in game in general and on top of that im buffed using a 7sm sword, why is he allowed to 1vs3 without a buff but i get complaints when i do so with a buff that i earned? Also incase you do not know, to equip a 7sm sword you need minimum 80 str and kiba does not even scale off str it scales off int so to do heavy damage with it you need to lose out alot in other areas, i do not recommend this in general as opponents who are good/top tier at the game will take advantage of that. In conclusion, you guys lost that fight because you did not make the right plays together, there was no teamwork and i saw alot of wrong movement and positioning decisions and took advantage of all of that.
    4 points
  5. Hello Nin Onliners and welcome to the Mastery Guide of Nin. This Guide will give you a rough summary of what each Mastery is about and the playstyles revolving said masteries. Also, the current High to bottom tier of each mastery. I will also update that tier list every month due to the "Metta" always changing. *Please Note: If you pick a mastery strictly because it is top tier at the moment or high in the Metta food change just keep it mind it does change. Choose a mastery because that's who your ninja character is not because it's the hot thing. Also this is my view on each mastery and not the actual lookout on them from Rory's perspective or the rest of the community so please don't bash or slander what is said here but simply provide positive feedback until the topic is locked.* List of all Masteries Fire Water Earth Medic Lightning Weapon Master Wind Taijutsu Bubble ------------------------------------------- Tier List Tier S - Weapon Master (Int), Fire, Wind, Tier A - Water, Lightning, Earth Tier B - Int Medic, Chakra Medic, Tier C - Bubble, Fan, Taijutsu, Gentle Fist, Weapon Master (Str) Tier D - *Fire/ Int Weapon Master has been moved to S tier due to the high damage they can do in a burst now. Bubble moved to a High C tier/Lower B tier due to its melee damage scaling properly and Kunais as well as the coming buff. Fan, taijutsu, gentle fist, and str weapon master is now C due to the current stamina system * Also, this Tier list is how I see them and not the collective of the community. Tier List is also Subject to change along with the Meta. ----------------------------------------------- Fire - Fire is one of Nin's most original masteries and was one of the first created in the game. Fire mastery is used a lot by new players and experienced ones due to the fact that their abilities have a lot of Crowd Control with long range and High Base Damage. The Jutsus of the fire mastery can damage multiple opponents at once and cause a Damage over Time Burn status to who is hit increasing the damage output of that jutsu. Fire is GREAT for training and farming for items in the game. The downside to using fire however is that the jutsus take a moderate amount of chakra to use and several of the jutsus require you to cast, aim, and you can even get self-stunned from using them. Water - Water is one of the most balanced masteries Nin can offer and has nice utility with its jutsus. Water has some of everything that everyone likes when it comes to playing the game. Crowd Control, Stun, and Knockback are things people like and this is where you can get it. Water is great for training and it's jutsus aren't as hard to land as some of the other masteries. Water has a second substitution jutsu which comes in handy with escaping and has a stunning jutsu called Water Prison. Water is overall balanced in terms of damage and chakra cost making it new player friendly and easy to use. The downside of water is that Water prison takes a while to master so don't expect to land it in fights at levels 1 and 2. Water Shark is also terribly hard to land due to you needing to stand still and cast it giving your opponent time to evade the move. Bubble - "Who's your bubble buddy? That's right I am!" Bubbles utilize a weapon known as a Bubble Pipe which can only be used as a Neo - Mist Ninja. These Pipes require 20 strength and allows you to place bubbles on the ground that snare opponents. Bubble users aren't the best damagers at moment but that may change in the future who knows! Bubble has quite the utility ranging from several jutsus that stun such as Great Bubble Shark, Soap Bubble, and Bubble Spray! These jutsus will keep you snare locked and make you think twice about running into a bubble. We have SpongeBob beat at blowing bubbles because ours are deadly! Moderate Chakra Cost, Average Damage, and Great Support/Utility is what this mastery brings you. You also have a deadly Bubble Clone that hits like a truck but can easily be popped by a needle so WATCH OUT!! Bubble Pipe can only be used with the water mastery now. Choose your path Wisely. Earth - Earth is 1 of the most crowd control-oriented masteries and most defensive mastery in the game. Earth allows you to knockback, snare, and slow several opponents at once with its jutsus and even gives you the ability to create an Earth Wall which can repel most if not all ranged attacks until it's destroyed or disappears. Earth has 1 of the best AOE Snaring jutsus in the game as well called Earth Prison which allows you to bind several opponents at once at given levels. Earth revolves around team play mainly due to its innate nature to Crowd Control everything it also has great synergy with almost every elemental mastery. The down side with earth is the Chakra cost on a few of the moves and the need to stand still to cast the jutsus. If you can manage with that its good. Lightning - The Mastery that rules Stuns; Lightning is a deadly mastery but takes a lot of skill to use solo. Lightning has 4 stunning jutsus one of them being the famous Lightning Cutter Technique that sets up for outstanding combos and does great damage. Lightning is great in 1v1 battles and team battles due to their stuns and the little crowd control that they have from the jutsu Lightning Current. Lightning cutter also sets up combos for teammates. Training wise lightning is a little slower than most masteries due to not having not as much Crowd Control. It's more of a single target mastery. The downside of lightning is that the jutsus require precision and timing to land certain moves and requires a decent amount of chakra as the moves cost quite a bit. Wind - A strong wind that can blow you away! Wind is a mastery that consist of High damage and Long range techniques. Jutsus Like drilling air bullets or vacuum sphere has high damage and long range going up to 15 tiles away. Wind requires great accuracy when using it's jutsus with moderate to high chakra cost. The highest chakra costing jutsu cost 52 chakra but does high damage as a result. Wind also has the ability to knockback the opponent but again only if you can land the jutsu. If you're from the Neo-Sand Village Wind also has a sub path which uses Fans and the strength stat instead of the intelligence stat. Fan - Fan is a mastery than uses tools to blow strong winds and force you to fly in the direction they want you to. They have Close to Mid Range fighting capabilities and if you take them lightly they will make you pay for it. Using signature jutsus like Slashing Tornadoes to set up combos and knocking enemies back and slowing them with skills like Wind Mask make them a threat. Moderate Chakra Cost with great damage. A little slower than other masteries but the burst damage is great. They can cause bleeding with slicing winds from a distance and create cyclones right in front of them. With great crowd control and the use of a fan you'll have a hard time getting close to them. You better pray they don't have a blue fan also because if they do Lord help you. Fan can only be used by Wind users now Choose your path Wisely. Medic Int - Sinner and Saint; Medics keep the game going and keep the players surviving any creature or opponent they face. Medics have 2 different playstyles with the Intelligence path revolving around Poisoning their opponents and the Chakra path which supports his teammates and himself through heals while dealing moderate damage. The Poison path for medics is a grueling path early on due to the need for tools to cast 1 of the jutsus, but as you progress it gets moderately better as you unlock 2 other poisoning jutsus that help with training that cost nothing but chakra. this path also allows you to learn Curse Mark which allows you to boost all your stats by a set percentage based off your overall chakra. As a poison medic you also have better synergy and a better chance at getting a mastery that works well with it mainly an elemental. Due to recent changes however you can not use this path and cast healing techniques on teammates as they share cooldowns so decide properly in the middle of combat. If you're ok with using only 3 jutsus to deal damage you will survive the grueling training, but if you can not then my friend its ok for there is always another path to take. Chakra -The Chakra path for medics has it harder early on than the other path due to you needing tools to level until level 15 where you get chakra scalpels. Chakra Scalpels will be chakra medics main source of damage as well as Throwing Senbon. The Chakra path can apply a lot of pressure in combat due to the need to not charge chakra as often as most people in the game. They can also solely focus on 2 stats; HP and Chakra which makes them a force to be reckon with. However, if you cannot land melees or Senbon the other path may be better for you because this path takes more skill to deal damage but on the bright side your healing abilities will make you a nuisance throughout the game. Choose your path Wisely. Weapon Master Strength - What's hotter than someone with a sword? Strength weapon masters have the ability to use swords to hack and slash at the opponent and dwindle down their HP using sword-based attacks. Harder time training due to needing to be in close range to land blows but if you can stick it through weapon masters are great in the end game experience and in Combat against other players. Feeling bored? You can always get some friends and go fight bosses to achieve a stronger and better sword! In the future weapon masters combined with elemental masteries will gain enhanced sword abilities that give their swords other little things like burn, stun, knockback, slow and so on. There is always a new sword coming out as well so never be bored as there are continuous bosses to fight or bosses to be added they drop new swords. Weapon Master Intelligence - The Intelligence path for weapon masters is mainly played as a second option and not a first. Reason stating...RYO! This mastery is a money sink and if you don't have the money or the means to make the money to use this path of the weapon mastery then don't go it. However, if you can handle the costly need for ninja tools to use your jutsus this mastery is great! Low Chakra cost, Great Damage, and Great Crowd Control is what this path offers. You also have the ability to set traps in preparation for raids or to block enemies from getting through locations. This path excels in team gameplay due to these traps but is tougher to use in 1v1s as the opponent can just avoid your traps. This path also has some of the nicer animations and cool tricks for example: Shadow Shuriken warps you to your opponent if you land it. Exploding Kunai causes a nice size explosion when maxed and it hits someone or something dense. Choose your path Wisely. Taijutsu Agility - Agility Taijutsu use to be one of the best masteries and still is if used correctly. It offers a second substitution jutsu to evade jutsus, knockbacks that can interrupt casting, low cooldowns, a stun, and consistent DPS. Moves like Seismic Dash combined with Body flicker gives you the opportunity at easy damage and low cooldown moves like Breaking Kick offer you the ability to continuously pressure your opponents into a corner as you rush them swinging your fist and your legs in this case. 2 of its other jutsus offer great range and 1 of them even stuns the opponent for a slight second! If you build your character correctly you can even combine it with elements like Water (Tai Water FTW) or Fire. The best synergy with this mastery is Medic due to Chakra Scalpels and Agility working together to give higher damage output when punching your opponent. The downside of being agility taijutsu is that the jutsu damage/scaling isn't as good as the other masteries as well as the mastery not having any other mastery that is based off agility. Taijutsu Strength - The sub path of agility taijutsu is its strength counterpart called Gentle Fist. Gentle Fist has higher base damage/scaling and a good variety of jutsus. Jutsus like 16 Palms if landed can silence your opponent for x duration and drain their chakra over time causing them to constantly need to charge. They also have Rotation which allows them to knockback opponents if surrounded but this jutsu you don't get until you are higher level and train one of the other jutsus to achieve it. Some of the other jutsus of this sub path cause knockbacks and stuns as well but give a higher damage output than its brother Agility taijutsu. Focusing more on burst damage than DPS this mastery can offer some good follow ups. Downsides of this path is that it only has 1 substitution and its the basic one so you only have 1 chance to evade a jutsu. This mastery also has higher chakra cost than the other path with a couple jutsus that have cast times. On the bright side because you are strength based, you can combine this mastery with the likes of Strength weapon master to maximize damage output. However there is no advancement if you combine the two but there will be advanced gentle fist in the future. Choose your path Wisely.
    1 point
  6. I know this may have been talked about in the past.. and if it has been I want to bring it back up Whether or not people want to admit it.. leaf is a village that takes pure skill.. we don't have a aimbot Fan that snares every 2 secs.. or a Instant poisoning WATER PRISON pipe. We don't even have a stick to run at ninjas with or some kind of pebble to throw at them, literally NOTHING and I see it as a massive disadvantage especially with others villages orgs being people running with boomsticks and godzilla puppets but that's a topic for another day. : ) Enough Rambling.. lets start . Chakra Based Weaponry Chakra Blades: (Melee/Close-Mid Range) A sharp Knuckle Blade with the abilty to absorb the users chakra for added lethality, in the right hands this can be a very useful . Attack style: Sends out a wave of Chakra in a straight line(basically a downgraded hiramekarei), slicing them for bleed 1 DOT if critical . Range: 1-2 tiles Scaling: Chakra Dmg: Medium Attack Speed: Slow Requirements: Lvl 10, Leaf Village & 20 Chakra (inability to use taijustu jutsus while equipped) (Inability to use chk scalpels while equipped) Chakra Dagger: (Melee) A weak short dagger infused with users chakra to gain a slight boost in damage and a Major attack speed Attack Style: Basic sword attack.. but one handed Range: Basic attack range Scaling: Chakra Damage: Low Attack Speed: Very Fast Requirements: Lvl 10, Leaf Village & 20 Chakra (inability to use taijustu jutsus while equipped) (Inability to use chk scalpels while equipped) Intelligence Based Weaponry Rajin Blade: An electric energy sword that originally belonged to the Second Hokage, said to be the sword of the Thunder God. Attack Style: Sends out a wave of electric energy damaging and immobilizing the target for a very short duration Range: 1-2 tiles Scaling: Intelligence Damage: Very Low Attack Speed: Very Slow Requirements: Lvl 10, Leaf Village & 20 Chakra (inability to use taijustu jutsus while equipped) (Inability to use chk scalpels while equipped) Wooden Staff: Nobody knows what the Adamantine Staff does yet.. sooo I cant give a Description but basically a watered down version of whatever it is (inability to use taijustu jutsus while equipped) (Inability to use chk scalpels while equipped) Agility Based Weaponry Sōshūga: The “Twin Attacking Fangs” are a beautiful pair of nunchucks with handles carved to have the shape of a dragon head at its base. Attack style: slightly increases damage and extends melee range by 1 tile Range: 1 tile Scaling: Agility Damage: Medium Attack Speed: Normal Requirements: Lvl 10, Leaf Village & 20 Agility Flying Raijin Kunai: A specially crafted Kunai used by the Fourth Hokage and can be seen as the starting point for the Transportation Jutsu that he excelled at. Attack Style: throwable projectile, if the kunai hits a target it marks the target for 10 seconds.. during this time the user can choose to teleport to the target (ALT+Basic Attack Keybind) Range: Normal Throwable tool range Scaling: Agility (higher agility = lower cooldown) Damage: Little-No Damage Attack Speed: Instant throw and recall but Medium base cooldown Requirements: Lvl 10, Leaf Village & 20 Agility I don't know what's the plans for leaf and if the fact that it doesn't have a weapon is the way that the creator wants the game to be but I hope you take my thoughts into consideration . If you made it this far, Thank You & I appreciate it .
    1 point
  7. I think many knows by now how Crystal fan is. As a fan user, and a crystal fan holder, the pvp aspect is not fun for me anymore, it is way too strong. Even though it is beatable if my opponent is staying distant the whole fight, I have many gap closers to help me like sub and flicker. A weapon should not be able to have a stun and have a three tile projectile. Instant stun + three tile is overtuned. I suggest : 1 tile, 8-9 tile range, higher base damage no stun and piercing effect. 1 tile, 8 tile range, 20 base damage, stun and no piercing effect. Keep the effects has they are with much less base damage (10 base damage) but 20 chakra drained every melee. Idk whatever, you guys can suggest anything really but the weapon needs to be nerfed. I feel like the weapon can still be strong without it being overtuned.
    1 point
  8. Sensory needs a nerf because its a 0s cast time from a 20 tiles radius and only 1 sec self stun you can keep someone locked in a map forever until more people comes and jump you since the game is all about numbers and hommings. This jutsu should be nerfed to a cast time or smaller tile radius.
    1 point
  9. Really excited to see the work if this gets going!
    1 point
  10. I wouldnt mind working on such an interesting project ; o Im using everything i can to grow my skills with the right motivation. @Ueda feel free to DM me on forums or discord(preferably)
    1 point
  11. @Crowlock Bruh this is was meant for you.
    1 point
  12. Crystal Fan is so powerful it even made Lumy good.
    1 point
  13. It's a great idea, I imagine that every time they talk about their village and the chunin exams people will be delighted to see their characters adapted to a manga
    1 point
  14. Don't give this guy any attention lol, hes know around the community for always inflating his own ego any opportunity he gets. No point argueing cause he always thinks hes right.
    1 point
  15. can anyone help me out, im level 23 and for some reason I do not get any xp from farming mobs within my level. I've tried rats, bees, hornets and snakes, none gave me xp. Im not in a team and I've relogged several times. i do gain xp from quests Edit: nevermind I'd paused it unwittingly, cause im smart like that #genius
    1 point
  16. Thanks everyone for participating! Congratulations to the winners! 1st place team: @Bonsai @Dohan @Neji Hyuuga @Shinmon rewards: 5$ gift card each and 2k ryo! each 2nd place team: @Tonraq @SkywalkerXD rewards: 1k ryo! each 3rd place team: @Persona Kurama @Tekkey Hinode @Chx @Jtms rewards: 500 ryo! each special shoutout to @Daniel @Reji @Zon for doing a tiebreaker against the 3rd place team and fighting hard for that 3rd place spot! Despite being newer to the game and lowbies! It was an intense tiebreaker as we saw both teams racing towards the final destination! special reward: 100 ryo! each + 1 blank each. Rest of the participators got 50 ryo! each! Thanks for coming everyone!!!! AND SPECIAL THANKS TO: @Emiya @Hadashah @Kuraen MacDom @Yukiyo @Briareos @Hageshi @Angelik Date For being there at the event, being one of my "riddlers", preparing for the event and making all the managing and processes for this type of an event smooth! Thanks to @Maj For helping with the preparations! Thanks to @Esty For helping with the preparations, discord and super useful ideas and tips! SPECIAL THANKS TO OUR DONATORS: @Deathmall for a 5$ gift card donation! @Kekiro for a 10k ryo donation! RIDDLES AND THEIR ANSWERS: Riddle 1: Somewhere in The Hidden Leaf is a creature known for it’s “thunderous” rule. It’s subjects even refer to him as a kage. It’s base of operation is known to reek of a foul stench. answer/location: RatKage Riddle 2: A place of prayers. Housing some of the Fire Daimyo’s bodyguards. These people would wear a cloth marked with the Kanji of Fire 火 . There are a dozen of them! answer/location: Twelve Guardian Temple Riddle 3: I am a lonely container of death. I sit nearby a small house that leads people into a secret entrance. The poor skeleton in my casket would like some company. answer/location: Graveyard outside of the little house that leads to the tunnel (left of GD) Riddle 4 "Hi! I hope you have a keen sense. My name is Kimi, I play hide n seek a lot! Do you know my favourite hiding spot?" answer/location: Kimi's hiding spot during the Hide and Seek mission, her spot is at the hotsprings, under that yellow roof thing Riddle 5: I am in a place in The Land of Fire. Sometimes if you consume too much of me you will get very light headed and might even lose your balance! In fact, for the “Sake” of this riddle, I will tell you that I am being sold for 30ryo! answer/location: Bar house/Bartender that sells sake in Tanzaku: Riddle 6 What opens it's petals during the day and closes it during the night? Would make for a romantic gift. But sadly, they are not for sale! they're all hers! answer/location: Flower Shop in the leaf Village Riddle 7: "A step in the "right" direction. There exists an item that can bring warmth to anything inside. Its doors open and close at every interaction. It lies in a place where you can reside." answer/location: The microwave inside the small yellow house, near leaf's gate. Last words: Was super fun to plan, prepare and host this event. Unfortunately, I don't see a 3rd one being done any time. But I have lots and lots of ideas for future events, stay tuned! But for the future of Orienteeering, maybe far in the future I could host one in the mist or sand maybe. I've always thought about the idea of doing this type of event elsewhere in-game ^^ Or perhaps toad or land of iron? hehe.......
    1 point
  17. Dear Ninja, It's been months since the last development log as usual. Since the game is already released, often times it makes more sense to just release things rather than spend time explaining what we will release or have released. The content speaks for itself! Since today has been a rather productive day already, I wanted to take some time off from patching the game to talk about the current plans for Advanced Masteries and the content on it's way. We have a lot planned and here's a short roadmap (with no ETAs). Planned Updates with no ETAs 12 Guardians Ninja for Leaf village This is the Leaf equivalent of 7 Swordsmen of the Mist and the Puppets Brigade for Sand. 12 Guardians will wear a sash that will increase their stats while worn. Finishing the remaining 3 Clan Outfits! Amazingly, thanks to the contribution of our artists and players who have mostly commissioned other artists to do custom clothings for their clans, we've completed 12 out of 15 of our clan's looks. Arbitrary Level Cap Increase from 50 -> 60 The level cap will first increase from 50 to 60, with some caveats. There will be no new content released along with this, and nobody is expected to grind this out. There will be a level 50 quest line coming in the next round of updates that may take awhile. Here's where things get a bit interesting. From level 2-50 you gain 5 stat points per level, however, once you past level 50, you gain 4 points per level. Once you past level 60, you gain 3 points per level. This is a complete explanation.. 2-50 - 5 points per level 51-60 - 4 points per level 61-70 - 3 points per level 71-80 - 2 points per level 81-90 - 1 point per level 91-100 - no points This may sound confusing, because why is it that it's becoming less rewarding to level past 50? This is to balance PvP at a mid-level rather than all the way at the end game. Or simply put, the stats rewards is purely based on this philosophy: "A lower level player should stand a chance against a high level player" Or in simpler terms "A level 50 should be able to fight a level 100 without feeling it impossible, a level 70 should have a fighting chance against a level 100 and a level 80 should find it very easy to outplay a level 100." Or in simpler terms "Gai Sensei should have a chance to defeat Madara" Or "Naruto should be able to fight Zabuza" The reason why I've decided to raise the level cap arbitrarily is because of this progression plan: 1-9: Academy Student Phase 10: 1st Mastery 30: Summon / Cursed Seal 35: Last Jutsu of 1st Mastery 50: 2nd Mastery 61: 1st Advanced Jutsu 75: Last Advanced Jutsu 90: "Max Level" So if at level 10, you pick Water Mastery, between level 10-35 you learn all your Water Jutsu. Between 35-50, if your time as a fully complete Water Ninja. But the moment you pick your 2nd Mastery at level 50, you don't have any time at all to learn Jutsu, instead you can have all the jutsu of your second mastery immediately. So if you learn Earth Mastery at level 50, and there isn't a buffer period from 50-60, there will essentially be no time between you going from Level 49 Water Ninja to Level 50 Water, Earth, Wood Ninja. So these levels are still fine to raise before adding Advanced Masteries. Land of Iron The Land of Iron will initially be rolled out as an extension of the game's world, with grindable enemies. But will not feature much else. Land of Iron Mission Arc The missions for this land of Iron will come after the place actually opens as purely a grind spot. Along with this, will come new drops, new clothings and perhaps new mini-games. Conclusion The purpose of this post was mainly to explain the coming increase in level cap and why Advanced Masteries / Combined Masteries will be absent in this level cap increase. None of these updates have an ETA on them, so they can come anytime between Soon™ and 2026. Somewhere inbetween may be the new Server revamp, Advanced Masteries, Combined Masteries. But I hope everyone enjoys today's updates! Regards, Ueda
    1 point
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