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Showing content with the highest reputation on 02/28/2021 in all areas

  1. I know this may have been talked about in the past.. and if it has been I want to bring it back up Whether or not people want to admit it.. leaf is a village that takes pure skill.. we don't have a aimbot Fan that snares every 2 secs.. or a Instant poisoning WATER PRISON pipe. We don't even have a stick to run at ninjas with or some kind of pebble to throw at them, literally NOTHING and I see it as a massive disadvantage especially with others villages orgs being people running with boomsticks and godzilla puppets but that's a topic for another day. : ) Enough Rambling.. lets start . Chakra Based Weaponry Chakra Blades: (Melee/Close-Mid Range) A sharp Knuckle Blade with the abilty to absorb the users chakra for added lethality, in the right hands this can be a very useful . Attack style: Sends out a wave of Chakra in a straight line(basically a downgraded hiramekarei), slicing them for bleed 1 DOT if critical . Range: 1-2 tiles Scaling: Chakra Dmg: Medium Attack Speed: Slow Requirements: Lvl 10, Leaf Village & 20 Chakra (inability to use taijustu jutsus while equipped) (Inability to use chk scalpels while equipped) Chakra Dagger: (Melee) A weak short dagger infused with users chakra to gain a slight boost in damage and a Major attack speed Attack Style: Basic sword attack.. but one handed Range: Basic attack range Scaling: Chakra Damage: Low Attack Speed: Very Fast Requirements: Lvl 10, Leaf Village & 20 Chakra (inability to use taijustu jutsus while equipped) (Inability to use chk scalpels while equipped) Intelligence Based Weaponry Rajin Blade: An electric energy sword that originally belonged to the Second Hokage, said to be the sword of the Thunder God. Attack Style: Sends out a wave of electric energy damaging and immobilizing the target for a very short duration Range: 1-2 tiles Scaling: Intelligence Damage: Very Low Attack Speed: Very Slow Requirements: Lvl 10, Leaf Village & 20 Chakra (inability to use taijustu jutsus while equipped) (Inability to use chk scalpels while equipped) Wooden Staff: Nobody knows what the Adamantine Staff does yet.. sooo I cant give a Description but basically a watered down version of whatever it is (inability to use taijustu jutsus while equipped) (Inability to use chk scalpels while equipped) Agility Based Weaponry Sōshūga: The “Twin Attacking Fangs” are a beautiful pair of nunchucks with handles carved to have the shape of a dragon head at its base. Attack style: slightly increases damage and extends melee range by 1 tile Range: 1 tile Scaling: Agility Damage: Medium Attack Speed: Normal Requirements: Lvl 10, Leaf Village & 20 Agility Flying Raijin Kunai: A specially crafted Kunai used by the Fourth Hokage and can be seen as the starting point for the Transportation Jutsu that he excelled at. Attack Style: throwable projectile, if the kunai hits a target it marks the target for 10 seconds.. during this time the user can choose to teleport to the target (ALT+Basic Attack Keybind) Range: Normal Throwable tool range Scaling: Agility (higher agility = lower cooldown) Damage: Little-No Damage Attack Speed: Instant throw and recall but Medium base cooldown Requirements: Lvl 10, Leaf Village & 20 Agility I don't know what's the plans for leaf and if the fact that it doesn't have a weapon is the way that the creator wants the game to be but I hope you take my thoughts into consideration . If you made it this far, Thank You & I appreciate it .
    5 points
  2. ^my whole comment on it I hope @Ueda sees it
    2 points
  3. wdym what about missings.. a missing sand has fan.. a missing mist has pipe
    2 points
  4. We joined the website
    1 point
  5. - get the weapon done ( if u want something added into the game that rory wasnt originally planning on get the art done urself couple weapons, cosmetic, summons, even map were commissioned by players ) - Find a real purpose/reason to it ( put ur heads together with ur leafie homies n ask " why tf would leaf need a whole ass weapon ???" sayin cuz sand n mist has one n they op is not enough of a reason, put RP in the mix find a real purpose and meaning to the weapon " - convince rory ( Welp now you have ur art done, u have a real reason n the RP behind it Good luck ) - prob aint gon be added anyways ( nice try, atleast the art could be used for something else. )
    1 point
  6. You're doing god's work spooks, love to see it. For the sake of game balance it makes no sense for only 2 villages to have access to INSTANT CAST CROWD CONTROL on their basic attack. I understand that its because they have masteries that require it, but that does not change the fact that it is available to all of them. We've yet to see what the staff does because it is so damn rare.
    1 point
  7. I wasnt saying all six.. I gave an idea of 6 obviously youd pick one to add in game ._.
    1 point
  8. Wouldn't mind having this too. :eyes:
    1 point
  9. Bumping for exposure, no one really enjoys playing Battle Injuries Online
    1 point
  10. says the one who hovers my dead body with 10 ppl and spam dog, real mature
    1 point
  11. Hi All! As I finally managed to grow my toad summon to full size, it occured to me that compared to other summons (Monkey, Weasel, Ninken,...) Toads do look a bit basic in terms of appearance. So I've been thinking: Lore-wise we've got all these different Toads (Hoshitomo, Momotomo, Satomo, Yoshitomo, Taitomo, you name it...) at Toad Mountain, right? In the anime there's also an abundance of toads coming in all shapes and sizes who excel at different things (e.g. Gamabunta - Toad Oil Flame Bullet; Gamaken - Weapons; Gamariki - Genjutsu, Gama - Taijutsu etc) and have signature clothing / armour or colour. I think that one type of special attack is more than enough for summons in terms of game-balance, so there's no need to add genjutsu or other special attacks to toad summons in general. What I do suggest however, is adding some sort of clothing to the summon to make it look well... less like just a giant toad. We've been brainstorming with players in-game and came up with the following ideas to improve the looks of toad summons: For War toads: - Gamabunta's happi vest (with the kanji "ebi" on the back) - Gamabunta's kiseru pipe - Gamabunta's dosu blade - Gamahiro's katanas - Gamahiro's sash - Gama's bead necklace (with the kanji chū) - Gama's samurai armour - Gamakichi's cigarette - Gamakichi's tanto For Toads: - Gamakichi's vest - Gamatatsu's vest - Gerotora's obi For Tadpoles: There's not really much to add here as tadpoles are as small as they come. (People's reactions to my tadpole mostly varied between "sweet" and "disgusting" but I was mostly proud of that little speck) Some people have also suggested that there could be a total of 3 different toads wearing the respective armours of Gamabunta, Gamaken and Gamahiro. When the player utilizes the summoning jutsu they would randomly summon one of the aforementioned three or one could decide which toad to sign the contract with (as sort of a personal summon) upon acquiring a summoning scroll. A whole new idea on the latter would be the creation of a "toad customization" menu where one woud be able to customize their summon in terms of colour, armour and clothing. Of course these are just suggestions which, in my opinion, could benefit the overall atmosphere of the game so please don't take them as me making demands or anything. I (like most of us) feel strongly about my summon and would like to see more of- and improve this specific game feature. Thank you for making it this far, feel free to react / comment as I'm curious about your thoughts on the matter. See you in-game!
    1 point
  12. Never tried myself at pixel art, but I hope these might give you a rough idea about some of the concepts in the original post. Gamabunta's happi vest: Gamabunta's kiseru pipe: Gamabunta's katana (instead of dosu blade): Gamabunta's set (without the dosu blade): Gamabunta's full set (with dosu blade): Gamahiro's sash: Gamahiro's set (katanas + sash): Gamakichi's / Gamatatsu's vest: Gerotora's obi:
    1 point
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