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Showing content with the highest reputation on 02/09/2021 in all areas

  1. First of all, you'd be bad with canadian ping. Second of all, no one HAS to have low ping to play the game, unless they wanna be ToP TiEr. Game is playable enough atm even without a tunneler. Just because BR server is doing well, if that's even the case, wouldn't know, it doesn't mean an EU server would also work. Afaik, Kenock suggested/requested BR server and he's responsible for it. Who will be working on EU server? You? A whole new server means resources and hiring people. Yall want something and don't know what you want. Instead of whining about stuff you don't understand, be appreciative of all the stuff Rory's added past few months. Stop being fuckin whiners. tl;dr EU server is a dumb idea and everyone who agrees with it should use brain. Edit: Trying to understand what you're typing is hurting my brain.
    2 points
  2. After listening to @Ueda and @Serias talk about the vision of the game and the amount of effort that went into implementing the Hidden Mist Village and the Hidden Sand Village me and my friend @SpellWiz started brainstorming ideas and a village layout for the Hidden Cloud Village. This is what we came up with, because Rory and Serias appreicate any playermade content that could contribute to future development and success of NinOnline Basic line-art of cloud village layout I imagine use of flicker pads and bridges to traverse the village Exclusive Passive: Body Flicker range is increased by 2 tiles. Decently balanced mastery. Similar to Sand's perfect cloak. Due to the Cloud Village's structure, it's ninja have adapted to traverse the large gaps. Exclusive Combo Mastery: Laser [Water / Lightning] Ninja from the Cloud Village have passed down techniques that utilize Storm release to create focused lasers. Exclusive Alternate Mastery: Cloud-style Kenjutsu [Weapon Master] Agility-locked sword(s) with agility-based weapon master skills. Can use strength-based weapon master skills with the cloud-locked swords, and vice versa. Agility and strength-based weapon master skills share respective cooldowns. Any cloud-locked swords have lower base-damage than current swords, but higher attack speed. Level 10: Cloud-style Backlash Slash Free-aim-based skill. Charge and perform an upwards slash, interrupting casting jutsu on-hit. 1-2 tiles directly in-front of the user and 2-1 second standing-running cast-time based on level. Level 15: Cloud-style Reverse Beheading Free-aim-based skill. Spin instantly, dealing damage to all enemies within 1 tile. 1s - Instant cast-time based on level, 1 tile radius in all directions. Level 20: Cloud-style Riposte Free-aim-based skill. Users swiftly lunge forward creating an extended range of up to 3 tiles. 3-2 second running cast-time based on level. Level 25: Cloud-style Afterimage Strike Target-based skill. After seemingly splitting into 3 from the intense speed, users instantly move in-front of and attack their target up to 3 times instantly. 2-1 second running cast-time and 3-7 tile range based on level. The user briefly appears surrounding the target on all sides except directly behind them, and any spots unavailable reduce the amount of hits. Level 30: Cloud-style Deception Beheading Substitution-based skill. The user feigns Substitution Technique, preparing to counter. Before receiving an attack, they reappear right in-front of the attacker and launch a counterattack. Level 35: Cloud-style Crescent Moon Target-based skill. Makes the user instantly move in-front of their target and widely slash, creating a large crescent shape hitting all enemies within 2 tiles on all sides of the user, except directly behind. 2-1 second run-cast and 2-4 tile range based on level. Exclusive Summons: Drill Bird Walk/Flicker. Lunges forward to attack head-on with it's beak, creating an extended range. (2-6 tile range based on level) Not as ugly or huge as Pain's monster. Baku Stationary/Target-facing. Pulls in all enemies in a cone-shaped radius. (3-7 tile furthest-point range and 1-2 tile knockback towards summon based on level) Not as huge as Danzo's monster. Or a simpler elephant. Exclusive Organization: Kinkaku Force 5 Members. Aimed to be a heavy team-play based squad. Bashōsen (Fan): Weapon-slot item with jutsu-on-basic. Random large-scale element-based attack is released on auto-attack. High damage, as well as effects based on element. Cost 100 chakra per-cast. Gives 25 intellect. Kohaku no Jōhei (Pot): Weapon-slot item with jutsu-on-basic. On use, pulls target towards snared user. (Think 1 tile knockback towards the user, 2 tiles if target is below 50%) Consumes 100 chakra per-second. If a target is touching the user, while below 20% health, they are killed and instantly sent to their hospital and counted as a kill for the pot's user. Gives 25 fortitude. The next three are a testament to the "team-play" design of the organization Kōkinjō (Rope): Weapon-slot item with jutsu-on-basic. Upon the user successfully landing an auto attack on a target without "Word Soul Leak", "Word Soul Extract", "Word Soul Seal", nor "Word Soul Sentence" debuffs, 100 chakra is consumed and the target receives the "Word Soul Leak" debuff for 30 seconds. Gives 25 agility. Shichiseiken (Sword): Weapon-slot item with jutsu-on-basic. Upon the user successfully landing an auto attack on a target with "Word Soul Leak", 100 chakra is consumed, the target's "Word Soul Leak" is removed and they receive the "Word Soul Extract" debuff for 30 seconds. A linked, targetable and invincible, "Word Soul" mob is spawned at the location for the debuff's duration. Gives 25 strength. Benihisago (Gourd): Weapon-slot item with jutsu-on-basic. Only with a "Word Soul" mob as a target, on use the user pulls the target towards themselves. (Think 2 tile knockback towards the user) If the target touches the user, it is unspawned and whomever it is linked to has "Word Soul Leak" removed and receives the "Word Soul Seal" debuff for 30 seconds. After "Word Soul Seal's" duration you receive "Word Soul Sentence" for 30 seconds, during which you are pulled toward the gourd's user. (Think 2 tile knockback towards the user, 3 tiles if target is below 50%) Anyone touching the gourd's user while under the effects of "Word Soul Sentence" are killed and instantly sent to their hospital and counted as a kill for the gourd's user. Consumes 50 chakra per-second while pulling anyone. Insignificant chakra results in the inability to pull "Word Soul" mobs, as well as no one with "Word Soul Sentence" being pulled in. Those affected by "Word Soul Sentence" are only pulled while the gourd is equipped. Gives 25 chakra. Cloud Village is years-away content, and I expect literally nothing to come of this post besides simple chatting. For most things I have given example cast-times, ranges, etc. but more balancing would be required for any actual implementation. The organization items may sound a bit OP or over-tuned, but compared to puppets/ssm I would defend the suggestions. Specifically, the 3-man combo items would require 100 chakra each and 30 seconds to execute 1 person, which a 3-man squad should be able to do easier than using these items. The theory is 3-man comboing the healers and killing everyone else. Also, the Gourd user would be a target the entire time to stop the effects of "Word Soul Sentence." There's also the village layout; according to the devblogs, round buildings are especially tough...that's the entire village. Flicker pads is a personal preference, as I feel that it would be cool to traverse the village that way. Based off the basic line-drawings, a pure conversion to pixel-art and mapping wouldn't be possible, but the ideas are there.
    1 point
  3. The mist got good org buffs and summons and even pipe but it's still the most unactive village or is always at the edge of being dead again. Mist is fun but even I left it because I got bored there and exhausted from the village. Problem with boat The problem with the boat is that it acts less of an RP thing and just another annoyance many players already don't like the mission that wants you to carry stuff back to your village and the boat makes it even worse. Every time you go out to do a mission you lose 10 min in just boat time waiting for AFK as there is nothing much to do and you feel that game is punishing you for dying more than another village as you need to stay in the boat and pay another 10 Ryo for the boat. Some of us and even me sometimes says just take Kraken but it's not that easy many new players just don't know how to run Kraken as it does massive dmg old mist players can run it but even I take 700-900 dmg from time to time and if you are on bi running Kraken even become more of a pain so you are forced to take the boat. This all leads to players feel punished by the game as every time they die they think of leaving the village. Suggestions to fix the boat Either to reduce the time it takes from 5 min to 1-2 min or remove both the Kraken water map near both mist port and Asoki this will make running Kraken a better option and it will make sense RP wise too as the sailor took a different route which is longer that doesn't pass Kraken. Lack of content to do in the mist The other major problem that is present is that there is not much to do in mist don't get me wrong they are a bunch of things you can do I stayed mist for a year and enjoyed it but as alone there is not much to do I feel like some of these suggestions from before by me and other community members will be good for mist if implemented. I liked the idea of there being more things to explore in each village maybe in mist there can be an outside group or you can do stuff with the ruler of mist outside the village area or bandits outside the village. Leveling in the mist village is hard the leveling in the mist is hard too because it takes too long to get to the mainland while all the low-level maps are DZ this is a debatable topic as some ppl want more DZ while some player wants under LVL 10 mobs to be in SZ but I think boars should be a DZ and flies doesn't current low-level mobs type ()foxes map LVL 9 ()dragonfly LVL 5 ()Boars LVL 13-17 Also the level 1-10 mission samurai drink? why is this mission so toxic you can't do this mission as a lowbie many mist players are kind enough to give samurai drink to you but if they are not online you are stuck to abandon it? I made a post about it so you can read it below Special swords Some other stuff I will like to see other than these are the addition of the special sword I was about to make a topic for it separately but I thought why not put in this the sword seller NPC of mist shows an option of the special sword for mist but they are not added yet I would like to see them in the game and it might give some benefit for being a mist. These are some of the problems which every misty can say is somewhat responsible for mist being not able to hold player after these are fixed I think mist will be able to give more of a fight against another village like sand and leaf as for a few months they are being forgotten.
    1 point
  4. Yep, It is so easy for people like you to ignore the problems, and only side with ur "daddy Rory!" Ah omg, he critized the game! Now I must go insane simp defend mode. Like I said it is easy for you who does not have ping issues to say this is bad and etc. In fact you saying "Yall want something and don't know what you want. Instead of whining about stuff you don't understand, be appreciative of all the stuff Rory's added past few months. Stop being fuckin whiners." It's like saying: "Well, why do you want to eat food when its not necesarry for you to eat this much? Be appreciative of the 10 calories you consume each day, stop being a fucking whiner". With your stupid reasoning and ignorance, there is no point for you to even respond to a topic. "Imagine wanting to split the population of a game that already has low population". For this statement all I have to say is: Like @ana primal said earlier, the game is already in a low state of population. And if Rory wanted the game to get famous and suceed there is alot he can do, which he does not. If you Sukki even realized this? You might not know that if this game were to get in fact pretty popular, the game could potentially be shut down by bandai namco for copyright. If you don't believe me? Then lets face the facts why people leave this game, or don't continue to play it as others: Lack of content, pvp and pve Too slow progression, farming is boring and waste of valuable time Bad ping, being able to use tai effectivly for example depends mostly on ping, how many autos could a eu connected person do compared to a us or canadian? Lack of players, why play a game when not many plays it?
    1 point
  5. I don't think the term should be shortened when players can just willingly retire early. I agree that this role is a heavy burden and it's not something most players want to do, but nobody is forced to serve the whole term.
    1 point
  6. Makign a eu server can make profit more players would join if rory want to make profit he know what he need to do it very ez to do.
    1 point
  7. For the first 3 days of my term, all pardons will be free, if you are ready to come home and fight for your village now is the time. Message me in-game or on discord Zabuza Momochi#4269
    1 point
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