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Showing content with the highest reputation on 02/04/2021 in all areas
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❄ Hello Mist! ❄ As the title suggests, there'll be Clan Wars! As bloody as it sounds, I'm sure that it'll prove to be even more exciting as this is the way of the Bloody Mist! A Korean style FFA tournament between the five clans and their members, each clan will start with their lowest to highest level member, clans appearing with the most members will be the first to send their members to engage in the combat. Forexample: If Clan Yagyu has 5 members, Clan Murasame has 5 members and Clan Sakame has 3 members, then Clan Murasame and Clan Yagyu will send their first members to battle and Clan Sakame will be allowed to win the round by default till the three clans are balanced in terms of quantity. The event will be held on upcoming Sunday at 2 PM EST near Mist Aviary. The prizes are yet to be decided but they will surely satisfy the participants. Here are the few Authorities you can contact to either get more information on the event or to join the discords servers of each of the respective clans. ♛ Mist Leaders ♛ Mizukage: @Zabuza Momochi Co-Kage: @Leiting ❆ Mist Clan Leaders ❆ Hoshi Clan Leader: @SaphV2 Kazuki Clan Leader: @ExiledPyro Murasame Clan Leader: @Krem Sakame Clan Leader: @Grimmjow Yagyu Clan Leader: @The Avatar7 points
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The mist got good org buffs and summons and even pipe but it's still the most unactive village or is always at the edge of being dead again. Mist is fun but even I left it because I got bored there and exhausted from the village. Problem with boat The problem with the boat is that it acts less of an RP thing and just another annoyance many players already don't like the mission that wants you to carry stuff back to your village and the boat makes it even worse. Every time you go out to do a mission you lose 10 min in just boat time waiting for AFK as there is nothing much to do and you feel that game is punishing you for dying more than another village as you need to stay in the boat and pay another 10 Ryo for the boat. Some of us and even me sometimes says just take Kraken but it's not that easy many new players just don't know how to run Kraken as it does massive dmg old mist players can run it but even I take 700-900 dmg from time to time and if you are on bi running Kraken even become more of a pain so you are forced to take the boat. This all leads to players feel punished by the game as every time they die they think of leaving the village. Suggestions to fix the boat Either to reduce the time it takes from 5 min to 1-2 min or remove both the Kraken water map near both mist port and Asoki this will make running Kraken a better option and it will make sense RP wise too as the sailor took a different route which is longer that doesn't pass Kraken. Lack of content to do in the mist The other major problem that is present is that there is not much to do in mist don't get me wrong they are a bunch of things you can do I stayed mist for a year and enjoyed it but as alone there is not much to do I feel like some of these suggestions from before by me and other community members will be good for mist if implemented. I liked the idea of there being more things to explore in each village maybe in mist there can be an outside group or you can do stuff with the ruler of mist outside the village area or bandits outside the village. Leveling in the mist village is hard the leveling in the mist is hard too because it takes too long to get to the mainland while all the low-level maps are DZ this is a debatable topic as some ppl want more DZ while some player wants under LVL 10 mobs to be in SZ but I think boars should be a DZ and flies doesn't current low-level mobs type ()foxes map LVL 9 ()dragonfly LVL 5 ()Boars LVL 13-17 Also the level 1-10 mission samurai drink? why is this mission so toxic you can't do this mission as a lowbie many mist players are kind enough to give samurai drink to you but if they are not online you are stuck to abandon it? I made a post about it so you can read it below Special swords Some other stuff I will like to see other than these are the addition of the special sword I was about to make a topic for it separately but I thought why not put in this the sword seller NPC of mist shows an option of the special sword for mist but they are not added yet I would like to see them in the game and it might give some benefit for being a mist. These are some of the problems which every misty can say is somewhat responsible for mist being not able to hold player after these are fixed I think mist will be able to give more of a fight against another village like sand and leaf as for a few months they are being forgotten.6 points
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Being Kage is draining, having to lead and moderate a 1/3 of the community for 6 months, which is half a year is way too much considering we got other stuff going on in our lives. I think the Kage terms should be reduced to 3 to 4 months. Just the idea of having this big of a power for half a year is crazy to me but the responsabilities that comes with it are even worse. Some will say that you can just chill and relax but doing that will only make the village go downhill. It's been three months and I'm drained. I wish that to no one... however I think reducing the term would be good for the community and the Kages themselves... a win win situation.5 points
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I'm open to the idea of making it so people have the choice to retire earlier and still getting Jonin rank after.5 points
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2 points
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U can't make mist new player friendly village, u can try as a member of village take care of them. However, except of primal raids on foxes, grinding is not bad. Lack of content is everywhere. Mist need ,like in every village, few initiators who can motivate and gather people to be active. Fishing profession, that looks like a heaven for macro bots. I think questline in mist port would be nice with some decent amount of exp for players after Toad arc.2 points
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I noticed that only the melee with the poison pipe gives the poison effect, can you make it if users are using that pipe which already requires 80str atleast has poison on all the techs aswell while using that pipe? sure thats not too much too ask for, ty1 point
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Looking forward to this activity, Thanks for your work for puting things together leiting!1 point
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Also i think if Rory wants to add daily mission in mist, he should make good exp for it, otherwise everyone will just abandon it "cause its in mist".1 point
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"Lack of content to do in the mist" I belive Rory will add soon(tm) place's like bloody puppet's in sand for every village, also add daily mission's which will bring people in to new spot's.1 point
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4 month is perfect time as kage/kaze/mizu let's be honest being kage is like second job you dont get that much fun from game ofc it's great expirience but still1 point
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NEW Land of Iron got released. Everyone jumps onto hype train and starts grinding that out. That is all great. The game is very grindy so its no surprise the new content will require a lot of grind. That's to be expected. You do around 20-40 hours of grind to get to two end game bosses. When you start to grind the bosses you realize that there is lack of satisfaction from killing them. Why do you think there is this lack of satisfaction in killing some of the strongest bosses in the game? Surely, its something you should be proud of, but it isn't. In order to see the issue with the current bosses you need to look at similar hardcore games to nin online. I think one of the best games to look at in this scenario is HC Runescape and what they have been through. The games bosses kept on being made stronger by having greater stats points with each new boss release. The problem with this sort of game design is that players that have to play it get bored really easily and there is little satisfaction from killing those bosses. So what did the developers of Runescape do. They decided that instead of bulking the HP numbers on bosses, they lowered health but add mechanics to bosses. The players needed to respect those mechanics in order to be able to defeat the boss. This made the game more fun and and therefore, pulled back a lot of its hard core community back into the game because there was some really good content added to the game. It also created new content like "what is the lowest level I could do xxxx boss?" at. There are a few ways to go around making end game content more interesting. The following are just my suggestions that I took from other boss fighting games: 1. Making bosses have multiple stages where they use different styles of attacks 2. Add special animations to when a boss will do a special attacks (especially on attacks that can't be subbed) 3. Make the boss alter the surrounding environment. Example. boss could leave a trail that damages players when they walk through it. Another would be to have rocks drop down and change the area in which player can move (may be more difficult to code though). I understand that this sounds like a lot of work. However, I strongly believe that it would add a lot of value into the game and more players would be more willing to grind the end game content instead of just stopping at level 50. It would also give hope to current players that this game will grow in size and popularity so that there is point of investing time into becoming better.1 point
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Didn't see land of iron bosses yet, but from my experience with nin "boss" npcs is that they just lack in creativity apart from great looks. Almost every npc in game that is being count as boss has exact same "mechanics " and stuff Flicker Use 1 or 2 jutsus that deal ton of dmg - or their melees cuz their jutsus are just stuns that mostly hit everywhere on map Have ton of hp Have very low drop rate Hitbox bugs, targeting bugs Feel very very unrewarding 99,9% of time you are killing it with feeling you might as well throw pc out of window after dying to jutsu that is bugged and hits everywhere on map or you died to mob flicking to you, actually managing to hit you even though you run diagonally to save yourself from being hit - hitting you through sub and killing you. Would be nice to see boss type of NPCs that don't act like summons do (aka stupid chasers with million hp dealing insane dmg) and as Black Rain suggested having bosses that have some stages with actual "mechanics" that are way harder to kill over monsters with lot of hp that have jutsus dealing insane dmg while you have to run diagonal to abuse "feature" that gives you chance to not get hit by flicker. - Manda looks like starting step in good direction.1 point
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There were easily around 20-30 accounts, many of them level 1 academy students, botting away at the casino. The addition of the casino missions opened player's eyes to how profitable this method of ryo farming is, and as each day passes the number of accounts continues to grow. @Ueda if this remains unchecked, it will continue to pump ryo into the game's economy, causing certain players to have massive hoards of ryo. Thanks for reading and I hope it is looked into.1 point
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bro you already got silver what u tryna get platinum??1 point
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0 points
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