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Showing content with the highest reputation on 10/17/2020 in all areas

  1. Hey guys, Just a less gameplay, content related development log, and more a thank you here - so only read if you really care about the game and my own life stuff. Thanks for supporting us monetarily First, the thank you is because this past month has become the most financially successful month of Nin Online in it’s history since 2013, which is incredibly humbling for me because I never thought the game would see so much support. From the start, I’ve been very adamant about trying to be ethical with monetisation and making it as non-Pay2Win and as optional as possible. We sell strictly only cosmetic items in the cash shop, and exp boosts apply to everyone, which was an idea taken from a peer game that saw much more success with the feature because of the larger player base. That being said, doing this has no doubt been one of the reasons for the Long-term support of our most dedicated ninja in this community, whereas multiplayer games in the same genre which are selling out and becoming P2W dwindle in player numbers, Nin has been consistent and even growing! Thank you for from the bottom of my heart for supporting the game’s development. We have more in stall in the coming months and have no intention of slowing down in content. To be fair to the contributions, everything past a reasonable living is what I have and will spend on speeding up development of content on the game. In recent months, I’ve been paying Seth to rework the server in a modern language, and this month’s sales incomes are going towards paying a freelance artist, Zane, to create more summons - which in just the past 2 weeks meant 2 new animal summons on top of the content that I added. Thanks for supporting us by playing In the past few months, there’s also been a lot more active players than usual, and it’s very encouraging to see whenever I come online. It has been a tiring 6 years to create the world of Nin and the characters in it, and it makes me happy to see it explored. I try my best to leave little Easter eggs and lore around, and it makes me happy to know that people have lived through this world. A lot of people have expressed positivity to the amount of new content that has been added in the past few months. But in all honesty, these past few months have been better for me in terms of work, I’ve not needed to put in as much effort as the past 5 years of development because a lot of the groundwork has been laid out and a lot of the systems that are created like clans and summons are not entirely utilised yet, but have been implemented. So it’s a lot more of doing the fun stuff, and not so much the nitty gritty boring backend stuff. With better financial support, I’ve also been able to get help, which is much needed. On a personal note As some of you all know, making Nin Online has taken a good part of my best years, and I while I don’t regret it, hear me out. When I started Nin Online in 2013, I worked on Nin day-in and day-out non-stop, even working through nights in my mandatory conscription, when I finished that, I was a graduate of game design and was immediately scouted to join a game studio, which I left to continue working on Nin Online, which was at the time not making money. As I see my peers working in reputable game studios like Square Enix and Ubisoft, it is a little bit worrying for myself as to the Long term viability of this game to sustain my life. I’ve also chosen the much less conventional path, which is scary in itself. As it stands, Nin Online is not great income for myself, but is more than enough for me to live my frugal life style while not worrying about rent and bills - but that’s because I don’t have any debts to pay off or people depending on me to feed them. But I eventually do want to get married, buy a house and have kids. I’m not young anymore, and so I do have to worry about long term career unlike when I started this at 18. Which is why I’m just making this personal note to ask that if I ever do announce another indie project, that I would get the same support or at least your consideration before the inevitable things like “cloud when?” Or “go back to working on Nin”. Because as I’ve said, I have no intention on giving up on Nin Online. But at the same time, I don’t intend for it to be the only thing I do with my life and skills. If I do have other things I’m working on, you can guarantee that it’s at my own expense and not at the time I would’ve worked on Nin Online. From 2013, the way I mainly funded myself and the development of Nin Online was to take freelance work from other game Developers and studios. But In the past year, I’ve been able to spend less time on freelance, almost none at all, and focus that time and energy on Nin Online and side projects. I love Nin Online, I have no doubt that the players here love Nin Online. But I really hope that when I do inevitably have more to my resume, that my time contribution to Nin Online will not be discredited by time spent on other things. This is no doubt the proudest thing I’ve made. But I hope that when I announce Shinigami Online, Pirate Online and My Hero Online (jk I’m not making any of that, mmorpgs are way too much work for a side project) that it’ll be supported by everyone, and I don’t expect anyone to pay for anything - but a quick shout out, a nice steam review, a retweet, a share, all of that would be appreciated, and anything else I’m successful in will also help me pump that back into improving Nin Online and getting more help. BUT YES MORE UPDATES ARE COMING, CLOUD WHEN - Probably not for a few years - BUT UPDATES NONETHELESS. SAMURAI, MORE DOGGOS, BUFF FAN BUFF WIND, PUPPETS REWORK ETC. NO ETAS. STOP ASKING ME FOR NAME CHANGES. HAPPY THANKS GIVING!
    3 points
  2. I have been playing this game for a long time and during the begining of my journey debuff like bleed, poison, slow, silence, snare and many more were not a thing. So when they were added and tweaked to work well with the current jutsus, the game became way more balanced. Right now I believe that it is the most balanced the game has ever been, if we forget the official organizations buff that is! They were introduced with no weakness/debuff just like the jutsus in the first years of nin online (example: Youthfull spring, used to boost your speed and melee dmg without any self-silence, everyone thought it was fine like this until silence was added and it became less powerful but way more balanced compared to other masteries). so i started to ask myself why are the jutsus and consumable items the only things with debuff? Maybe that new organizations items would make more sense if they had some kind of debuff too. (this is just an example of a debuff) And if adding a debuff to the weapon is not a good idea (it would be dumb to have a self-bleed or self-silence debuff to any weapon) maybe that negative stats should be a thing! This is the only thing that I never saw in game. It might make balance more easy if you had to give up a little bit of "this" to have a strong buff. Of course, it is not every organizations items that needs negative stats or/and debuff. And everything that I said here is not limited to official organization items but to regular high level item too. (it could be bone sword too) I took the seven swordsmen buff and blood katana as an example because they were the only items I had access to (and the only items i had some idea for this suggestion).
    1 point
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